Conditions - a query
AaronSwitchblade
Recently I've done my first delving into PvP (though this isn't a totally PvP-centric question) and I've been spending some time looking into condtions.
I play as Ra/Rit primarily and I've been messing around with poison. However, Rangers of course also have options for the likes of bleeding and burning.
Obviously no one condition is "best" - but in general, are some valued over others? From the looks of it, Poison seems good as it can easily be extended, as well as having good durations.
Bleeding seems to do less DoT that poison and it takes an elite skill for rangers to really get much use out it.
So, what do you use/recommend and why?
I play as Ra/Rit primarily and I've been messing around with poison. However, Rangers of course also have options for the likes of bleeding and burning.
Obviously no one condition is "best" - but in general, are some valued over others? From the looks of it, Poison seems good as it can easily be extended, as well as having good durations.
Bleeding seems to do less DoT that poison and it takes an elite skill for rangers to really get much use out it.
So, what do you use/recommend and why?
RPGmaniac
I typically bring Apply Poison whenever I can because it's a nice reliable way to spread a little pressure around the whole enemy team. Barbed arrows isn't that great because if you're under fire, you'll never get to renew it, plus it has less degen. Apply is better because it can't be easily interrupted and it has a greater degen. You can just hit everyone in the party with 1 arrow and they're all poisoned. That and it can be extended with a poisonous bowstring.
Because of this, burning is a pretty good partner to go along with poison so you can get the -10 degen cap (yes, i know it adds up to 11).
I would recommend bringing poison whenever you can for steady pressure and burning too if that's how you plan to do your damage.
Because of this, burning is a pretty good partner to go along with poison so you can get the -10 degen cap (yes, i know it adds up to 11).
I would recommend bringing poison whenever you can for steady pressure and burning too if that's how you plan to do your damage.
makosi
Apply Poison is golden because it covers conditions from attack skills like Crippling Shot, Burning Arrow and Screaming Shot. It can be kept up permanently because of its low recharge and moderate cost. Poison itself is -4 regeneration whereas Bleeding is -3.
-Burning Arrow is for killing because of the + damage and sudden rapid degen.
-Melandru's Arrows isn't used much because the damage is conditional and bleeding can be applied with:
-Screaming Shot adds to pressure and further covers critical conditions.
-Broadhead Arrow is spellcaster's nightmare especially when combined with Apply Poison. It lasts a long time and the Poison covers it making it harder to remove.
-Crippling Shot is melee hate and runner-hate in one. It's also beneficial to use Apply Poison to cover it.
To sum up, Rangers are damn annoying.
-Burning Arrow is for killing because of the + damage and sudden rapid degen.
-Melandru's Arrows isn't used much because the damage is conditional and bleeding can be applied with:
-Screaming Shot adds to pressure and further covers critical conditions.
-Broadhead Arrow is spellcaster's nightmare especially when combined with Apply Poison. It lasts a long time and the Poison covers it making it harder to remove.
-Crippling Shot is melee hate and runner-hate in one. It's also beneficial to use Apply Poison to cover it.
To sum up, Rangers are damn annoying.
Coloneh
Quote:
Originally Posted by AaronSwitchblade
Obviously no one condition is "best" - but in general, are some valued over others?
you seem to be misinformed. dazed is obviously king, closely followed by deep wound, then comes blind, followed by weakness,cripled and burning. bleeding and poison are meh. and disease is terrible.
I Phoenix I
Dazed is useless on a Warrior...
BlackSephir
Quote:
Originally Posted by Coloneh
you seem to be misinformed. dazed is obviously king, closely followed by deep wound, then comes blind, followed by weakness,cripled and burning. bleeding and poison are meh. and disease is terrible.
I think there are 3 kings- daze, blind and deepwound... maybe with crippled as a queen -,-
Bankai
Quote:
Originally Posted by BlackSephir
I think there are 3 kings- daze, blind and deepwound... maybe with crippled as a queen -,-
Sounds kinky.
Deepwound>knockdown>blind>daze>crippled>cracked armor>disease>poison>weakness>bleeding.
imo.
Deepwound>knockdown>blind>daze>crippled>cracked armor>disease>poison>weakness>bleeding.
imo.
BlackSephir
Meh, I don't count KD as a condition >_>
Coloneh
Quote:
Originally Posted by I Phoenix I
Dazed is useless on a Warrior...
warriors are not priority targets.
Brian the Gladiator
IMHO
Deep wound>blind>daze>crippled>disease>cracked armor>poison>fire>weakness>bleeding.
Reasons:
Deep wound - pretty much 100 damage instantly... enough said
Blind - completely shuts down any attacking build... enough said
Daze - makes casters cry because of two things. 1)slows down casting speed. 2)makes all spells easily interruptible (like if they were traps)
Cripple - The only snare that is a condition, slow things are easy to train with a warrior/dervish
Disease - A -4 degen that spreads from person to person when they get adjacent to each other = awesome.
Cracked Armor - This is potentially a good condition but it can't bring a target below 60AL so it is essentially worthless on most caster classes. It is however pretty good against warriors, dervishes, rangers, and even casters (if they are holding a shield or have some other armor buff).
Poison - pretty much the same thing as Disease except it doesn't spread which makes it worse. The only reason to use this is to spread it around the team by hitting each target individually or use it as a cover condition for one that is better, like cripple or daze.
Fire - a lot of degen but it generally doesn't last very long which makes it not as good.
Weakness - does a decent job reducing the damage of physical attacks and also reduces attributes by 1. It kind of seams like this condition is having an identity crisis. It doesn't know what it wants to do, shut down casters or melee???
Bleeding - the same thing as poison but with 1 less degen which makes it worse. There is no point to this condition other than a stepping stone for sword warriors so they can use deep wound or as a cover condition for a better one, like cripple.
YEP THATS RIGHT! Bleeding and Poison are the [skill=text]Parasitic Bond[/skill] of conditions.
Deep wound>blind>daze>crippled>disease>cracked armor>poison>fire>weakness>bleeding.
Reasons:
Deep wound - pretty much 100 damage instantly... enough said
Blind - completely shuts down any attacking build... enough said
Daze - makes casters cry because of two things. 1)slows down casting speed. 2)makes all spells easily interruptible (like if they were traps)
Cripple - The only snare that is a condition, slow things are easy to train with a warrior/dervish
Disease - A -4 degen that spreads from person to person when they get adjacent to each other = awesome.
Cracked Armor - This is potentially a good condition but it can't bring a target below 60AL so it is essentially worthless on most caster classes. It is however pretty good against warriors, dervishes, rangers, and even casters (if they are holding a shield or have some other armor buff).
Poison - pretty much the same thing as Disease except it doesn't spread which makes it worse. The only reason to use this is to spread it around the team by hitting each target individually or use it as a cover condition for one that is better, like cripple or daze.
Fire - a lot of degen but it generally doesn't last very long which makes it not as good.
Weakness - does a decent job reducing the damage of physical attacks and also reduces attributes by 1. It kind of seams like this condition is having an identity crisis. It doesn't know what it wants to do, shut down casters or melee???
Bleeding - the same thing as poison but with 1 less degen which makes it worse. There is no point to this condition other than a stepping stone for sword warriors so they can use deep wound or as a cover condition for a better one, like cripple.
YEP THATS RIGHT! Bleeding and Poison are the [skill=text]Parasitic Bond[/skill] of conditions.
ensoriki
The best are
Dazed and blind
Followed by Deep wound and weakness.
Then cripple
Then Poison, then bleeding, then Disease.
Disease is for pve where it won't transfer to you, if you use it on a different race.
Some people will exchange cripple with weakness for priority.
Some will exchange cripple and weakness for DW.
All I know is, Daze and Blind > all.
Apply poison is great as a cover condition, its pissing off people with tis ease to be reapplied, and its easy to cover your other conditions.
Burning is a mix, it doesnt last long generally, while poison and bleeding do.
Cracked armor can piss itself.
It gives you to 60 AL? lolzors half the roster is 60 AL.
Dazed and blind
Followed by Deep wound and weakness.
Then cripple
Then Poison, then bleeding, then Disease.
Disease is for pve where it won't transfer to you, if you use it on a different race.
Some people will exchange cripple with weakness for priority.
Some will exchange cripple and weakness for DW.
All I know is, Daze and Blind > all.
Apply poison is great as a cover condition, its pissing off people with tis ease to be reapplied, and its easy to cover your other conditions.
Burning is a mix, it doesnt last long generally, while poison and bleeding do.
Cracked armor can piss itself.
It gives you to 60 AL? lolzors half the roster is 60 AL.
Dodo The Extinct
Deep Wound is the king.
Daze is nice, but you cannot apply it easily. Blind is good, but can easily be removed and doesn't help you kill.
Deep Wound on the other hand, reduces healing AND max health which makes killing 10x easier. If you give somebody deep wound it is around 100 damage just because of the condition, and then there are the benefits.
Daze is nice, but you cannot apply it easily. Blind is good, but can easily be removed and doesn't help you kill.
Deep Wound on the other hand, reduces healing AND max health which makes killing 10x easier. If you give somebody deep wound it is around 100 damage just because of the condition, and then there are the benefits.
ensoriki
DW is easier to apply but it doesn't make it better then Daze/ Blind.
Blind perhaps >.> But daze is so great...
They cast 2x slower And are interrupted? Sweet.
DW Is for spikes >.> Daze/Blind is for anywhere.
Blind perhaps >.> But daze is so great...
They cast 2x slower And are interrupted? Sweet.
DW Is for spikes >.> Daze/Blind is for anywhere.
Dodo The Extinct
Quote:
Blind perhaps >.> But daze is so great...
They cast 2x slower And are interrupted? Sweet.
DW Is for spikes >.> Daze/Blind is for anywhere. The best conditions in Guild Wars can completely suck if you can't apply them. Analyzing the practical uses of conditions is better than simply saying "Daze lets you inturrupt so it is better".
And Deep Wound isn't just for spikes, it is for killing. Killing wins Guild Wars.
Diddy bow
bleeding is generally only usful to activate gash and poison is genearly superior.
Poison raivals desise on beast for speading, really hard to get rid of both of them, desise spreads itself though to friend and foe so it can be good or bad.
Deep wound is essential in melle spikes.
Daze is pretty good, but because its usally a long period of time before it can be reapplyd it just ends up removed and thats that alot. So its useful for spiking too.
Blind more of less makes a melle usless while its there. And its spreadile too, that can be expensive though.
Burning is good but somtimes to expensive to be worth it over say poison.
Weakness is a tad naff in my opinion :/
Craked armor is deep wounds little bro
Poison raivals desise on beast for speading, really hard to get rid of both of them, desise spreads itself though to friend and foe so it can be good or bad.
Deep wound is essential in melle spikes.
Daze is pretty good, but because its usally a long period of time before it can be reapplyd it just ends up removed and thats that alot. So its useful for spiking too.
Blind more of less makes a melle usless while its there. And its spreadile too, that can be expensive though.
Burning is good but somtimes to expensive to be worth it over say poison.
Weakness is a tad naff in my opinion :/
Craked armor is deep wounds little bro
Pick Me
What is the criteria for "best"? PvP or PvE?
Non-Fleshies: Bleeding, Poison, Disease = worthless
Spellcasters: Blindness is virtually worthless
Non-spellcasters: Daze = worthless
Immovable monsters: Crippling = worthless
Yes, Burning does not last long, but you can have a target burning for a while.
My vote:
Deep Wounds (works on everybody and does not discriminate in its effectiveness)
Burning (works on everybody and there is no resistance to it, although Frost Armor does negate it; also synergizes with Paragons and Elementalists)
Weakness (works on everybody, but is more effective on non-spellcasters, I like the fact that it reduces all attributes by 1; also Necros and Elementalists have synergy with it)
Crippling (works on everybondy and synergzies with Assassins and Warriors)
Non-Fleshies: Bleeding, Poison, Disease = worthless
Spellcasters: Blindness is virtually worthless
Non-spellcasters: Daze = worthless
Immovable monsters: Crippling = worthless
Yes, Burning does not last long, but you can have a target burning for a while.
My vote:
Deep Wounds (works on everybody and does not discriminate in its effectiveness)
Burning (works on everybody and there is no resistance to it, although Frost Armor does negate it; also synergizes with Paragons and Elementalists)
Weakness (works on everybody, but is more effective on non-spellcasters, I like the fact that it reduces all attributes by 1; also Necros and Elementalists have synergy with it)
Crippling (works on everybondy and synergzies with Assassins and Warriors)
ensoriki
Daze is generally useful even on a non spell caster class.
Lots of people use spell utility/ secondarys.
Sin using feigned/shadow prison with daze on = easier to interrupt/ see coming.
R/mo with mending touch >.> Not mending anything.
Lots of people use spell utility/ secondarys.
Sin using feigned/shadow prison with daze on = easier to interrupt/ see coming.
R/mo with mending touch >.> Not mending anything.
Div
Quote:
Originally Posted by ensoriki
Daze is generally useful even on a non spell caster class.
Lots of people use spell utility/ secondarys.
Sin using feigned/shadow prison with daze on = easier to interrupt/ see coming.
R/mo with mending touch >.> Not mending anything. Not only will you be laughed at for dazing a physical class, it won't really be useful. Trying to get a 1/2 second feigned or SP is just silly, and relies heavily on luck.
Lots of people use spell utility/ secondarys.
Sin using feigned/shadow prison with daze on = easier to interrupt/ see coming.
R/mo with mending touch >.> Not mending anything. Not only will you be laughed at for dazing a physical class, it won't really be useful. Trying to get a 1/2 second feigned or SP is just silly, and relies heavily on luck.
ensoriki
Quote:
Originally Posted by holymasamune
Not only will you be laughed at for dazing a physical class, it won't really be useful. Trying to get a 1/2 second feigned or SP is just silly, and relies heavily on luck.
The point still stands
moko
Quote:
Originally Posted by ensoriki
The point still stands
that you are spreading false information? yes, indeed -- it stands.
no condition is better than anyother -- they depend on the situation and class being used on. Oo (of course, degen are of higher importance in degen stuff than in non degen builds).
no condition is better than anyother -- they depend on the situation and class being used on. Oo (of course, degen are of higher importance in degen stuff than in non degen builds).
Aris the Accurate
Quote:
how did we get into talking about DW when the op is a ranger? Unless I am more tired then I think I am talking about conditions you cant apply wont help much. As a ranger the condition you want to focus most on spreading is poison..poision is the rangers king.
A Leprechaun
I don't think there is a "best" condition, but some conditions are worse then others, namely (in no particular order):
Bleed - Less degen then Poison, only useful for using Gash.
Weakness - Only good against melee classes, you might as well use blind.
Cracked Armor - Haven't used this much, doesn't look that handy as it only really effects melee characters, who aren't priority targets.
Disease - Simply for the fact that it can spread to your team, and its not very accessible. Might as well use poison.
Just my opinion.
~A Leprechaun~
Bleed - Less degen then Poison, only useful for using Gash.
Weakness - Only good against melee classes, you might as well use blind.
Cracked Armor - Haven't used this much, doesn't look that handy as it only really effects melee characters, who aren't priority targets.
Disease - Simply for the fact that it can spread to your team, and its not very accessible. Might as well use poison.
Just my opinion.
~A Leprechaun~
Aris the Accurate
the reason they are called "conditions" is because they are conditional..(pun pun) each one shines in a specific area
Xylia
Quote:
Originally Posted by A Leprechaun
Coloneh
Quote:
Originally Posted by Xylia
I would think it would also affect anyone who has any kind of armor buff (+ armor from insignias or spells).
thats trivial though