Forgive is this is a double post...
There are numerous resurrection shrines throughout Factions and Nightfall that apparently have no monster buffer zone, meaning the second you rez, you are surrounded by hostiles. I know you get a few free seconds of invulnerability, but that's really of no use whatsoever to teams that pull enemies (trappers, etc.) or teams that use any kind of shadow form builds.
Chances are, you just died because skills were recharging or you got low on energy. To be warped over to a rez pad with a hostile group sitting on top it just compounds the DP and can end a trip very quickly.
I understand also that if you are dumb enough to actually pull a group to the rez pad, you get what you deserve. But what's the point really of allowing characters to resurrect on top of hostiles, only to be brutally slain again and compound the death penalty?
Enemy patrols should be programmed to avoid shrines, giving teams the opportunity to continue play with their the DP they just earned. It shouldn't be an automatic end to the mission (which is most notable in hard mode) just because the programming can't give them a true second chance.
s
