My Fire Ele Sucks At PvP - Please Check This Build!

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

My Fire ele is absolutely fine for PvE, I couldn't make him any better if I tried, but the thing is I completely suck at PvP. I'm always one of the first to die even when I don't run straight in & I hardly EVER even bring enemies down to around half health, let alone kill them.

The problem is not running out of energy, as I run dual attune (fire + ele attunement) so I never run out. I try to always go for the monk first but I can't even kill them because they constantly heal. So I try to go for something else and get wiped out extremely fast & do hardly any damage because they're getting healed by the monk I failed to kill. I dont use Skills such as searing heat etc because they stay in one spot and do AOE damage for around 5 seconds and players in PvP move around constantly so I thought it'd be pointless to use it.

So I was wondering if you could help me tweak my build, I'd REALLY appreciate it. Here it is:

Health - 585 (-75 From Sup Fire Magic Rune)
Energy - 76
Energy Storage - 12
Fire Magic - 16 (12 + 4)

[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]immolate[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]flame burst[/skill][skill]arcane echo[/skill][skill]resurrection signet[/skill]

As I said, I'd appreciate it if you could tell me where I'm going wrong, thanks a lot.

EDIT: Plus I only have Prophecies & Factions at the moment.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Your strategy might be wrong also, try staying back a bit since eles are squishy.

I recommend mark of rodgort, and savannah heat also.

Dont forget aura of restoration.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Is your Mind Blast + Immolate + Glowing Gaze broken? Or are you just Prophecies only?

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

in b4 close

campfire ploxx!!

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Flame burst is bad.

There needs to be a separate category of "check out my bad PvP build and help make it better" in Gladiator's arena.

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

OK so where do I post this? Should it be in PvP skill discussion section?

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by yum
in b4 close

campfire ploxx!! Why should this be in the Campfire section? It's a PvP question, not PvE.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

PvP build directly I think is the spot >.> I dunno its never used or something.

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by ensoriki
PvP build directly I think is the spot >.> I dunno its never used or something. OK so what do I do with this thread? I don't wanna get banned for posting the same thread in the correct section. Seeing as I can't delete this thread, should I just EDIT it and say CLOSED or something? Thanks.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

#1. Don't use anything besides minors on a caster.
#2. Dual attunements in PvP = bad
#3. Arcane echo in PvP = bad
#4. Fire magic is the wrong thing if you're looking to kill stuff by yourself. Go play a hammer warrior or E/A earth spiker.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Try Air Spike...make a come back.

Try water ele? Its sexy.

Try Geomancer....its cool.
Fire is boring anyways thats why it sucks.

Anyways

what are you echoing? Arcane echo its taking 15 energy out of your money bank.
Dual attunements isn't getting you anywhere.

If your feeling gutsy.

put a few points in ice spikes.

Run Savannah's heat and that >.>

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by Marverick
#1. Don't use anything besides minors on a caster.
#2. Dual attunements in PvP = bad
#3. Arcane echo in PvP = bad
#4. Fire magic is the wrong thing if you're looking to kill stuff by yourself. Go play a hammer warrior or E/A earth spiker. - So I should take off the Superior Fire rune and replace with a minor? Is this just for PvP or PvE also?

- I'll take arcane echo out then

- Which of my dual attunements should I use, Elemental or Fire? If fire, then which Elite spell should I use taking into account I only have Prophecies & Factions.

Thanks.

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by ensoriki
Try Air Spike...make a come back.

Try water ele? Its sexy.

Try Geomancer....its cool.
Fire is boring anyways thats why it sucks.

Anyways

what are you echoing? Arcane echo its taking 15 energy out of your money bank.
Dual attunements isn't getting you anywhere.

If your feeling gutsy.

put a few points in ice spikes.

Run Savannah's heat and that >.> I can't run savannah's heat as I only have Proph + Factions. I'm echoing Rodgorts. I'd prefer to stay with fire if I can help it seeing as I'm so used to it, plus I like it the most of of all the elements. I'm sure fire isn't that bad, I mean I can't have picked the crappiest one out of the 4 to choose from surely. All of the elements have their weaknesses & bonuses and I like fire due to it's high damage dealing capabilities.

JR

JR

Re:tired

Join Date: Nov 2005

W/

This should be in Campfire, and Campfire should be the 'solo character builds' section.

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by JR
This should be in Campfire, and Campfire should be the 'solo character builds' section.
Why? The campfire says:

Quote: PvE Builds and Discussion
Share your strategies, experience and tips here for builds and groups for PvE. This is a PvP question.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

sorry to say this, but without NF, you're out of luck. NF introduced some of the powerful ele elites (especially fire elites) that made fire nukers viable. without it, there isn't much you can do.

if you still want to play ele, you can try something like this:

air = 12+1+1
energy = 8+1
heal = 10

elemental attunement
air attunement
blinding flash
lightning hammer (don't know if this is factions or not...)
lightning orb
lightning bolt
gale
healing breeze

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by moriz
sorry to say this, but without NF, you're out of luck. NF introduced some of the powerful ele elites (especially fire elites) that made fire nukers viable. without it, there isn't much you can do.

if you still want to play ele, you can try something like this:

air = 12+1+1
energy = 8+1
heal = 10

elemental attunement
air attunement
blinding flash
lightning hammer (don't know if this is factions or not...)
lightning orb
lightning bolt
gale
healing breeze The people above said dual attune was bad in PvP though

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

In before close.

EDIT: And to all you people asking where this should go, the answer is that it shouldn't. PvP builds have 4 or 8 members, and this general section is not the place to put individual builds. The closest thing would be campfire or the RA thread, otherwise, the thread should just die.

And to the OP, if you're new to PvP, the problem probably isn't the build, the problem is probably how you play. Not to insult you or anything, but that's just how things work. For learning (especially in RA), I'd suggest just getting a build of pvxwiki and playing in RA a LOT. It's impossible to understate how long it takes to get general PvP tactics and micro to the point where you do it by instinct, and the only way to get better is to practice. Look at some of the threads around here, especially the ones designed towards beginners and the "general guidelines" threads, and just go play for a long time while trying to chat up anyone you see that's good and asking some questions.l

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

dual attunement is the best you have access for. i don't think you have the micromanaging skills required to run glyph of energy, and ether prodigy will probably make you die even faster.

therefore, dual attunement is the way to go for you. at least until you get a bit more experience.

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Yeah that's a problem aswell, I hardly ever play PvP at all. It's maybe once every couple of weeks I just go to RA and have a few matches. I guess if I really wanted to get more into PvP I'd have to just go and practice.

Thanks for the help anyway guys even it this is in the wrong section

Robster Lobster

Krytan Explorer

Join Date: Dec 2005

Basically, the strong skills in the Fire Magic line are:

Fireball
Flame Djinn's Haste
Immolate
Liquid Flame
Meteor
Mind Blast
Rodgorts Invocation
Savannah Heat
Searing Flames
Searing Heat
Teinai's Heat

Skills for energy management are:
Glyph of Lesser Energy
Fire Attunement
Glowing Gaze

Useful outside utility skills are (there are more, this is a fairly small list):
Blinding Flash
Freezing Gust
Draw Conditions
Ward Against Melee
Weapon of Warding + Wielder's Boon
Healing Breeze
Mending Touch
Mystic Regeneration
Aegis

Decide on what you want your build to do and tailor it from these skills. Look at how survivable you want it to be in a skirmish (Healing Breeze, Mystic Regen etc.), and how strong you want it to be in a larger team (Aegis, Ward Against Melee). Look at what utility you might want to help your team, blind for antimelee, Freezing Gust for a snare etc. Also, decide what sort of fire skills you want, whether they're Direct Single Target damagers, AoE skills (Either Direct Damage or Damage over Time).

That should allow you to make a competent ele build. Bear in mind that people don't bring ele's for pure damage, as they're outclassed by melee, they're generally more useful for support.

Also, you should really get Nightfall, as others have said it has some of the better ele skills.

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Quote:
Originally Posted by Marverick
#1. Don't use anything besides minors on a caster.
#2. Dual attunements in PvP = bad
#3. Arcane echo in PvP = bad
#4. Fire magic is the wrong thing if you're looking to kill stuff by yourself. Go play a hammer warrior or E/A earth spiker. Earth can kill things by itself? I lol'd

Anyway, if you want an ele build for RA or whatever, here you go:
[skill]Elemental Attunement[/skill][skill]Air Attunement[/skill][skill]Mystic Regeneration[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Gale[/skill][skill]Blinding Flash[/skill][skill]Resurrection Signet[/skill]

Go mash buttons.

sagilltwins

sagilltwins

Banned

Join Date: Nov 2006

Your Mom's House

香港,poke, mad, BECK, nH

A/W

Instead of Flame Burst use Flame Djinns Haste

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by Robster Lobster
Basically, the strong skills in the Fire Magic line are:

Fireball
Flame Djinn's Haste
Immolate
Liquid Flame
Meteor
Mind Blast
Rodgorts Invocation
Savannah Heat
Searing Flames
Searing Heat
Teinai's Heat

Skills for energy management are:
Glyph of Lesser Energy
Fire Attunement
Glowing Gaze

Useful outside utility skills are (there are more, this is a fairly small list):
Blinding Flash
Freezing Gust
Draw Conditions
Ward Against Melee
Weapon of Warding + Wielder's Boon
Healing Breeze
Mending Touch
Mystic Regeneration
Aegis

Decide on what you want your build to do and tailor it from these skills. Look at how survivable you want it to be in a skirmish (Healing Breeze, Mystic Regen etc.), and how strong you want it to be in a larger team (Aegis, Ward Against Melee). Look at what utility you might want to help your team, blind for antimelee, Freezing Gust for a snare etc. Also, decide what sort of fire skills you want, whether they're Direct Single Target damagers, AoE skills (Either Direct Damage or Damage over Time).

That should allow you to make a competent ele build. Bear in mind that people don't bring ele's for pure damage, as they're outclassed by melee, they're generally more useful for support.

Also, you should really get Nightfall, as others have said it has some of the better ele skills. The thing is, whenever I bring AOE damage dealing spells they're useless because let's say for example I casted Searing Heat on somebody, within 1 or 2 seconds they'd be out of the AOE and so the spell would be worthless. The thing I've noticed about PvP is people run around all over the place so casting a spell that causes AOE dmg such as searing heat or lava font isn't really going to do much good because they won't stay in that area to be damaged by it.

What do you think?

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Quote:
Originally Posted by sagilltwins
Instead of Flame Burst use Flame Djinns Haste I only have Proph & Factions. I guess I'll just stop PvP'ing until I get Nightfall.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Robster Lobster
Basically, the strong skills in the Fire Magic line are:

Fireball
Flame Djinn's Haste
Immolate
Liquid Flame
Meteor
Mind Blast
Rodgorts Invocation
Savannah Heat
Searing Flames
Searing Heat
Teinai's Heat

Skills for energy management are:
Glyph of Lesser Energy
Fire Attunement
Glowing Gaze

Useful outside utility skills are (there are more, this is a fairly small list):
Blinding Flash
Freezing Gust
Draw Conditions
Ward Against Melee
Weapon of Warding + Wielder's Boon
Healing Breeze
Mending Touch
Mystic Regeneration
Aegis

Decide on what you want your build to do and tailor it from these skills. Look at how survivable you want it to be in a skirmish (Healing Breeze, Mystic Regen etc.), and how strong you want it to be in a larger team (Aegis, Ward Against Melee). Look at what utility you might want to help your team, blind for antimelee, Freezing Gust for a snare etc. Also, decide what sort of fire skills you want, whether they're Direct Single Target damagers, AoE skills (Either Direct Damage or Damage over Time).

That should allow you to make a competent ele build. Bear in mind that people don't bring ele's for pure damage, as they're outclassed by melee, they're generally more useful for support.

Also, you should really get Nightfall, as others have said it has some of the better ele skills. Don't think Searing/Teinai's Heat, Meteor, Aegis (for Arenas) belongs on that list.

Robster Lobster

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Vanchatron
The thing is, whenever I bring AOE damage dealing spells they're useless because let's say for example I casted Searing Heat on somebody, within 1 or 2 seconds they'd be out of the AOE and so the spell would be worthless. The thing I've noticed about PvP is people run around all over the place so casting a spell that causes AOE dmg such as searing heat or lava font isn't really going to do much good because they won't stay in that area to be damaged by it.

What do you think?
Yeah, AoE DoT's aren't too useful. They do become stronger in area's like HA though, where the maps can be more compressed, or people need to stand on altars and such. Also, knockdown skills can be useful for holding people in AoE for their duration. They can also be used on NPC's in GvG matches, since they don't kite.

Quote: Originally Posted by Vanchatron I only have Proph & Factions. I guess I'll just stop PvP'ing until I get Nightfall. There are other builds you can run without Nightfall, like an Axe warrior or a Mesmer (Dom or Illusion). You can also run some monk bars, with slight modifications. Check PvXwiki for some solid bars for the arenas.

Quote:
Originally Posted by LightningHell
Don't think Searing/Teinai's Heat, Meteor, Aegis (for Arenas) belongs on that list. Yeah, I was making a more general sort of list, for the arenas those aren't very useful. Although I disagree with Meteor, it can still be pretty solid in RA/TA.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Fire eles exist in HA where there are 8v8 or 8v8v8 teams in cramped spaces forced to stand at certain areas to achieve objectives. Fire eles do not (or should not) exist in a 4v4 arena with tons of space to spread out and the only limitation of distance being staying within range of your monk's spells. No 'nuker' is going to work in a format with these limitations, you are going to need to change to different elements to be effective.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Aegis isn't good for arenas.

Meteor and Searing Heat/duplicate aren't good in PvP.

Fire can be good for arenas (Mind Blast). But that's pretty much it.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by LightningHell
Searing Heat/duplicate aren't good in PvP. Can be used as a cheap way to clear spirit spammers
But agreed, AoEDoT are just bad ..

Vanchatron

Banned

Join Date: May 2007

[MNM]

E/Me

Hey guys thanks a lot. I've decided to buy some new armor, skills & a weapon specifically for PvP. I'm gonna use air magic for PvP and fire magic for PvE.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

I don't see why you don't use Aura of Restoration. About 80 health per Rodgort's Invocation, 35 per Immolation. You don't need Fireball or Flame Burst especially if you have Arcane Echo.

You should be going Air support (<-------- Nasty) if you want PvP.

I also highly suggest getting NF so you can go Dervish second class to get a level 8 Mystic Regen.

Do know that enchant removal is common.

ax mastery

Frost Gate Guardian

Join Date: Sep 2007

Quote:
Originally Posted by MasterSasori
I don't see why you don't use Aura of Restoration. Because its useless? Any type of concentrated damage will easily overpower it. Wasting a skill slot on a skill so worthless is not something that should be done in pvp. You are better off bringing blind or gale or snares or something that could acctually help your team win

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by MasterSasori
I don't see why you don't use Aura of Restoration. If you are taking damage, then you are running like a good little squishy. If you are running, you are not casting. If you are not casting, aura is useless.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

If you are spamming RA with a mindblaster or Rodgorts spam as well it is pretty good at keeping you alive in the dmg race. The self heal offsets enough dmg for me to take out most players who deal dmg. Also I have found running in RA does little more than waste some time espicially if you are an ele. With so much anti kiting out there you aren't going to live very long while trying to kite. I use aura mostly for cover enchant espicially if I am dual attuning in RA.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

if you can deal with not having rez then replace it with fire storm.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Sir Pandra Pierva
I use aura mostly for cover enchant espicially if I am dual attuning in RA. Mystic regeneration is a vastly superior cover enchantment for mind blasters and dual attuned guys.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by warcrap
if you can deal with not having rez then replace it with fire storm. Ok no firestorm just sucks. It really sucks at pvp and higher lvl pve.

To pervious poster about mystic regen I see why people use it, but still any bit of degen stops it all together plus you have to spec into it, I dont like doing that even though it is only 8 still. Just a personal thing and plus I have killed more eles using that with a dual attune build while I am using my Aura Mind blast build. The burning stops the regen almost all together and then it is pretty much useless at that point.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Quote:
Originally Posted by ax mastery
Because its useless? Any type of concentrated damage will easily overpower it. Wasting a skill slot on a skill so worthless is not something that should be done in pvp. You are better off bringing blind or gale or snares or something that could acctually help your team win Concentrated damage, especially a spike can easily do an Elementalist in no matter what heal spell it uses.

It should also be clarified what type of PvP the author of this thread is referring to.

I wouldn't bring Aura to GvG but find it useful in something like AB.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Sir Pandra Pierva
To pervious poster about mystic regen I see why people use it, but still any bit of degen stops it all together plus you have to spec into it, I dont like doing that even though it is only 8 still. Just a personal thing and plus I have killed more eles using that with a dual attune build while I am using my Aura Mind blast build. The burning stops the regen almost all together and then it is pretty much useless at that point. Degen does the same amount of damage whether you are using regen-based heals or spot heals. Granted, this isn't true if someone stacks over -10 degen on you, but that's rare enough that it just doesn't matter. The weak point of regen is that a decent player can spike you fast enough to make it not matter. However, aura has significantly worse defense vs spikes, so you go with what you've got.