Bonus / Masters

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

Lets say I completed The Northern Wall (1st mission of prophecies). I then proceed to enter it and I find all 4 pieces then I talk to the NPC. Do I have to finish the rest of the mission for the bonus to take into place?

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

No.

12345678

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

No. You can do every mission and bonus separately.

For Canthan and Elonian missions you have to do the whole thing in one shot or it won't count.

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

There are a few Prophecies missions that you must complete in order to get the bonus. Divinity Coast and Aurora Glade come to mind, as does The Dragon's Lair. There might be others.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Only Divinity Coast (escort the chosen), The Dragon's Lair (kill Glint after mission completion) and Thirsty River (complete mission before the ghost is killed or leaves) require mission completion to get credit for the bonus. Aurora Glade doesn't, as you can kill the Demagogue and fail the shrine cap (thus, mission wipe after getting credit for the bonus).

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

actually, you'll need to add Frostgate to your list Kale, you don't get the bonus reward until the end of the mission.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Are you sure about that? It's been a long time since I've played any below level 20 intended mission, and the notes on either wiki don't note requiring you to finish the mission to be credited the bonus for it.

Cargan

Cargan

Lion's Arch Merchant

Join Date: Jun 2007

Scotland

[ESP]

W/

you don't need to complete for any of the bonuses except Dragons Lair, Thirsty River & Augury Rock (possibly another one I'm overlooking). Some may take you to the end of the mission for the bonus (Thunderhead Keep, Divinity Coast & Riverside Province are fine examples) but you don't have to complete the mission to have the bonus (ie. THK bonus completion is upon first talking to the King at the end, but you can leave before talking to him a second time to complete the mission).

Vulkanyaz

Lion's Arch Merchant

Join Date: Aug 2007

I'm pretty sure you have to finish THK for the bonus.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Here's a list of all missions and bonuses.

The Great Northern Wall - get armor for ghost. Can complete separately.

Fort Ranik - Save prisoners. Can complete separately

Ruins of Surmia - Kill Flame Keepers. Can complete separately

Nolani Academy - Return book to graveyard. Can complete separately

Borlis Pass - Kill the Frost Drake. Can complete separately

The Frost Gate - Steal catapult plans. Can complete separately

Gates of Kryta - Get ancient book from chest. Can complete separately.

D'Alessio Seaboard - Return offering. Can complete separately, but once you do the mission is almost done so you might as well finish.

Divinity Coast - Rescue the chosen. Technically you can finish the bonus without doing the mission by talking to the guy at the end and then logging out, but that would be pointless.

The Wilds - Kill the centaur bosses. Can complete separately.

Bloodstone Fen - Awaken the spirit druids. Can complete separately.

Aurora Glade - Kill the demagogue. Can complete separately, but once the bonus is done, the rest of the mission is simple to complete.

Riverside Province - Kill all the tower guards. Can complete without finishing mission, but again there isn't much point. If you've killed all the tower guards just cross the dang bridge and finish.

Sanctum Cay - Take ghost to his grave. This one is practically impossible to finish both the mission and bonus in the same run. If anyone has done so, I'd love to know your secret.

Dunes of Despair - Kill generals. Again, this one is difficult to finish both bonus and mission in same run (but possible with a good team). Usually the bonus is done separately using Necrotic Traversal trick.

Thirsty River - Save the King! Must finish mission to receive credit for bonus.

Elona Reach - Awaken all the priests. Can complete separately, but again if you've finished the bonus you're almost done with the mission.

Augury Rock - Timed mission. Must finish mission in time to receive bonus.

The Dragon's Lair - Steal an egg and live to tell the tale. This bonus doesn't activate until after you've completed the mission.

Ice Caves of Sorrow - Save the dwarves! Can complete separately.

Iron Mines of Moladune - Kill the Inquisitor. Can complete separately.

Thunderhead Keep - Light the beacons. Can't receive credit for bonus until the mission is complete.

Ring of Fire - Kill the Eidelon I think. Can complete separately.

Abaddon's Mouth - Rescue the ghost girl. Very long and boring bonus. Can complete separately.

Hell's Precipice - Kill the Titan Lords. Can complete separately.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Quote:
Originally Posted by TheRaven
Sanctum Cay - Take ghost to his grave. This one is practically impossible to finish both the mission and bonus in the same run. If anyone has done so, I'd love to know your secret.
Damn tricky with H/H, but no bother with a full team. Just have 5 of the team protect boat boy while the other person takes the ghost to his grave alone.

C'est facile.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

Quote:
Originally Posted by Snograt
Damn tricky with H/H, but no bother with a full team. Just have 5 of the team protect boat boy while the other person takes the ghost to his grave alone.

C'est facile.
Not tricky at all with H/H. Heck, might even be easier because the ghost will space himself between all players, and when you're solo he just sticks with you. If you have 5 players defending the boat, the ghost will stay closest to the 5 and not follow the 1.

Here's my secret for doing both at once, and believe me, it's easy as pie:


Don't board the boat. Just wait. And keep fighting. If you have a good MM hero (or competent MM necro) you will easily withstand the waves of approaching enemy. There's maybe 3 or 4 waves after the boat is raised.

Once you can count to 30 and don't see any enemies moving towards you within range (hold down the CTRL key to scan for enemies) just flag heroes/hench by boat while human players move together toward grave.

Easy as pie.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Good point - heh, I tend to automatically rush for the boat as soon as the message pops up. Never thought of the obvious (and I should have, as I had to go to the area that the White Mantel come from for cartographical reasons )

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Quote:
Originally Posted by nechronius
Not tricky at all with H/H. Heck, might even be easier because the ghost will space himself between all players, and when you're solo he just sticks with you. If you have 5 players defending the boat, the ghost will stay closest to the 5 and not follow the 1.

Here's my secret for doing both at once, and believe me, it's easy as pie:


Don't board the boat. Just wait. And keep fighting. If you have a good MM hero (or competent MM necro) you will easily withstand the waves of approaching enemy. There's maybe 3 or 4 waves after the boat is raised.

Once you can count to 30 and don't see any enemies moving towards you within range (hold down the CTRL key to scan for enemies) just flag heroes/hench by boat while human players move together toward grave.

Easy as pie.
Oh, ok. I'll have to try that next time. I had heard a long time ago that the waves of enemies never stop coming. You just get more and more waves until you either board the boat or die.

However, I think this method of achieving both is possible only with a full H/H team. If you go with real people, no matter how many times you tell the team to wait until bonus is done, someone will board that boat!

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

You need a team that actually listens. I've done this with H/H and have done it helping others, who listen.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

Quote:
Originally Posted by TheRaven
Dunes of Despair - Kill generals. Again, this one is difficult to finish both bonus and mission in same run (but possible with a good team). Usually the bonus is done separately using Necrotic Traversal trick.
I vaguely know the trick, but how exactly is it implemented? Really, how would I get most of the team H/H across the wall/ravine with it?

Lend your wisdom...

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

First, you have to be lucky enough to get a spawn where the mobs come close enough to kill. Then one party member has to have Necrotic Traversal and Rebirth. All the other party members need a way to kill themselves (vampiric weapon being the most popular). Use NT to jump over gap to corpse. Wait for other party member to commit suicide and Rebirth them to the other side. Note: If using healing henchies they MUST be flagged away from party. If using healing heroes turn off ALL healing skills (and rebirth!) If you have a limited number of vamp weapons, use the Trade feature to pass them around amongst party members. You can always give your heroes a vamp weapon from your bag.

I've done it with H/H team using Talhkora with Rebirth and NT. Sent her over first and brought me and rest of heroes over. The henchies can't be brought over, but you shouldn't need them to complete bonus.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Monty is correct. I've done it as well with a full hero/hench team. I abandon the 2 henchies and completed the bonus with just my heroes.

I have no vamp weapons, so I found it easiest to give everyone Necrotic Traversal (well after the shadow stepping attempt fiasco anyways). Once I killed all the bad guys around the alter, I disabled all skills on my heroes and went to kill the scarab. Olias was my rebirther so I manually activated his NT and had him lure more scarabs to the area.

I continued to manually activate the NT skills until everyone crossed. I then re-enabled everyone's bars and finished.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

Excellent! Thanks. I'll have to try this for the bonus this weekend.

Edit: This is also the 'timeless' way to get the bonus isn't it?

tommarrow

tommarrow

Wilds Pathfinder

Join Date: Dec 2005

Shyft Machine [MYTH]

E/

Yes the clock does not start until the ghost is on his altar.