The Best Build

Online Gamer

Online Gamer

Lion's Arch Merchant

Join Date: Nov 2007

HELL!!

D/Mo

Okay so I am a new Necromancer/Monk and I have factions and Prophecies I need a goo build. I am going to be a Minion Master FActory. I want to have atleast three Minion types in my build. I was going for Bone Fiend, Bonehorror or Vampiric Horror and Flesh Glem any good Ideas.

P.S. I would get vampiric horror but where is it?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

1. You don't need that many minions to make a good minion master. Personally I would stick to just Bone Fiends and Vampiric Horrors.
2. Aura of the Lich is a better Death Magic elite than Flesh Golem in many cases (since you only have Factions / Proph).

General Minion-Mastery builds tend to mean going N/Mo or N/Rt so you have some self-heals. Monk secondary is good for [wiki]Karei's Healing Circle[/wiki] (This skill heals your minions as well, assuming they're near you). Ritualist is good for [wiki]Generous was Tsungrai[/wiki].

It's a shame you don't have Nightfall for Shambling Horror.

Most Minion Master builds use [wiki]Blood of the Master[/wiki] as a method of keeping minions alive.

Skills such as [wiki]Dark Bond[/wiki] and [wiki]Infuse Condition[/wiki] can be used to keep yourself alive, and if you decided to invest in Nightfall you could make use of [wiki]Mystic Regeneration[/wiki] as N/D, which goes hand-in-hand with enchantments such as Dark Bond and [wiki]Aura of the Lich[/wiki] to give you some nice health regen.

To get better advice I would urge you to post a Minion Master build you are using at the moment, so that we can help you improve it, rather than hurl builds at you which you may or may not like.


One last thing. "Best Builds" don't really exist. There's seldom a "one build to rule them all"...and when there is, ANet like to fix it.

Quote:
Originally Posted by Online Gamer
P.S. I would get vampiric horror but where is it? Guildwiki contains a wealth of information on Guild Wars. The skill [wiki]Animate Vampiric Horror[/wiki] is available from Michiko in Kaineng Centre. Remember the skill is called "Animate..." - Don't go down the list expecting it to start with "V"!

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

wow, good post,

i agree with all the above

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Great advice above. I would only say that [skill]Animate Bone Horror[/skill] gives you more ability to "churn out" ( with its lower energy cost and recharge time) than Vampiric. That's my preference, anyway.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Forgot to mention SOLS.

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

Quote:
Originally Posted by Online Gamer
I have factions and Prophecies thar be no SoLS in there.

enmitee

enmitee

Lion's Arch Merchant

Join Date: Nov 2007

[Liar]

Rt/R

dont think SoLS is necessary. never mind vamp horrors. briong the basic horrors and bone minions for the quick wall when there's little corpses.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Vamp horrors have their place, they certainly help offset the sac of BotM and aren't a bad substitution for bone horrors if you can afford the extra energy.

enmitee

enmitee

Lion's Arch Merchant

Join Date: Nov 2007

[Liar]

Rt/R

good replacement for shamblings. not horros cuz of the ridiculous recharge time.