Obby tank (which weapon)

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

I currently do UW alot at the moment (I use an obby tank) and some one suggested i get a weapon where enchants last 20% longer which is a good idea obv lol. Im just wandering if anyone has any other suggestions and to which upgrades to add to the weapon aswell as this in order to improve my tanking.

I.E - Health + 30s etc...

Thanks

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

2 words ..............totem axe.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by jeremy untouchable
2 words ..............totem axe.
VICTORYOFTHREAD = Jeremy Untouchable.

GG

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Pure Trex
with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?
You might want to have a peek at the totem axe stats. +30HP isn't going to matter man, if your invulnerable for a longer period. If they can't cast spells on you, your not taking any damage really (especially with a bonder)

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

Quote:
Originally Posted by Pure Trex
with this + 5 energy on the totem axe it takes away the chance to have a + 30 hp which would u say was more important?
the +30hp would actualy go where the +20% enchant mod is.

Antheus

Forge Runner

Join Date: Jan 2006

IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.

It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk.

But yea, enchants mod. Being an ele primary also works better.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Antheus
IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.

It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk.

But yea, enchants mod. Being an ele primary also works better.
I'll have to give that one a go then. i like playing sub-par builds if they're fun over the most efficient. I was never a munchkin gamer though.

http://en.wikipedia.org/wiki/Munchki...-playing_games)

Of course in relation to the OP, I understand he's probably farming UW so of course you would want the optimum build I imagine.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by jeremy untouchable
2 words ..............totem axe.
2 other words: Rajazan's Fervor.

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

Quote:
Originally Posted by Antheus
IMHO, obsidian is a subpar build in the first place. No matter how tweaked, it's still subpar.

It has also been replaced effectively replaced by Ursan, especially if party brings spell breaker and a prot monk.

But yea, enchants mod. Being an ele primary also works better.
What exactly is a subpar build? Is it a build made using mostly ur second proffesion?

chowmein69

Forge Runner

Join Date: Jan 2007

you need a one handed weapon with +5 energy ad +20 % enchant.+30 hp doesnt really nedded because your not going to take alot of damage ..

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Pure Trex
What exactly is a subpar build? Is it a build made using mostly ur second proffesion?
It's a build which works, but where other options are better.

In UW, the only thing that needs a "tank" are the aatxes. Of course, protection monk can make any class tank. So why not go full damage dealer, and contribute to party, rather than reducing your party offensive by 1 player?

A warrior can take fair amount of damage, and with prot monk, there's little need for anything else in UW. It's not a big problem to run in, grab the agro, let others kill them.

Same goes for bonder. If entire party is taking so much damage that bonder is helpful, you don't stand a chance in the first place. And if there isn't enough damage - why bring one?

Groups in UW also aren't big enough to need such tanking. With exception of chaos planes they are 1-4 mobs. And for four horsemen, it'll come down to how well the team can split, not how well someone can tank.

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

Quote:
Originally Posted by Antheus
It's a build which works, but where other options are better.

In UW, the only thing that needs a "tank" are the aatxes. Of course, protection monk can make any class tank. So why not go full damage dealer, and contribute to party, rather than reducing your party offensive by 1 player?

A warrior can take fair amount of damage, and with prot monk, there's little need for anything else in UW. It's not a big problem to run in, grab the agro, let others kill them.

Same goes for bonder. If entire party is taking so much damage that bonder is helpful, you don't stand a chance in the first place. And if there isn't enough damage - why bring one?

Groups in UW also aren't big enough to need such tanking. With exception of chaos planes they are 1-4 mobs. And for four horsemen, it'll come down to how well the team can split, not how well someone can tank.
I know ur not saying this but it a way tanks are waste of time then? XD

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

I use my new Charr Sword (Amazing Skin) with +20% enchant, +5 energy, and well, first part doesnt matter as SoS is common with Obby tanks. (I have zealous if you care to know)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Pure Trex
I know ur not saying this but it a way tanks are waste of time then? XD
Yes, they are waste of time and waste of party slot.

Why have tank (ill keep on with uw sicne there is most eviden) when ...

Enfeebling blood reduces damage output by 66%
Aegis reduces is by 50%
Ward against meele reduces it by another 50%
SyG reduces it by antoher 30% ...
etc.

All theese skills are part of powerfull damage dealing builds. (aegis OR wards at mindblast ele.)

PvE war can go as high as ~80 DPS. thats much higer than any other profession can sustain. Having such poteintial wasted by stading and picking your nose while you recast defensive skills at recahrge is waste.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by zwei2stein
Yes, they are waste of time and waste of party slot.

Why have tank (ill keep on with uw sicne there is most eviden) when ...

Enfeebling blood reduces damage output by 66%
Aegis reduces is by 50%
Ward against meele reduces it by another 50%
SyG reduces it by antoher 30% ...
etc.

All theese skills are part of powerfull damage dealing builds. (aegis OR wards at mindblast ele.)

PvE war can go as high as ~80 DPS. thats much higer than any other profession can sustain. Having such poteintial wasted by stading and picking your nose while you recast defensive skills at recahrge is waste.
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage? A sixth damage dealer wouldn't even make a difference.

And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Uhh, I thought the basis of a tank was to ball up the enemies so the nukers can nuke them down as quickly as possible, not take damage because everyone else is a squishy. It's a lot easier (and quicker) to destroy 5 enemies at once than having to pick off every single one, one-by-one, because there was no one willing to sit front-line trying to rearrange the aggro. You know... like a 55.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Zeek Aran
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage? A sixth damage dealer wouldn't even make a difference.

And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
In slaver's HM, I just Spell Break and Spirit Bond a random hero. I'm not joking. That's all you need for a tank.

If you need a tank.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Zeek Aran
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage? A sixth damage dealer wouldn't even make a difference.

And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
Yes, it works perfectly in slavers. did HM with duality and it worked as expected. Hench monks, btw. (what a suprise).

Yes, prot spirit is all you need. that, and being able to split, ofc. spellbreaker is optional, its better to have damage dealing dervish with wos it seems.

---

Anyone with prot on can ball up enemies and take first barrage of their spells... And he can do it much faster since noone has to worry about aggro leaks.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Pure Trex
What exactly is a subpar build? Is it a build made using mostly ur second proffesion?
In this instance, it's a miss-use of the term. "Par" is a term that means sort of average - like in golf where the "par" score for a hole is the one you should normally be able to get.

In relation to Guild Wars - I would think that any build that enables you to play most of the game, would be "par". A "subpar" build would be one that doesn't even work in Normal Mode.

What that guy was suggesting was that an "obsidian tank" build was not "the best" tank build. It is not, however, "subpar". It is still quite viable, and was "the bestest" before the Ursan build came along.

As for those who say a "tank" is not usually needed, I would have to agree. A good compromise is an "Obsidian Warrior" - a warrior using Adrenaline attack skills and ele defense skills. In that case, +30 HP is more useful than 20% longer enchants, and the need for +5 energy depends upon whether or not you actually need more energy. When I play my warrior I carry both a 15^50 sword and a +5 energy sword and switch as required. But, it's always a balancing act between energy use, survivability, damage output, etc. - and, of course, the make-up of the rest of the party has to be considered too. (An Obsitank is not much use to a B/P group for example.)

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zeek Aran
And for Aatxes being the only thing a tank is needed for... The Four Horseman. That many terrorwebs and you think you don't need a tank?
For the groups I've completed UW with, the closest thing to a tank would be a paragon. I don't think we had any melee.

Still, what do terrorwebs have to do with this? Prot spirit and SoA, two skills a prot monk brings anyway. No need to have a full character (2 in case of four horsemen due to two groups) waste spots in group. Hopefully your entire party isn't standing inside their AoE.

The only difficult thing about four horsemen is for monks to stay in range of NPC, but out of range of hexes. Divert hexes and dwayna's kiss really pays off there.

No, tanks are wasted spot. Warriors are much better. They do the tanking - and damage. After all, that's why prot monks are there.

Quote:
Which will work better in Slaver's Exile HM? Aegis and weakness when enchants and conditions are removable, or one single character, bonded and getting all the heals, taking all the damage and letting the other five players do damage?
Most dangerous enchant removal comes from well of profane and spirits of disenchantment. They make a obsidian tank single point of failure. If first nuke isn't successful, you'll be hurting. This is what most parties wipe on.

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

Quote:
Originally Posted by Quaker
As for those who say a "tank" is not usually needed, I would have to agree. A good compromise is an "Obsidian Warrior" - a warrior using Adrenaline attack skills and ele defense skills. In that case, +30 HP is more useful than 20% longer enchants, and the need for +5 energy depends upon whether or not you actually need more energy. When I play my warrior I carry both a 15^50 sword and a +5 energy sword and switch as required. But, it's always a balancing act between energy use, survivability, damage output, etc. - and, of course, the make-up of the rest of the party has to be considered too. (An Obsitank is not much use to a B/P group for example.)
So a good build would be all of the usual attack skills but include [skill]obsidian flesh[/skill] and perhaps [skill]sliver armor[/skill] or [skill]armor of earth[/skill] or [skill]dolyak signet[/skill]

and how would i go about balancing Earth magic, Str and Axe mastery which would need the highest attribute etc...

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Pure Trex
..and how would i go about balancing Earth magic, Str and Axe mastery which would need the highest attribute etc...
Yes, well, that's the trick isn't it.

But, as a starting point - I assume you are using a strength shield. You only need enough in strength to meet the shield's requirement (9?). The extra armor penetration you would get from increased strength would not make a lot of difference. (Armor of Earth would be better than Dolyak Signet). Beyond that you would want to balance Axe Mastery for damage versus Earth Magic for defense.
A useful thing to do is to look up the skills on a Wiki, to see how much difference a change in attribute makes. My warrior has Strength 9 (minor rune), Swordsmanship 14 (minor rune), and Earth Magic 10, but I only just started using that build so things are subject to change without notice (or reason )

Pure Trex

Pure Trex

Banned

Join Date: Oct 2007

United Kingdom

MNM

W/E

Quote:
Originally Posted by Quaker
Yes, well, that's the trick isn't it.

But, as a starting point - I assume you are using a strength shield. You only need enough in strength to meet the shield's requirement (9?). The extra armor penetration you would get from increased strength would not make a lot of difference. (Armor of Earth would be better than Dolyak Signet). Beyond that you would want to balance Axe Mastery for damage versus Earth Magic for defense.
A useful thing to do is to look up the skills on a Wiki, to see how much difference a change in attribute makes. My warrior has Strength 9 (minor rune), Swordsmanship 14 (minor rune), and Earth Magic 10, but I only just started using that build so things are subject to change without notice (or reason )
And what build would you suggest for sword or axe.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Pure Trex
And what build would you suggest for sword or axe.
I would like to point out that without elite skill, your damage output would be quite low.

If you want to compromise, i suggest (but dont advice you to use):

Axe (Zealous, +30hp, 15^50)
Shield (tactics)

Cyclone Axe
Executioners
Dismember
Watch yourself/Armor of earth
Obsidian flesh.
Glyph of swiftness.
Stoneflesh Aura/Bonnetis defence.
Res sig

10+1 tactics
11+1+1 Axe
10 earth
1 strenght
no points in air, btw.

Use cyclone to charge up energy and adrenaline to afford earth spells. Use ghyph of swiftness to speed up recharge of obsidian.

you are now more usefull that vanilla stonesflesh tank, but you still have one issue: this build will be scorned on in elite areas. /becuase people there want full obsidian tank/