Updated Build:
N/?: [skill]Rip Enchantment[/skill][skill]Mark of Pain[/skill][skill]Icy Veins[/skill][skill]Barbs[/skill][skill]Parasitic Bond[/skill][skill]Signet of Lost Souls[/skill] (Open Skill) (Open Skill)
[IV MoP Necro; OABCY8xzuzSUzKDjhqKAAAA]
Curse & Soul Reaping should be maxed out w/ your choice of rune.
I kept Rip Enchantment vs bosses and added Parasitic Bond for the self heal besides SoLS. Now I use IV + Barbs + PB as a 1-2-3 combo, switch targets and repeat. Enemies go down so fast w/ 2 MMs your health will be replenished super fast w/ PB and energy should keep coming rather fast as well so for the most part you should be able to continue doing this combo.
N/?: Masochism[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Taste of Death[/skill]Putrid Bile[skill]Signet of Lost Souls[/skill]
[Jagged DN MM, OABCUsx0W4SFaQVAeAmgCYVF]
Death & Soul Reaping should be maxed out w/ your choice of rune.
Redone from the ground up, this build is much better than the original. Minions come in twice as fast, death nova destroys twice as fast, and not as much worrying in energy or health anymore. Rising Bile was introduced to the 2nd MM to avoid casting Putrid Bile on the same target. Not much extra damage was noticed due to the enemies dropping too fast, but it's a good fail-safe move that works.
End Result:
N/?: [skill]Rip Enchantment[/skill][skill]Mark of Pain[/skill][skill]Icy Veins[/skill][skill]Barbs[/skill][skill]Parasitic Bond[/skill][skill]Signet of Lost Souls[/skill] (Open Skill) (Open Skill)
N/?: Masochism[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Taste of Death[/skill]Putrid Bile[skill]Signet of Lost Souls[/skill]
N/?: Masochism[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Taste of Death[/skill][skill]Rising Bile[/skill][skill]Signet of Lost Souls[/skill]
Editor's Notes:
I took out the split war completely. Once this build was updated, the 3 AoE dmg dealers were enough to drop mobs down VERY FAST. Minions kept coming in and once they died we had a whole lot of jaggeds. Now I have an open slot to either bring a supped up Monk or yet another AoE dmg dealer to make the process go even faster (even though mobs are already dropping UBER fast, lol!).
The ONLY thing I recommend from this point on is you bring 2 monks. The build may be able to heal itself, but 2 monks are guaranteed protection and you'll be able to demolish EVERY force that comes your way w/in a matter of seconds. Game on!

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