Too Much Anti-Melee?
ensoriki
Daze affects quite a few melee classes too >.> Its not really just spell casters.
Daze affects, Shadow arts skills (cept for stances) Critical arts spells, Deadly arts.
Daze affects, earth prayers,wind prayers,mysticism....on a melee class.
the classes who really don't worry about daze are
Warrior,ranger,Paragon.
so umm >.> 2 melee classes out of 5 getting pwned by it too >.> evens out daze a bit. No caster is affected by blind...in any way.
kist pointing that out.
Daze affects, Shadow arts skills (cept for stances) Critical arts spells, Deadly arts.
Daze affects, earth prayers,wind prayers,mysticism....on a melee class.
the classes who really don't worry about daze are
Warrior,ranger,Paragon.
so umm >.> 2 melee classes out of 5 getting pwned by it too >.> evens out daze a bit. No caster is affected by blind...in any way.
kist pointing that out.
Red Sonya
Sorry Lady, but, there are MODS/UPGRADES you can apply to your armor to reduce hexes AND conditoins they are called RUNES and they are all 20% reduction in TIME. Of course most don't want to lose their precious -3 vs physical or +3 and +2 energies or take a damage reduction like the -20% hex duration mod gives. Most don't want to give up anything they already use, they just want the skills to be changed so they can become all powerful. lo Ain't gonna happen bud sorry. If you don't like getting hexed and smacked down by casters, rangers and paragons, best to change your class of character.
If they removed these melee deterents then the melee class would be overpowered. There are all these hexes and condtions vs the melee to keep it balanced in PVP so the melee class just doesn't overrun everyone with their spiking powers. I run a N/Me and it's a joy to put SS, Parasite and Empathy onto a melee class and hear them QQ about it like you.
If they removed these melee deterents then the melee class would be overpowered. There are all these hexes and condtions vs the melee to keep it balanced in PVP so the melee class just doesn't overrun everyone with their spiking powers. I run a N/Me and it's a joy to put SS, Parasite and Empathy onto a melee class and hear them QQ about it like you.
Red Sonya
Quote:
Originally Posted by Lady Raenef
Explain what you should do to keep yourself alive from Spiteful Spirit, Empathy, Insideous Parasite, and Faintedheartedness....
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Coifmeister
Quote:
Originally Posted by Dr Strangelove
...or just accept that their rock beat your scissors.
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CHunterX
Quote:
Originally Posted by malko050987
So, an ele can go all angsty and say "Name a single ele skill that removes daze."
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malko050987
Quote:
Originally Posted by CHunterX
KiteRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO
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Sha Noran
Quote:
Originally Posted by Lady Raenef
We're not talking about team play, more solo play.
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Quote:
Originally Posted by Lady Raenef
...name a single warrior skill that counters blind.
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Tarkin
Quote:
Originally Posted by ensoriki
Daze affects quite a few melee classes too >.> Its not really just spell casters.
Daze affects, Shadow arts skills (cept for stances) Critical arts spells, Deadly arts. Daze affects, earth prayers,wind prayers,mysticism....on a melee class. |
Back to the topic
Melee = anti casters... interupts, KDs, daze...
Casters = anti melee... damage if you attack, damage if you miss, blind, wards...
Any dumb kown it... its the life... if you cant deal with anti melee... join casters side...
I belive the OP must love play with melees...
My main char is a caster i deal with daze, with hexs and energy denial skills...
If OP play PvP i cant do nothing for you... PvP is about skills bars... and abilities...
If OP play PvE, when i play as melee i use a SB smiter hero, no hex on me... no bind... just fun
arcady
Quote:
Originally Posted by Soulless Warhawk
have a monk use hex removals
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After all... have any of us ever seen a Wa/Mo that even knew a monk had other skills in their profession line?
What we're all forgetting here is that the OP wants a game where they are the uber kewl 1337 master of all and can solo everything while the rest of the team; players, heroes, or henchies, stand around drooling and going 'Wow, you're so amazing! I'm just going to faint because you're so kewl!'
#1 way to survive the fact that every class is built to be able to one-shot every other class under the right conditions... come in a team with a lot of varied strategies.
Quote:
Originally Posted by Dr Strangelove
Holy veil, or just accept that their rock beat your scissors.
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Quote:
Originally Posted by blue.rellik
The reason why there are loads of anti-melee counters is because a good warrior unleashed will rape everything
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Sleeper Service
pvp has RPS, but izzy only hands out one of those to everyone per month and its all about how hard you throw it.
mage767
Warriors in GW are pathetic and weak compared to other games, so I agree with the OP. Warrior builds alone don't do enough damage unless you mix it creatively with other classes...but oh wait, you have just 25-30 energy so the choices are very restricted.
Targuil
Quote:
Originally Posted by mage767
Warriors in GW are pathetic and weak compared to other games, so I agree with the OP. Warrior builds alone don't do enough damage unless you mix it creatively with other classes...but oh wait, you have just 25-30 energy so the choices are very restricted.
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unienaule
Once again, another thread derailed into arguments about counters making things bad.