Make shelter take damage only once/skill so it isn't instantenously killed when a team gets hit with big aoe damage.
It annoyes me that a skill that basicly does the same thing as protective spirit becomes useless in HM while prot spirit becomes a must have. IMO ritualists make decent to good healers, but they are not up to spec for protection. The same might be applied to union btw.
Shelter change proposal.
odly
I Will Heal You Ally
Althought that is a good idea, I still like the Shelter the way it is... but wth
/signed
/signed
FC_DriFteR
It is like this for a reason. Back in the day Rt lords were good and shelter had a low recharge there was way too much passive defense in pvp.
Cebe
As this is not a suggestion for something new in-game, and it discussing a current skill, I'm going to take a radical step and move this to the Skill Discussion forum.
Sqube
So you want to encourage passive defense in the meta? You do know that Izzy is actively against passive defense, right?
It's an interesting idea, and it wouldn't cause problems for PvE (then again, what could?), but Shelter will never, ever be an encouraged skill.
It's an interesting idea, and it wouldn't cause problems for PvE (then again, what could?), but Shelter will never, ever be an encouraged skill.