Soul Reaping...
Online Gamer
Fisrt things first, is it worth having high and what does it do. I have been hearing here and there that whenever a foe dies you get a certain amount of mana/energy and the higher soul reaping the more mana/energy you get...
Is this true, just an ability of Soul REaping skill or any other item or is it just false.
Is this true, just an ability of Soul REaping skill or any other item or is it just false.
CyberMesh0
Read the attribute description- for every rank you gain 1 energy when something dies near you.
Biostem
Quote:
Originally Posted by Online Gamer
Fisrt things first, is it worth having high and what does it do. I have been hearing here and there that whenever a foe dies you get a certain amount of mana/energy and the higher soul reaping the more mana/energy you get...
Is this true, just an ability of Soul REaping skill or any other item or is it just false. |
Online Gamer
Biostem you seem to give me an accurate answer for all of my posts
BladeDVD
Quote:
Originally Posted by Biostem
Whenever a non-spirit creature dies w/in your aggro bubble, you get an amount of energy equal to your soul reaping attribute. You can only get energy from soul reaping 3 times over a 15 second period of time. And, although there aren't many soul reaping skills, it's a very effective and reliable way to regain energy.
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To the OP, if you have Nightfall, get and bring Signet of Lost Souls. Nice energy and health gain from enemies at below 50% health.
Biostem
Quote:
Originally Posted by BladeDVD
I believe it is half the radar range, not the aggro bubble.
To the OP, if you have Nightfall, get and bring Signet of Lost Souls. Nice energy and health gain from enemies at below 50% health. |
Nearby
One of several distance notations in Guild Wars. This denotes larger than adjacent but smaller than in the area and is roughly 1/6 the size of your aggro bubble.
Thank you for the correction.
Zeek Aran
BladeDVD
Quote:
Originally Posted by Biostem
Hmm.. I was doing a little digging at Guild Wars Wiki, and it did indeed say "near" when describing soul reaping's range. Here's what it said about "nearby":
Nearby One of several distance notations in Guild Wars. This denotes larger than adjacent but smaller than in the area and is roughly 1/6 the size of your aggro bubble. Thank you for the correction. |
The description of soul reaping is misleading. The "nearby" range in GWs is actually less than the aggro bubble. Soul Reaping's area of affect, however, is larger than the aggro bubble.
Or, since you posted the picture, the blue circle is the range of SR. Similar to spirit range.
http://gw.gamewikis.org/wiki/Range
Biostem
Now I'm really confused! Isn't the aggro bubble the little shaded circle at the center? Are you saying SR range is actually beyond that? In other words, if a creature dies outside of that little shaded circle, will you still receive the SR benefit?
Man.. I wish they indicated the ranges on the actual minimap...
Man.. I wish they indicated the ranges on the actual minimap...
Olim Chill
Quote:
Fisrt things first, is it worth having high and what does it do |
lennymon
Quote:
Originally Posted by Biostem
Now I'm really confused! Isn't the aggro bubble the little shaded circle at the center? Are you saying SR range is actually beyond that? In other words, if a creature dies outside of that little shaded circle, will you still receive the SR benefit?
Man.. I wish they indicated the ranges on the actual minimap... |
BladeDVD
Quote:
Originally Posted by lennymon
You are correct, Blade is a little off (or confused, or drunk, or more likely posting while working ;P or heck all of the above). SR effect is about 2-3x the range of aggro.
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If I made an error, please point it out and I'll be happy to correct it.

lennymon
Now that I re-re-read it, I get it.... you weren't incorrect Blade, sorry.
It just didn't make any sense at all to me at the time. Yes there is a GW standard 'nearby' and yes SR effect (although it's effect is described as nearby) does not use GW standard 'nearby' but instead uses it's own which is a much larger range.
It just didn't make any sense at all to me at the time. Yes there is a GW standard 'nearby' and yes SR effect (although it's effect is described as nearby) does not use GW standard 'nearby' but instead uses it's own which is a much larger range.