Healing hands
Coloneh
yes, We all know that whammos used HH forever and ever and we hated them and it was useless. But, there was a reason they were using healing hands: Its an excellent heal! and along with [skill]Extend Enchantments[/skill], [skill]Healing Hands[/skill] has the potential to make an excellent build. With 12 mysticism and a scythe of enchanting Extend lasts about 20 seconds, if you cast HH on yourself immediately after EE you have only about a 5 second downtime without HH. This idea seems to be working out alright, but i have been having problems integrating an IAS into this build, enchantments are alright, But with HoF the setup gets a little expensive, flail would be the perfect skill except D/Mo/W isnt an option. what do you guys think of pairing Healing Hands with Extend Enchantments?
Thanks to those who don't dismiss the idea just because healing hands in a "noob wammo skill"
Thanks to those who don't dismiss the idea just because healing hands in a "noob wammo skill"
~ Dan ~
Quote:
Originally Posted by Coloneh
what do you guys think of pairing Healing Hands with Extend Enchantments?
I'd never stoop to wammo level.
Aris the Accurate
if you want a cheap ias
[grenths aura]+[pious fury]
sure its not perma but lasts long enough to spike with
[grenths aura]+[pious fury]
sure its not perma but lasts long enough to spike with
Aris the Accurate
if you want a cheap ias
grenths aura+pious fury
sure its not perma but lasts long enough to spike with.
grenths aura+pious fury
sure its not perma but lasts long enough to spike with.
Coloneh
Quote:
Originally Posted by Aris the Accurate
grenths aura+pious fury
sure its not perma but lasts long enough to spike with.
Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
The point was that its a good skill, a warrior is just the wrong application. if you dont have anything useful to say dont bother posting.
Pyro maniac
try balthazar
Vexed
Quote:
Originally Posted by Pyro maniac
try balthazar
Astounding.
This is a great out-of-the-box kind of thing that would probably work fine in most situations and crash hard in others. Areas with enchant removal will obviously blow you up pretty quick. I'm not a dervish expert but Heart of Fury has typically been my IAS of choice and since you're already specced in Mysticism it's an obvious choice despite the downtime. Eternal Aura can help to cover the downtime, but then the energy cost is getting high. Since you're already a bit outside the beaten path, what about having a hero run HH instead to let you go /W for flail or flurry? Micromanaging one skill might be doable. Disable it so you can make sure it doesn't get wasted elsewhere - plus you'd have the bonus of the hero's reduced skill recharge. Micromanaging is not something I like to do but some people don't mind, and it might work out for you here. Div
Quote:
Originally Posted by Coloneh
there was a reason they were using healing hands
Because people didn't know better (and in RA/AB/FA they still don't). People would mindlessly c-space a target with HH on them and essentially heal them to full health by the end of the 10 or 12 seconds. In PvE, it was fine because the monsters for the most part didn't do huge damage. Now with the power creep, the effectiveness of that heal is even worse, and when monsters are smashing you for 100 damage, you don't really care about that 20 heal from HH. Much rather have a PS or something.
sph0nz
This idea is pro. I wish I would have thought of it.
Arkantos
So bad it must be good.
blurmedia
Demmo!
12characters Theo Godscythe
Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
...and what may I ask is wrong with Wa/M os?
Vulkanyaz
Lets be wammos too!
Doomscreamer
I ran a wammo for a long time in PVE (PUG's FTL). HH is not bad in normal where the pressure is pretty low and the PUG's suck. With Heroes now I don't think I've used it in a year. It's a good skill, but it's better to focus on doing more damage, and leave the healing to your heroes. In a PUG situation try it out, you'll be thankful that a crappy monk won't be your only lifeline.
Cebe
Quote:
Originally Posted by Theo Godscythe
|
They put more attribute points in healing prayers than in swordsmanship
They use Mending as their primary tanking skill
They use Endure Pain as their secondary tanking skill
They use Defy Pain as their tertiary tanking skill
They use Frenzy
They use Healsig at the same time as Frenzy
They somehow manage to equip Echo when neither profession is Mesmer.
They over-aggro
They are rude
They blame others for their own mistakes
They have bad spelling and grammar.
They think they are invincible
They listen to "Eye of the Tiger" when they play Guild Wars
They have delusions of grandeur
Their only attack skill is Power Attack
When dead, they spam "OMG I'M DEAD NOOB MONKS RES" over and over until ressed
They don't take jokes aimed at their profession combination very well
Their method of "dealing with a problem" is to "wammo charge at it".
...did I miss anything?
Quote:
Originally Posted by dan-the-noob
I'd never stoop to wammo level.
Don't shun it too fast. Sure, these days a HH-D/Mo would probably get a cold reception (thanks to the Wammo abusing HH in the past), but when you stop and consider it, depending on how many points you put in Healing Prayers, it could act in a similar way to Stoneflesh Aura or Armor of Sanctity.
With 12 + 1 Scythe, 10 + 1 + 2 Mysticism and 8 Healing Prayers, Healing Hands would be up for 18 seconds, and heal for 21 every time you take damage. So, in a round-about sort of way, it "reduces" the damage you take by 21...if you see what I'm getting at. The reason why it works better than a Wammo is, clearly, because of Extend Enchantments, however, I'm still unconvinced of it's usefulness. I've never had problems staying alive, and to be honest, I'd still rather take Avatar of Lyssa or Wounding Strike, it seems like the waste of an elite slot for me in that respect. Nice idea though. zwei2stein
ITs still wasted elite slot compared to decent elite atack skill, and extend makes it hard to use other enchants seriously.
Rather use simple damage reduction skill than that. Vulkanyaz
Quote:
Originally Posted by Celestial Beaver
depending on how many points you put in Healing Prayers, it could act in a similar way to Stoneflesh Aura or Armor of Sanctity.
Which would be better options.
angmar_nite
But this is cheaper, applies to all enchantments and gives more benefits from enchantments ending. Not to mention is harder to strip.
Tyla
Coloneh, are you OK?
Originally Posted by dan-the-noob
Quote: I'd never stoop to wammo level.
Very Wammoish skill combo - i agree:S
Cept this one is...Dammo. gogo better elite slot Str0b0
I'm just not convinced that it would be that great a combo. I have to agree with an earlier poster who pointed out that while this might work in NM in HM it is fail since the niggling little heal you get form it would not offset the massive damage you are no doubt taking. It also seems rather pointless to waste an elite slot on a skill that really isn't all that great a heal. Dwayna would offer more utility and a better heal than HH for an elite slot.
Marverick
If you're that desperate to incorporate wammo tactics then try [skill]Shield of Absorption[/skill] instead and save your elite
Omniclasm
One good thing about this idea...
You can use Mending with Extend Enchantments to make Mending last longer. Tyla
Quote:
Originally Posted by Str0b0
Dwayna would offer more utility and a better heal than HH for an elite slot.
I agree,and there's alot more versatility you can use with dwayna!!
Coloneh
not really, dawanya has hex removal which is good. but it is limited by the number of skills you can cast. in PvE 10+ monsters can be pounding on you, HH puts out alot of healing.
This thread is kind of disappointing. I really thought the guru community would be less ignorant than to immediately shoot down a skill choice simply because it was used badly on another profession in another build. I havent really hard anything negative here that makes any sense, im pretty sure about half of you dont even know what HH does and just assume its bad because "its a wammo skill." also, I didnt know getting healed every time you take damage was a "wammo tactic" I suppose ill stop using RoF on my monk, its obviously terrible. Vulkanyaz
Quote:
Originally Posted by Coloneh
The Meth
Yes, it might heal you some or maybe even a lot, but in guild wars every warrior and dervish should be using their elite to slice and dice. Leave the healing to the classes specialized in it and go kill things, if you aren't killing things how are you helping your party?
Originally Posted by Coloneh
Quote: not really, dawanya has hex removal which is good. but it is limited by the number of skills you can cast. in PvE 10+ monsters can be pounding on you, HH puts out alot of healing.
In the incredibly unlikely case that 10 enemies are attacking 1 target, that target happens to be you, and they don't die in 5 seconds, assuming a 9 spec in healing prayers, you would prevent 230 health damage per volley of attacks. On the other hand, SoA will prevent 275 damage. On the next volley of attacks SoA will have prevented 775 damage, while healing hands is still preventing only 230 per volley.
yum
Quote:
Originally Posted by Marverick
If you're that desperate to incorporate wammo tactics then try [skill]Shield of Absorption[/skill] instead and save your elite
QFT.
123456 Tyla
Quote:
Originally Posted by Coloneh
This thread is kind of disappointing. I really thought the guru community would be less ignorant than to immediately shoot down a skill choice simply because it was used badly on another profession in another build. I havent really hard anything negative here that makes any sense, im pretty sure about half of you dont even know what HH does and just assume its bad because "its a wammo skill." also, I didnt know getting healed every time you take damage was a "wammo tactic" I suppose ill stop using RoF on my monk, its obviously terrible.
errr...Dwayna+RoF spammage at 15 mysticism>this.
and RoF is leet,HH is not. HH is a bad skill and will always be a bad skill. and there are better elite skills to choose from. AND a derv can defend himself easily with one skill...mystic regen.'nuff said. Stormlord Alex
Coloneh, it simply isn't a good idea because Healing Hands is comparable to, say, Stoneflesh Aura or Armor of Sanctity, except it takes up your elite slot and needs Extend Enchantments to be anywhere near as good.
Basically. John Panda
i think its a good idea i use it sometimes on melonni because she sucks with avatars because of the lack of eternal aura sooo.. yeah. (:
Cebe
Quote:
Originally Posted by Vulkanyaz
Which would be better options.
Quoted for Truth.
I tried the build out last night, and as novel as it was for a while, having to re-cast EVERYTHING every 20 seconds was getting to be a nuisance. For normal mode, low level PvE it works...especially if you can't set up a hero monk with a decent build, but it will become less useful as you travel through the game, and in Hard Mode, it will be pretty useless. I'll stick with my Dervish damage-negating skills and my Dervish elites. Arkantos
Quote:
Originally Posted by Coloneh
This thread is kind of disappointing. I really thought the guru community would be less ignorant than to immediately shoot down a skill choice simply because it was used badly on another profession in another build. I havent really hard anything negative here that makes any sense, im pretty sure about half of you dont even know what HH does and just assume its bad because "its a wammo skill." also, I didnt know getting healed every time you take damage was a "wammo tactic" I suppose ill stop using RoF on my monk, its obviously terrible.
Healing hands is badly used on any profession. It's not bad because it's a "wammo skill", it's bad because it's a bad skill.
Can't believe you're actually comparing HH to RoF . HH is elite, RoF isn't. HH is healing prayers, RoF is protection prayers. HH has a 2 second recharge, HH has a 25 second recharge. The chances of HH being removed then RoF being removed. If HH is removed, have fun waiting for it to be recharged to put it up again. If RoF is removed, it can be recasted in about a second. HH doesn't reduce damage, RoF does. HH heals for 35 at 12 heal, RoF can negate and heal up to 80 at 12 prot. Overall HH is bad, RoF is good. Coloneh
Quote:
Originally Posted by Arkantos
Healing hands is badly used on any profession. It's not bad because it's a "wammo skill", it's bad because it's a bad skill.
Can't believe you're actually comparing HH to RoF . HH is elite, RoF isn't. HH is healing prayers, RoF is protection prayers. HH has a 2 second recharge, HH has a 25 second recharge. The chances of HH being removed then RoF being removed. If HH is removed, have fun waiting for it to be recharged to put it up again. If RoF is removed, it can be recasted in about a second. HH doesn't reduce damage, RoF does. HH heals for 35 at 12 heal, RoF can negate and heal up to 80 at 12 prot. Overall HH is bad, RoF is good. it was sarcasm Arkantos
Quote:
Originally Posted by Coloneh
it was sarcasm
You were still comparing the two skills, sarcastically or not.
Coloneh
It was in response to a statemend about AoD healing more. i made a sarcastic omment about how skills that heal when you get hit must be terrible.
Full Metal X
I use extend enchantments and HH and SoA to grief RA months ago, fun stuff. (off topic ftw)
~ Dan ~
Quote:
Originally Posted by Full Metal X
I use extend enchantments and HH and SoA to grief RA months ago, fun stuff. (off topic ftw)
I guess you mean griefing your own monks, seeing as they're trying so hard to keep you alive?
Washi
Quote:
Originally Posted by blurmedia
|
Very Wammoish skill combo - i agree:S
Cept this one is...Dammo. No no no, you all got it wrong
its a DeMon omg a demon... RUN
Cept this one is...Dammo. No no no, you all got it wrong
its a DeMon omg a demon... RUN
Tyla
Quote:
Originally Posted by Washi
No no no, you all got it wrong
its a DeMon omg a demon... RUN nah - i actually man a mix between warrior,dervish AND monk:P
its a DeMon omg a demon... RUN nah - i actually man a mix between warrior,dervish AND monk:P
Mist Walker Skarloc
I used HH on my dervish once. I was very new, back then.