Sup. I'm new to thi site and I really like it, just like I really like Guild Wars. Only problem I, I dont have the game or a good enough computer to handle it so I'll be here alot for now. As U all know, Guild Wars 2 will be comin out sometime next year, 2008 (I think somewhere around june-august, I dunno). Anyways, from what I've seen from the game play (in GW1,2 & 3), I've thought of some suggestions for better game play:
(oh, and check out this link on info for GW2:
http://wiki.guildwars.com/wiki/Guild_Wars_2
Ok, That bar at the bottom where all your spells, buffs, shouts, rituals, etc are at should be extended from 8 to 12 boxes. u'm...there should be alot higher levels. What else.... there should a new profession. Oh and the way the monsters are always cluttered into on groupd, I think there should be more of them but with alot more space in-between. Um, das it, if you got some comments feel free to say what you wish. I'd appreciate that.
New ideas for content
Ramaldon
Stockholm
Old ideas, all the above have been mulled over and over zillions of times.
try the search with keywords from your Ideas and you will get all the old threads regarding the above ideas.
try the search with keywords from your Ideas and you will get all the old threads regarding the above ideas.
Ramaldon
Quote:
Originally Posted by Stockholm
Old ideas, all the above have been mulled over and over zillions of times.
try the search with keywords from your Ideas and you will get all the old threads regarding the above ideas. |
Biostem
Just some general comments:
1. Higher levels do not necessarily equate to more or better content. You could make a bunch of new zones and quests/missions for level 20's much easier than adding a bunch more levels, and the goal of more content would still be accomplished.
2. having only 8 skills available is a tactical choice and forces you to really think out your build. Even if you could have 100 skills, there would still be someone asking for more. The limitation is there to force you, the player, to make some key decisions on how your character will play.
3. In the different campaigns, there are different classes. These new classes, however, can be problematic. For one, they tend to use weapons or items w/ attributes specific to that class, meaning that pool of possible drops is larger, and thus it's a bit harder to get that item you want or need. Two, new professions further complicate the balance equation - not only do you have to worry about how the class will perform on its own, but how it will interact w/ other professions. More is not always better...
4. Monsters/enemies travel in packs because, well, wouldn't you? There are spots where enemies are more spread out, though, but those tend to be more powerful enemies, or ones that can summon help.
1. Higher levels do not necessarily equate to more or better content. You could make a bunch of new zones and quests/missions for level 20's much easier than adding a bunch more levels, and the goal of more content would still be accomplished.
2. having only 8 skills available is a tactical choice and forces you to really think out your build. Even if you could have 100 skills, there would still be someone asking for more. The limitation is there to force you, the player, to make some key decisions on how your character will play.
3. In the different campaigns, there are different classes. These new classes, however, can be problematic. For one, they tend to use weapons or items w/ attributes specific to that class, meaning that pool of possible drops is larger, and thus it's a bit harder to get that item you want or need. Two, new professions further complicate the balance equation - not only do you have to worry about how the class will perform on its own, but how it will interact w/ other professions. More is not always better...
4. Monsters/enemies travel in packs because, well, wouldn't you? There are spots where enemies are more spread out, though, but those tend to be more powerful enemies, or ones that can summon help.
Ramaldon
Quote:
Originally Posted by Biostem
Just some general comments:
1. Higher levels do not necessarily equate to more or better content. You could make a bunch of new zones and quests/missions for level 20's much easier than adding a bunch more levels, and the goal of more content would still be accomplished. 2. having only 8 skills available is a tactical choice and forces you to really think out your build. Even if you could have 100 skills, there would still be someone asking for more. The limitation is there to force you, the player, to make some key decisions on how your character will play. 3. In the different campaigns, there are different classes. These new classes, however, can be problematic. For one, they tend to use weapons or items w/ attributes specific to that class, meaning that pool of possible drops is larger, and thus it's a bit harder to get that item you want or need. Two, new professions further complicate the balance equation - not only do you have to worry about how the class will perform on its own, but how it will interact w/ other professions. More is not always better... 4. Monsters/enemies travel in packs because, well, wouldn't you? There are spots where enemies are more spread out, though, but those tend to be more powerful enemies, or ones that can summon help. |
Stockholm
http://www.guildwarsguru.com/forum/s...php?t=10106095
http://www.guildwarsguru.com/forum/s...ad.php?t=73487
http://www.guildwarsguru.com/forum/s...ad.php?t=72900
all regarding levels in GW just to start you off
http://www.guildwarsguru.com/forum/s...ad.php?t=73487
http://www.guildwarsguru.com/forum/s...ad.php?t=72900
all regarding levels in GW just to start you off
Arkantos
You don't own the game, therefore you don't know anything about the gameplay. Suggesting game changes to a game you don't play is pretty pointless. Besided that, all your suggestions have been suggested before.