DP nerf - will it be enough?

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

Quote:
Your dont agree with Paradox getting nerfed.

Can I get a group

*face palm*? yea i hated getting killed by it as much as the next guy. but unlike them, i didnt cry imba; i simply accepted it as part of the game.

oh and i ran the build for about 3 rounds pre-nerf then deleted the character. just not awesome enough for me, plus my pve sin doesnt have the equipment and it's an insult to her to have a pvp sin just for that

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by X Cytherea X
i didnt cry imba yeah...but it WAS imba........
add the times up.
add the KD's up.
add the fact that its spread to heroes' ascent,team arenas,random arenas,hero battles,alliance battles.
if it started in AB...and ended up in more high end pvp,there is a truly magnificent problem

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Its not a WOW omfg if it starts in AB

When things start in RA....

DP just got lucky in the way of causing AB bad rep.

Cloud5646

Academy Page

Join Date: Sep 2006

A/W

Shadow prison 5 x 0 Anet.
Despite the endless nerfs to Shadow Prison builds, people still want to play it, that shows ppl like to play it, whoever gets bothered by it bring counters, there are countless ones.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill. Agreed until some people come out with more bars for sins on pvx...

Until then hurray.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill. Can we get touch rangers on that boat first >.>

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki
Can we get touch rangers on that boat first >.> arent there enough snares in the game?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by ensoriki
Can we get touch rangers on that boat first >.> Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?

And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Abedeus
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?

And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts. nah - ill go with something like 30 recharge because its an EXTREMELY powerful fuel skill

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Abedeus
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?

And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts. Meh it may be old and such.

I just dont like them.

winterheart

Academy Page

Join Date: Mar 2007

A/

the nerf is a rather feeble one i must say, the mesmer "balance" makes no sense and the sin nerfs havent changed it either, sin-casters will still be around and the nerf to SP is such a small amount it will still be used, i think if they really want to stop SP sins spiking power then they need to do this really:

Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.

with a 20 sec recharge

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by winterheart
the nerf is a rather feeble one i must say, the mesmer "balance" makes no sense and the sin nerfs havent changed it either, sin-casters will still be around and the nerf to SP is such a small amount it will still be used, i think if they really want to stop SP sins spiking power then they need to do this really:

Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.

with a 20 sec recharge

also they need to nerf any primary linked attributes IAS's to 2 bolded!

oh yeah - the DP nerf hasnt stopped the spikes in heroes' ascent.
they need to stop being softies and nerf that skill to ether renewal-ness!

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Wow...
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)

Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.

The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill. not really, it's just shadow prison is the only thing worth using.

but dp can be deleted for all i care.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Ulterion
Wow...
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)

Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.

The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup. But your the one who's whining.....

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by fireflyry
But your the one who's whining..... Isn't that funny?

Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.

I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.

Dp nerf still sucks though.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Quote:
Originally Posted by ensoriki
Isn't that funny?

Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.

I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.

Dp nerf still sucks though. Did you just say "frenzy"?

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Never heard of kamikaze? It suits Chinese/Japanese assassins.

Cool thing to ping tho'

"I'm using Shadow Prison on Some Monk!"
"I'm using Frenzy!"
"I'm using Black Lo- Rez noobs!"

Tyla

Emo Goth Italics

Join Date: Sep 2006

frenzy is one of the greatest ias skills.
if not the best.
and those who dont bring a cancel stance with it = fail

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

yea, but why would you ever take it on a sin, that IS suicide

Tyla

Emo Goth Italics

Join Date: Sep 2006

actually i can survive quite well with it because im often ignored as a target....FTW!:P

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by tyla salanari
frenzy is one of the greatest ias skills.
if not the best.
and those who dont bring a cancel stance with it = fail Exactly.

Also, I saw a frenzy sin today >.>

No cancel stance, and he....failed.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki
Exactly.

Also, I saw a frenzy sin today >.>

No cancel stance, and he....failed. watching people use frenzy on a low AL char,not bringing backup support to defend yourself at a huge cost while being spiked by an SP spike by the first attack skill in the combo is very fun

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by ensoriki
Exactly.

Also, I saw a frenzy sin today >.>

No cancel stance, and he....failed. I played against a frenzy derv with no cancel stance. I was testing your repeating strike build in RA. He was soooo dead.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Made In Ascalon
I played against a frenzy derv with no cancel stance. I was testing your repeating strike build in RA. He was soooo dead. I thought most dervish's were smarter than that.
Silliness generally stems from Warriors and Assassins not Dervishes =P

Also
Testing my build >.> Sweet.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki
I thought most dervish's were smarter than that.
Silliness generally stems from Warriors and Assassins not Dervishes =P

Also
Testing my build >.> Sweet. well saying most dervish's run AoB ive found and alot of them run heart of holy flame with it....
your thoughts were wrong...unfortunately QQ

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by tyla salanari
well saying most dervish's run AoB ive found and alot of them run heart of holy flame with it....
your thoughts were wrong...unfortunately QQ I consider anyone who runs AOB to be a warrior automatically.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki
I consider anyone who runs AOB to be a warrior automatically. agreed - why play AoB...when you can just run a warrior and bring up some dmg?


*crap this is getting off-topic now*

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

There is an Easter egg: frenzy makes healing 33% more effective. That's why some pr0 warrior use it with heal sig. Too bad no monk discovers tis though.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by tyla salanari
agreed - why play AoB...when you can just run a warrior and bring up some dmg?


*crap this is getting off-topic now* Thus if AOB makes you a warrior.

Then there are very few retarded Dervishes.

Yum's post = I thought Frenzy made protection 250% more effective?

Anyways how can Dp be nerfed.

You can get over 70 energy on a sin if I remember.

15 from DP, drops you to 55, 5 from DD = 50, 10 from entangling asp = 40, SOJ
= 40, no cost, Augury = 5/10 (I forgot) so 30/35 Signet of toxic shock cost nothing.Bane signet cost nothing (if they bring that) Impale cost 10 energy, 20/25 energy +2 pips of regen or so.

And DP's duration is long enough to go through the combo like freaking 3 times.

The combo takes only about 25/30 energy.

So they can go through it twice. That is also nothing

A SP sin goes and kills you every 20/25 seconds

DP sin can kill something every 6 seconds before and then finally run out of energy and have down time
2 side by side kills then Down time? Wow aint that a nerf.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki
Thus if AOB makes you a warrior.

Then there are very few retarded Dervishes. AoB is baaaaaaaaad 'nuff said