Lets make Wastrel's Collapse useable?
Tyla
[skill]Wastrel's Collapse[/skill]
any ideas to make this skill useable to the least?
EDIT:spelt collapse wrong rofl /doh
any ideas to make this skill useable to the least?
EDIT:spelt collapse wrong rofl /doh
ensoriki
Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.
BlackSephir
Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.
fireflyry
That would so rule.
Never happen though.
Never happen though.
Made In Ascalon
Quote:
Originally Posted by ensoriki
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10. These fixes are crazy.
I like them
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10. These fixes are crazy.
I like them
ensoriki
Quote:
Originally Posted by BlackSephir
Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down. Would need a name rechange.
Back to Shameful waste (what it seriously should be called)
or
Mark of Collapse
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down. Would need a name rechange.
Back to Shameful waste (what it seriously should be called)
or
Mark of Collapse
yum
Quote:
Originally Posted by ensoriki
Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10. Either stupid or overpowered.
Why it should be made to be viable?
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10. Either stupid or overpowered.
Why it should be made to be viable?
Tyla
Quote:
Originally Posted by yum
Why it should be made to be viable? tell me the ammount of viable elites sins already have first - about 4?
street peddler
remove the 'ends prematurely if foe uses a skill' part and itll be usable.
BlackSephir
Quote:
Originally Posted by yum
Why it should be made to be viable? I always thought the more viable, not overpowered skills = the better.
But I've been wrong before.
ensoriki
Quote:
Originally Posted by yum
Either stupid or overpowered.
Why it should be made to be viable? uh maybe the second 1 >.>
3rd 1 is like an elite diversion unlinked
Also >.> Why not make the worst elite viable?
I dunno.
Under powered and overpowered are both bad, they both take away from variety.
Why it should be made to be viable? uh maybe the second 1 >.>
3rd 1 is like an elite diversion unlinked
Also >.> Why not make the worst elite viable?
I dunno.
Under powered and overpowered are both bad, they both take away from variety.
Bowstring Badass
Just take away the ends if they use a skill and it is useable...
Tyla
Quote:
Originally Posted by Bowstring Badass
Just take away the ends if they use a skill and it is useable...
or maybe put in "If this foe uses a skill this hex ends prematurely.when this hex ends,the foe is knocked down" or something,might imba but then they can mod the recharge
MercenaryK
How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.
ensoriki
OR!
Name Change
Changed to
Deaths Roar
Deadly arts!
After 5 seconds all allies and Foes within earshot lose all stances and enchantments and are knocked down for 3 seconds.
You take lose 350.....120 hp (thus not damage and can't be mitigated) and suffer from exhaustion. All your spells are disabled for 12 seconds.
10 adrenaline no activation, 40 recharge.
As you can see >.> Crazy shit knock down >.>
And the HP loss takes a huge nose drive down >.>
Probably shouldn't have the damage
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD
The sin also can't heal that damage loss right away.
Probably imba tho =P
or >.>
Same Desc as it currently has but.
When this hex ends, target foe is knocked down and loses 5 energy.
And the hex duration changed to 4 seconds >.>
Name Change
Changed to
Deaths Roar
Deadly arts!
After 5 seconds all allies and Foes within earshot lose all stances and enchantments and are knocked down for 3 seconds.
You take lose 350.....120 hp (thus not damage and can't be mitigated) and suffer from exhaustion. All your spells are disabled for 12 seconds.
10 adrenaline no activation, 40 recharge.
As you can see >.> Crazy shit knock down >.>
And the HP loss takes a huge nose drive down >.>
Probably shouldn't have the damage
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD
The sin also can't heal that damage loss right away.
Probably imba tho =P
or >.>
Same Desc as it currently has but.
When this hex ends, target foe is knocked down and loses 5 energy.
And the hex duration changed to 4 seconds >.>
Magikarp
its not worth fixing anyhow, but if they did, it should just be like:
5 energy 1/4 cast 1 sec recharge
target foe is knocked down for 4 seconds
lol jk. just remove the premature end part, make the recharge 15 seconds. fixed.
5 energy 1/4 cast 1 sec recharge
target foe is knocked down for 4 seconds
lol jk. just remove the premature end part, make the recharge 15 seconds. fixed.
Arkantos
Quote:
Originally Posted by MercenaryK
How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.
So it would pretty much be an elite Mark of Instability?
horseradish
How about changing it to "Target foe is knocked down for x seconds"?
Targuil
Quote:
Originally Posted by ensoriki
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD
Dolyak signet ftw!
Coloneh
"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"
if the foe waits it out nothing bad happens.
if the foe waits it out nothing bad happens.
I Phoenix I
I say change the name back to Shameful Waste. I have an Assassin named that, haha.
Created my Assassin between NF beta and NF release -.-
Created my Assassin between NF beta and NF release -.-
Smilin' Assassin
Quote:
Originally Posted by Coloneh
"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"
if the foe waits it out nothing bad happens. /signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
if the foe waits it out nothing bad happens. /signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)
winterheart
Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost) i sort of agree but i think it needs to be:
Elite hex spell: for 0...6...8 seconds if target foe uses a skill, that skill fails and target foe is knocked down.
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost) i sort of agree but i think it needs to be:
Elite hex spell: for 0...6...8 seconds if target foe uses a skill, that skill fails and target foe is knocked down.
Saphatorael
Err, no? Keep the 3 second thing, but make it KD when a skill is used. Wastrel's WOrry, but with a kd instead of damage.
This doesn't have to be like the old Clumsiness: 'put it on someone and that guy is shut down for up to 8 seconds' It has to be more active. Then again, I think it'd be imbalanced if people would keep this up on a healer (unless they bring Balanced Stance/Ward of Stability/Steadfast Soul/...)
This doesn't have to be like the old Clumsiness: 'put it on someone and that guy is shut down for up to 8 seconds' It has to be more active. Then again, I think it'd be imbalanced if people would keep this up on a healer (unless they bring Balanced Stance/Ward of Stability/Steadfast Soul/...)
LaserLight
Much as I'd like to see Wastrel's Collapse pulled from the Total Garbage pile, Anet's already shown a trend towards nerfing the tuna outta Assassin KDs. I can't foresee them doing anything to the skill as it stands, unless Anet decides to actually give us a break for once...
Cebe
[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.
Limited usefulness, fun for 2 mins.
Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.
Limited usefulness, fun for 2 mins.
Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.
ensoriki
in that 1 second i takes you to use black out.
I've removed wastrels.
Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.
I've removed wastrels.
Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.
Pyro maniac
knockdown regardless of using skill
Cebe
Quote:
Originally Posted by ensoriki
in that 1 second i takes you to use black out.
I've removed wastrels.
Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it. Forgot to mention, was using it in AB...Hence how easy it was to pull off the combination.
I think I used it with a Shadowstep as well, but was a long time ago, and it's fun-factor dominished greatly.
I've removed wastrels.
Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it. Forgot to mention, was using it in AB...Hence how easy it was to pull off the combination.
I think I used it with a Shadowstep as well, but was a long time ago, and it's fun-factor dominished greatly.
Tyla
Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost) could also do with a lil recharge change then,too:P
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost) could also do with a lil recharge change then,too:P
ensoriki
Combo of what was just said >.>
For 3 seconds if target foe uses a skill that skill fails and target foe is knocked down.
If target foe is using a skill or attacking (when you cast this spell) lose 10...5..4 energy.
1/4 cast 8 recharge (stays the same)
Deadly Arts.
The sin would have to be smart about using this skill to preserve his energy.
With this energy clause the recharge can stay the same.
This also keeps it from being a retarded skill because the enemy can simple not use a skill for 3 seconds.
or they can constantly keep attacking so that when it is cast on them the assassin starts dropping energy.
For 3 seconds if target foe uses a skill that skill fails and target foe is knocked down.
If target foe is using a skill or attacking (when you cast this spell) lose 10...5..4 energy.
1/4 cast 8 recharge (stays the same)
Deadly Arts.
The sin would have to be smart about using this skill to preserve his energy.
With this energy clause the recharge can stay the same.
This also keeps it from being a retarded skill because the enemy can simple not use a skill for 3 seconds.
or they can constantly keep attacking so that when it is cast on them the assassin starts dropping energy.
Red_Dragon56
For 3...7 seconds target foe is hexed with Wastrel's Collapse. If that foe uses a skill that foe is interupted. If that skill was an elite that foe is knocked down for 1...4 seconds.
^seems more conditional to me, but still usable.
For 15 seconds target foe is hexed with Wastrel's Collapse. If foe is a target of another hex while hexed with Wastrel's Collapse, Wastrel's Collapse ends. If Wastrel's Collapse end prematurly foe is knocked down for 0...3 seconds.
^again conditional, but easy to meet and still affects foe if they remove it.
For 10...60 seconds target foe is hexed with Wastrel's Collapse. Every 10 seconds the foe is affected by Wastrel's Collapse the foe is knocked down.
^I could see this being REALLY annoying if it isn't removed.
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an atack skill the foe is knocked down for 3 seconds. If foe uses a non-attack skill that skill fails and the recharge time is doubled.
^I dunno about this one, kinda odd use.
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.
^best fix out of the bunch.
^seems more conditional to me, but still usable.
For 15 seconds target foe is hexed with Wastrel's Collapse. If foe is a target of another hex while hexed with Wastrel's Collapse, Wastrel's Collapse ends. If Wastrel's Collapse end prematurly foe is knocked down for 0...3 seconds.
^again conditional, but easy to meet and still affects foe if they remove it.
For 10...60 seconds target foe is hexed with Wastrel's Collapse. Every 10 seconds the foe is affected by Wastrel's Collapse the foe is knocked down.
^I could see this being REALLY annoying if it isn't removed.
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an atack skill the foe is knocked down for 3 seconds. If foe uses a non-attack skill that skill fails and the recharge time is doubled.
^I dunno about this one, kinda odd use.
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.
^best fix out of the bunch.
Saphatorael
Quote:
Originally Posted by Red_Dragon56
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.
^best fix out of the bunch. It is overpowered that way, seriously. It needs a 2-5 second duration, and even with 5 you're likely pushing it. If you're forcing him to kd immediatly, or hanging a dagger of damocles over his/her head 3/4 of the time, there's not much of a balance... Has to be 10e cost and 10-12 recharge, much alike Blackout.
^best fix out of the bunch. It is overpowered that way, seriously. It needs a 2-5 second duration, and even with 5 you're likely pushing it. If you're forcing him to kd immediatly, or hanging a dagger of damocles over his/her head 3/4 of the time, there's not much of a balance... Has to be 10e cost and 10-12 recharge, much alike Blackout.
Smilin' Assassin
Quote:
Originally Posted by Celestial Beaver
Limited usefulness, fun for 2 mins.
Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh. haha, yes it's really a Mesmer skill on the Sin bar, unlinked at that~!
[skill]Diversion[/skill] [skill]Clumsiness[/skill] [skill]Backfire[/skill]
~ all these complement [skill]Wastrel's Collapse[/skill], in its current incarnation .. it serves as a potentially nasty cover in those cases:}
ensoriki
Wastrels isn't taht great even if you have all those on.
Tyla
Quote:
Originally Posted by ensoriki
Wastrels isn't taht great even if you have all those on.
wastrels aint great anyway - hence why i wanted more viable elites, for more variety and hence why i made this thread
ensoriki
I like my last idea the best =P
cus its my idea lulz.
cus its my idea lulz.
Coloneh
where are these 3-second-knockdown suggestions coming from? overpowered much? you shouldnt be able to get knockdowns that long with out some sort of condition thats not easily met or exhaustion.
ensoriki
or very high withdrawl.
Anyways reposting current idea cus its just so awesome
for 3 seconds targets hexed with Wastrels collapse if they use a skill they are knocked down and wastrels collapse ends. If you cast this on a foe who is attacking or using a skill you lose 10....5...4 energy
That or
Wastrels collapse, Target foe is hexed with wastrels collapse for 5 seconds.
If that foe attacks target foe is knocked down. If target foe foe uses a skill that skill is interrupted and target foe is knocked down.
15 recharge
Anyways reposting current idea cus its just so awesome
for 3 seconds targets hexed with Wastrels collapse if they use a skill they are knocked down and wastrels collapse ends. If you cast this on a foe who is attacking or using a skill you lose 10....5...4 energy
That or
Wastrels collapse, Target foe is hexed with wastrels collapse for 5 seconds.
If that foe attacks target foe is knocked down. If target foe foe uses a skill that skill is interrupted and target foe is knocked down.
15 recharge
MercenaryK
Quote:
Originally Posted by Arkantos
So it would pretty much be an elite Mark of Instability?
I suppose it would be, save for it works with leads/offhands over duals, but then again what duals benefit from a knocked down foe? None, thus it'd be better if it worked on lead attacks. Give more reason to use a lead...
It gives a KD when used with a lead and gives a KD when it lasts full duration; no KD if it's removed by skills/hex removal.
Probably not ideal as it favors one combo that comes to mind.
Lead Attack - [skill]Falling Spider[/skill] or [skill]Falling Lotus Strike[/skill]
It gives a KD when used with a lead and gives a KD when it lasts full duration; no KD if it's removed by skills/hex removal.
Probably not ideal as it favors one combo that comes to mind.
Lead Attack - [skill]Falling Spider[/skill] or [skill]Falling Lotus Strike[/skill]