Effect for ALL Titles...

circuscalamity

circuscalamity

Ascalonian Squire

Join Date: Nov 2007

Zeal Special Forces

R/

With the Lightbringer title and release of GW:EN, titles give a nifty buff depending on your rank. So why not all titles? If you spend a rather impressive amount of money (skill hunter) and time on acquiring the title, why not a small bonus for the effort? Nothing major.

Lightbringer reicives a bonus, so should it's sister title (imo), Sunspear.

Explorer - +5% Movement speed in towns/outpost.
Skill Hunter - Cheaper Capture Signets (not the best idea for this title)
Protector/Guardian - +5/10 armor bonus in titled region.
Vanquisher - +5% Damage in titled region
Survivor - +25/50/75hp (variant on rank)

I'm sure there are many more ideas out there.
Feel free to post your additions.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

/not signed
Gw is skill > time lets keep it that way plz

Ugoff The Unholy

Academy Page

Join Date: Sep 2007

As long as they don't stack and only apply when the title is checked (like Lightbringer) I actually wouldn't mind it.

Nothing ground-breaking of course.

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

as long as not in PvP. How about for elite skill hunters you get 10% resistance to boss attacks (aka they do 10% less), so if they deal 100 dmg, it deals 90.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

How about removing the effects from the titles do that have them instead?

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

/unsigned

I prefer effects on titles remain limited to those with PvE skills attached. I sense a disturbance in the Force otherwise.

Kazamafury

Kazamafury

Krytan Explorer

Join Date: May 2005

Mo/

I personally like where you're going with this. Just the ideas for each title need to be worked on more.

"Explorer - +5% Movement speed in towns/outpost"
I like this a lot personally. This does not give anyone an unfair advantage and rewards people for all that wall hugging.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz
/not signed for same reason

With the recent abundance of title linked skills+effects in GW:EN the game has been on a sad turn from this simple idea that it started with... any more grind="everyone else is a noob" will make me put down gw

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

It's kind of imba.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz
/signed in spite, but idea would need tweaking
GW hasn't been about 'Skill > Time' since Nightfall was released. Quit deluding yourself.

circuscalamity

circuscalamity

Ascalonian Squire

Join Date: Nov 2007

Zeal Special Forces

R/

Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz
I don't necessarily understand where you're going with that.

If the titles alone are a display of skill>time, wouldn't the bonusses just be rewarding the players who used that skill to get the title in the first place?

I realize most of the bonus ideas I had were not very good, I was thinking of them while I was posting the thread.
Just a small something extra for those who worked to get the titles is all.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by I D E L E T E D I
/not signed
Gw is skill > time lets keep it that way plz
Ursan LFG.......

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
This sort of stuff goes against the very concept of Guild Wars.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

/notsigned

If you want to grind for bonuses, there are plenty of other MMO's to chose from.

/notsigned again for anything linked to survivor because there are those of us with characters who can never get it.

Assyrian

Ascalonian Squire

Join Date: Nov 2007

Back And Unhappy [Pros]

W/

/signed i like the idea for the different title effects as long as theyre not over powered like that ursan blessing.

if they dont add effects to titles they should do something else because the titles are pretty useless...you can only use them in towns/outposts anyway once your in a match it really doesnt matter like Hero has the emotes thats really the only title worth having even if they dont have effects give them like an emote or something just something to make it significant in it's own way

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Kazamafury
I"Explorer - +5% Movement speed in towns/outpost"
I like this a lot personally. This does not give anyone an unfair advantage and rewards people for all that wall hugging.
Seeing as I'm closing in on Legendary Cartographer, I would like this idea a LOT. Maybe make it +5% for each continent you've explored, plus an extra 10% if you get Legendary. That would be +25%. Too bad it probably won't happen

Oh, and I don't like the original idea because you don't really need any more bonuses than what we already have. You weren't forced to grind for the titles you have, so you shouldn't expect any sort of benefit. Be grateful that some of them benefit you at all.

/notsigned

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by cellardweller
How about removing the effects from the titles do that have them instead?
Yes please.
1337

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If you look at the titles, ONLY Grind titles have effects:
- Promotion and reputation titles, wisdom, treasure hunter, hero, etc.

Giving effects o the achievement ranks would be a mistake.

So, the only effects remaining, following this, would be drunkard and sweet tooth.
And the effect should be to inrease the duration of their respective consumables:
- Drunkar: Effects from drinks (including drunkeness) last 10% longer in rank 1, and 100% longer in rank 2.
- Sweet tooth: Effects from food (including sweets) last 10% in rank 1, and 100% longer in rank 2.

And done. Fair and square.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

/ not signed
I hate grinding .. we have enough of this already in a game that promised to stay away from it.

Timebandit

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

bonuses for titles = imbalance = not Guild Wars

But thanks for playing!!!

Leijah

Leijah

Frost Gate Guardian

Join Date: Feb 2006

Europe

Me/

Quote:
Originally Posted by circuscalamity
With the Lightbringer title and release of GW:EN, titles give a nifty buff depending on your rank. So why not all titles? If you spend a rather impressive amount of money (skill hunter) and time on acquiring the title, why not a small bonus for the effort? Nothing major.

Lightbringer reicives a bonus, so should it's sister title (imo), Sunspear.

Explorer - +5% Movement speed in towns/outpost.
Skill Hunter - Cheaper Capture Signets (not the best idea for this title)
Protector/Guardian - +5/10 armor bonus in titled region.
Vanquisher - +5% Damage in titled region
Survivor - +25/50/75hp (variant on rank)

I'm sure there are many more ideas out there.
Feel free to post your additions.
I think this is a nice idea. It's not anything so big that the people who don't want to go for the titles would have to start doing it. To me it just sounds like a nice little extra reward for those who want to get the titles. After all, the only things you get from them these days are the option for show your title under your character name and a record in the Hall of Monuments.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

imba in PvE? funny.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by Onarik Amrak
imba in PvE? funny.
Now that I think about it, this does sound like something Anet would do. As long as it doesn't affect the almighty PVP.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/Big Notsigned

Lets not go down this road people.

circuscalamity

circuscalamity

Ascalonian Squire

Join Date: Nov 2007

Zeal Special Forces

R/

Ok, reading all your posts I see what you mean, destroying the Skill>time concept, and I tihnk I agree with you. Thanks all

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

As someone against all the PvE skill stupidity, I can't say I'm thrilled with the idea of more bonuses.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/notsigned...

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/signed

Signed for small PvE bonusses for titles.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by mrmango
It's kind of imba.
What does it imbalance?


Seriously...why do people get so up in arms about buffs to PVE CHARACTERS as a reward for time spent? My +50hp and +10 armor and +5% damage won't affect you at all. Hell, you can use consumables to get all of that on one single character. There's no difference either...someone spent time to get the titles so they get the buffs full-time. Someone else spent money to get the consumables...equates to much less "time spent", and gets temporary renewable bonuses.

If it's skill > time spent...that applies IMO only to PvP. That's what the 20 level cap is made for, that's what the skill balance is supposed to be for, and that's what the set attributes are for. The threw balanced PvE out the window when they made the AI cheat. HUGE example is the toucher gate to Selvetarm. Two disenchant spirits like 5 feet from each other. If I can't do that on my rit, the AI shouldn't either.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by A11Eur0

If it's skill > time spent...that applies IMO only to PvP.
Your "IMO" is very sweet and all but that's not what GW's box is saying.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Your suggestion for Explorer is the only one I would approve of.

Any title that gains a functionality from here on out should be limited to an effect that is separate from how they can play.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

/notsigned

Starting from Nightfall, effects on grind titles like Lightbringer's attack boost/damage reduction already spell big disaster for any casual players who want to join groups. Countless times got kicked just because not having GRINDED as much points as the next guy.

Don't make the game any more worse than it is now! If anything they should remove all associations to the grind titles and scale everything on primary attribute instead.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by A11Eur0
What does it imbalance?


Seriously...why do people get so up in arms about buffs to PVE CHARACTERS as a reward for time spent? My +50hp and +10 armor and +5% damage won't affect you at all.
Yes it will affect other people. If you have a title and I don't (because I don't own the campaign that it is in... or because I don't have the time to drink 10000 ales or the e-bayed money to get that) it impacts a groups choice to choose you for a group over me.
Exclusive bonuses leads to elitism. Hell, people are already elitest in PvP over titles that just display a small text string under people's names. Imagine how elitest people will be in PvE when that little text actually has noticable game advatanges.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

The only PvE title bonuses I will advocate implementing are those which have no effect on the actual battle mechanics. So the explorer and skill hunter works for me. Skill hunter sounds very similar to the wisdom and treasure hunter title bonuses.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

To all who went "OMG not signed because GW is about skills":
Exactly the reason why I have to grind my titles to improve on the imbalanced PvE skills. Since this is Grind Wars anyway, why not make it even more imbalanced. Anet need something to keep the players playing for TWO years until GW2 comes out anyway.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by AuraofMana
To all who went "OMG not signed because GW is about skills":
Exactly the reason why I have to grind my titles to improve on the imbalanced PvE skills.
Grinding is optional.
Quote:
Anet need something to keep the players playing for TWO years until GW2 comes out anyway.
if you havent noticed the BMP is coming out soon.