Best IAS?
ghostlyfenix
Quote:
Originally Posted by Biostem
Ok. Well, I've gotten pretty comfortable using enraging charge and flail. From what I've read, I need to get dragon slash. Not only does it look like a solid attack, but the adrenaline gain is great.
Just as a general comment, (and I know I've asked a lot of you folks), do you find axes to be better than swords? I have a few axe elites unlocked, and was previously using one until I got this cool gold sword which I'm using now...
Thank again. i think sword is a more constant dps and good pressure but axe is more of spike damage
Just as a general comment, (and I know I've asked a lot of you folks), do you find axes to be better than swords? I have a few axe elites unlocked, and was previously using one until I got this cool gold sword which I'm using now...
Thank again. i think sword is a more constant dps and good pressure but axe is more of spike damage
Stormlord Alex
Quote:
Originally Posted by audioaxes
dragonslash just owns in this role
No, Dragonslash gets caught on a Guardian or Aegis and you fail miserably as your adrenaline engine is neutered.
Block is far too prevalent to rely on DS in any serious PvP.
Block is far too prevalent to rely on DS in any serious PvP.
Snow Bunny
but it's a sword and swords look cool ^^!!!!
amirite?
Frenzy+Rush is my standard IAS/cancel stance everywhere at this point, but if you're a human warrior, flail is amazing in pve
amirite?
Frenzy+Rush is my standard IAS/cancel stance everywhere at this point, but if you're a human warrior, flail is amazing in pve
Biostem
Just as an update, I picked up dragon slash at the Boreas Seabed mission, and while it certainly is a nice skill, it just doesn't seem to be "all that".
Otherwise, has anyone played around w/ leviathan strike (the one that does +dmg and kd/more dmg if blocked)? In factions at least, there seem to be a lot of enemies that block, so it might be more useful.
On another note, I am going to try a dwarven battle stance build w/ a hammer to see how it is...
Thanks again.
Otherwise, has anyone played around w/ leviathan strike (the one that does +dmg and kd/more dmg if blocked)? In factions at least, there seem to be a lot of enemies that block, so it might be more useful.
On another note, I am going to try a dwarven battle stance build w/ a hammer to see how it is...
Thanks again.
Grammar
[Disclaimer: this thread is about PvE; DS in PvP is obviously a no]
Quote:
Originally Posted by Biostem
Quote:
Just as an update, I picked up dragon slash at the Boreas Seabed mission, and while it certainly is a nice skill, it just doesn't seem to be "all that".
In a perfect world, DS is knock-your-socks-off amazing.
An example of this perfect world would be the Master of Damage on Battle Isle, where DS shines brighter than the sun.
Then you go out into the "real" world, and you get a healthy does of reality: target switching, crippled, kiting, block, blind, hexes, interrupts, etc. Then you start to realize that DS is about as flexible as a steel I-beam.
Half the time, DS still works. And let me tell you, when it works, boy does it work.
But the other half of the time you'll spend fumbling around the battlefield like a rookie quarterback when things such as the above-listed start to rain on your perfect world parade.
Still, the argument for running a DS build has gotten stronger with the advent of PvE skills such as Save Yourselves and now Brawling Headbutt. So you would have a very strong argument if you stated that the advantages of a DS build outweigh the disadvantages.
But there are many situations where a DS build just won't be able to maintain the adrenaline chain needed to make it work. Eye of the North, in particular, has caused many players I know to switch back Triple Chop builds.
Personally, I run hot and cold when it comes to DS. I find myself switching back and forth between DS and Triple Chop on an extremely frequent basis. When I run the Triple Chop build and then run into a situation where I know the DS build would shine like crazy, I kick myself for not having the DS build at that exact moment, because I know I'm not doing as much damage as I could.
When I run my DS build and then run into a situation with heavy blind/block/hex/whatever and DS starts failing miserably, I kick myself for taking the DS build over the more stable and reliable Triple Chop build, because I know I'm not doing as much damage as I could.
I try to pick the build based on the area, but there's bound to always be a situation or two (and sometimes many) like the ones I just described above.
Oh well, I guess you can't have 100% efficiency all the time.
Sorry to get off-topic there.
On topic: I always go with Flail in PvE. Always.
An example of this perfect world would be the Master of Damage on Battle Isle, where DS shines brighter than the sun.
Then you go out into the "real" world, and you get a healthy does of reality: target switching, crippled, kiting, block, blind, hexes, interrupts, etc. Then you start to realize that DS is about as flexible as a steel I-beam.
Half the time, DS still works. And let me tell you, when it works, boy does it work.
But the other half of the time you'll spend fumbling around the battlefield like a rookie quarterback when things such as the above-listed start to rain on your perfect world parade.
Still, the argument for running a DS build has gotten stronger with the advent of PvE skills such as Save Yourselves and now Brawling Headbutt. So you would have a very strong argument if you stated that the advantages of a DS build outweigh the disadvantages.
But there are many situations where a DS build just won't be able to maintain the adrenaline chain needed to make it work. Eye of the North, in particular, has caused many players I know to switch back Triple Chop builds.
Personally, I run hot and cold when it comes to DS. I find myself switching back and forth between DS and Triple Chop on an extremely frequent basis. When I run the Triple Chop build and then run into a situation where I know the DS build would shine like crazy, I kick myself for not having the DS build at that exact moment, because I know I'm not doing as much damage as I could.
When I run my DS build and then run into a situation with heavy blind/block/hex/whatever and DS starts failing miserably, I kick myself for taking the DS build over the more stable and reliable Triple Chop build, because I know I'm not doing as much damage as I could.
I try to pick the build based on the area, but there's bound to always be a situation or two (and sometimes many) like the ones I just described above.
Oh well, I guess you can't have 100% efficiency all the time.
Sorry to get off-topic there.
On topic: I always go with Flail in PvE. Always.
Biostem
Well... a lot of stuff to digest. I appreciate it, though.
I suppose it's both a matter of effectiveness and personal preference. I played this warrior using mainly axes when I was bringing her up. Now, I've been using swords more often, but it doesn't mean the other weapons are out.
It's kind of funny - while there are some good warrior elites out there, none seem to really 'wow' me like the elites for other classes. Regardless, I do thank you for the input.
I suppose it's both a matter of effectiveness and personal preference. I played this warrior using mainly axes when I was bringing her up. Now, I've been using swords more often, but it doesn't mean the other weapons are out.
It's kind of funny - while there are some good warrior elites out there, none seem to really 'wow' me like the elites for other classes. Regardless, I do thank you for the input.
Savio
Quote:
Originally Posted by Grammar
Then you go out into the "real" world, and you get a healthy does of reality: target switching, crippled, kiting, block, blind, hexes, interrupts, etc.
Most of those are irrelevant in PvE except for block, in which case you wail on something else instead.
I usually don't run Triple Chop as it requires me to stand in the precise spot in which several enemies are adjacent to me. Those spots aren't as frequent as I'd like them to be, and having to position myself is a waste of time, especially with Flail up. I'd rather Brawling Headbutt an annoying caster and let the rest of my party deal with everyone else.
I usually don't run Triple Chop as it requires me to stand in the precise spot in which several enemies are adjacent to me. Those spots aren't as frequent as I'd like them to be, and having to position myself is a waste of time, especially with Flail up. I'd rather Brawling Headbutt an annoying caster and let the rest of my party deal with everyone else.
majiger
IW question for wars: Has uses in both PvE and PvP (DONT FLAME).
Mostly if ur running anti-melee, but problem now is that due to the fact that some sins(like mine) carry shattering assualt, ur IW goes bye-bye unless u got a cover enchant which usually is Illusion of Weakness.
Mostly if ur running anti-melee, but problem now is that due to the fact that some sins(like mine) carry shattering assualt, ur IW goes bye-bye unless u got a cover enchant which usually is Illusion of Weakness.
Savio
Not sure where the previous post is going, but IW is crap, end of story.
Sprites
i just tested flail , it's awesome .. when the mobs don't spread
i kill things at an amasing speed ... except when i'm blinded
i kill things at an amasing speed ... except when i'm blinded
Biostem
Yeah... so I've gotten a decent amount of playtime w/ dragon slash, flail, that aggressive charge or whatever it's called, (the +25% runs peed then +4 adrenaline when you hit w/ your next attack), it is quite fun.
I tried playing around w/ that leviathan slash, but it's too unreliable. I've basically been using power attack, that counterattack skill, and dragon slash. Once I get going, I can keep those attacks coming reliable, which is nice. I've been experimenting w/ using just lion's comfort w/o endure pain, and bringing another attack or cover skill (like shield bash), but haven't decided on anything yet.
One thing that's been bugging the heck out of me, though, is that I can't seem to reliably beat that "battle of the houses" mission in Kurzick territory, in Factions. I didn't have a problem w/ it w/ my assassin or mesmer, which I find even more unusual.
Anyway, thank again for all your help.
I tried playing around w/ that leviathan slash, but it's too unreliable. I've basically been using power attack, that counterattack skill, and dragon slash. Once I get going, I can keep those attacks coming reliable, which is nice. I've been experimenting w/ using just lion's comfort w/o endure pain, and bringing another attack or cover skill (like shield bash), but haven't decided on anything yet.
One thing that's been bugging the heck out of me, though, is that I can't seem to reliably beat that "battle of the houses" mission in Kurzick territory, in Factions. I didn't have a problem w/ it w/ my assassin or mesmer, which I find even more unusual.
Anyway, thank again for all your help.
Savio
You should try bringing "For Great Justice!" and Sun and Moon Slash. If you have GWEN, get Brawling Headbutt and Steelfang Slash. Power Attack and Counterattack aren't particularly useful.
Biostem
Quote:
Originally Posted by Savio
You should try bringing "For Great Justice!" and Sun and Moon Slash. If you have GWEN, get Brawling Headbutt and Steelfang Slash. Power Attack and Counterattack aren't particularly useful.
I don't have GWEN... yet. I don't like how long the recharge is "For Great Justice". I do have sun and moon slash, though. I'll have to give that combo a try. Thanks.
Savio
Get [wiki]Enduring Harmony[/wiki] and use it on yourself before FGJ, or else bring a Conjure.
Reinfire
I never liked S&M slash. I prefer to use Whirlwind attack to power up D-slash
Dia Saro
Flail + Enraging in PvE (And Hammer Wars in PvP, but they've Rush, too)
Frency + Rush in PvP (In split teams Sprint)
Frency + Rush in PvP (In split teams Sprint)
blue.rellik
Quote:
Originally Posted by Savio
Most of those are irrelevant in PvE except for block, in which case you wail on something else instead.
I usually don't run Triple Chop as it requires me to stand in the precise spot in which several enemies are adjacent to me. Those spots aren't as frequent as I'd like them to be, and having to position myself is a waste of time, especially with Flail up. I'd rather Brawling Headbutt an annoying caster and let the rest of my party deal with everyone else. You never see crippled, kiting, block, blind, hexes, interrupts? What area of the game is this and how do I access it?
I usually don't run Triple Chop as it requires me to stand in the precise spot in which several enemies are adjacent to me. Those spots aren't as frequent as I'd like them to be, and having to position myself is a waste of time, especially with Flail up. I'd rather Brawling Headbutt an annoying caster and let the rest of my party deal with everyone else. You never see crippled, kiting, block, blind, hexes, interrupts? What area of the game is this and how do I access it?
DreamRunner
Berserker stance seems to be decent with it on 20 second recharge, but not many people I think noticed of the changed.
http://gwshack.us/501e2
Just a build I was messing around with in RA.
http://gwshack.us/501e2
Just a build I was messing around with in RA.
Savio
Quote:
Originally Posted by blue.rellik
Crippled: I'm in Flail, and I probably have KD'ed the monster I'm attacking. Limping around is the least of my worries.
Kiting: KD, or else go on to the next monster.
Block: Go on to the next monster.
Blind: y helo thar munk
Hexes: See Blind.
Interrupts: You're not seriously worried about monsters interrupting your attacks, are you?
Quote:
Originally Posted by DreamRunner
Berserker stance seems to be decent with it on 20 second recharge
Not being able to use attack skills with IAS is bad.
DreamRunner
Quote:
Originally Posted by Savio
Not being able to use attack skills with IAS is bad.
I wanted something viable for wild blow and berserk stance seems to fit the job. But if you want to run wild blow with frenzy, fine by me. Although it seems far to risky.
blue.rellik
How is running Wild Blow + Frenzy dangerous?
Stormlord Alex
Quote:
Originally Posted by DreamRunner
I wanted something viable for wild blow and berserk stance seems to fit the job. But if you want to run wild blow with frenzy, fine by me. Although it seems far to risky.
I'd rather Frenzy with Wild Blow, if I had to choose.
Berserker Stance is so terribad, it's not even funny. End on skill usage =/= no spike for j00 20 second recharge is lawl. You're boned if you need to Rush and catch a kiter. The 50% uptime is baed, too. ... and the skill icon guy is ugly. Though it's a moot point, tbh. Target switching > wasting a skill slot on Wild Blow. Pyro maniac
Quote:
Originally Posted by blue.rellik
How is running Wild Blow + Frenzy dangerous?
clears adrenaline in rush
DreamRunner
Quote:
Originally Posted by Stormlord Alex
I'd rather Frenzy with Wild Blow, if I had to choose.
Berserker Stance is so terribad, it's not even funny. End on skill usage =/= no spike for j00 20 second recharge is lawl. You're boned if you need to Rush and catch a kiter. The 50% uptime is baed, too. ... and the skill icon guy is ugly. Though it's a moot point, tbh. Target switching > wasting a skill slot on Wild Blow. Spike? I ran the build that was posted with FamE, it seem'd to work fine and they actually liked berserk stance. /shrug. The whole build was really pressure because in TA meta at the time was stanceway and for some reason some monks seem to love discipline stance and frenzy defence. Aris the Accurate
if you want wb spam be a melendru dervish
DreamRunner
Quote:
Originally Posted by Aris the Accurate
if you want wb spam be a melendru dervish
Or I can be an SA sin with wild strike? Whats your point?
Krazax
I use Flail as my IAS of choice. It can be used very effectively in PvP as well if you are running a [skill]Crippling Slash[/skill] build. -33% means a hill of beans when your target is constantly at a -50%.
[skill]Flail[/skill] is great when paired with [skill]Rush[/skill] because Rush is such a long lasting sprint. So if someone starts getting away from you, hit Rush. You'll catch them eventually since the sprint lasts so frigging long. Hit em 4 times while you are chasing them, and both the IAS and IMS are ready to go again just as is the cripple. It's like they can never get away from you. zling
wind prayers have some nice IAS options for warriors. but other than that frenzy is the PvP option of choice and flail is the PvE(and some PvP hammer warriors) option of choice
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