Spelt= spelled
/fail
The "ed" at the end of "Spelled" is more common in American English. "Spelt" is a perfectly fine alternative in the UK.
/win
Quote:
Originally Posted by Stormlord Alex
and Doomscreamer... Spelt is an acceptable - chiefly British - variant of spelled.
Double win!
You got in the before me, damn you!
Double Win indeed.
_______________
Comment on the OP's Build. So if Alex is right, and you mean Distracting Strike, why would you want to take that over Distracting Blow in that build, where there is no Cracked Armor?
28 Nov 2007 at 17:54 - 6
I am an American, so Americanized English is what I use. Spelt is commonly used to refer to a hexaploid species of wheat, at least in the rest of the world. I don't know the conjugations of words in that lovely country, but according to the Oxford English Dictionary site either would be right.
http://www.askoxford.com/concise_oed/spell_1?view=uk
I concede that I am partially wrong, but not completely. /Partial-Fail
Many apologies if I offended any Brits, it was unintentional
28 Nov 2007 at 18:27 - 7
BrE ftw, in AmE 'r' is pronounced in a funny way ^^ But no offense Americans! ^^
OT:
Build seems ok, especially for RA or so. But I still prefer to stick with Dervish elites  But good try
28 Nov 2007 at 19:53 - 8
Quote:
Originally Posted by Celestial Beaver
PLEASE Learn to Spell!
Only 4 of those skills were spelt properly.
Distracting Strike = [wiki]Distracting Blow[/wiki]?
Skull Crush = [wiki]Skull Crack[/wiki]?
Vital Boom = [wiki]Vital Boon[/wiki]?
Mystic Virgo = [wiki]Mystic Vigor[/wiki]?
Can we first start by correcting the spellings?
Please focus on the build analysis, although I am sure ripping on someone who wrote this off the top of their head is fun, I want you people to evaluate the build. Besides most of you know what I mean..sheesh
By the way, if any of you want's to see it's effectiveness, at interrupting, whisper to me in-game and I'll be happy to show you.
PS no anti-melee shutdown bs because then it's obvious I'll loose.
29 Nov 2007 at 08:22 - 9
Quote:
Originally Posted by Theo Godscythe
Please focus on the build analysis, although I am sure ripping on someone who wrote this off the top of their head is fun, I want you people to evaluate the build. Besides most of you know what I mean..sheesh
|
To be fair, it takes but a moment to scan over it for major errors before you post. Also, you seem to have missed my question:
Quote:
Originally Posted by Me, Yesterday
Comment on the OP's Build. So if Alex is right, and you mean Distracting Strike, why would you want to take that over Distracting Blow in that build, where there is no Cracked Armor?
29 Nov 2007 at 08:43 - 10
Damage compression, as DBlow doesn't deal any damage. The AoE advantage DBlow has over DStrike is moot on a scythe. Recharge difference is noticeable, though, but if this is PvE your BHA ranger has things covered right?
29 Nov 2007 at 12:47 - 11
Quote:
Originally Posted by Seef II
Damage compression, as DBlow doesn't deal any damage. The AoE advantage DBlow has over DStrike is moot on a scythe. Recharge difference is noticeable, though, but if this is PvE your BHA ranger has things covered right?
Precisely, Distracting Strike, even though it takes longer to recharge, it does deal damage, unlike Distracting Blow. It usually deals 50-100 damage to casters (60A).
29 Nov 2007 at 15:57 - 12
Quote:
Originally Posted by Celestial Beaver
Comment on the OP's Build. So if Alex is right, and you mean Distracting Strike, why would you want to take that over Distracting Blow in that build, where there is no Cracked Armor?
|
Same reason you'd use Savage Shot without trying to interrupt anything: its a mini spike.
29 Nov 2007 at 23:35 - 13
Quote:
Originally Posted by iridescentfyre
Same reason you'd use Savage Shot without trying to interrupt anything: its a mini spike.
More pressing issues...Is Skull Crack justified when compared to Reaper's Sweep or Wounding Strike? Personally, I've never completely believed that Skull Crack was such a bad elite; dazing is awesome. But your lack of a Deep Wound is troublesome.
Your rune setup is horrible. A Superior and two Majors is -145hp. You should run with all Minors preferably, a single Major if you must. You need high HP in PvP, 500-600. Besides, 14 Scythe is not noticeably less damage than 16.
I don't think Shield of Force is a good choice. I'd take an IAS instead. Heart of Fury might be a good choice. Weakening Assassins isn't as effective as it seems, because 90% of their damage comes from armor-ignoring +damage bonuses that Weakness doesn't affect.
I usually play with 410 HP and I fair well...
Skull Crack is good if you time well, of course you need to be good prediction your opponent...
Shield of Force is not necessarily for Assissin, I just gave that example, you can use it to:
1. Protect yourself from interrupt while rezing.
2. Stop an Assassin's combo.
3. Stop attack based Kds.
4. Stop Burning Arrow.
5. Stop annoying/painful attacks.
This build is mostly for having fun, so I never intended it to be an expert PvP build.
30 Nov 2007 at 01:52 - 14
Quote:
Originally Posted by Theo Godscythe
I usually play with 410 HP and I fair well...
if you think you fare well at 410hp then you dont know what "fairing well" is.
30 Nov 2007 at 13:35 - 15
Quote:
Originally Posted by Coloneh
if you think you fare well at 410hp then you dont know what "fairing well" is.
Then explain to me, in your infinite knowledge, what "fairing well" means all mighty Coloneh.
*Rolls eyes*
30 Nov 2007 at 14:28 - 16
Quote:
Originally Posted by Theo Godscythe
Then explain to me, in your infinite knowledge, what "fairing well" means all mighty Coloneh.
*Rolls eyes*
About 600hp. Simple.
30 Nov 2007 at 14:47 - 17
This thread is epic fail. Nuff said.
30 Nov 2007 at 15:24 - 18
Still, I kinda wish there was a skill called 'Vital Boom' now....
30 Nov 2007 at 15:44 - 19
Charging up for 9 strikes of adrenaline just to cause 10 seconds of conditional daze? I would rather go with YAA.
30 Nov 2007 at 18:32 - 20
YAA dosnt cause dazed.... thats not compareable.
30 Nov 2007 at 19:20 - 21
I'd rather go with Zho [Interrupt Henchmen]
30 Nov 2007 at 20:37 - 22
Quote:
Originally Posted by Doomscreamer
Many apologies if I offended any Brits, it was unintentional

ahh im going to bash you init blud , brap brap
30 Nov 2007 at 20:43 - 23
I used skullcrack on w/d fow duo, could kill the 4 monk group there with ease.
01 Dec 2007 at 02:53 - 24
Quote:
Originally Posted by Doomscreamer
01 Dec 2007 at 07:24 - 25
Funny you felt the need to post this. I realize America is not the only country in the world, thus the apology. So are you an American hater, or one of those people who assumes that we Americans are automatically rude and ignorant? I apologized, done deal. Australia speaks The Kings English. Many countries in the world learn American English as a second language (to promote trade). It is simply more common these days to use American English.
So, me being the bigger person here, I will also apologize to any Aussies out there. For future reference I apologize to ANY nationalities I may have offended in any way. It was unintentional that I offend anyone.
01 Dec 2007 at 13:47 - 26
Desperately trying to keep this on topic for the OP's sake...
Quote:
Originally Posted by Theo Godscythe
I usually play with 410 HP and I fair well...
If it were the difference between 550 and 600, it would be marginal. 410hp vs 600hp, however, is a lot. High HP is definitely needed in PvP where you will (occasionally) face a coordinated spike. Furthermore you're sacrificing all that health for almost no payoff. As I said, 14 Scythe Mastery vs 16 Scythe Mastery is not a significant difference. On a weapon with a damage range as varied as a Scythe it may be around 1-5 damage difference.
02 Dec 2007 at 03:35 - 27
Quote:
Originally Posted by iridescentfyre
Desperately trying to keep this on topic for the OP's sake...
If it were the difference between 550 and 600, it would be marginal. 410hp vs 600hp, however, is a lot. High HP is definitely needed in PvP where you will (occasionally) face a coordinated spike. Furthermore you're sacrificing all that health for almost no payoff. As I said, 14 Scythe Mastery vs 16 Scythe Mastery is not a significant difference. On a weapon with a damage range as varied as a Scythe it may be around 1-5 damage difference.
Good point, I usually play just for heck of it, this being a "fun" build, so I hadn't realized that. Thanks for the information.