Suggestion for GW 2:
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Some ppl likes to linger for a long time in the training area and they even stay there and level their char to level 20.
Why not create a similar training area in GW 2 and enhance it a little more like Diablo style. I meant, why not add the following features to the training area:
- The area is more for a PvM but...
- The area also allows PvP (for low level, mid level, high level, merc duel games)
- The area has limited number of items including high power items (50 or so) where ppl can farm them through magic finding, rune words, upgrade, sockets, enhancement, boss run, etc.
- The area has limited skill sets but complex enough and powerfull enough (if combine with the high power items) to kill bosses in 1 player game. The purpose is to let ppl do the farming for specific items.
- The area is a little more generous for giving out the high level items, runes, enhancement, etc.
- The area has its own story and goals. The purpose is to make the char more powerful when it reach certain goal (more resistance, more attributes, more skills, etc.)
- The area allow the char to get marry with other char, have babies, raise them, etc.
- Once the chars leave the training area, all their high power items and skill sets become obsolete or become a so-so items/skills. Purpose is to create a story that the world (game) is huge and a small island hero is just another regular char in the game world.
So what is the point to this suggestion? some ppl like me gets overwhelm quickly with the massive items and skills to find/achieve from one patch to another. I like to play PvM (solo player) but at the same time need some goals/challenges to make me continue to play.
The current training area in GW 1 does not make me want to stay there forever (no powerful item, boss, etc.) but at the same time the non training area does not give me the incentives to continue to play either (too complex, too many items, must party on some quests, etc.)
What make people continue to play? challenges and goals. If ppl can focus their farming on limited items and the possibility to get them is not bad..... they will continue to play. Give some stories to create goals. Limit the high power items so ppl can focus clearly on what they want to get to make their chars powerful in this small island (training area). Once they have achieved their goal to become the elite dueler (low, mid, high level), the elite merc, the fastest runner, the 1000% damage reduction char, the unbeatable char in PvM, etc., they can still go out of the island and start over (including playing in guild, party, etc.) in the actual realms or visit their old char in the island once a while. With this features, the training area will be a real fun place to train my char and stay there forever if I want to.
Don't forget for every patch you release, please add more stories to the training areas for goals, items, challenges to make a unique char, etc. This way, I will want to continue to buy the patch too
