As for the pets i dont think they did something more complicated than using a random generator.
Reminds me of an FoW run 8 man team and the shards were distributed 5:1:1:0:0:0:0:0 seems unfair but is still just random.
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Originally Posted by Crom The Pale
Technically there is no such thing as "random" when it comes to computers.
A random number is generated with an algorithm, given the same seed it will generate the same number every time. Most use a clock to generate the random number and some use multiple inputs(day X month X year X time = seed). Its also possible that the algorithim when given 2 different seeds will generate the same number, its rare in good algorithims but it does happen. |
glad someone feels my pain, (not that I am happy you got the same problem) my problem is necrid horseman....
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Originally Posted by Aera Lure
Well, you could eat those ravioli and get all five sausage ones in a row, and I really wouldnt be all THAT suprised.
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| What has me suspicious about the mini-pets is that I have gotten multiples of two or more of: trolls, devourers, siege turtles and juggernauts... and that is IT. |
| I have gotten NOTHING else lol, except shockingly, one Djinn. That's more akin to eating the five sausage ones, then eating the five meatball ones, then eating all the rest cheese. |
Again the Pigeonhole Principle along with the rarity of non-white drops makes this quite into the realm of "probable". So far my luck in getting only one duplicate across all I've opened is MUCH rarer than what you did (what luck, I get one of everything that is ultra-common and unwanted).| Odds on some sort of repitition happening twice in a row are significantly lower, especially given there are other whites I could have gotten. |
| I would understand it a bit more if the spread was a little wider, but its just multiples of two of the first year and two of the second year pets across all of my characters, and then the one Djinn that broke the pattern. |
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Originally Posted by tmakinen
Concerning the Schrodinger's Cat issue, the contents of a birthday present are determined when it's opened (proof: I opened one just before a rollback, then reopened the same present after the rollback, got different pets each time). Contrast this to loot which is determined when the explorable is initiated (but assignment and scaling is still determined at the time of the drop).
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