Guild Wars Changes:Discussion
eudas
too many overpowered pve only skills and too many consumables are ruining the game, imo.
i would suggest severely scaling them back, if not removing them altogether.
eudas
i would suggest severely scaling them back, if not removing them altogether.
eudas
fowlero
the norn elite blessing skills actually change your form like dervish avatars.
a more realistic idea perhaps, although if implemented they'd obviously nerf them into oblivion simultaneously.
"you asked for this, now you pay!"
a more realistic idea perhaps, although if implemented they'd obviously nerf them into oblivion simultaneously.
"you asked for this, now you pay!"
Age
I would like to see changed is access to the UW and FoW for the future as it is now not many achievements will be happening and maybe the 1K entry fee not everyone is a hardcore farmer.
lord_shar
Random Dungeon Map Generation - increases replay-value of GW2
More Item Mod slots - instead of a just a prefix and a suffix, why not increase options and variety?
PVE-only uber-weapons - since PVE players love toys, but PVP fears imbalance
More Item Mod slots - instead of a just a prefix and a suffix, why not increase options and variety?
PVE-only uber-weapons - since PVE players love toys, but PVP fears imbalance
Jongo River
Quote:
Originally Posted by eudas
too many overpowered pve only skills and too many consumables are ruining the game, imo.
i would suggest severely scaling them back, if not removing them altogether. eudas |
I guess it depends how you use/abuse them. Consumables are a life saver if you run into trouble at the end of a dungeon and don't want the past couple of hours to have been wasted. Other than that, I'd never bother even carrying them. If you don't like - don't use.
Same with PvE skills. I don't find them very interesting, so I don't use them. I've tried Ursan, because of all the hype and found it rather dull - not to mention I seemed to get into more trouble with it, than without it. If it's making elite dungeons too easy, then maybe limit the number of players that can use it on a team? The skill itself didn't feel over-powered to me, though, with a single human+HH team.
bel unbreakable
what id really like to see is random monster spawns
respawning groups, that way you have to be on your toes..and a monster ai that adapts to the players skill.
and skills that change over time maybe only improved by rewards from quests
respawning groups, that way you have to be on your toes..and a monster ai that adapts to the players skill.
and skills that change over time maybe only improved by rewards from quests
Taurucis
Quote:
Originally Posted by makosi
Increasing the recharge of Savage and Distracting shot.
|
I want to see GW have some REAL role-playing in it. IMHO a staple of every RPG, is that there are non-combat things to do, not just fight fight fight kill kill kill all day long.
There's also a bunch of cosmetic features I'd like, but most of them have already been mentioned. And the separation of pve and pvp :P
Friar Khan
I like a lot of the suggestions here, but my number 1 wish has got to be...
Auction House
and if they could do better with PvP balance that'd be cool
Auction House
and if they could do better with PvP balance that'd be cool
reddswitch
Remove heroes.
Remove titles.
Remove pve skills.
Remove consumable type items.
Remove titles.
Remove pve skills.
Remove consumable type items.
Sha Noran
If there was one thing I could change about Guild Wars it would be the Public and Community Relations. Then this thread would actually matter, which at this point in time, it doesn't.
That's sort of like that really annoying kid wishing for another wish, and I don't care.
That's sort of like that really annoying kid wishing for another wish, and I don't care.
Maximumraver
Quote:
Originally Posted by Sleeper Service
untie pvp/pve.
7 heroes. whoopdeedoo |
HayesA
Armour storage for me.
Tamuril elansar
pimp the guild lord option plz, the curent one is ugly.
warcrap
i would remove instances and instant map travel and add teleportation and mounts and i would add something to do outside of combat.
Gregslot
Quote:
Originally Posted by upier
As an exclusively PvE player this used to be my wet-dream!
But then one looks what kind of a brain-dead zerg-fest becomes PvE when one starts messing around with bloody unbalanced PvE skills - GW completely loses it's appeal. I'd rather have Soothing Images or Blackout on my skill-bar then that bloody boring CoP anytime! So a big no for that idea - just based on what we have seen up to now from A.Net. |
Like now if they decide "lets make with a pvp version and a pve version" it would change peoples lives, well, mostly pvers.
But considering what you said, that they wouldnt balance it correctly, so there shouldnt be any GW or GW2 at all!
Why?
Because the main thing about GuildWars is that mostly all skills across all professions are balanced, so you have the option to play with anything you want.
But at the point that you say that they will NOT make it balanced, so the idea of balance is lost, therefore the idea of game is also lost, turning the GuildWars into Diablo2 ... and im sure thats not what we want and surely not what they want.
And looking at the game how is right now, 2 versions of one skill in order to bring back to them would be a great idea. Any player that used Spirit of Failure knows what im talking about.
But what kills me is that i have no idea of how bringing PvP back to what it used to be. All this spike thing, pick up groups and "flavor of the month" ruined it.
I still would want to see a 4v4v4 arena, 6v6, 10v10 and a 12v12 (one with 12 players and one with 3 players and 9 heroes)
We needed some stuff like the Fort Aspenwood at "serious" PvP, more big random arenas (other then the Jade Quarry)
But anyways, we are moving to GuildWars2... so we can only hope to see that in it.
Robbins
Random generated maps even if just for the elite quests would make replayability so... much better. As many hero's as you want in your party cause sometimes people are not fun. More storage. Less grind. Inscription traders. All identicle things stack. Like a stack of rago's wands. A peoples store where anything you get that is to good to give to a merchant but that you really don't want to keep you could just drop it into the store and assign a price which you could change anytime you are in the store and everyone could put their stuff their and if someone bought it at your price it goes into your account. The store would not get too big because it would be limited to a doubling of all storage because even though it is for sale it would still take a storage slot until it was sold. Also only the lowest price for an item would need to show. If there where 5 +15>50 inscriptions in the store only the one with the lowest price would be available until it sold then the next one and so on. The computer would automatically reduce the price of anything you put in the store by 10% every two weeks and once you put something in the store you don't get it back. You could buy it back but the computer takes 40% of whatever the price is at the time and you could not buy it back after reducing the price without it being for sale at the reduced price for at least one week. If the price goes to below 100g it gets destroyed. An auto maintain button for skills you want your toon to keep recasting when they wear out or get removed. Armour that has like adjustable attribute bar so you don't have to carry 5 sets. Instead the headset could be changed to +1+3 Devine favor or +1+3 Smiteing or whatever from the headset bar. You would still have to get the ruin but in essence once you applied it the other one does not go away you can just select between your different options for which one you wanted at that time. Also the ability to reduce your Al if you wanted so your 80 Al armour could be reduced to 60 or whatever if that worked better for your smite attacks or whatever. When something new comes our like Ursan Blessing and it gets used to really dominate things like DoA. The DoA monsters should get a ninth skill - kill the bear in one hit. I'm sure I could come up with more but does anyone really care. Oh and if I can not bring my characters with me to GW 2 I'm not gonna buy it.
Pandora's box
I would like to introduce Skill Booster packs for PvE. Works something like this:
A single skill booster can be attached to one of your skills. It improves 1 of the following things:
-Activation cost
-Activation time
-Recharge time
-Upkeep
-Duration
-effect
- ....
Or add a very rare or even new effect. (e.g. when someone targets this skill, he/she gets crippled, loses health, gets drunk, etc)
Boosters don't imbue a skill permanently. They work like playing cards and you can move them from one skill to another if you wish.
A single skill booster can be attached to one of your skills. It improves 1 of the following things:
-Activation cost
-Activation time
-Recharge time
-Upkeep
-Duration
-effect
- ....
Or add a very rare or even new effect. (e.g. when someone targets this skill, he/she gets crippled, loses health, gets drunk, etc)
Boosters don't imbue a skill permanently. They work like playing cards and you can move them from one skill to another if you wish.
Abedeus
1. Remove/nerf/balance Ursan Blessing. I can't get to DoA/FoW/UW/Deep/Urgoz without r8 norn + UB + lb8 in DoA with anything except monk, which finished only Prophecies and is not even in 1/2 of Nightfall/Factions plot.
2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul).
3. Split pve/pvp, but that's of course impossible.
4. 7 heroes, but same as above.
5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks.
6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio)
7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use.
2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul).
3. Split pve/pvp, but that's of course impossible.
4. 7 heroes, but same as above.
5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks.
6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio)
7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use.
~ Dan ~
Quote:
Originally Posted by Abedeus
1. Remove/nerf/balance Ursan Blessing. I can't get to DoA/FoW/UW/Deep/Urgoz without r8 norn + UB + lb8 in DoA with anything except monk, which finished only Prophecies and is not even in 1/2 of Nightfall/Factions plot.
2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul). 3. Split pve/pvp, but that's of course impossible. 4. 7 heroes, but same as above. 5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks. 6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio) 7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use. |
Gregslot
Quote:
Originally Posted by Abedeus
1. Remove/nerf/balance Ursan Blessing. I can't get to DoA/FoW/UW/Deep/Urgoz without r8 norn + UB + lb8 in DoA with anything except monk, which finished only Prophecies and is not even in 1/2 of Nightfall/Factions plot.
2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul). 3. Split pve/pvp, but that's of course impossible. 4. 7 heroes, but same as above. 5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks. 6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio) 7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use. |
7 Hit Combo!
You win!
Fatality!
Perfect!
Flawless Victory!
and other victory references...
Close Thread, we got a winner.
Vinraith
Quote:
Originally Posted by eudas
too many overpowered pve only skills and too many consumables are ruining the game, imo.
i would suggest severely scaling them back, if not removing them altogether. eudas |
MegaPsycho
For all of you people suggesting the removal of titles/pve titles, leave my titles alone . Ive worked hard for my titles thus far, Im at 22 maxed titles, and plan on going for 30. Achieving titles is what keeps me going, and what will keep me going till I hit God Amongst Mere Mortals.
I spent many days working on titles such as Legendary Skill Hunter, Legendary Cartographer, Legendary Vanquisher.
Just because you do not like something, does not mean you should assume everyone else hates hit and should be nixed :P
Also, for the love of god, remove heroes. Hell, remove henchman for that matter. Sure theyre conveniant at times, but guildwars was already becoming anti-social before Night Fall came out, it just got worse when NF was released. What in hell happened to people playing together? Seriously, makes no sense to me, I didnt buy a multiplayer-only game just to always play with bots.
I spent many days working on titles such as Legendary Skill Hunter, Legendary Cartographer, Legendary Vanquisher.
Just because you do not like something, does not mean you should assume everyone else hates hit and should be nixed :P
Also, for the love of god, remove heroes. Hell, remove henchman for that matter. Sure theyre conveniant at times, but guildwars was already becoming anti-social before Night Fall came out, it just got worse when NF was released. What in hell happened to people playing together? Seriously, makes no sense to me, I didnt buy a multiplayer-only game just to always play with bots.
WinterSnowblind
Quote:
Originally Posted by MegaPsycho
For all of you people suggesting the removal of titles/pve titles, leave my titles alone . Ive worked hard for my titles thus far, Im at 22 maxed titles, and plan on going for 30. Achieving titles is what keeps me going, and what will keep me going till I hit God Amongst Mere Mortals.
I spent many days working on titles such as Legendary Skill Hunter, Legendary Cartographer, Legendary Vanquisher. Just because you do not like something, does not mean you should assume everyone else hates hit and should be nixed :P Also, for the love of god, remove heroes. Hell, remove henchman for that matter. Sure theyre conveniant at times, but guildwars was already becoming anti-social before Night Fall came out, it just got worse when NF was released. What in hell happened to people playing together? Seriously, makes no sense to me, I didnt buy a multiplayer-only game just to always play with bots. |
Your post was completely hypocritical, complaining that people want something removed that they don't like, then you go onto suggest Henchemen ruin the game? Guild Wars has always been advertised as a game you can play solo, and that's the entire reason I bought it. I play with a friend or two occasionally but I do not want to have to team up with random people all the time.
MegaPsycho
I realized the hypocrisy even as I typed it.
But, my point with the henchmen was for a few reasons, and I dont want them removed simply because I dont like it. I believe they should be removed for the good of the GW community. Seriously, remember when people actually partied together?
But more to the point, if Anet wants to allow for singleplayer gaming within GW, its their game, fine, but why force people to play online only if they dont plan to play the game with people?
And I have yet to see any real reason as to why titles should be removed, other than "I dont like grind" or more or less "I cant get them so it should be purged."
[edit]
To further elaborate, I would sure as hell love to use Charm Animal on a Vengeful Aataxe, and bring it into PvP.
If it were possible, could I resist the urge? No, I would do it in a heartbeat.
Should it be allowed? No, no, and more no.
So if someone simply wishes for removal of PvE titles, or If I want heroes removed, should it/would it happen? In most cases it shoudnt happen, and often even if it should happen, its not likely to, but its still fun to dream XD
But, my point with the henchmen was for a few reasons, and I dont want them removed simply because I dont like it. I believe they should be removed for the good of the GW community. Seriously, remember when people actually partied together?
But more to the point, if Anet wants to allow for singleplayer gaming within GW, its their game, fine, but why force people to play online only if they dont plan to play the game with people?
And I have yet to see any real reason as to why titles should be removed, other than "I dont like grind" or more or less "I cant get them so it should be purged."
[edit]
To further elaborate, I would sure as hell love to use Charm Animal on a Vengeful Aataxe, and bring it into PvP.
If it were possible, could I resist the urge? No, I would do it in a heartbeat.
Should it be allowed? No, no, and more no.
So if someone simply wishes for removal of PvE titles, or If I want heroes removed, should it/would it happen? In most cases it shoudnt happen, and often even if it should happen, its not likely to, but its still fun to dream XD
Sekkira
Separation of PvE and PvP is retarded. Then you have two different skill balances for each side with identically named skills that two completely different things.
NeHoMaR
Here the BEST change for GW1: DON'T develop GW2 as an individual game, instead make a new big standalone game, equivalent to GW2, with playable races and all GW2 features, including better graphics, etc, and you just merge it to your GW1 account.
And Nightmare Mode, I just posted in suggestion forum
And Nightmare Mode, I just posted in suggestion forum
Buster
Nothing to change, all major improvements will come in Guild Wars 2.
Dryndalyn
Quote:
Originally Posted by Gregslot
Separete pvp skills from pve.
|
Or at least fix it so that the nerf from PvPers does not affect the PvEers.
A sign can pop up that says:
"You are now entering a PvP area. Some skills may be modified."
That way there can be some overlap, if others want it that way, but the nerfs will only affect the PvP section of the game.
6am3 Fana71c
Update that deletes whole account if people continue to create stupid GW2 threads when there is no info on it whatsoever, and every aspect of it got it's own topic like 100 times by now.
Craywulf
Quote:
Originally Posted by reddswitch
Remove heroes.
Remove titles. Remove pve skills. Remove consumable type items. |
Don't allow players to carry consumables. Only eat/drink them within 5 minutes from when they were bought/dropped. This would replenish their skill that uses food.
god of meteors
1. Take off weapon dmg and armor caps
2. An auction house (similar to WoW)
2. An auction house (similar to WoW)
UnKn0wN415
weapons in town is just a way for people to show off there rare weapons skins...
Sorn Xarann
I don't know if anyones said this already, but i've seen a few other future MMO's with some nice ideas.
I believe from Conan, tree climbing. How cool would it be if your wilderness survival ranger could escape up a tree, or snipe from a tree, either i'd be cool.
I also like the ideas from Vanguard SoH.
Being able to build your own homes, in possible instanced "neighborhoods."
I would love to see this: "wtb 500 wood planks so i can add a restroom to home" 10k obo." Would be cool.
Also, this could apply to other things, and i feel like ranting my pent up ideas now, a guild bands together to collect resources and guess what, they are building there own instanced guildhall. Maybe you could even make boats, etc.
Also, before i heard about the destruction of the Luxon and Kurzick clans i thought in a World PvP scenario: The alliances, of the: Unnamed Faction could assign and gather pieces to build something amazing for World PvP. For example: Luxon alliance's (which could be limitless alliances) could have guilds volunteer to gather and then build seperate pieces of the Grand Crab. My guild could gather steel and wood planks and maybe some jadeite to assemble the jade catapult on top of some luxon siege machine.
Just some ideas of mine that i've had for a while, what do you think?
EDIT: These ideas are for GW2, for clarification.
I believe from Conan, tree climbing. How cool would it be if your wilderness survival ranger could escape up a tree, or snipe from a tree, either i'd be cool.
I also like the ideas from Vanguard SoH.
Being able to build your own homes, in possible instanced "neighborhoods."
I would love to see this: "wtb 500 wood planks so i can add a restroom to home" 10k obo." Would be cool.
Also, this could apply to other things, and i feel like ranting my pent up ideas now, a guild bands together to collect resources and guess what, they are building there own instanced guildhall. Maybe you could even make boats, etc.
Also, before i heard about the destruction of the Luxon and Kurzick clans i thought in a World PvP scenario: The alliances, of the: Unnamed Faction could assign and gather pieces to build something amazing for World PvP. For example: Luxon alliance's (which could be limitless alliances) could have guilds volunteer to gather and then build seperate pieces of the Grand Crab. My guild could gather steel and wood planks and maybe some jadeite to assemble the jade catapult on top of some luxon siege machine.
Just some ideas of mine that i've had for a while, what do you think?
EDIT: These ideas are for GW2, for clarification.
Snow Bunny
PvP =/= Pve
1 2 b l o o d y c h a r s
1 2 b l o o d y c h a r s
Shakti
Please please...keep click to move. Seriously. Please. Believe it or not, that option is a selling point for GW2 for many ppl I know including most of my guild. Please keep it as an option. The keyboard crew can still have their buttons...let us have our mouse (mice?)
enter_the_zone
Keep autoattack, seriously.
Muspellsheimr
A bit of what I would like to see. I am sure there are a few things I missed.
Two-Weapon Combat (Should have been implemented with Factions for Assassin's)
Adjust PvE skills:
Improve trade system (Xunlai Marketplace)
Additional PvP formats
Adjustment of the "gate" PvE system used in Factions, and partially Nightfall.
Adjust titles, particularly remove all mechanical benefits, and adjust acquisition of Defender of Ascalon & Survivor
Provide a new multi-tab quest log
Mini pets & 3rd birthday[LIST][*]Supply mini pets for character's 3rd birthday to avoid whines.
Make heroes equipment & level account based, not character based.
Improve character customization
Improved Difficulty Level
Improve the Hall of Monuments
Improved Storage Options
Two-Weapon Combat (Should have been implemented with Factions for Assassin's)
- Possible Mechanic: Dual-Wielding weapons increases the net attack speed of a character, while decreasing the attack speed of each individual weapon. Example: Sword A attacks every 1.33 seconds when single-wielding. When dual-wielding, Sword A attacks every 2 seconds, on second 1, 3, 5, ect.. Sword B attacks every 2 seconds, on second 2, 4, 6, ect, for overall attack speed of 1 second per swing.
- Speed used is for example only - will likely need to be adjusted based on several factors, including increased damage, lower armor rating, increased adrenaline gain, & increased utility (using both Furious & Zealous modifiers, one on each weapon - two caster wands with appropriate modifiers will provide a challenge for proper balance. Although unfortunate, it might be best to disallow wands to be dual-wielded). An interesting thing to see if this happens would be characters using both axe & sword skills simultaneously on a single bar. This is another possible balancing issue.
- (Note: If my above suggestion is accepted & implemented, daggers should no longer be found as pairs, and should become single-handed weapons.)
Double-striking & dual attacks will only be available while dual wielding. Double-striking will become interesting if it allows any weapons. Dual attacks might be allowed to be used with one dagger & one non-dagger weapon, or may require two daggers, depending on balance issues.
Adjust PvE skills:
- Remove all mechanical benefit
- Allow up to x PvE skills to be equipped separately from your skill bar
- Remove the ability to equip PvE skills to your skill bar
- Adjust all PvE skills to provide a way to interact with the game environment (Example: Light of Deldrimor's second effect)
- Alternatively, remove PvE skills entirely.
Improve trade system (Xunlai Marketplace)
- Improve skill balancing
- Improve usefulness of secondary profession skills
- Improve skill descriptions & templating
- -Display Adrenaline, Energy, Maintenance, Sacrifice, & Exhaustion as costs to activate skill in line 1
- -Display Skill Type, Duration (Instantaneous, Sustained, x..y..z Seconds), Activation Time, & Recharge Time in line 2
- -Display clear mechanical description of what the skill does in text box (AKA remove the 'fluff'
- -If the 'fluff' is required, provide an italicized text box detailing a quote, origin story, saying, or other that has relevance to the skill - KEEP IT OUT OF THE DESCRIPTION!
Disclaimer: I am not a professional in this field, and so have not suggested any specific change to a skill(s). The following are my suggestions based on years of experience in the meta's of various other games (primarily M:tG), their end-result balance effects, and insider columns into the design process. - Personal Suggestion on Effective Skill Balancing System
- -Create a chart ranging from 0.0 to 5.0. Rate all skills on this chart for Power, Utility, & Frequency ([how effective the skill is] [how many situations the skill is useful in] [how much the skill costs, activation speed, & recharge speed]). Rate the skill's overall effectiveness on the same chart based on the previous 3 ratings (Note: simply taking the average will frequently be inaccurate - a more complex method will be required). Non-Elite skills should range from 3.0 to 3.5 to remain in the balanced section. Elite skills should range from 4.0 to 4.5 to remain in the balanced range. Any skills above this mark should be nitch skills suitable for very specific builds only, and carefully monitored. (Note: some skills may fall under this range - these skills should only be those with unusual mechanics to promote creative builds, and should not be more than a handful)
- -After the ratings are determined of skills in their current form, *minor* (Such as one of the following)weekly adjustments should be made to 10-20 skills.
- Change the duration by no more than 10% (rounding up)
- Change the numerical effect by no more than 10% (rounding up)
- Change the energy cost by one step, up or down
- Change the activation speed by no more than 10% (rounding up), or by one step if 1, 3/4, 1/2, or 1/4 second activation
- Change the recharge by no more than 10% (rounding up), or by up to 2 seconds if there is no recharge
- -Once all skills reach a balanced state, minor changes can be periodically implemented to mix up the current meta without ruining or over buffing skills.
- -After the ratings are determined of skills in their current form, *minor* (Such as one of the following)weekly adjustments should be made to 10-20 skills.
- -Create a chart ranging from 0.0 to 5.0. Rate all skills on this chart for Power, Utility, & Frequency ([how effective the skill is] [how many situations the skill is useful in] [how much the skill costs, activation speed, & recharge speed]). Rate the skill's overall effectiveness on the same chart based on the previous 3 ratings (Note: simply taking the average will frequently be inaccurate - a more complex method will be required). Non-Elite skills should range from 3.0 to 3.5 to remain in the balanced section. Elite skills should range from 4.0 to 4.5 to remain in the balanced range. Any skills above this mark should be nitch skills suitable for very specific builds only, and carefully monitored. (Note: some skills may fall under this range - these skills should only be those with unusual mechanics to promote creative builds, and should not be more than a handful)
- Suggestions on Balance Options
- Allow variable Exhaustion, instead of the fixed 10 points.
- Allow skills with both Adrenaline & Energy costs
- Allow a greater variety of maintained skills, including AoE spells, Hex's, & Stance's
- Allow variant maintaining costs, such as 2 or 3 points of degeneration, health degeneration, accumulation of Exhaustion, & even "Disables All Other Skills"
- Allow Non-Signet skills to have a 0 energy cost
Additional PvP formats
- Prophecies/Core skills only, Prophecies/Factions/Core skills only, Prophecies/Factions/Nightfall skills only, ect.
- "Guild War" PvP format
- Large scale guild battles (24 members per side)
- Would require new large maps (possibly use the Guild Hall of both participating guilds on opposite ends, with a middle ground based on the halls of the two guilds)
- Would require multiple win conditions to reduce possibility of overpowering/mobbing. Possibilities such as Capture Points, Annihilation, and removal of enemy Guild Lord all on a single map
- Large scale guild battles (24 members per side)
Adjustment of the "gate" PvE system used in Factions, and partially Nightfall.
- Adjust all campaigns to follow similar to Nightfall (You can go almost anywhere, but must complete the preceding Primary Quest/Mission to access the next, except have an account-based Unlock for available missions, so you cannot be effectively run to the end of the game your first time through, but after completing it, you do not have to repeat everything with new characters.
Adjust titles, particularly remove all mechanical benefits, and adjust acquisition of Defender of Ascalon & Survivor
Provide a new multi-tab quest log
- Tab 1: List of active quests on left side, with improved organization. Full log of quest update of selected quest on right side (not simply acquisition text)
- Tab 2: List of Completed Quests, with improved organization, and full log on right as in Tab 1.
- Tab 3: List of non-active, non-completed quests, with improved organization. Unobtained quests displayed as "?" (Listed in their appropriate area - aka Ascalon, North Kryta, ect), abandoned quests displayed with their name, who gives it, and what zone it is obtained in.
- Adjust quest specific item system - Quest specific items cannot be removed from your inventory. When a quest is abandoned, all items associated with that quest are deleted from your inventory.
Mini pets & 3rd birthday[LIST][*]Supply mini pets for character's 3rd birthday to avoid whines.
- Remove white/blue/purple/gold/green rarity from mini pets - give all mini pets an equal chance to spawn. Make all birthday mini pets (regardless of year) available for a character's birthday (regardless of year). Example: First birthday would receive a mini pet from the first or second year list. Second birthday would receive a mini pet from the first or second year list.
- For account's 3rd birthday, provide an account cosmetic unlock. Example/my preference: Aura's for each class - example: Necromancers would have small icicles on their skin, & surrounded by mist. Make activation & deactivation of aura a command, AKA /aura, or /bonusaura. Aura should be displayable in towns/outposts, explorable areas, & PvP arena's
Make heroes equipment & level account based, not character based.
- Example: If you have Acolyte Jin as level 20, with a tormented bow & superior vigor on one character, as soon as she becomes available for another character, she is level 20, with a tormented bow & superior vigor. Removing items from a hero on any character would remove them on all characters to prevent duplication.
Improve character customization
- Make all hair, facial, & skin color options available new characters, regardless of starting campaign.
- Provide a superior way to change cosmetic options on a character
- Provide armors with a 2-layer dye setup (an application of dye can dye layer 1, layer 2, or layer 1 + 2 of a given piece of armor)
- "Hair Dresser" - a way to change appearance without creating a new character
Improved Difficulty Level
- Provide monsters in all campaigns with a secondary profession, and improve skill bars.
- Remove the innate double damage of boss' from Factions, Nightfall, & Eye of the North. Higher level multi player & higher attribute rating should be plenty.
- Hard Mode:
- Improve monster AI
- Randomize monster spawns
- Spawn Location
- Size of Group
- Type of Monsters in Group
- Monster Skill Bars
- Provide 2 or 3 skill bars for each monster - randomize which one each monster (not all monsters of a type) are equipped with when entering a new zone.
- Remove the retarded 50% boosts to Hard Mode monsters.
Improve the Hall of Monuments
- Allow the display of mixed armor sets including non-'elite' pieces (Only allow armor sets made of 50% 'elite' pieces or more to be displayed, to preserve the achievement aspect. Example: 2/4 or 3/5 of the displayed pieces must be of an Elite, Vabbian, Ancient, or Primeval set
- Allow the display of up to 20+ weapons
- Expand the requirements of weapons display to any Maximum statistics, requirement 9 or less gold Weapon, Foci, or Shield
Improved Storage Options
- Use the Hall of Monuments as a storage mechanic for customized armor & weapons
- You can spawn any item stored in the Hall of Monuments for your character. Items spawned this way should be customized, un-salvageable (materials only), and clean of any Upgrades, Inscriptions/Insignia's, & Runes
- Provide the ability to increase Material Storage by 50 per material for a gold fee. Example: For (50 * X) + 50, where X is the previous number of upgrades, you can increase your material storage by 50. 1st upgrade - 50g, 250 storage slots. 2nd upgrade - 100g, 300 storage slots. 3rd upgrade - 150g, 350 storage slots, ect. This should max out at some point - probably 1,000 or 1,500.
- Provide a Rune/Insignia storage
- A tab for Runes/Insignia's. When selected, there are 11 additional tabs listed below - one for each Profession & one for Universal. Each of these sub-tabs will allow for storage of up to 5 of each rune/insignia available for that profession. This can be increased by the same method described above for material storage, excepting a 1 point increase instead of 50, and the maxing point being 1/50th that of the material maxing point (if materials max at 1,000, runes max at 20)
Pleikki
I would delete all PvE only skills.
MithranArkanere
Hm...
- Retroactivity.
It's the most important thing GW lacks. When a new system or a good idea is added to a new campaign, it's not added to the previous ones almost never.
We got the Insignia update, but excepting that... what else?
- Retroactivity.
It's the most important thing GW lacks. When a new system or a good idea is added to a new campaign, it's not added to the previous ones almost never.
We got the Insignia update, but excepting that... what else?
~ Dan ~
Quote:
Originally Posted by Raiin Maker
Non-instanced area's
|