Effect for ALL Titles...
circuscalamity
With the Lightbringer title and release of GW:EN, titles give a nifty buff depending on your rank. So why not all titles? If you spend a rather impressive amount of money (skill hunter) and time on acquiring the title, why not a small bonus for the effort? Nothing major.
Lightbringer reicives a bonus, so should it's sister title (imo), Sunspear.
Explorer - +5% Movement speed in towns/outpost.
Skill Hunter - Cheaper Capture Signets (not the best idea for this title)
Protector/Guardian - +5/10 armor bonus in titled region.
Vanquisher - +5% Damage in titled region
Survivor - +25/50/75hp (variant on rank)
I'm sure there are many more ideas out there.
Feel free to post your additions.
Lightbringer reicives a bonus, so should it's sister title (imo), Sunspear.
Explorer - +5% Movement speed in towns/outpost.
Skill Hunter - Cheaper Capture Signets (not the best idea for this title)
Protector/Guardian - +5/10 armor bonus in titled region.
Vanquisher - +5% Damage in titled region
Survivor - +25/50/75hp (variant on rank)
I'm sure there are many more ideas out there.
Feel free to post your additions.
I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz
Gw is skill > time lets keep it that way plz
Ugoff The Unholy
As long as they don't stack and only apply when the title is checked (like Lightbringer) I actually wouldn't mind it.
Nothing ground-breaking of course.
Nothing ground-breaking of course.
thedeadlyassassin
as long as not in PvP. How about for elite skill hunters you get 10% resistance to boss attacks (aka they do 10% less), so if they deal 100 dmg, it deals 90.
cellardweller
How about removing the effects from the titles do that have them instead?
Aera Lure
/unsigned
I prefer effects on titles remain limited to those with PvE skills attached. I sense a disturbance in the Force otherwise.
I prefer effects on titles remain limited to those with PvE skills attached. I sense a disturbance in the Force otherwise.
Kazamafury
I personally like where you're going with this. Just the ideas for each title need to be worked on more.
"Explorer - +5% Movement speed in towns/outpost"
I like this a lot personally. This does not give anyone an unfair advantage and rewards people for all that wall hugging.
"Explorer - +5% Movement speed in towns/outpost"
I like this a lot personally. This does not give anyone an unfair advantage and rewards people for all that wall hugging.
shoyon456
Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz |
With the recent abundance of title linked skills+effects in GW:EN the game has been on a sad turn from this simple idea that it started with... any more grind="everyone else is a noob" will make me put down gw
mrmango
It's kind of imba.
RSGashapon
Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz |
GW hasn't been about 'Skill > Time' since Nightfall was released. Quit deluding yourself.
circuscalamity
Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz |
If the titles alone are a display of skill>time, wouldn't the bonusses just be rewarding the players who used that skill to get the title in the first place?
I realize most of the bonus ideas I had were not very good, I was thinking of them while I was posting the thread.
Just a small something extra for those who worked to get the titles is all.
Antheus
Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz |
HawkofStorms
/notsigned
This sort of stuff goes against the very concept of Guild Wars.
This sort of stuff goes against the very concept of Guild Wars.
bilateralrope
/notsigned
If you want to grind for bonuses, there are plenty of other MMO's to chose from.
/notsigned again for anything linked to survivor because there are those of us with characters who can never get it.
If you want to grind for bonuses, there are plenty of other MMO's to chose from.
/notsigned again for anything linked to survivor because there are those of us with characters who can never get it.
Assyrian
/signed i like the idea for the different title effects as long as theyre not over powered like that ursan blessing.
if they dont add effects to titles they should do something else because the titles are pretty useless...you can only use them in towns/outposts anyway once your in a match it really doesnt matter like Hero has the emotes thats really the only title worth having even if they dont have effects give them like an emote or something just something to make it significant in it's own way
if they dont add effects to titles they should do something else because the titles are pretty useless...you can only use them in towns/outposts anyway once your in a match it really doesnt matter like Hero has the emotes thats really the only title worth having even if they dont have effects give them like an emote or something just something to make it significant in it's own way
RPGmaniac
Quote:
Originally Posted by Kazamafury
I"Explorer - +5% Movement speed in towns/outpost"
I like this a lot personally. This does not give anyone an unfair advantage and rewards people for all that wall hugging. |
Oh, and I don't like the original idea because you don't really need any more bonuses than what we already have. You weren't forced to grind for the titles you have, so you shouldn't expect any sort of benefit. Be grateful that some of them benefit you at all.
/notsigned
BlackSephir
Quote:
Originally Posted by cellardweller
How about removing the effects from the titles do that have them instead?
|
1337
MithranArkanere
If you look at the titles, ONLY Grind titles have effects:
- Promotion and reputation titles, wisdom, treasure hunter, hero, etc.
Giving effects o the achievement ranks would be a mistake.
So, the only effects remaining, following this, would be drunkard and sweet tooth.
And the effect should be to inrease the duration of their respective consumables:
- Drunkar: Effects from drinks (including drunkeness) last 10% longer in rank 1, and 100% longer in rank 2.
- Sweet tooth: Effects from food (including sweets) last 10% in rank 1, and 100% longer in rank 2.
And done. Fair and square.
- Promotion and reputation titles, wisdom, treasure hunter, hero, etc.
Giving effects o the achievement ranks would be a mistake.
So, the only effects remaining, following this, would be drunkard and sweet tooth.
And the effect should be to inrease the duration of their respective consumables:
- Drunkar: Effects from drinks (including drunkeness) last 10% longer in rank 1, and 100% longer in rank 2.
- Sweet tooth: Effects from food (including sweets) last 10% in rank 1, and 100% longer in rank 2.
And done. Fair and square.
Ben-A-BoO
/ not signed
I hate grinding .. we have enough of this already in a game that promised to stay away from it.
Timebandit
I hate grinding .. we have enough of this already in a game that promised to stay away from it.
Timebandit
Kattar
bonuses for titles = imbalance = not Guild Wars
But thanks for playing!!!
But thanks for playing!!!
Leijah
Quote:
Originally Posted by circuscalamity
With the Lightbringer title and release of GW:EN, titles give a nifty buff depending on your rank. So why not all titles? If you spend a rather impressive amount of money (skill hunter) and time on acquiring the title, why not a small bonus for the effort? Nothing major.
Lightbringer reicives a bonus, so should it's sister title (imo), Sunspear. Explorer - +5% Movement speed in towns/outpost. Skill Hunter - Cheaper Capture Signets (not the best idea for this title) Protector/Guardian - +5/10 armor bonus in titled region. Vanquisher - +5% Damage in titled region Survivor - +25/50/75hp (variant on rank) I'm sure there are many more ideas out there. Feel free to post your additions. |
Onarik Amrak
imba in PvE? funny.
Kattar
Quote:
Originally Posted by Onarik Amrak
imba in PvE? funny.
|
Isileth
/Big Notsigned
Lets not go down this road people.
Lets not go down this road people.
circuscalamity
Ok, reading all your posts I see what you mean, destroying the Skill>time concept, and I tihnk I agree with you. Thanks all
Epinephrine
As someone against all the PvE skill stupidity, I can't say I'm thrilled with the idea of more bonuses.
Tyla
/notsigned...
Hyper.nl
/signed
Signed for small PvE bonusses for titles.
Signed for small PvE bonusses for titles.
A11Eur0
Quote:
Originally Posted by mrmango
It's kind of imba.
|
Seriously...why do people get so up in arms about buffs to PVE CHARACTERS as a reward for time spent? My +50hp and +10 armor and +5% damage won't affect you at all. Hell, you can use consumables to get all of that on one single character. There's no difference either...someone spent time to get the titles so they get the buffs full-time. Someone else spent money to get the consumables...equates to much less "time spent", and gets temporary renewable bonuses.
If it's skill > time spent...that applies IMO only to PvP. That's what the 20 level cap is made for, that's what the skill balance is supposed to be for, and that's what the set attributes are for. The threw balanced PvE out the window when they made the AI cheat. HUGE example is the toucher gate to Selvetarm. Two disenchant spirits like 5 feet from each other. If I can't do that on my rit, the AI shouldn't either.
BlackSephir
Quote:
Originally Posted by A11Eur0
If it's skill > time spent...that applies IMO only to PvP. |
Shayne Hawke
Your suggestion for Explorer is the only one I would approve of.
Any title that gains a functionality from here on out should be limited to an effect that is separate from how they can play.
Any title that gains a functionality from here on out should be limited to an effect that is separate from how they can play.
darkknightkain
/notsigned
Starting from Nightfall, effects on grind titles like Lightbringer's attack boost/damage reduction already spell big disaster for any casual players who want to join groups. Countless times got kicked just because not having GRINDED as much points as the next guy.
Don't make the game any more worse than it is now! If anything they should remove all associations to the grind titles and scale everything on primary attribute instead.
Starting from Nightfall, effects on grind titles like Lightbringer's attack boost/damage reduction already spell big disaster for any casual players who want to join groups. Countless times got kicked just because not having GRINDED as much points as the next guy.
Don't make the game any more worse than it is now! If anything they should remove all associations to the grind titles and scale everything on primary attribute instead.
HawkofStorms
Quote:
Originally Posted by A11Eur0
What does it imbalance?
Seriously...why do people get so up in arms about buffs to PVE CHARACTERS as a reward for time spent? My +50hp and +10 armor and +5% damage won't affect you at all. |
Exclusive bonuses leads to elitism. Hell, people are already elitest in PvP over titles that just display a small text string under people's names. Imagine how elitest people will be in PvE when that little text actually has noticable game advatanges.
The Meth
The only PvE title bonuses I will advocate implementing are those which have no effect on the actual battle mechanics. So the explorer and skill hunter works for me. Skill hunter sounds very similar to the wisdom and treasure hunter title bonuses.
AuraofMana
To all who went "OMG not signed because GW is about skills":
Exactly the reason why I have to grind my titles to improve on the imbalanced PvE skills. Since this is Grind Wars anyway, why not make it even more imbalanced. Anet need something to keep the players playing for TWO years until GW2 comes out anyway.
Exactly the reason why I have to grind my titles to improve on the imbalanced PvE skills. Since this is Grind Wars anyway, why not make it even more imbalanced. Anet need something to keep the players playing for TWO years until GW2 comes out anyway.
Tyla
Quote:
Originally Posted by AuraofMana
To all who went "OMG not signed because GW is about skills":
Exactly the reason why I have to grind my titles to improve on the imbalanced PvE skills. |
Quote:
Anet need something to keep the players playing for TWO years until GW2 comes out anyway. |