W/p
exaN
Just wondering if that would work...
[skill]Flail[/skill][skill]Energizing Chorus[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill][skill]Standing Slash[/skill][skill]Dragon Slash[/skill][skill]Final Thrust[/skill][skill]Signet of Return[/skill]
Energizing Chorus would help energy management when using Enduring Harmony and FGJ which make it last for 30 seconds. FGJ becomes quite spammable and helps maintaining adrenaline even after using the attack line. When FGJ isn't available, Flail will help.
However, perhaps you gain too much adrenaline for nothing in this build. Maybe replacing one of the attack skills for another Shout or Chant.
I just wanted you guys opinion on how to ameliorate this build, or even if a W/P is actually worth it or not.
P.S. Haven't tested it much yet, but I guess it would be for PvE use only.
[skill]Flail[/skill][skill]Energizing Chorus[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill][skill]Standing Slash[/skill][skill]Dragon Slash[/skill][skill]Final Thrust[/skill][skill]Signet of Return[/skill]
Energizing Chorus would help energy management when using Enduring Harmony and FGJ which make it last for 30 seconds. FGJ becomes quite spammable and helps maintaining adrenaline even after using the attack line. When FGJ isn't available, Flail will help.
However, perhaps you gain too much adrenaline for nothing in this build. Maybe replacing one of the attack skills for another Shout or Chant.
I just wanted you guys opinion on how to ameliorate this build, or even if a W/P is actually worth it or not.
P.S. Haven't tested it much yet, but I guess it would be for PvE use only.
placebo overdose
seems like it would be good i would say bring save yourselves
RPGmaniac
The main problem I see with that build is Final Thrust. It shouldn't ever be in a Dslash bar since the power of dslash comes from the fact that you can continuously spam it. Final thrust removes all your adrenaline which ends up cutting down your DPS. The damage you get from 1 final thrust (hitting a target below half health) is equal to two strikes from dragon slash, plus you don't have to build up adrenaline again.
I think W/P is worth it, but the build you have needs a little work. Along with taking out Final thrust I would take out Energizing chorus since energy shouldn't be a problem because your two energy skills aren't being spammed. For Great Justice and Enduring Harmony is a great combo to keep the adrenaline up longer, and a hard res isn't a bad thing usually. Bring something like [skill]"Watch Yourself!"[/skill] for defense or [skill]"Go For the Eyes!"[/skill] for some extra offense
EDIT: If it's PvE only I would definitely bring Save Yourselves somewhere.
I think W/P is worth it, but the build you have needs a little work. Along with taking out Final thrust I would take out Energizing chorus since energy shouldn't be a problem because your two energy skills aren't being spammed. For Great Justice and Enduring Harmony is a great combo to keep the adrenaline up longer, and a hard res isn't a bad thing usually. Bring something like [skill]"Watch Yourself!"[/skill] for defense or [skill]"Go For the Eyes!"[/skill] for some extra offense
EDIT: If it's PvE only I would definitely bring Save Yourselves somewhere.
Arkantos
Final thrust on a dslash bar is bad. The whole point of dslash is it gives you 5/10 adrenaline, and final thrust makes you lose all adrenaline. Energizing Chorus isn't needed either. Other then that, pretty standard DSlash bar.
exaN
What if I replace [skill]Final Thrust[/skill] with [skill]"Stand Your Ground!"[/skill]? (SYG would last 16.5 sec with 6 Commands) Energizing Chorus would be useful.
Savio
Enduring Harmony isn't that great if you aren't using "Save Yourselves!"
Stormlord Alex
As explained, Final Thrust is a bad move on a DSlasher.
Energizing Chorus is a complete waste on your current bar - as it is, you're using ~10 energy on shouts every 30 seconds (Enduring + FGJ!).
Personally, I'd go for Enraging Charge over Energizing - the initial adrenaline buff helps you get started faster, and it can cancel Flail in a pinch.
And... as for "Stand Your Ground!" - conditional armour, nasty downtime, even worse Energy cost...
Compare it to "Save Yourselves!" - massive buff for the entire party (+100 armour is roughly 80% damage reduction), up a lot of the time with DSlash...
Or [skill]"watch yourself!"[/skill] - up all of the time in battle, unconditional armour.
And it's easy to see it's pretty lacking by comparison to what the Warrior already has.
Energizing Chorus is a complete waste on your current bar - as it is, you're using ~10 energy on shouts every 30 seconds (Enduring + FGJ!).
Personally, I'd go for Enraging Charge over Energizing - the initial adrenaline buff helps you get started faster, and it can cancel Flail in a pinch.
And... as for "Stand Your Ground!" - conditional armour, nasty downtime, even worse Energy cost...
Compare it to "Save Yourselves!" - massive buff for the entire party (+100 armour is roughly 80% damage reduction), up a lot of the time with DSlash...
Or [skill]"watch yourself!"[/skill] - up all of the time in battle, unconditional armour.
And it's easy to see it's pretty lacking by comparison to what the Warrior already has.
Bowstring Badass
Zealous is for the win drop energizing chorus just a waste of space really.
exaN
Is Save Yourselves only good with max allegiance rank? Because I really don't have the time to max out my title...
Stormlord Alex
3 seconds (rank 1) is plenty of time for such a powerful skill. 100 armour is a hell of a lot.
And with FGJ! and Dragon Slash, you can keep SY! on the party for the whole time FGJ! lasts.
And with FGJ! and Dragon Slash, you can keep SY! on the party for the whole time FGJ! lasts.
Savio
Quote:
Originally Posted by Bowstring Badass
Zealous is for the win
Zealous is stupid on a Dslasher.
Kale Ironfist
Why do I keep seeing Enduring Harmony+"Save Yourselves!"? Shouldn't the synergy be Enduring Harmony+"For Great Justice!"+"Save Yourselves!"?
EH+SY has no real benefit. You spend 1.75 seconds to gain between 1.5 and 2.5 extra seconds, depending on allegiance rank. On one other ally.
EH+SY has no real benefit. You spend 1.75 seconds to gain between 1.5 and 2.5 extra seconds, depending on allegiance rank. On one other ally.
Savio
It's assumed that the EH is used on yourself to make FGJ last longer.
Tyla
dslash bar with final thrust isnt good
gogo save yourselves!
gogo save yourselves!
Crom The Pale
Your also missing a cancel stance for Flail. [skill]Enraging Charge[/skill] would be my sugestion.
Draginvry
Quote:
Originally Posted by exaN
What if I replace [skill]Final Thrust[/skill] with [skill]"Stand Your Ground!"[/skill]? (SYG would last 16.5 sec with 6 Commands) Energizing Chorus would be useful.
Bad. Very bad. I tried using this skill on my D/P, and even she felt the energy hit too much to be practical. Just put your six points in Tactics and bring Watch Yourself!
There's no reason to use SYG when WY does the same thing, but better.
There's no reason to use SYG when WY does the same thing, but better.
Arkantos
Quote:
Originally Posted by Crom The Pale
Quote:
Bad. Very bad. I tried using this skill on my D/P, and even she felt the energy hit too much to be practical. Just put your six points in Tactics and bring Watch Yourself! There's no reason to use SYG when WY does the same thing, but better. Agreed. WY costs 4 adrenaline and can be kept up indefinitely. Much better. bungusmaximus
Energizing chorus has an activation time, I would drop that one for sure. You don't want to know how good baddies are at interrupting and you're a frontliner. Put them points into tactics and take 'watch yourself!' instead.
Draginvry
Quote:
Originally Posted by bungusmaximus
Energizing chorus has an activation time, I would drop that one for sure.
It's not needed on his current build anyway. He hardly has any energy skills.
|