Hence it's pointless to argue it. The audience that would agree is mostly gone, or simply doesn't care anymore.
Welcome to GW2, skill is optional, as long as you have plenty of time.
BTW, claiming that GW has no grind: go make a new character. You'll see where the grind is, once you find yourself with an empty titles panel.
Another thing about WoW - leveling to 70 takes less time than many grind titles in GW, if you follow one of those optimized quest guides. And in WoW, that's normal gameplay, not rezoning every 3 minutes on same map for 4 weeks.
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Perhaps I should also make a comparison to Tibia (what ever that is) because if its anything like WoW then its relivant. The point I and others try to make, is that we are basically given most things in GWs on a silver platter compared to other MMOs or RPGs |
This is also the reason why few gamers even know that MMORPGs exist - no challenge, no content, just endless grind. This "silver platter" is basically a slight hint at somewhat playable game.
MMORPG genre has barricaded itself into a niche that's rapidly dwindling. This is why such strong push to other media and genres. MMORPGs are crappy games. They only succeeded due to novelty, but then failed to deliver anything new. The future lies elsewhere.