Sauls discoveries...

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flclempire
Academy Page
#1
Could someone help me find a way to protect the villagers at the start? I've tried using just bombs+wards+the aoe sig but the villagers just run right up and get raped. Sometimes they just sit back and dont aggro at all though, so is this just a discovery of luck? One time after I killed all the charr there I looked for villager corpses with alt and none were shown. But then I died on the next group (trying to clear all the camps) and I didn't get the discovery T.T Do I need to complete the book to get the discovery point? ty
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flclempire
Academy Page
#2
Mkk I went through again and did a head count XD All of the villagers were safe so that just leaves my other question. Do I need to complete the book b4 I get the point? Or are there more villagers to save somewhere?
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Lotrfish
Krytan Explorer
#3
You have to complete the whole thing to finish the discoveries.
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flclempire
Academy Page
#4
Yay, you were right. Man, after getting the fifth camp marked off my knuckles were white for the rest of the fight....it would've sucked soooo badly if I would've died at the last part after going through all that.
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A11Eur0
Furnace Stoker
#5
The charr are easy...target the boss/beast and the AoE signets and ally splash damage will kill everything else around. This quest is pretty darn easy IMO...
dts720666
dts720666
Lion's Arch Merchant
#6
Quote:
Originally Posted by flclempire
Could someone help me find a way to protect the villagers at the start? I've tried using just bombs+wards+the aoe sig but the villagers just run right up and get raped.
I still cannot keep them all alive. Can you describe in detail what you did to keep them from running up and getting raped?
Nemo the Capitalist
Nemo the Capitalist
Desert Nomad
#7
bond them=gg/...........
T
Turbobusa
Forge Runner
#8
Quote:
Originally Posted by Nemo the Capitalist
bond them=gg/...........
Using which skill exactly? I bet you don't have the BMP
holababe
holababe
Jungle Guide
#9
Do the villagers react to the flag? If so, plant it where you want them at the start to stop them running all over the place.
creelie
creelie
Wilds Pathfinder
#10
I got this one almost by accident. Just ran between the villagers and the charr right away, so they settled on saul and his party. Got killed a couple of times in the process, wasting a whole 2 minutes of my life. But eventually it worked.

I didn't notice the droppable bombs and such until after >_<
Curse You
Curse You
Furnace Stoker
#11
Quote:
Originally Posted by holababe
Do the villagers react to the flag? If so, plant it where you want them at the start to stop them running all over the place.
You can't use flags...
Curse You
Curse You
Furnace Stoker
#13
Quote:
Originally Posted by WildPax
I answedered another post with a more detailed way of saving the villagers..well from after saving them in the first battle.

Look here: http://www.guildwarsguru.com/forum/s...5&postcount=30

Good luck.
One problem. You don't have to keep the guys on your Ally list alive, only the villagers. I had many of the Allies die several times, but still got the bonus.
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WildPax
Pre-Searing Cadet
#14
Quote:
Originally Posted by Curse You
One problem. You don't have to keep the guys on your Ally list alive, only the villagers. I had many of the Allies die several times, but still got the bonus.
Are you shure the Villagers on your ally list did die? There is a difference. The mursaat can die and I think that so can allso some of the known characters (the persons we see later in game). It's the named villagers, the ones saying goodbye to their families you have too keep alive. I am very shure of this because I tested it. You get a message as soon as a villager die (sayihng something about ...if saul could have saved all the villagers...) and at one point I got that messages when one of my allies died long after we left the village (as part of the test. I just dident take any chanses when I was donne testing so I kept them all alive (except the mursaat). I did not test if some of the more known allies could die. I'll do that tomorow. My guess is that the 3 guys waiting by the gate at the start can die, they are not saying good bye to any families
Crimso
Crimso
Lion's Arch Merchant
#15
Quote:
Originally Posted by WildPax
Are you shure the Villagers on your ally list did die? There is a difference. The mursaat can die and I think that so can allso some of the known characters (the persons we see later in game). It's the named villagers, the ones saying goodbye to their families you have too keep alive. I am very shure of this because I tested it. You get a message as soon as a villager die (sayihng something about ...if saul could have saved all the villagers...) and at one point I got that messages when one of my allies died long after we left the village (as part of the test. I just dident take any chanses when I was donne testing so I kept them all alive (except the mursaat). I did not test if some of the more known allies could die. I'll do that tomorow. My guess is that the 3 guys waiting by the gate at the start can die, they are not saying good bye to any families
Are you really sure, I got the bonus and I had more then half of the allies dead at one point.
onerabbit
onerabbit
Grotto Attendant
#16
Quote:
Originally Posted by Nemo the Capitalist
bond them=gg/...........
i loled so bad at this.
Nevin
Nevin
Furnace Stoker
#17
Quote:
Originally Posted by Nemo the Capitalist
bond them=gg/...........
Hahhaha... HHahhahaha... Need I say more?
pumpkin pie
pumpkin pie
Furnace Stoker
#18
why do you need to save the villagers?
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Turbobusa
Forge Runner
#19
This is part of the bonus.
pumpkin pie
pumpkin pie
Furnace Stoker
#20
There are bonus for the mission? don't think there are any bonus in these mission.

how ever i did the Saul's mission again, and the way to stop the charr from killing the villagers is to run towards the stunt and barbs bombs cast number six for the healing and number 8 to call everyone to your side, reducing damage done to you, because if you die, its over, if one of the other shorties dies they will be ressurected, keep picking up and dropping the bombs they die after 3-4 bombs drops. I completed the first part with one dead villager.