DP nerf - will it be enough?
X Cytherea X
Quote:
Can I get a group
*face palm*? yea i hated getting killed by it as much as the next guy. but unlike them, i didnt cry imba; i simply accepted it as part of the game.
oh and i ran the build for about 3 rounds pre-nerf then deleted the character. just not awesome enough for me, plus my pve sin doesnt have the equipment and it's an insult to her to have a pvp sin just for that
Tyla
Quote:
Originally Posted by X Cytherea X
i didnt cry imba
yeah...but it WAS imba........
add the times up.
add the KD's up.
add the fact that its spread to heroes' ascent,team arenas,random arenas,hero battles,alliance battles.
if it started in AB...and ended up in more high end pvp,there is a truly magnificent problem
add the times up.
add the KD's up.
add the fact that its spread to heroes' ascent,team arenas,random arenas,hero battles,alliance battles.
if it started in AB...and ended up in more high end pvp,there is a truly magnificent problem
ensoriki
Its not a WOW omfg if it starts in AB
When things start in RA....
DP just got lucky in the way of causing AB bad rep.
When things start in RA....
DP just got lucky in the way of causing AB bad rep.
Cloud5646
Shadow prison 5 x 0 Anet.
Despite the endless nerfs to Shadow Prison builds, people still want to play it, that shows ppl like to play it, whoever gets bothered by it bring counters, there are countless ones.
Despite the endless nerfs to Shadow Prison builds, people still want to play it, that shows ppl like to play it, whoever gets bothered by it bring counters, there are countless ones.
Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
Bowstring Badass
Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
Agreed until some people come out with more bars for sins on pvx...
Until then hurray.
Until then hurray.
ensoriki
Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
Can we get touch rangers on that boat first >.>
Tyla
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Originally Posted by ensoriki
Can we get touch rangers on that boat first >.>
arent there enough snares in the game?
Abedeus
Quote:
Originally Posted by ensoriki
Can we get touch rangers on that boat first >.>
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts.
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts.
Tyla
Quote:
Originally Posted by Abedeus
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts. nah - ill go with something like 30 recharge because its an EXTREMELY powerful fuel skill
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts. nah - ill go with something like 30 recharge because its an EXTREMELY powerful fuel skill
ensoriki
Quote:
Originally Posted by Abedeus
Lul, even Pvxwiki agreed touchers are too old and too counterable to still exist. I mean, if something has more than 10 counters, it's... lame?
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts. Meh it may be old and such.
I just dont like them.
And about DP - nerf in the bad way. People will just use Me/A with same skills, just MoR/Energy Drain + Want Not, Waste Not and Fast Casting. Only a bit worse than A/Me or A/Mo. IMO it would be good to leave it 15 ene, remove faster activating of skills, change back recharging to 50% and maybe lower duration so it's maintainable at 14-16 deadly arts. Meh it may be old and such.
I just dont like them.
winterheart
the nerf is a rather feeble one i must say, the mesmer "balance" makes no sense and the sin nerfs havent changed it either, sin-casters will still be around and the nerf to SP is such a small amount it will still be used, i think if they really want to stop SP sins spiking power then they need to do this really:
Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.
with a 20 sec recharge
Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.
with a 20 sec recharge
Tyla
Quote:
Originally Posted by winterheart
the nerf is a rather feeble one i must say, the mesmer "balance" makes no sense and the sin nerfs havent changed it either, sin-casters will still be around and the nerf to SP is such a small amount it will still be used, i think if they really want to stop SP sins spiking power then they need to do this really:
Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.
with a 20 sec recharge
also they need to nerf any primary linked attributes IAS's to 2 bolded!
oh yeah - the DP nerf hasnt stopped the spikes in heroes' ascent.
they need to stop being softies and nerf that skill to ether renewal-ness!
Shadow Prison:
All your stances are removed.Shadow Step to target foe. For 1...8...10 seconds, that foe moves 66% slower and for 10 seconds you cannot use stanced.
with a 20 sec recharge
also they need to nerf any primary linked attributes IAS's to 2 bolded!
oh yeah - the DP nerf hasnt stopped the spikes in heroes' ascent.
they need to stop being softies and nerf that skill to ether renewal-ness!
Ulterion
Wow...
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)
Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.
The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup.
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)
Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.
The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup.
street peddler
Quote:
Originally Posted by Mist Walker Skarloc
I'd just like to say "YAY!" for the DP nerf. Thanks ANet, less SP 'sins and less DD spammers! Assassins might have to use some... dare I say it?... Skill.
not really, it's just shadow prison is the only thing worth using.
but dp can be deleted for all i care.
but dp can be deleted for all i care.
fireflyry
Quote:
Originally Posted by Ulterion
Wow...
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)
Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.
The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup. But your the one who's whining.....
[skill]Shadow Prison[/skill] ftl (due to all the cheesy whiners in here + more)
[skill]Deadly Paradox[/skill] ftl (due to all the cheesy whiners in here + more)
Any more requests from lame losery players? Please! Add to the withering nerfs in Anets' (aka Santa's) wishlist (naughty or nice) you're all gonna get what you whine/complain for.
The above is my mere opinion of the matter and should not be taken to heart. If ya can't refrain from directly insulting my comment... Here! Have a cup. But your the one who's whining.....
ensoriki
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Originally Posted by fireflyry
But your the one who's whining.....
Isn't that funny?
Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.
I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.
Dp nerf still sucks though.
Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.
I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.
Dp nerf still sucks though.
yum
Quote:
Originally Posted by ensoriki
Isn't that funny?
Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.
I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.
Dp nerf still sucks though. Did you just say "frenzy"?
Shadow Prison wouldn't even be bad if all stances except frenzy/flurry were 2 duration at 0.
Flurry may be pushing it though =P.
I wish Dp only affected Enchantments...or hexes, having it affect the entire sin skill roster was a stupid idea to begin with >.>
Considering deadly arts has so much hexes had that been paradox's focus point It wouldn't of been so bad.
Dp nerf still sucks though. Did you just say "frenzy"?
BlackSephir
Never heard of kamikaze? It suits Chinese/Japanese assassins.
Cool thing to ping tho'
"I'm using Shadow Prison on Some Monk!"
"I'm using Frenzy!"
"I'm using Black Lo- Rez noobs!"
Cool thing to ping tho'
"I'm using Shadow Prison on Some Monk!"
"I'm using Frenzy!"
"I'm using Black Lo- Rez noobs!"
Tyla
frenzy is one of the greatest ias skills.
if not the best.
and those who dont bring a cancel stance with it = fail
if not the best.
and those who dont bring a cancel stance with it = fail
Diddy bow
yea, but why would you ever take it on a sin, that IS suicide
Tyla
actually i can survive quite well with it because im often ignored as a target....FTW!:P
ensoriki
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Originally Posted by tyla salanari
frenzy is one of the greatest ias skills.
if not the best.
and those who dont bring a cancel stance with it = fail Exactly.
Also, I saw a frenzy sin today >.>
No cancel stance, and he....failed.
if not the best.
and those who dont bring a cancel stance with it = fail Exactly.
Also, I saw a frenzy sin today >.>
No cancel stance, and he....failed.
Tyla
Quote:
Originally Posted by ensoriki
Exactly.
Also, I saw a frenzy sin today >.>
No cancel stance, and he....failed. watching people use frenzy on a low AL char,not bringing backup support to defend yourself at a huge cost while being spiked by an SP spike by the first attack skill in the combo is very fun
Also, I saw a frenzy sin today >.>
No cancel stance, and he....failed. watching people use frenzy on a low AL char,not bringing backup support to defend yourself at a huge cost while being spiked by an SP spike by the first attack skill in the combo is very fun
Made In Ascalon
Quote:
Originally Posted by ensoriki
Exactly.
Also, I saw a frenzy sin today >.>
No cancel stance, and he....failed. I played against a frenzy derv with no cancel stance. I was testing your repeating strike build in RA. He was soooo dead.
Also, I saw a frenzy sin today >.>
No cancel stance, and he....failed. I played against a frenzy derv with no cancel stance. I was testing your repeating strike build in RA. He was soooo dead.
ensoriki
Quote:
Originally Posted by Made In Ascalon
I played against a frenzy derv with no cancel stance. I was testing your repeating strike build in RA. He was soooo dead.
I thought most dervish's were smarter than that.
Silliness generally stems from Warriors and Assassins not Dervishes =P
Also
Testing my build >.> Sweet.
Silliness generally stems from Warriors and Assassins not Dervishes =P
Also
Testing my build >.> Sweet.
Tyla
Quote:
Originally Posted by ensoriki
I thought most dervish's were smarter than that.
Silliness generally stems from Warriors and Assassins not Dervishes =P
Also
Testing my build >.> Sweet. well saying most dervish's run AoB ive found and alot of them run heart of holy flame with it....
your thoughts were wrong...unfortunately QQ
Silliness generally stems from Warriors and Assassins not Dervishes =P
Also
Testing my build >.> Sweet. well saying most dervish's run AoB ive found and alot of them run heart of holy flame with it....
your thoughts were wrong...unfortunately QQ
ensoriki
Quote:
Originally Posted by tyla salanari
well saying most dervish's run AoB ive found and alot of them run heart of holy flame with it....
your thoughts were wrong...unfortunately QQ I consider anyone who runs AOB to be a warrior automatically.
your thoughts were wrong...unfortunately QQ I consider anyone who runs AOB to be a warrior automatically.
Tyla
Quote:
Originally Posted by ensoriki
I consider anyone who runs AOB to be a warrior automatically.
agreed - why play AoB...when you can just run a warrior and bring up some dmg?
*crap this is getting off-topic now*
*crap this is getting off-topic now*
yum
There is an Easter egg: frenzy makes healing 33% more effective. That's why some pr0 warrior use it with heal sig. Too bad no monk discovers tis though.
ensoriki
Quote:
Originally Posted by tyla salanari
agreed - why play AoB...when you can just run a warrior and bring up some dmg?
*crap this is getting off-topic now* Thus if AOB makes you a warrior.
Then there are very few retarded Dervishes.
Yum's post = I thought Frenzy made protection 250% more effective?
Anyways how can Dp be nerfed.
You can get over 70 energy on a sin if I remember.
15 from DP, drops you to 55, 5 from DD = 50, 10 from entangling asp = 40, SOJ
= 40, no cost, Augury = 5/10 (I forgot) so 30/35 Signet of toxic shock cost nothing.Bane signet cost nothing (if they bring that) Impale cost 10 energy, 20/25 energy +2 pips of regen or so.
And DP's duration is long enough to go through the combo like freaking 3 times.
The combo takes only about 25/30 energy.
So they can go through it twice. That is also nothing
A SP sin goes and kills you every 20/25 seconds
DP sin can kill something every 6 seconds before and then finally run out of energy and have down time
2 side by side kills then Down time? Wow aint that a nerf.
*crap this is getting off-topic now* Thus if AOB makes you a warrior.
Then there are very few retarded Dervishes.
Yum's post = I thought Frenzy made protection 250% more effective?
Anyways how can Dp be nerfed.
You can get over 70 energy on a sin if I remember.
15 from DP, drops you to 55, 5 from DD = 50, 10 from entangling asp = 40, SOJ
= 40, no cost, Augury = 5/10 (I forgot) so 30/35 Signet of toxic shock cost nothing.Bane signet cost nothing (if they bring that) Impale cost 10 energy, 20/25 energy +2 pips of regen or so.
And DP's duration is long enough to go through the combo like freaking 3 times.
The combo takes only about 25/30 energy.
So they can go through it twice. That is also nothing
A SP sin goes and kills you every 20/25 seconds
DP sin can kill something every 6 seconds before and then finally run out of energy and have down time
2 side by side kills then Down time? Wow aint that a nerf.
Tyla
Quote:
Originally Posted by ensoriki
Thus if AOB makes you a warrior.
Then there are very few retarded Dervishes. AoB is baaaaaaaaad 'nuff said
Then there are very few retarded Dervishes. AoB is baaaaaaaaad 'nuff said