HA comparing Shattering assault to Moebius.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

Shatter Sin

Assassin/Mesmer
Level: 20

Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)

Golden Fox Strike (Dagger Mastery)
If this attack hits, target foe takes +29 damage. If you are under the effects of an Enchantment, this attack cannot be blocked.
Energy:5 Cast:0 Recharge:4

Wild Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +33 damage and any Stance being used by target foe ends. This skill cannot be blocked.
Energy:5 Cast:0 Recharge:4

Shattering Assault [Elite] (Dagger Mastery)
Must follow an off-hand attack. If it hits, you deal 71 damage and target foe loses one Enchantment. This attack cannot be blocked.
Energy:10 Cast:0 Recharge:4

Impale (Deadly Arts)
Must follow a dual attack. Target foe is struck for 45 earth damage and suffers from a Deep Wound for 9 seconds.
Energy:5 Cast:0.25 Recharge:15

Assassin's Remedy (Critical Strikes)
For 30 seconds, the next 9 attack skills you use remove 1 Condition.
Energy:5 Cast:1 Recharge:20

Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5

Critical Eye (Critical Strikes)
For 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30

Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Compared to a Meobius build:
Good: 0 Block, high crit rate (46%), self condition removal, enchantment removal.
Bad: Lower spike, lower dps in general, no interrupts or KD.

Thoughts? Which would you choose for your team? Which is more effective?

zling

zling

Desert Nomad

Join Date: Apr 2006

if you fix your Shattering Assault Sin I'd use that, it can be the most devastating Sin, even more than SP due to its ability to just remove enchantments, leaving someone open for your team's assault while you just switch a target.
fixed required:
Impale, now with the new nerf its no longer the DW of choice for many Sins. although its still usable.
Assassins's Remedy is Meh... ideally you can use it to remove Blind with perhaps failed attacks? does it work?
Siphon Speed is totaly unneeded... non of your skills require a hex to function and its just remove bait. you need a better anti kiting option.
actually this is more from a serious PvP's prespective, I guess it's still excellent in lower PvP areas such as RA, HB and not to mention AB and Aspenwood.
Critical Eye is Meh... not sure how it really affects your energy and damage...
perhaps bring Gale/Shock instead of Siphon Speed and some realy utility instead of Critical Eye.
also you either need a shadowstep or a speed boost, Siphon Speed just doesnt cut it unless you're in a hex team...

as for the Moebius Sin, which of them? there isnt 1 build using Moebius there are many...

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

Assassins's Remedy removes before the attack hits. If you are blind, you will be unblinded by the time your attack hits. Critical Eye increases chances of crit, therefore, more damage, more energy from the critical hit and more energy from critical eye. I guess Dash could be used instead of Siphon. I prefer Impale for the spike chain. Golden Fang is blockable and Twisted requires an offhand making it unable to follow Shattering. It is also blockable. The main advantage to a shattering build is everything is unblockable.

Hmm for the Moebius, maybe:

Moebius-1.3

Assassin/Mesmer
Level: 20

Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)

Black Mantis Thrust
(Dagger Mastery)
If this attack hits, you strike for +19 damage. If target foe is suffering from a Hex, that foe is Crippled for 14 seconds.
Energy:5 Cast:0 Recharge:4

Golden Fang Strike (Dagger Mastery)
Must follow a lead attack. If you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 19 seconds.
Energy:5 Cast:0 Recharge:4

Trampling Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, you deal +38 damage. If you hit a crippled foe, that foe is knocked down.
Energy:5 Cast:0 Recharge:8

Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2

Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2

Assassin's Remedy (Critical Strikes)
For 30 seconds, the next 9 attack skills you use remove 1 Condition.
Energy:5 Cast:1 Recharge:20

Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5

Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

well done dude, you know how to make builds... go /w and take rush, at 4 adrenaline it's like a permanent speed boost and one less energy skill on your bar to worry about

yea the shattersin is more useful since you can train targets with other melee (moebius/wars/thumpers) and keep em naked as you whack em.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

The first build isn't new >.>

The 2nd build is ...what?
in pve = Fail, in pvp >.> im confuzzled. Siphon speed is to toggle black mantis >.> when its already a snare and a speed buff!? Siphon has a 1 second longer recharge >.> but lasts more than long enough. Point being
WTF are you taking mantis, explanation please. Or why not just take a different hex?

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

siphon speed cuz you have to walk up to your (probably kiting) target and hit it with black mantis.

black mantis cuz he wants to kd with trampling. not essential, id just go straight to blossom, but to each his own (as long as it doesnt suck).

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Overlooked Trampling =P thought it said horns.

K i see it now >.>

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Quote:
Originally Posted by Hyprodimus Prime
Assassin/Mesmer Your number of Mesmer skills is staggering.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Mist Walker Skarloc
Your number of Mesmer skills is staggering. probably copy-paste from a buildprogram as gwfreaks. You have to choose a secondary there.

As for the SA sin, common, but ok. I personally prefer [skill]fox fangs[/skill] over [skill]Wild Strike[/skill], but that's up to you

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Why Fox Fangs over Wild Strike? Its recharge is twice as long and it does less bonus damage. Is the recharge really worth the 1/2 second activation?

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

on top of removing stances?

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Fox Fangs should be a 6s recharge... or at least make it have an added effect.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

Quote:
Originally Posted by Sir Pandra Pierva
on top of removing stances? Thanks! I forgot about that. I now believe I have sufficient reasons to say:

Fox Fangs is useless.