BMP Saul's Story

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

I completed Saul's story first time through. Getting to the three bosses at the end is pretty easy. Just follow the road and avoid charr.

Defeat the three bosses. Again, pretty easy.

The four waves of attacks get a little tricky, especially the third wave since the various mobs come almost one after another. The trick, I found, was to let the Mursaat tank for you, and as they are getting hit, wade in yourself.

When damage gets too much for you, run back up the hill to where you killed the bosses, and heal up. Your dead companions will self rez.

After beating it, I went back and completed two of the bonus items. One is to complete the entire thing in about 25 minutes (I think). the other is to find the five alternate routes. This basically means killing every single char in the entire map before going to kill the three bosses. There are five charr camps, and you need to kill all the mobs in each one. Then, to get credit, go run around near the fire pit, and you will get credit for it. Again, some of these mobs can get quite heavy, so just aggro and run, aggro and run. It took me an hour to kill them all, which isn't great, but I was able to do it.

The bonus discovery I cannot complete no matter what is keeping all the Krytan villagers alive in the opening battle. Any tips or suggestions?

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

I am sorry that is a major spoiler for people who havent done this mission yet

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

it's pretty tough, and involves some luck, as in krytan villagers not running off. Use your first skill, the interrupt one, to interrupt fire storm, and hopefully all the casters are balled up so you can keep interrupting them. The good thing is it's right up front. If you get the message, that means you failed, so hope you dont get it

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Did anyone else think Saul's character model was a little rushed in comparison to the other NPC playables? He looked nothing like the concept art's images.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by Nevin
Did anyone else think Saul's character model was a little rushed in comparison to the other NPC playables? He looked nothing like the concept art's images.
Not really the pretty much used reskins for the most parts or only slightly altered them. Turai is basically the ghostly. Gwen is well gwen. Togo looks like some ministry guy in factions and saul is a monk character (cant remember from which campaign)

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Turai is basically the ghostly.
/facepalm

The ghostly IS turai :-/

Darmikau

Darmikau

Frost Gate Guardian

Join Date: Oct 2006

Pun Goes [Here]

P/W

Am I the only one who felt like crap after Saul's story?

*Spoilers*




I knew the Mursaat were evil and stuff, but the fact that Saul was saddened and realized he would be considered a hero for damning them all, I mean, I wanted to cry.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by Skuld
/facepalm

The ghostly IS turai :-/
i know that -_-
i was talking about the skin

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

What skin would you want? A different one to.. his real one? o.O

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

No i dont
I was stating the obvious since some people didnt get it, just worded it in a weird way

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Nevin
Did anyone else think Saul's character model was a little rushed in comparison to the other NPC playables? He looked nothing like the concept art's images.
He IS Prince Rurik's long lost identical twin brother isn't he?

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

I used the ward spell to heal them only thing I would say would be agro right when u load.

Oink The Pig

Academy Page

Join Date: Jun 2005

Kryta

Untimely Demise [Err了]

In addition to your ward, use the Rations if you need to keep the villagers' Health up.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by Darmikau
Am I the only one who felt like crap after Saul's story?
/spoilers, duh

I kinda did as well, I knew sort of about saul and the founding of the white mantle but I didn't know this much detail, it's rather mucky actually. Puts the whole Prophecies story into perspective, doesn't it? The fact that everyone you're fighting (that was there in the BMP) is really only keeping up a false story, that was even torn out of their hands and made even worse due to the Lich. I really felt bad for them after that.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

I didn't like Saul's story. To me, it didn't really feel like a necessary story, or it could have been done better. The mission felt like a chore. Now, Togo's mission, that was FUN!

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Togo's mission reminded me of Kill Bill.

BlueSS

Frost Gate Guardian

Join Date: Sep 2005

Finland

Me/E

Quote:
Originally Posted by Gigashadow
Togo's mission reminded me of Kill Bill.
True, that was the first thing that came into my mind when I was doing that mission.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

For Saul D'elessio
Number 6 + 7 skills is very importaant, 6 heal, 7 recharge signet faster, and the first 4 are signets. number 4 skill recharge instantly if you use it on minions, and there are alot of minions.

For Togo Mission
Heal Talon number 5 skill, make spirits number 1 + 7 as you need the spirits for energy using numbers 6 skill, keep up Talon and your energy and you'll be safe.

For Gwen Mission

run run little mouse and hide. rocks pick them up and throw them at anything that look suspicious.

For Turai Ossa Mission

Easily get lost, run towards the mountains area and the roads is winding.
easiest one, since its mostly all warrior skills, except you get to stomp people!

The Sender

The Sender

Academy Page

Join Date: Sep 2006

Execution of War [EoW]

Man, seriously, the last line in his book is deep.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

My question is what did the Mursaat actually do with Saul? Did they sacrifice him to the Bloodstone or what?

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

No one knows. Maybe he'll show up in GW2 in some form or other?

Maybe they trapped his spirit in a Jade Armor.

Maybe they decided to probe him...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Gonna agree on Saul's model, I was pretty bummed when I saw it.

Your stick figure, Skuld. Where is it??

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

Quote:
Originally Posted by VitisVinifera
it's pretty tough, and involves some luck, as in krytan villagers not running off. Use your first skill, the interrupt one, to interrupt fire storm, and hopefully all the casters are balled up so you can keep interrupting them. The good thing is it's right up front. If you get the message, that means you failed, so hope you dont get it
Ok, and if/when I do it, to get credit for it, do I have to go through the mission and kill the 3 bosses at the end?

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

The story is tragic, which is consistent with the whole prophecies campaign theme. Here you have a good-intentioned hero trying to save his people and things end up blowing up in his face. The same applies to us - the players.
I truly felt bad for Saul, although I have to say I didn't quite understand the reason why the Mursaat felt they had to dispose of those "less faithful" White Mantle who looked quite happy and grateful for their saviors - the Unseen Ones.
Poor Thommis after all his heroics, to end up enslaved by Duncan the Black!

Keifru

Frost Gate Guardian

Join Date: Aug 2007

[Meep] Biscuit of Dewm

D/

It wasn't the unfaithful; it was the fact that they saw their awsomeness.

Evidently seeing how awsome someone is a sin.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Quote:
Evidently seeing how awsome someone is a sin.
Wow no :'( Then everyone on GW is sinned because I am teh awesomezt evarzzzz!

Maybe the Mursaats knew Saul would make people stop worshipping the "Unseen Ones" because of their cruel slaughtering of the less faithfuls? After all, Saul is the champion, not the Unseen Ones in Krytans' eyes.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

Quote:
Originally Posted by Mark Nevermiss
The story is tragic, which is consistent with the whole prophecies campaign theme. Here you have a good-intentioned hero trying to save his people and things end up blowing up in his face. The same applies to us - the players.
I truly felt bad for Saul, although I have to say I didn't quite understand the reason why the Mursaat felt they had to dispose of those "less faithful" White Mantle who looked quite happy and grateful for their saviors - the Unseen Ones.
Poor Thommis after all his heroics, to end up enslaved by Duncan the Black!
I think the reason the mursaat killed the less faithful of the white mantle was because they saw them in figure. Which would get around to more of the mantle that even not the most faithful can see the unseen and there would be more doubt about them being god's or they themselves saw themselves and gods and only decided they should not allow all but the most worthy to see them and live.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Another question is:

Why did the lovey dovey Dorian and company turn out like that (all evil and stuff)? Orders from "above" you reckon?

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

What usually happens when you get a bunch of unelected people in charge with all the power?

WildPax

Pre-Searing Cadet

Join Date: Apr 2007

The Amazon Basin [AB]

R/Mo

Timed bonus:
Just follow the trail. Watch the patrols. It's very clear where you can walk. The patrol starts walking when you get close enough. Theres one part where a patrol comes right at you, after the "hidden" bridge. Just go into a little "pocket" in the road and they wil go right by you.
Kill the bosses, and then position yourself on one side of the open are, where 1 of the two spawns appaer. You kill of one group and leave the second to the mursaat. Or do as outlined below (for the last battle). This wil get you the timed discovery with no problem at all.

Saving the villagers:
With some luck and using 1 ration and the healing skill awarded I managed to keep all the villagers in the littel starter "village" alive. Rember: this means keeping all your "henchies" alive.
The fact is you have to keep your "henchies" alive through the whole mission. So the use of skill nr 8 and skill nr 5 is essential.
When you get to the 3 bosses and have killed them the mursaat appaer and walks down. Stay behind them and let the mursaat take the innitial aggro. Go in and help kill the charr and "call" your team back a ways behind the mursaat again. Go through all the charr waves this way and you wil be able to keep your "villagers/henchies" alive. Be a bit wary of the last boss, big aoe there.

Discover 5 areas:
Honestly, I havent managed to do this. The charrs disapear and appear right on top of me all the time. Very strange. Can't seem to clear more than the first area then, deadness

Hope this helps a bit for those strugling.

If anyone can come up with a good way of getting the 5 areas discovered, let me know.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

My question about this story, it feels incomplete... *SPOILERS*























Ok so Saul dissapears, what happens to him? Does he die? Or maybe his soul becomes corrupted. This was one of the stories that interested me a lot, but i felt needed some closure. Maybe he comes back in GW 2 as a boss?











*/SPOILERS*

Its was my first mission finished and rly fun. Lotta skill casting, lengthy too. I just cant do gwen's story and turai's story right. Very hard IMO

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

Quote:
Originally Posted by WildPax

The fact is you have to keep your "henchies" alive through the whole mission. So the use of skill nr 8 and skill nr 5 is essential.
Keep the henchies alive? Mine were dying left and right. At one point, I was the only one left alive. But they all self-rez after a bit. And I still got all three bonuses (not on the same run, of course, since you can't get all five discovered areas and complete the timed run in the same attempt).

But you don't have to keep all your henchies alive.

Quote:
Originally Posted by WildPax
If anyone can come up with a good way of getting the 5 areas discovered, let me know.
There are five char fire pits throughout the mission. The 5 areas dicovered are next to the five pits. To get to all five, you basically have to kill every charr on the map.