Make Togo and Mhenlo Move Faster in Vizunah

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

thread name says it all... Yes, I know it's still possible to get masters right now, but its annoying when they stand still for 3 mins >.<

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Or just get rid of them, I hate factions campaign because I have to watch over those too that I don't even need!

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

I'd like to just be able to flag them (unlikely, but hey, I'm a Sunspear Castellan, they should respect my authority), but making them move in the first place would be nice.

I was annoyed to the point of wanting to kill Togo myself when I was 45 seconds off Master's; it's not alot, I know, but still annoyed me. Surprisingly I haven't had that much trouble with Mhenlo, except for the bit where he got confused and constantly healed a minion.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by thedeadlyassassin
Or just get rid of them, I hate factions campaign because I have to watch over those too that I don't even need!
They're part of the storyline, it wouldn't be appropriate to just "Get Rid" of them. Instead I'd like to see it that you didn't need Togo and Mhenlo to enter the room before the monsters were activated. Time and time again of late Togo has gotten stuck exiting the first and second rooms, only for us to get to the next room, realise, and have to walk all the way back to try to get him unstuck.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Agreed with Beaver, let them stay behind if they want. I am sure mhenlo is trying to hook up with some cute girl (theres a 4yr old somewhere he hasnt played with)

Just let us keep moving and spawning with out them. they can catch up at the cinematics.

~the rat~

Tyla

Emo Goth Italics

Join Date: Sep 2006

yeah - make em move faster,or atleast remove those damn bugs when they just stand there doing nothing

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

I can agree with Beaver. Is there any way to let us progress without them and let the dialogue roll even if they're not physically nearby? Masters is a pain in Vizunah because of this.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

/signed

They really should respond to flags, too (this is more a Tahnnakai thing, though)

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

lol I got Master's on the mission second try within about 10 seconds of failure... because Mhenlo kept stopping to heal my goddamn minions.

But I do agree it is very annoying. I actually thought we didn't have Masters until the cut-scene played.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Many NPCs move a bit lower. Same goes for Minions.

When they ally with the party (when they appear in the party panel) They should both move a bit faster than the character, like Pets and Henchmen, and become non-bodyblocking for the characters.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Not only should they move faster, but I'd like to see them *not* heal minions. I had a time where a bone minion got stuck, and mhenlo stood there healing it. ugh!

Also, maybe give master togo enough sense to run away from enemies instead of into them...