EDIT: crap, just saw that this has indeed been suggested in the index of ideas... sorry! wasnt quite thinking to check that because i was so pissed off...
So after I just successfully merched my dragon staff and said /goodbye to the 40ecto it cost me... I'm kinda sorta quite pissed at the game mechanic that let me waste all that money in one half instant of not paying full attention.
My idea is to introduce an option in your inventory to designate items as "locked" or "protected" so that you cannot sell them to the merchant. it is an absurdly easy mechanism to implement from a programming perspective... and I know im not the only one who has done this...
S

