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Originally Posted by Phoenix Tears
even in GW2 we get not rid if this crap...they want give a a dumb Companion System in exchange for Heroes/Henchmen >.>
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Originally Posted by Stupid Shizno
how do they take their heros? if their heros are in an instance, and they leave. the heros turn into henchmen controlled npcs....they still stay in the game, yes?
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Originally Posted by Legacy Virus
the main problem i see with something like this is that without having some sort of "reload" or zone you wont be able to load the hero/henchmen i mean when you lose someone in HA you cant get a new henchmen until you win and zone to the next map...
as far as I can tell there would be no way for the game to recognize oh hey this guy left i need to pause everything and load a new character into them. Sorry I just dont think it could work with out zoning...and depending on when/where the person left/quit could be problematic. |
If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football.|
Originally Posted by Limu Tolkki
So a real player would just change to a hero. Reality? No.
/notsigned However we need some system for these noob leavers. Why cant ppl get enough time for these dungeons, missions, vanquishing etc? But no, these noobs say "sorry my mom comes to computer" *and leaves*. Could there be anything more frustrating? No! If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football. |
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Originally Posted by You can't see me
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When a person leaves the PvE environment, a hero is put in thier place, a hero that has the exact skills, attributes, gear of the leaver, and is under control of the current party leader. This is a fully controllable hero, and would function just as the other heros in the game. .. |