Obby tank (which weapon)

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Pure Trex
Pure Trex
Banned
#1
I currently do UW alot at the moment (I use an obby tank) and some one suggested i get a weapon where enchants last 20% longer which is a good idea obv lol. Im just wandering if anyone has any other suggestions and to which upgrades to add to the weapon aswell as this in order to improve my tanking.

I.E - Health + 30s etc...

Thanks
Jeremy Untouchable
Jeremy Untouchable
Wow Stole my freetime
#2
2 words ..............totem axe.
Lord Sojar
Lord Sojar
The Fallen One
#3
Quote:
Originally Posted by jeremy untouchable
2 words ..............totem axe.
VICTORYOFTHREAD = Jeremy Untouchable.

GG
Pure Trex
Pure Trex
Banned
#4
with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?
Lord Sojar
Lord Sojar
The Fallen One
#5
Quote:
Originally Posted by Pure Trex
with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?
You might want to have a peek at the totem axe stats. +30HP isn't going to matter man, if your invulnerable for a longer period. If they can't cast spells on you, your not taking any damage really (especially with a bonder)
Sakura Az
Sakura Az
Lion's Arch Merchant
#6
Quote:
Originally Posted by Pure Trex
with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?
the +30hp would actualy go where the +20% enchant mod is.
A
Antheus
Forge Runner
#7
IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.

It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk.

But yea, enchants mod. Being an ele primary also works better.
C
CyberNigma
Jungle Guide
#8
Quote:
Originally Posted by Antheus
IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.

It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk.

But yea, enchants mod. Being an ele primary also works better.
I'll have to give that one a go then. i like playing sub-par builds if they're fun over the most efficient. I was never a munchkin gamer though.

http://en.wikipedia.org/wiki/Munchki...-playing_games)

Of course in relation to the OP, I understand he's probably farming UW so of course you would want the optimum build I imagine.
Onarik Amrak
Onarik Amrak
Forge Runner
#9
Quote:
Originally Posted by jeremy untouchable
2 words ..............totem axe.
2 other words: Rajazan's Fervor.
Pure Trex
Pure Trex
Banned
#10
Quote:
Originally Posted by Antheus
IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.

It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk.

But yea, enchants mod. Being an ele primary also works better.
What exactly is a subpar build? Is it a build made using mostly ur second proffesion?
c
chowmein69
Forge Runner
#11
you need a one handed weapon with +5 energy ad +20 % enchant.+30 hp doesnt really nedded because your not going to take alot of damage ..
A
Antheus
Forge Runner
#12
Quote:
Originally Posted by Pure Trex
What exactly is a subpar build? Is it a build made using mostly ur second proffesion?
It's a build which works, but where other options are better.

In UW, the only thing that needs a "tank" are the aatxes. Of course, protection monk can make any class tank. So why not go full damage dealer, and contribute to party, rather than reducing your party offensive by 1 player?

A warrior can take fair amount of damage, and with prot monk, there's little need for anything else in UW. It's not a big problem to run in, grab the agro, let others kill them.

Same goes for bonder. If entire party is taking so much damage that bonder is helpful, you don't stand a chance in the first place. And if there isn't enough damage - why bring one?

Groups in UW also aren't big enough to need such tanking. With exception of chaos planes they are 1-4 mobs. And for four horsemen, it'll come down to how well the team can split, not how well someone can tank.
Pure Trex
Pure Trex
Banned
#13
Quote:
Originally Posted by Antheus
It's a build which works, but where other options are better.

In UW, the only thing that needs a "tank" are the aatxes. Of course, protection monk can make any class tank. So why not go full damage dealer, and contribute to party, rather than reducing your party offensive by 1 player?

A warrior can take fair amount of damage, and with prot monk, there's little need for anything else in UW. It's not a big problem to run in, grab the agro, let others kill them.

Same goes for bonder. If entire party is taking so much damage that bonder is helpful, you don't stand a chance in the first place. And if there isn't enough damage - why bring one?

Groups in UW also aren't big enough to need such tanking. With exception of chaos planes they are 1-4 mobs. And for four horsemen, it'll come down to how well the team can split, not how well someone can tank.
I know ur not saying this but it a way tanks are waste of time then? XD
Kerwyn Nasilan
Kerwyn Nasilan
Forge Runner
#14
I use my new Charr Sword (Amazing Skin) with +20% enchant, +5 energy, and well, first part doesnt matter as SoS is common with Obby tanks. (I have zealous if you care to know)
zwei2stein
zwei2stein
Grotto Attendant
#15
Quote:
Originally Posted by Pure Trex
I know ur not saying this but it a way tanks are waste of time then? XD
Yes, they are waste of time and waste of party slot.

Why have tank (ill keep on with uw sicne there is most eviden) when ...

Enfeebling blood reduces damage output by 66%
Aegis reduces is by 50%
Ward against meele reduces it by another 50%
SyG reduces it by antoher 30% ...
etc.

All theese skills are part of powerfull damage dealing builds. (aegis OR wards at mindblast ele.)

PvE war can go as high as ~80 DPS. thats much higer than any other profession can sustain. Having such poteintial wasted by stading and picking your nose while you recast defensive skills at recahrge is waste.
Zeek Aran
Zeek Aran
Forge Runner
#16
Quote:
Originally Posted by zwei2stein
Yes, they are waste of time and waste of party slot.

Why have tank (ill keep on with uw sicne there is most eviden) when ...

Enfeebling blood reduces damage output by 66%
Aegis reduces is by 50%
Ward against meele reduces it by another 50%
SyG reduces it by antoher 30% ...
etc.

All theese skills are part of powerfull damage dealing builds. (aegis OR wards at mindblast ele.)

PvE war can go as high as ~80 DPS. thats much higer than any other profession can sustain. Having such poteintial wasted by stading and picking your nose while you recast defensive skills at recahrge is waste.
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage? A sixth damage dealer wouldn't even make a difference.

And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
BLOODGOAT
BLOODGOAT
Wilds Pathfinder
#17
Uhh, I thought the basis of a tank was to ball up the enemies so the nukers can nuke them down as quickly as possible, not take damage because everyone else is a squishy. It's a lot easier (and quicker) to destroy 5 enemies at once than having to pick off every single one, one-by-one, because there was no one willing to sit front-line trying to rearrange the aggro. You know... like a 55.
Snow Bunny
Snow Bunny
Alcoholic From Yale
#18
Quote:
Originally Posted by Zeek Aran
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage? A sixth damage dealer wouldn't even make a difference.

And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
In slaver's HM, I just Spell Break and Spirit Bond a random hero. I'm not joking. That's all you need for a tank.

If you need a tank.
zwei2stein
zwei2stein
Grotto Attendant
#19
Quote:
Originally Posted by Zeek Aran
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage? A sixth damage dealer wouldn't even make a difference.

And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
Yes, it works perfectly in slavers. did HM with duality and it worked as expected. Hench monks, btw. (what a suprise).

Yes, prot spirit is all you need. that, and being able to split, ofc. spellbreaker is optional, its better to have damage dealing dervish with wos it seems.

---

Anyone with prot on can ball up enemies and take first barrage of their spells... And he can do it much faster since noone has to worry about aggro leaks.
Quaker
Quaker
Hell's Protector
#20
Quote:
Originally Posted by Pure Trex
What exactly is a subpar build? Is it a build made using mostly ur second proffesion?
In this instance, it's a miss-use of the term. "Par" is a term that means sort of average - like in golf where the "par" score for a hole is the one you should normally be able to get.

In relation to Guild Wars - I would think that any build that enables you to play most of the game, would be "par". A "subpar" build would be one that doesn't even work in Normal Mode.

What that guy was suggesting was that an "obsidian tank" build was not "the best" tank build. It is not, however, "subpar". It is still quite viable, and was "the bestest" before the Ursan build came along.

As for those who say a "tank" is not usually needed, I would have to agree. A good compromise is an "Obsidian Warrior" - a warrior using Adrenaline attack skills and ele defense skills. In that case, +30 HP is more useful than 20% longer enchants, and the need for +5 energy depends upon whether or not you actually need more energy. When I play my warrior I carry both a 15^50 sword and a +5 energy sword and switch as required. But, it's always a balancing act between energy use, survivability, damage output, etc. - and, of course, the make-up of the rest of the party has to be considered too. (An Obsitank is not much use to a B/P group for example.)