Is 8 skill slots enough?

V A R D A R

Ascalonian Squire

Join Date: Nov 2007

Michigan

The Saint Of War

P/

I personally don't think 8 slots are enough. If you think otherwise or agree with me tell me why or why not.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

8 is just the right amount. It forces you to think, plan and come up with a strategy. If you can't do that, this game really isn't for you. Any more than that and it would truly be c-spacing.

I'm not saying you have to be able to do that right off the bat, I know I couldn't. It takes getting used to, but it's really better the way it is than if there were more.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

well its worked out okay for the past couple years...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

8 slots is fine. Any more will further imbalance GW.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

for the most part, 8 skills is just enough to pull of specific roles, and do certain tasks. Rather than just having one person able to do everything (wouldnt be as fun)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by V A R D A R
I personally don't think 8 slots are enough. If you think otherwise or agree with me tell me why or why not.
this dead horse has beaten enough.

8 is fine and gosh all of us who have been playing from new to earliest beta (me) seem to have had a lot of fun with only 8.

how many would you suggest by the way?

i think 2 skill bars of 10 might be nice along with a third skill bat holding no more than 10 PVE only skills

oh wait you need another bar for at least 5 elites at a time.

where do you draw the line?

Friday

Friday

Krytan Explorer

Join Date: Oct 2006

[DVDF]

yes

456789101112

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

whether we like it or not 8 is what it is and will stay.....no need to say more.

Chik N Nuggets

Krytan Explorer

Join Date: Oct 2007

calgary, alberta, canada

The Crimson Knighthood [CRIM]

W/

ide like more.. lol but i think 8 is goin good so far

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

i personally think yes.
it allows build customization (unless you just oh-so love Wiki *sigh*)
it allows strategy for a battle/mission.

Rathcail

Jungle Guide

Join Date: Jan 2006

Eight is enough because the game is designed around that.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Am I dreaming this or was the reason for there being 8 skills because they came from 8 rings one for each finger.
Seem to remember reading that somewhere.


edit
Oh and 8 is fine with me

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

8 is what seperates this game from WoW. This is a skill based game, not some game that forces you to stay for months to be of a threat to the PvP/PvE world. So time is irrelevent, showing true skill and good tactics is real power.

Although i seem to recall a "9th skill" in the beta version being told

Friar Khan

Friar Khan

Frost Gate Guardian

Join Date: Apr 2006

California

I've wanted 1 or 2 more skills from time to time (mostly just for versatility in some PvP builds), but 8 skills is good. Having a relatively low number of skills forces you to be resourceful in selecting and using your skills. The more experienced you become in the game the less you'll feel the need for more skills due to acquired resourcefulness. Moreover, it adds strategy in PvP because you'll want to find and target weaknesses in your oponent's builds and prevent your oponent from exploiting your weaknesses.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

I think they should have kept the 9th slot in the game and reserved it for resurrection skills.

Apparently it was suggested in the past, but the dev team ultimately said no.

8 is fine though.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

I agree entirely, what's the question? oh goody, a dead horse...
Seriously though if this were actually designed as a *PVE game, there would be little reason to have the 8 skill cap. But as you can see (and *hopefully* understand somewhat) the limit is necessary to maintain some balance and fairness. Think about a warrior with 12 adrenaline building skills and 12 adrenaline skills? It would NEVER stop....

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

lol hahahaha if this was implemented it would be the funniest pvp day in the world aaahhhh the anarchy

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

I would entertain the idea of 10 skill slots.

There are ten "number" keys" on a qwerty keyboard after all. Also the more skills that are available the more "varied" that builds out there will become. As an example if you were only allowed 4 skills, the four best skills would be used in pve and everyone would be the same, or in the case of pvp, the 4 skills that primarily countered the previous "best" build. 10 skills would add variety, perhaps if you were forced to make the last two be skills from your secondary class.

However 8 is just fine. It forces compromise and a degree of forethought. That will never change. Until, perhaps, Guild Wars 2.

This horse has been beaten into a smooth, mousse-like paste. Spread it on a cracker like cheese and enjoy it with some nice wine.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

Quote:
Originally Posted by nechronius
This horse has been beaten into a smooth, mousse-like paste. Spread it on a cracker like cheese and enjoy it with some nice wine.
ohh i'll have to remember that for other conversations

8 skills is enought, i would love a 9th slot for my sin tho.. i never have enought skill slots to bring any pve skills besides crit agility unless i sacrifice a lot of my survivability. a 9th slot that is ALWAYS a rez sig in pve would be nice.. eh, i'm happy with 8 slots, why do it with more when you can with less.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Its far to late to make any changes at this late stage.

That being said I would Have like it if your char started with 4 skill slots and gained more through equioping items.

Imagine an armor insigina that granted your +1 skill slots vs +1 energy regen. You could build an ele with 10 skills but only 2 pips of energy regen.


Still way to late for such thinking at this point.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

8 is perfect. Any more and people would get lazy. It enhances build creativity and helps with energy management. It means you have to prepare instead of just taking whatever the hell you want with you. The only thing that I would say is make one extra, separate skill slot for rez. It's a pain having to bring that and then have only 7 skills left.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

If you ask other MMOs, 24 slots won't be enough.

The 8 slots is not about being enough. The 8 slot is about being a challenge, forcing you to decide, and is the cornerstone to GW strategic and tactical thinking.

Same reason for restricting Elites, restrictions of certain skills in effect on each character: one stance, one preparation, one weapon spell, etc.

If you want all your skills available to you at all times, and a health and energy bar 10x longer, and being able to spam potions, you're quite clearly playing the wrong game.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

A simple solution for not bringing a rez in a Pug: Always die first so noone ever finds out.

V A R D A R

Ascalonian Squire

Join Date: Nov 2007

Michigan

The Saint Of War

P/

I guess you guys are right I am content with 8 skills but I have played with many people who think the 10 might work not an infinate number.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

I think it's just right.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Do you use your eight to there full potential?

Eight is the balanced set for the game only thing I could see would be using a 9th spot for a rez sig and rez sig only

notskorn

notskorn

Lion's Arch Merchant

Join Date: Oct 2006

Clan Roxor

W/E

8 is fine for PvP but they could make it unlimited for PvE and it wouldn't make much difference

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I think a better question would be, "are all skills equally worth their place on your skill bar", to which the answer is a sorrowful "no".

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Is 8 pawns really enough? Would Chess be better with 10 or 12? Or could we learn to play within the limitations? Questions, always questions.... answers, not so much....

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Vote 12 slots for PvE /sign /pass

A la Cartman, "schweet.."

What Now

Lion's Arch Merchant

Join Date: Jul 2007

Ive always thought 8 was a push, 9 would be perfect, 9th being reserved for your elite skill.....thats just my opinion..

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by What Now
Ive always thought 9 was a push, 10 would be perfect, 10th being reserved for your elite skill.....thats just my opinion..
Quote:
Originally Posted by What Now
Ive always thought 10 was a push, 11 would be perfect, 11th being reserved for your elite skill.....thats just my opinion..

It will always be like this, im sure everyone has been in the situation where they try out a new build and think "If only I could have 1 more skill it would be perfect".

But GW is balanced around 8 skills, once you start being able to take more you can start to bring a counter for everything, a cover for every weakness.

You have to focus your build on set roles, its a team game. Using the rest of your team you can each cover different roles.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

i personally think we need 50 buttons V A D A R...would make the game irrevalent and confusing

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Isileth
It will always be like this, im sure everyone has been in the situation where they try out a new build and think "If only I could have 1 more skill it would be perfect".

But GW is balanced around 8 skills, once you start being able to take more you can start to bring a counter for everything, a cover for every weakness.

You have to focus your build on set roles, its a team game. Using the rest of your team you can each cover different roles.
Exactly. It would be power creep. If you give 9 slots, then people will want 10. Same reason why a.net doesn't increse storage that often. If they gave everybody an extra 5 storage slots, people would complain about how they filled those and need another 15.

Rothaga

Rothaga

Lion's Arch Merchant

Join Date: Mar 2007

D/W

Quote:
Originally Posted by arsie
A simple solution for not bringing a rez in a Pug: Always die first so noone ever finds out.
I like it.

8 is fine, I can barely get my fingers across all the numbers to use all my skills anyways.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Another possibility would be able to have, say, 2 power trays that you can switch between during normal play. As a caveat to this, have switching the trays cancel any enchantments/hexes/summoned minions you might already have out. I'm not sure how I'd handle pets w/ this. You could add a cooldown timer for switching trays so as to prevent it form just becoming a 16 skill bar...

sagilltwins

sagilltwins

Banned

Join Date: Nov 2006

Your Mom's House

香港,poke, mad, BECK, nH

A/W

8 slots are fine but if you want more then we would need a lot more health and energy...

Tutis Evito

Krytan Explorer

Join Date: Aug 2006

England,UK

Incredible Edible Bookah [YUM]

R/

Its 8 slots as you have 8 fingers ( 4 on each hand) and GW skills are suppoesdly rings on each finger that you touch to activate as a 'hero' So unless they have skills thats rings fits on thumbs....

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Considering that in pve NM most can survive with 3-5 skills out of 8?
Yes, 8 is plenty.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

This has been beaten to death a few times already, and most people agree that it is enough. Closed.