Sauls discoveries...

flclempire

Academy Page

Join Date: Aug 2007

Could someone help me find a way to protect the villagers at the start? I've tried using just bombs+wards+the aoe sig but the villagers just run right up and get raped. Sometimes they just sit back and dont aggro at all though, so is this just a discovery of luck? One time after I killed all the charr there I looked for villager corpses with alt and none were shown. But then I died on the next group (trying to clear all the camps) and I didn't get the discovery T.T Do I need to complete the book to get the discovery point? ty

flclempire

Academy Page

Join Date: Aug 2007

Mkk I went through again and did a head count XD All of the villagers were safe so that just leaves my other question. Do I need to complete the book b4 I get the point? Or are there more villagers to save somewhere?

Lotrfish

Krytan Explorer

Join Date: Sep 2006

1337ville, California

Generic Name [Tag]

R/

You have to complete the whole thing to finish the discoveries.

flclempire

Academy Page

Join Date: Aug 2007

Yay, you were right. Man, after getting the fifth camp marked off my knuckles were white for the rest of the fight....it would've sucked soooo badly if I would've died at the last part after going through all that.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

The charr are easy...target the boss/beast and the AoE signets and ally splash damage will kill everything else around. This quest is pretty darn easy IMO...

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

Quote:
Originally Posted by flclempire
Could someone help me find a way to protect the villagers at the start? I've tried using just bombs+wards+the aoe sig but the villagers just run right up and get raped.
I still cannot keep them all alive. Can you describe in detail what you did to keep them from running up and getting raped?

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

bond them=gg/...........

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Nemo the Capitalist
bond them=gg/...........
Using which skill exactly? I bet you don't have the BMP

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Do the villagers react to the flag? If so, plant it where you want them at the start to stop them running all over the place.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

I got this one almost by accident. Just ran between the villagers and the charr right away, so they settled on saul and his party. Got killed a couple of times in the process, wasting a whole 2 minutes of my life. But eventually it worked.

I didn't notice the droppable bombs and such until after >_<

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by holababe
Do the villagers react to the flag? If so, plant it where you want them at the start to stop them running all over the place.
You can't use flags...

WildPax

Pre-Searing Cadet

Join Date: Apr 2007

The Amazon Basin [AB]

R/Mo

I answedered another post with a more detailed way of saving the villagers..well from after saving them in the first battle.

Look here: http://www.guildwarsguru.com/forum/s...5&postcount=30

Good luck.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by WildPax
I answedered another post with a more detailed way of saving the villagers..well from after saving them in the first battle.

Look here: http://www.guildwarsguru.com/forum/s...5&postcount=30

Good luck.
One problem. You don't have to keep the guys on your Ally list alive, only the villagers. I had many of the Allies die several times, but still got the bonus.

WildPax

Pre-Searing Cadet

Join Date: Apr 2007

The Amazon Basin [AB]

R/Mo

Quote:
Originally Posted by Curse You
One problem. You don't have to keep the guys on your Ally list alive, only the villagers. I had many of the Allies die several times, but still got the bonus.
Are you shure the Villagers on your ally list did die? There is a difference. The mursaat can die and I think that so can allso some of the known characters (the persons we see later in game). It's the named villagers, the ones saying goodbye to their families you have too keep alive. I am very shure of this because I tested it. You get a message as soon as a villager die (sayihng something about ...if saul could have saved all the villagers...) and at one point I got that messages when one of my allies died long after we left the village (as part of the test. I just dident take any chanses when I was donne testing so I kept them all alive (except the mursaat). I did not test if some of the more known allies could die. I'll do that tomorow. My guess is that the 3 guys waiting by the gate at the start can die, they are not saying good bye to any families

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

Quote:
Originally Posted by WildPax
Are you shure the Villagers on your ally list did die? There is a difference. The mursaat can die and I think that so can allso some of the known characters (the persons we see later in game). It's the named villagers, the ones saying goodbye to their families you have too keep alive. I am very shure of this because I tested it. You get a message as soon as a villager die (sayihng something about ...if saul could have saved all the villagers...) and at one point I got that messages when one of my allies died long after we left the village (as part of the test. I just dident take any chanses when I was donne testing so I kept them all alive (except the mursaat). I did not test if some of the more known allies could die. I'll do that tomorow. My guess is that the 3 guys waiting by the gate at the start can die, they are not saying good bye to any families
Are you really sure, I got the bonus and I had more then half of the allies dead at one point.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Quote:
Originally Posted by Nemo the Capitalist
bond them=gg/...........
i loled so bad at this.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Nemo the Capitalist
bond them=gg/...........
Hahhaha... HHahhahaha... Need I say more?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

why do you need to save the villagers?

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

This is part of the bonus.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

There are bonus for the mission? don't think there are any bonus in these mission.

how ever i did the Saul's mission again, and the way to stop the charr from killing the villagers is to run towards the stunt and barbs bombs cast number six for the healing and number 8 to call everyone to your side, reducing damage done to you, because if you die, its over, if one of the other shorties dies they will be ressurected, keep picking up and dropping the bombs they die after 3-4 bombs drops. I completed the first part with one dead villager.

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

I was finally able to do it.

I tried the "bond them" suggestion from Nemo, but since Saul doesn't carry that skill, it didn't work.

As soon as I zoned, I activated skill #7 to recharge my signets faster, then skill 8 to get my allies to run with me. I ran right up into the charging charr and activated skill #1 to get them to attack me and my allies. I kept skill #6 (the party healing skill) up ALL THE TIME. Once the charr were all attacking us, I backed up hugging the right wall to obstruct some of their attacks on me. Then it was just a matter of spamming 1, 2, 3, 4, 6, 7, 8. No spell sits idle.

It worked for me, but there's no guarantee of it working a second time.

I knew I accomplished it because I didn't get the message: "Historical Debate: Could Saul have kept all the Krytan villagers alive during the initial Charr attack."

I then had to go kill the three bosses and survive the four waves of attacks to get the bonus.

=gg

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

hi dts 720666,

does the end cinematic indicate that you you've gotten the bonus? because I did everything including saving the villagers but there's no mention of bonus anywhere...

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

These bonus pack discoveries are somewhat glitched. i knwo this isnt related but i did gwens mission a 2nd time and was able to do it in 8 mins, but i did not get the save ghost bonus, which is strange because u hafta save the ghosts to exit the cave. just saying that soemtimes the BMP is glithced.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by pumpkin pie
There are bonus for the mission? don't think there are any bonus in these mission.
Wrong, there are bonus objectives for each BMP Mission... which was explained in detail in the update notes. Come on now.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by maraxusofk
These bonus pack discoveries are somewhat glitched. i knwo this isnt related but i did gwens mission a 2nd time and was able to do it in 8 mins, but i did not get the save ghost bonus, which is strange because u hafta save the ghosts to exit the cave. just saying that soemtimes the BMP is glithced.
yeah, i save the ghost as well... hrmz....

silara_jorinset

Frost Gate Guardian

Join Date: Oct 2006

AoFT

E/Me

Quote:
Originally Posted by maraxusofk
These bonus pack discoveries are somewhat glitched. i knwo this isnt related but i did gwens mission a 2nd time and was able to do it in 8 mins, but i did not get the save ghost bonus, which is strange because u hafta save the ghosts to exit the cave. just saying that soemtimes the BMP is glithced.
I'd imagine you aren't doing the part where you have to light the bazier past the spike traps fast enough. The charr there can 'win' the fight if you don't light it soon enough and then the ghosts only 'win' the second time.

Shadow Spirit

Shadow Spirit

Krytan Explorer

Join Date: Mar 2006

Chicago

your cat eats dog food [pup]

N/E

You can only complete each discovery 1 time on your account.

So if you got the saved the ghosts discovery once already and you go back again to get the time bonus, you cannot get the saved the ghosts bonus again.

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

Quote:
Originally Posted by pumpkin pie
hi dts 720666,

does the end cinematic indicate that you you've gotten the bonus? because I did everything including saving the villagers but there's no mention of bonus anywhere...
No, the end cinematic does not change whether you've completed the discovery bonus items or not.

There are two ways to tell if you've done them. First, when the mission is complete, check, your chat window. It will tell you how many of the discoveries you have discovered. It will say 0 of 3 or 1 of 3, etc.

Second, you can always go to Historian Durmond and select the option about discoveries. He will tell you how many discoveries for each mission you have discovered.

Corcis

Ascalonian Squire

Join Date: Mar 2007

[SR]Shadow Reckoners

R/Mo

You cannot do the bonuses until you have completed successfully one run through each mission. The first time doesn't count.