Lets make Wastrel's Collapse useable?

Tyla

Emo Goth Italics

Join Date: Sep 2006

[skill]Wastrel's Collapse[/skill]
any ideas to make this skill useable to the least?

EDIT:spelt collapse wrong rofl /doh

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

That would so rule.

Never happen though.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by ensoriki
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10. These fixes are crazy.
I like them

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by BlackSephir
Or just make it elite Mark of Instability.
Wastrel's Collapse- Crit Strikes, 10e 1c, 10r, elite hex
Target foe if hexed with Wastrel's Collapse. For 10 seconds, next 1...2...3 times that foe is hit by a dual attack, that foe is knocked down. Would need a name rechange.

Back to Shameful waste (what it seriously should be called)

or

Mark of Collapse

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Quote:
Originally Posted by ensoriki
Spell. If target foe is not using a skill he is knocked down, 8 recharge (Hey its elite!)
___
Hex Spell. Target foe is hexed with Wastrels Collapse for 5 seconds, when this spell ends target foe is knocked down.This hex ends prematurely if target foe uses a skill.
If this hex ends prematurely all nearby allies (your allies, including you) are knocked down for 3 seconds and all foes within earshot are knocked down.
________
Hex spell: Target foe is hexed with wastrels collapse for 5 seconds. If target foe uses a skill, that foe is knocked down and that skill is disabled for 15 seconds.
recharge 10. Either stupid or overpowered.

Why it should be made to be viable?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by yum

Why it should be made to be viable? tell me the ammount of viable elites sins already have first - about 4?

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

remove the 'ends prematurely if foe uses a skill' part and itll be usable.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by yum

Why it should be made to be viable? I always thought the more viable, not overpowered skills = the better.

But I've been wrong before.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by yum
Either stupid or overpowered.

Why it should be made to be viable? uh maybe the second 1 >.>

3rd 1 is like an elite diversion unlinked

Also >.> Why not make the worst elite viable?

I dunno.


Under powered and overpowered are both bad, they both take away from variety.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Just take away the ends if they use a skill and it is useable...

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Bowstring Badass
Just take away the ends if they use a skill and it is useable... or maybe put in "If this foe uses a skill this hex ends prematurely.when this hex ends,the foe is knocked down" or something,might imba but then they can mod the recharge

MercenaryK

MercenaryK

Frost Gate Guardian

Join Date: Jun 2007

What A Mess

W/N

How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

OR!

Name Change
Changed to
Deaths Roar
Deadly arts!

After 5 seconds all allies and Foes within earshot lose all stances and enchantments and are knocked down for 3 seconds.
You take lose 350.....120 hp (thus not damage and can't be mitigated) and suffer from exhaustion. All your spells are disabled for 12 seconds.
10 adrenaline no activation, 40 recharge.

As you can see >.> Crazy shit knock down >.>
And the HP loss takes a huge nose drive down >.>
Probably shouldn't have the damage

The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD

The sin also can't heal that damage loss right away.

Probably imba tho =P

or >.>
Same Desc as it currently has but.
When this hex ends, target foe is knocked down and loses 5 energy.
And the hex duration changed to 4 seconds >.>

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

its not worth fixing anyhow, but if they did, it should just be like:

5 energy 1/4 cast 1 sec recharge

target foe is knocked down for 4 seconds






lol jk. just remove the premature end part, make the recharge 15 seconds. fixed.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by MercenaryK
How about increase the hex duration, except it ends when struck by a lead/off-hand attack, and the foe is knocked down. If it lasts it's full duration the foe is knocked down. So it would pretty much be an elite Mark of Instability?

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

How about changing it to "Target foe is knocked down for x seconds"?

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by ensoriki
The description is wierd but um..... you have to be targeting a foe in half range to use it in the first place. As it removes all stances and enchantments, there is no Balanced stance or whatever stopping the KD Dolyak signet ftw!

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"


if the foe waits it out nothing bad happens.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

I say change the name back to Shameful Waste. I have an Assassin named that, haha.

Created my Assassin between NF beta and NF release -.-

Smilin' Assassin

Smilin' Assassin

Krytan Explorer

Join Date: Apr 2007

Cantha

Pixies O Wickid Nawtyness [pixy]

A/Me

Quote:
Originally Posted by Coloneh
"elite hex spell: for 0...6 seconds if target foe uses a skill, that foe is knocked down"


if the foe waits it out nothing bad happens. /signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost)

winterheart

Academy Page

Join Date: Mar 2007

A/

Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost) i sort of agree but i think it needs to be:

Elite hex spell: for 0...6...8 seconds if target foe uses a skill, that skill fails and target foe is knocked down.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Err, no? Keep the 3 second thing, but make it KD when a skill is used. Wastrel's WOrry, but with a kd instead of damage.

This doesn't have to be like the old Clumsiness: 'put it on someone and that guy is shut down for up to 8 seconds' It has to be more active. Then again, I think it'd be imbalanced if people would keep this up on a healer (unless they bring Balanced Stance/Ward of Stability/Steadfast Soul/...)

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Much as I'd like to see Wastrel's Collapse pulled from the Total Garbage pile, Anet's already shown a trend towards nerfing the tuna outta Assassin KDs. I can't foresee them doing anything to the skill as it stands, unless Anet decides to actually give us a break for once...

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.

Limited usefulness, fun for 2 mins.


Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

in that 1 second i takes you to use black out.
I've removed wastrels.

Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

knockdown regardless of using skill

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by ensoriki
in that 1 second i takes you to use black out.
I've removed wastrels.

Wastrels = Full range, if your not using it from touch range well by the time you run up to them TO black out >.> not worth it. Forgot to mention, was using it in AB...Hence how easy it was to pull off the combination.

I think I used it with a Shadowstep as well, but was a long time ago, and it's fun-factor dominished greatly.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Smilin' Assassin
/signed
.. and certainly not to remain unlinked:
~ question is, what attribute .. from the description, most likely Deadly Arts (meh, like DA needed a boost) could also do with a lil recharge change then,too:P

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Combo of what was just said >.>

For 3 seconds if target foe uses a skill that skill fails and target foe is knocked down.
If target foe is using a skill or attacking (when you cast this spell) lose 10...5..4 energy.
1/4 cast 8 recharge (stays the same)
Deadly Arts.


The sin would have to be smart about using this skill to preserve his energy.
With this energy clause the recharge can stay the same.
This also keeps it from being a retarded skill because the enemy can simple not use a skill for 3 seconds.
or they can constantly keep attacking so that when it is cast on them the assassin starts dropping energy.

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

For 3...7 seconds target foe is hexed with Wastrel's Collapse. If that foe uses a skill that foe is interupted. If that skill was an elite that foe is knocked down for 1...4 seconds.

^seems more conditional to me, but still usable.

For 15 seconds target foe is hexed with Wastrel's Collapse. If foe is a target of another hex while hexed with Wastrel's Collapse, Wastrel's Collapse ends. If Wastrel's Collapse end prematurly foe is knocked down for 0...3 seconds.

^again conditional, but easy to meet and still affects foe if they remove it.

For 10...60 seconds target foe is hexed with Wastrel's Collapse. Every 10 seconds the foe is affected by Wastrel's Collapse the foe is knocked down.

^I could see this being REALLY annoying if it isn't removed.

For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an atack skill the foe is knocked down for 3 seconds. If foe uses a non-attack skill that skill fails and the recharge time is doubled.

^I dunno about this one, kinda odd use.

For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.

^best fix out of the bunch.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Red_Dragon56
For 1...6 seconds target foe is hexed with Wastrel's Collapse. If foe uses an skill the foe is knocked down for 3 seconds.

^best fix out of the bunch. It is overpowered that way, seriously. It needs a 2-5 second duration, and even with 5 you're likely pushing it. If you're forcing him to kd immediatly, or hanging a dagger of damocles over his/her head 3/4 of the time, there's not much of a balance... Has to be 10e cost and 10-12 recharge, much alike Blackout.

Smilin' Assassin

Smilin' Assassin

Krytan Explorer

Join Date: Apr 2007

Cantha

Pixies O Wickid Nawtyness [pixy]

A/Me

Quote:
Originally Posted by Celestial Beaver
[skill]Wastrel's Collapse[/skill] + [skill]Blackout[/skill] imo.

Limited usefulness, fun for 2 mins.


Perhaps combine it with Backfire for a Caster dilemma. Seems more useful on a Mesmer tbh. haha, yes it's really a Mesmer skill on the Sin bar, unlinked at that~!

[skill]Diversion[/skill] [skill]Clumsiness[/skill] [skill]Backfire[/skill]
~ all these complement [skill]Wastrel's Collapse[/skill], in its current incarnation .. it serves as a potentially nasty cover in those cases:}

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Wastrels isn't taht great even if you have all those on.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki
Wastrels isn't taht great even if you have all those on. wastrels aint great anyway - hence why i wanted more viable elites, for more variety and hence why i made this thread

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

I like my last idea the best =P
cus its my idea lulz.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

where are these 3-second-knockdown suggestions coming from? overpowered much? you shouldnt be able to get knockdowns that long with out some sort of condition thats not easily met or exhaustion.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

or very high withdrawl.

Anyways reposting current idea cus its just so awesome
for 3 seconds targets hexed with Wastrels collapse if they use a skill they are knocked down and wastrels collapse ends. If you cast this on a foe who is attacking or using a skill you lose 10....5...4 energy

That or

Wastrels collapse, Target foe is hexed with wastrels collapse for 5 seconds.
If that foe attacks target foe is knocked down. If target foe foe uses a skill that skill is interrupted and target foe is knocked down.

15 recharge

MercenaryK

MercenaryK

Frost Gate Guardian

Join Date: Jun 2007

What A Mess

W/N

Quote:
Originally Posted by Arkantos
So it would pretty much be an elite Mark of Instability? I suppose it would be, save for it works with leads/offhands over duals, but then again what duals benefit from a knocked down foe? None, thus it'd be better if it worked on lead attacks. Give more reason to use a lead...

It gives a KD when used with a lead and gives a KD when it lasts full duration; no KD if it's removed by skills/hex removal.

Probably not ideal as it favors one combo that comes to mind.

Lead Attack - [skill]Falling Spider[/skill] or [skill]Falling Lotus Strike[/skill]