The Material Trader

elsalamandra

Frost Gate Guardian

Join Date: Aug 2005

Hi

This has probably been mentioned before, and if it has, my appologies for starting this thread.

With the implementation of consumables in GW:EN, one sometimes needs to buy materials to craft them, bones, dust etc etc.

It is rather time consuming and boring (lol) to be able to buy from the Material Trader only 10 of each item at a time.

For example, I wanted to have a good stock of Celerities so I have to spend literaly a good 5 minutes 'ask for quote' ---> 'buy'.

Maybe this could be fixed by changing the setup so you can actually select the amount of the concerned material(s) you want to buy.

This is not a whine its just a suggestion.

Thanks

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Definitely /signed. I hate having to push that stupid button 20 odd times to get damask...

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

/signed, yea the same thing is already there on the material maker.

It messes with the dynamic item prices GW has, but it usually doesn't change while you are clicking anyway, nor is it logical the trader can change it price in the middle of a bartering session and not have me rip his soul out for trying to rip me off.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah. Even if the purchase is made one by one, they should change the sstem so only a couple of clicks is needed, then then the rest is automatically.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

yeah but you have to "request quote" everytime because the cost can change as in

if 5 people did it this new way then
person 1: 3 ecto
person 2: 40 ecto
Person 3: 25 ecto
person 4: 75 ecto
person 5: 2 ecto

so in the space of 5secounds, 145 ectos have been bought at the same price.

this could be seriously abused by people (10+ or guilds) each buying 50- X each iun the space of 1 min,they request quote once, then all buy at the same time, raising the price by alot, then selling it to people cheaper.

/signed it it maxed at 5 per click.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/signed,but for all traders so when i go to the rare material trader i dont have to click,click,click just to get NF normal armour that is max

CDittric77

CDittric77

Frost Gate Guardian

Join Date: Jan 2007

A Famous Small Town in PA

Saints of Avalon

R/Mo

/signed if they provide more choices: request quote: buy 10/20/30/40, etc.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/partily signed
Depends on how they impliment it. I don't want to accidentally buy 200 pieces of wood at once when I meant to buy 20. So long as there is a "confirm" button or something, sure.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It could be like this:

A numberbox to input the amount.
A Start Button (grayed until you input the amount).
A Cancel Button.

- Set amount: X
- Hit start. The client keeps purchasing the items, pack by pack (10 by 10 for crafting materials, 1 by 1 for others)
- You don't have enough gold? The purchasing stops.
- You see the price getting too high? You can hit Cancel anytime to stop the purchasing.

See? It would be client-sided with no changes for the servers, and saving users hands from having to click-click-click-click-click-click-click....

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by MithranArkanere
It could be like this:

A numberbox to input the amount.
A Start Button (grayed until you input the amount).
A Cancel Button.

- Set amount: X
- Hit start. The client keeps purchasing the items, pack by pack (10 by 10 for crafting materials, 1 by 1 for others)
- You don't have enough gold? The purchasing stops.
- You see the price getting too high? You can hit Cancel anytime to stop the purchasing.

See? It would be client-sided with no changes for the servers, and saving users hands from having to click-click-click-click-click-click-click....
That idea works. Keeps prices from flucuating/being abused as somebody else in this thread mentioned. It actually sounds like a macro.
/signed for this idea

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

what about how the trade bar is done. When you go to give someone materials it pops up how many, gold is the same. Just work something like that. As for it being abused, maybe on the rares limit the number to 10-20. Normals a stack of 250.

anyway for the OP /signed

~the rat~

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

This is how I would implement it:

First you click request quote. Then a box asking for the number you want to buy/sell appears with its default number being the current amount. You enter the number the click the buy/sell button. Then the request quote->buy/sell sequence will happen until one of these conditions is reached:

- Trader runs out of the item if your buying it.
- You run out of gold while buying it.
- The price returned by request quote changes. (I have had this happen to me a few times)
- The amount you entered is bought/sold.

You will still have to wait for each quote to be returned. But the reason I like this implementation is that it is completely client side which means that:
1 - ANET doesn't have to alter the trader pricing algorithm.
2 - It can be implemented either by ANET, or by a third party mod to the client.

But personally I don't really care what implementation is chosen. I just want to get rid of the repetitive clicking.

/signed