A/??? best overall most helpful second pross as assassin?

ali89k

Banned

Join Date: Nov 2007

UK

MNM

W/E

In you opinion what is the best overall second proffesion as an asssassin and why (im currently about to choose my second and dont know which one to go for)

Thanks.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

If your going to change your second proffession that means you are on factions without access to A/P or A/D (not that they are better)
So that leaves us with 7 choices.
A/mo
A/W
A/me
A/E
A/N
A/Rt
A/R
Each of these is a good choice, for a bigger A/N probably would not be the best choice as some of the things you do with A/N require that you understand aggro/aoe a bit (like mark of pain)

A/rt lets you use Weapon spells, Or 1 of there Red bar pushing heals.
However A/rt once again would probably not suit you as you start.

A/Mo
A/Me
A/E
And A/R are the best choices in my opinion for a new assassin.
All the other classes can all give support to the assassin's arsenal, but when first starting out I think these are the better choices.

A/mo gives you some heals, in the beginning you may find assassin heals inadequate so start with monk heals and slowly integrate shadow arts.

A/R is also nice, if your having problems with dagger and aggro start a bow assassin, you will not be terribly effective but its easier to get into in my opinion as a midliner (?).
A/R also gives you pets and preperations and Antidote signet.

A/me in factions is a good choice do to afflicted. Taking Mantra of Frost will give your assassin a defensive boost against Soul Explosions that would otherwise handicap you. A/me is also used in farming (so that you can get into it if you wish)
with the use of shadow form, generally but is not limited to it.
The assassin and mesmer also synergize well do to the assassin already being partially a mesmer like class.
The assassin's Deadly arts is similar to the mesmer, and going A/me gives you an alternative to the second rate attribute (of course Deadly arts has its own uses).

A/E also lets you farm, and gives you access to conjures and elemental armors!
Frigid armor and its cousins can work an a PvE assassin (not so much pvp).
A/E also gives you Water Snares like Icy Shackles if you do not have access to Nightfall or do not wish to use Shadow Prison or its ilk.


A/R and A/mo are very noob friendly, and I chose A/R for my first assassin and got through just fine.
Please note that you can change your secondary Profession in Senji's Corner for 500 gold and then you can change them whenever you wish for free.

Also note the assassin does not need to use a secondary profession EVER, in many cases. A secondary profession is generally used for Support of your class, but the assassin like the ranger is a very versatile dexterous profession and no secondary will hinder you at all.

So to be precise.

Choose A/me,A/mo,A/R or A/E
However you don't need to limit your self to my opinions.
If you still cannot choose, right a list with all the secondarys on it.
Close your eyes and move your hand through the list, Stop and wherever your hand is, is the secondary you choose.

You will not be hindered by choosing any secondary as there is no best.

ali89k

Banned

Join Date: Nov 2007

UK

MNM

W/E

Well thanks alot for tht buddy didnt expect tht sort of effort on my behalf

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Heh, no problem.
I'm bored and have nothing to lose* from posting such a long thing >.>

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Warrior, for Wild Blow and an IAS.

Frenzy is quite nice.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Faer

Frenzy is quite nice. flurry is quite nice. frenzy is suicide for a new player,



anyways best choice imo is /D. lots of useful skills there:
[skill]Conviction[/skill]
[skill]Mystic Regeneration[/skill]
[skill]Vital Boon[/skill]
[skill]Pious Haste[/skill]
[skill]Zealous Renewal[/skill]
[skill]Harrier's Grasp[/skill]
[skill]Rending Touch[/skill]

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Quote:
Originally Posted by Faer
Warrior, for Wild Blow and an IAS.

Frenzy is quite nice. I prefer Flurry over Frenzy. Sins are squishy enough, they don't need the 2x damage.

And their 7-17 base damage doesn't really suffer much from the damage reduction of Flurry.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

A new player does not have access to /D and by the time he does he can unlock all professions.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

/e conjures, /d mystic regen, /mo restful whatsit (in ra after spike is over and waiting for next target). some people use /r for stances.. but imo theyr just crap on a sin.

btw, flurry > frenzy on sin.

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Quote:
Originally Posted by Coloneh
anyways best choice imo is /D. lots of useful skills there:

<<snip>> Don't forget [skill]Heart of Holy Flame[/skill].

Helped immensely in FoW and HM Tyria.

Xue Fang

Banned

Join Date: Nov 2007

Quote:
Originally Posted by Qdq Swi
/e conjures, /d mystic regen, /mo restful whatsit (in ra after spike is over and waiting for next target). some people use /r for stances.. but imo theyr just crap on a sin.

btw, flurry > frenzy on sin. frenzy is the best ias there is

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Quote:
Originally Posted by Xue Fang
frenzy is the best ias there is Apart from the double damage with a 60 base AL... a 'sin could be wanded to death. Critical defences, much?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

In PvP, the DA assassin is still very much alive and spiking, so for PvP, A/Mo.

In PvP, I would say A/W as you can combine Critical Defenses, Flurry (it only affects base damage, not attack skill damage, so you lose out on 0-1 damage per attack), and a moebius chain for high survivability and killing power.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Critical agility is the best IAS for PvE. Don't bother with frenzy.

I don't use 2nd professions much unless i farm though.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Xue Fang
frenzy is the best ias there is
not on a sin. the downside of losing 2-3 damage off your daggers is nothing compared to taking double damage.

Quote:
Originally Posted by Hermos
Don't forget [skill]Heart of Holy Flame[/skill].

Helped immensely in FoW and HM Tyria. oops, forgot that, but Aura of holy might is better. if your in PvE

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

If the OP only has Factions (which I suspect) you'll probably want something to go with this...

[skill]Critical Defenses[/skill][skill]Golden Phoenix Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill]

most likely /W for
[skill]Wild Blow[/skill]

zling

zling

Desert Nomad

Join Date: Apr 2006

every secondary can benefit a sin, the choice is simply a matter of play style. popular choices are:
A/R Critical Barrager- good for a new sin as it makes you a lot less vulnerable and does pretty good damage.
A/W IAS/Wild Blow- even on the fast attacking daggers IAS still makes quite a difference. Wild Blow is used for a sure critical, mainly for skills such as Critical Defenses, Critical Agility, etc that either renew themselves when you critical or give you health/energy/whatever when you do.
A/Mo Deadly Arts Spiker- need I say more? Signet of Judgement and its deadly arts partners for crime.
A/Mes- Distortion can be a life saver sometimes. Wastel's Worry combines well with "black" attack chains by providing a hex and delayed extra damage. other hexes from the Mesmer line combine well with the sin.
A/Rit- Splinter/Warmonger Weapon- pretty self explanatory...

those are just from the top of my head, try out different professions, unlocking them in the Crystal Desert doesnt cost you money, and see what you like most.
just remember, your a sin not a warrior, dont try to tank or rush in without cover nor an escape root. play like a sin, hit and run or just midline(Crit Barrager and Deadly Arts Spiker)

DDeathblade

Academy Page

Join Date: Jun 2007

Lahti, Finland

W/

Good side in today's Guild Wars is that there is profession swichers.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Assassin in general does not need a secondary. But just in case, I'd go with /E or /Rt. /W's good for Wild Blow, but Wild Strike's better, so I didn't include it. And seriously, WHY would you run ranger stances on a 'Sin? only thing viable is Crit Barrage, which despite what others say, will not help you be a better sin; it will help you be a ranger. I selected /E for the Conjures, and /Rt for Death Pact Signet (the only res you'll really want on a 'Sin). /D is alright for Crit Scythe if you get bored of Moebius blossom, AKA the best PvE 'Sin build at this time. A/Me or A/E if you're planning to farm with Shadow Form. But really, I'd say /Rt is the most solid for the hard res as well as Nightmare/Splinter Weapon.

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

Quote:
Originally Posted by Hermos
Apart from the double damage with a 60 base AL... a 'sin could be wanded to death. Critical defences, much? sins have 70 armor?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Hermos
Apart from the double damage with a 60 base AL... a 'sin could be wanded to death. Critical defences, much? actually it is 70 AL...
and any SMART player would use a cancel stance.
(and also a monk can use protspirit on them so they only get 10% dmg:P,works for me in ab fooling round on a monk frenzy+heal sigging!!!!!)

EDIT:crap i accidently deleted the rest of my post i was writing and that took ages to write

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Starting out, especially if your new to the class, I'd vote monk for the heals and change it up later.

There is no best secondary and it's hard to post comment unless people present what there over-all goal and play style preference is.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

It really a matter of opinion.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

I doubt you'll use your 2ndary profession much in PvE. I don't think it really matters, but I'd take Monk or Rit for a hard res.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

If you plan to go melee, I'd choose /W for Wild Blow and an IAS, especially if you don't have Nightfall. Otherwise, Ranger is a good choice so you can use a bowassin. Other than that, there's not really a good reason to even use a second profession unless you are farming or something.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

a/rt for death pact.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

The A/Rt is under rated as a secondary class. With +5 Energy daggers you can easily chain some very helpful weapon spells to your dagger attacks creating deadly spike damage with 10/10/10 in Dagger Mastery, Critical Strikes, and Weapon attribute.

The Best? For a PvP Assasin, I'd say Warrior, Dervish or Assasin.

For a PvE assasin, I'd say Monk, ritualist or Dervish, because the main bonus of the warrior is the IAS, which is available in the PvE only skill "Critical Agility".

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Hmmm...

A brand new Assassin, fresh right out of the box (meaning, no hand me down equipment - ie: weapons).

My suggestion, A/Rit.

Why? You will have access (eventually) to Weapon spells, hard rez, a spirit summoning (so you can teleport to a spirit if you need), good self-heals.

I went from A/Mo, to A/N, to A/W. I did this because my Assassin had maxed weapons that my other characters found on their adventures. From, + damage while enchanted, to + damage vs hexed foe, to Zelous Daggers (end game), which is why I switched to A/W.