Is 8 skill slots enough?
V A R D A R
I personally don't think 8 slots are enough. If you think otherwise or agree with me tell me why or why not.
CyberMesh0
8 is just the right amount. It forces you to think, plan and come up with a strategy. If you can't do that, this game really isn't for you. Any more than that and it would truly be c-spacing.
I'm not saying you have to be able to do that right off the bat, I know I couldn't. It takes getting used to, but it's really better the way it is than if there were more.
I'm not saying you have to be able to do that right off the bat, I know I couldn't. It takes getting used to, but it's really better the way it is than if there were more.
DarkNecrid
well its worked out okay for the past couple years...
Arkantos
8 slots is fine. Any more will further imbalance GW.
Chronos the Defiler
for the most part, 8 skills is just enough to pull of specific roles, and do certain tasks. Rather than just having one person able to do everything (wouldnt be as fun)
Loviatar
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8 is fine and gosh all of us who have been playing from new to earliest beta (me) seem to have had a lot of fun with only 8.
how many would you suggest by the way?
i think 2 skill bars of 10 might be nice along with a third skill bat holding no more than 10 PVE only skills
oh wait you need another bar for at least 5 elites at a time.
where do you draw the line?
Friday
yes
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cosyfiep
whether we like it or not 8 is what it is and will stay.....no need to say more.
Chik N Nuggets
ide like more.. lol but i think 8 is goin good so far
Rexion
i personally think yes.
it allows build customization (unless you just oh-so love Wiki *sigh*)
it allows strategy for a battle/mission.
it allows build customization (unless you just oh-so love Wiki *sigh*)
it allows strategy for a battle/mission.
Rathcail
Eight is enough because the game is designed around that.
gremlin
Am I dreaming this or was the reason for there being 8 skills because they came from 8 rings one for each finger.
Seem to remember reading that somewhere.
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Oh and 8 is fine with me
Seem to remember reading that somewhere.
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Oh and 8 is fine with me
Dante the Warlord
8 is what seperates this game from WoW. This is a skill based game, not some game that forces you to stay for months to be of a threat to the PvP/PvE world. So time is irrelevent, showing true skill and good tactics is real power.
Although i seem to recall a "9th skill" in the beta version being told
Although i seem to recall a "9th skill" in the beta version being told
Friar Khan
I've wanted 1 or 2 more skills from time to time (mostly just for versatility in some PvP builds), but 8 skills is good. Having a relatively low number of skills forces you to be resourceful in selecting and using your skills. The more experienced you become in the game the less you'll feel the need for more skills due to acquired resourcefulness. Moreover, it adds strategy in PvP because you'll want to find and target weaknesses in your oponent's builds and prevent your oponent from exploiting your weaknesses.
Onarik Amrak
I think they should have kept the 9th slot in the game and reserved it for resurrection skills.
Apparently it was suggested in the past, but the dev team ultimately said no.
8 is fine though.
Apparently it was suggested in the past, but the dev team ultimately said no.
8 is fine though.
lennymon
I agree entirely, what's the question? oh goody, a dead horse...
Seriously though if this were actually designed as a *PVE game, there would be little reason to have the 8 skill cap. But as you can see (and *hopefully* understand somewhat) the limit is necessary to maintain some balance and fairness. Think about a warrior with 12 adrenaline building skills and 12 adrenaline skills? It would NEVER stop....
Seriously though if this were actually designed as a *PVE game, there would be little reason to have the 8 skill cap. But as you can see (and *hopefully* understand somewhat) the limit is necessary to maintain some balance and fairness. Think about a warrior with 12 adrenaline building skills and 12 adrenaline skills? It would NEVER stop....
placebo overdose
lol hahahaha if this was implemented it would be the funniest pvp day in the world aaahhhh the anarchy
nechronius
I would entertain the idea of 10 skill slots.
There are ten "number" keys" on a qwerty keyboard after all. Also the more skills that are available the more "varied" that builds out there will become. As an example if you were only allowed 4 skills, the four best skills would be used in pve and everyone would be the same, or in the case of pvp, the 4 skills that primarily countered the previous "best" build. 10 skills would add variety, perhaps if you were forced to make the last two be skills from your secondary class.
However 8 is just fine. It forces compromise and a degree of forethought. That will never change. Until, perhaps, Guild Wars 2.
This horse has been beaten into a smooth, mousse-like paste. Spread it on a cracker like cheese and enjoy it with some nice wine.
There are ten "number" keys" on a qwerty keyboard after all. Also the more skills that are available the more "varied" that builds out there will become. As an example if you were only allowed 4 skills, the four best skills would be used in pve and everyone would be the same, or in the case of pvp, the 4 skills that primarily countered the previous "best" build. 10 skills would add variety, perhaps if you were forced to make the last two be skills from your secondary class.
However 8 is just fine. It forces compromise and a degree of forethought. That will never change. Until, perhaps, Guild Wars 2.
This horse has been beaten into a smooth, mousse-like paste. Spread it on a cracker like cheese and enjoy it with some nice wine.
Sakura Az
Quote:
Originally Posted by nechronius
This horse has been beaten into a smooth, mousse-like paste. Spread it on a cracker like cheese and enjoy it with some nice wine.
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8 skills is enought, i would love a 9th slot for my sin tho.. i never have enought skill slots to bring any pve skills besides crit agility unless i sacrifice a lot of my survivability. a 9th slot that is ALWAYS a rez sig in pve would be nice.. eh, i'm happy with 8 slots, why do it with more when you can with less.
Crom The Pale
Its far to late to make any changes at this late stage.
That being said I would Have like it if your char started with 4 skill slots and gained more through equioping items.
Imagine an armor insigina that granted your +1 skill slots vs +1 energy regen. You could build an ele with 10 skills but only 2 pips of energy regen.
Still way to late for such thinking at this point.
That being said I would Have like it if your char started with 4 skill slots and gained more through equioping items.
Imagine an armor insigina that granted your +1 skill slots vs +1 energy regen. You could build an ele with 10 skills but only 2 pips of energy regen.
Still way to late for such thinking at this point.
pamelf
8 is perfect. Any more and people would get lazy. It enhances build creativity and helps with energy management. It means you have to prepare instead of just taking whatever the hell you want with you. The only thing that I would say is make one extra, separate skill slot for rez. It's a pain having to bring that and then have only 7 skills left.
arsie
If you ask other MMOs, 24 slots won't be enough.
The 8 slots is not about being enough. The 8 slot is about being a challenge, forcing you to decide, and is the cornerstone to GW strategic and tactical thinking.
Same reason for restricting Elites, restrictions of certain skills in effect on each character: one stance, one preparation, one weapon spell, etc.
If you want all your skills available to you at all times, and a health and energy bar 10x longer, and being able to spam potions, you're quite clearly playing the wrong game.
The 8 slots is not about being enough. The 8 slot is about being a challenge, forcing you to decide, and is the cornerstone to GW strategic and tactical thinking.
Same reason for restricting Elites, restrictions of certain skills in effect on each character: one stance, one preparation, one weapon spell, etc.
If you want all your skills available to you at all times, and a health and energy bar 10x longer, and being able to spam potions, you're quite clearly playing the wrong game.
arsie
A simple solution for not bringing a rez in a Pug: Always die first so noone ever finds out.
V A R D A R
I guess you guys are right I am content with 8 skills but I have played with many people who think the 10 might work not an infinate number.
Olim Chill
I think it's just right.
Painbringer
Do you use your eight to there full potential?
Eight is the balanced set for the game only thing I could see would be using a 9th spot for a rez sig and rez sig only
Eight is the balanced set for the game only thing I could see would be using a 9th spot for a rez sig and rez sig only
notskorn
8 is fine for PvP but they could make it unlimited for PvE and it wouldn't make much difference
Biostem
I think a better question would be, "are all skills equally worth their place on your skill bar", to which the answer is a sorrowful "no".
Quaker
Is 8 pawns really enough? Would Chess be better with 10 or 12? Or could we learn to play within the limitations? Questions, always questions.... answers, not so much....

Woop Shotty
Vote 12 slots for PvE /sign /pass
A la Cartman, "schweet.."
A la Cartman, "schweet.."
What Now
Ive always thought 8 was a push, 9 would be perfect, 9th being reserved for your elite skill.....thats just my opinion..
Isileth
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Originally Posted by What Now
Ive always thought 9 was a push, 10 would be perfect, 10th being reserved for your elite skill.....thats just my opinion..
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Originally Posted by What Now
Ive always thought 10 was a push, 11 would be perfect, 11th being reserved for your elite skill.....thats just my opinion..
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It will always be like this, im sure everyone has been in the situation where they try out a new build and think "If only I could have 1 more skill it would be perfect".
But GW is balanced around 8 skills, once you start being able to take more you can start to bring a counter for everything, a cover for every weakness.
You have to focus your build on set roles, its a team game. Using the rest of your team you can each cover different roles.
Nemo the Capitalist
i personally think we need 50 buttons V A D A R...would make the game irrevalent and confusing
HawkofStorms
Quote:
Originally Posted by Isileth
It will always be like this, im sure everyone has been in the situation where they try out a new build and think "If only I could have 1 more skill it would be perfect".
But GW is balanced around 8 skills, once you start being able to take more you can start to bring a counter for everything, a cover for every weakness. You have to focus your build on set roles, its a team game. Using the rest of your team you can each cover different roles. |
Rothaga
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Originally Posted by arsie
A simple solution for not bringing a rez in a Pug: Always die first so noone ever finds out.
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8 is fine, I can barely get my fingers across all the numbers to use all my skills anyways.
Biostem
Another possibility would be able to have, say, 2 power trays that you can switch between during normal play. As a caveat to this, have switching the trays cancel any enchantments/hexes/summoned minions you might already have out. I'm not sure how I'd handle pets w/ this. You could add a cooldown timer for switching trays so as to prevent it form just becoming a 16 skill bar...
sagilltwins
8 slots are fine but if you want more then we would need a lot more health and energy...
Tutis Evito
Its 8 slots as you have 8 fingers ( 4 on each hand) and GW skills are suppoesdly rings on each finger that you touch to activate as a 'hero' So unless they have skills thats rings fits on thumbs....
Drakken Breathes Fire
Considering that in pve NM most can survive with 3-5 skills out of 8?
Yes, 8 is plenty.
Yes, 8 is plenty.
Earth
This has been beaten to death a few times already, and most people agree that it is enough. Closed.