W/p

exaN

exaN

Ascalonian Squire

Join Date: Dec 2006

The Swords of Night and Day

N/

Just wondering if that would work...

[skill]Flail[/skill][skill]Energizing Chorus[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill][skill]Standing Slash[/skill][skill]Dragon Slash[/skill][skill]Final Thrust[/skill][skill]Signet of Return[/skill]

Energizing Chorus would help energy management when using Enduring Harmony and FGJ which make it last for 30 seconds. FGJ becomes quite spammable and helps maintaining adrenaline even after using the attack line. When FGJ isn't available, Flail will help.

However, perhaps you gain too much adrenaline for nothing in this build. Maybe replacing one of the attack skills for another Shout or Chant.

I just wanted you guys opinion on how to ameliorate this build, or even if a W/P is actually worth it or not.

P.S. Haven't tested it much yet, but I guess it would be for PvE use only.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

seems like it would be good i would say bring save yourselves

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

The main problem I see with that build is Final Thrust. It shouldn't ever be in a Dslash bar since the power of dslash comes from the fact that you can continuously spam it. Final thrust removes all your adrenaline which ends up cutting down your DPS. The damage you get from 1 final thrust (hitting a target below half health) is equal to two strikes from dragon slash, plus you don't have to build up adrenaline again.

I think W/P is worth it, but the build you have needs a little work. Along with taking out Final thrust I would take out Energizing chorus since energy shouldn't be a problem because your two energy skills aren't being spammed. For Great Justice and Enduring Harmony is a great combo to keep the adrenaline up longer, and a hard res isn't a bad thing usually. Bring something like [skill]"Watch Yourself!"[/skill] for defense or [skill]"Go For the Eyes!"[/skill] for some extra offense

EDIT: If it's PvE only I would definitely bring Save Yourselves somewhere.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Final thrust on a dslash bar is bad. The whole point of dslash is it gives you 5/10 adrenaline, and final thrust makes you lose all adrenaline. Energizing Chorus isn't needed either. Other then that, pretty standard DSlash bar.

exaN

exaN

Ascalonian Squire

Join Date: Dec 2006

The Swords of Night and Day

N/

What if I replace [skill]Final Thrust[/skill] with [skill]"Stand Your Ground!"[/skill]? (SYG would last 16.5 sec with 6 Commands) Energizing Chorus would be useful.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Enduring Harmony isn't that great if you aren't using "Save Yourselves!"

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

As explained, Final Thrust is a bad move on a DSlasher.

Energizing Chorus is a complete waste on your current bar - as it is, you're using ~10 energy on shouts every 30 seconds (Enduring + FGJ!).

Personally, I'd go for Enraging Charge over Energizing - the initial adrenaline buff helps you get started faster, and it can cancel Flail in a pinch.

And... as for "Stand Your Ground!" - conditional armour, nasty downtime, even worse Energy cost...
Compare it to "Save Yourselves!" - massive buff for the entire party (+100 armour is roughly 80% damage reduction), up a lot of the time with DSlash...
Or [skill]"watch yourself!"[/skill] - up all of the time in battle, unconditional armour.

And it's easy to see it's pretty lacking by comparison to what the Warrior already has.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Zealous is for the win drop energizing chorus just a waste of space really.

exaN

exaN

Ascalonian Squire

Join Date: Dec 2006

The Swords of Night and Day

N/

Is Save Yourselves only good with max allegiance rank? Because I really don't have the time to max out my title...

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

3 seconds (rank 1) is plenty of time for such a powerful skill. 100 armour is a hell of a lot.

And with FGJ! and Dragon Slash, you can keep SY! on the party for the whole time FGJ! lasts.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Bowstring Badass
Zealous is for the win Zealous is stupid on a Dslasher.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Why do I keep seeing Enduring Harmony+"Save Yourselves!"? Shouldn't the synergy be Enduring Harmony+"For Great Justice!"+"Save Yourselves!"?

EH+SY has no real benefit. You spend 1.75 seconds to gain between 1.5 and 2.5 extra seconds, depending on allegiance rank. On one other ally.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

It's assumed that the EH is used on yourself to make FGJ last longer.

Tyla

Emo Goth Italics

Join Date: Sep 2006

dslash bar with final thrust isnt good
gogo save yourselves!

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Your also missing a cancel stance for Flail. [skill]Enraging Charge[/skill] would be my sugestion.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by exaN
What if I replace [skill]Final Thrust[/skill] with [skill]"Stand Your Ground!"[/skill]? (SYG would last 16.5 sec with 6 Commands) Energizing Chorus would be useful. Bad. Very bad. I tried using this skill on my D/P, and even she felt the energy hit too much to be practical. Just put your six points in Tactics and bring Watch Yourself!

There's no reason to use SYG when WY does the same thing, but better.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Crom The Pale
Your also missing a cancel stance for Flail. [skill]Enraging Charge[/skill] would be my sugestion.
A cancel stance for flail isn't really needed. If anything, enraging should be used as your initial attack so you can get flail up in 1 hit.

Quote:
Bad. Very bad. I tried using this skill on my D/P, and even she felt the energy hit too much to be practical. Just put your six points in Tactics and bring Watch Yourself!

There's no reason to use SYG when WY does the same thing, but better. Agreed. WY costs 4 adrenaline and can be kept up indefinitely. Much better.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Energizing chorus has an activation time, I would drop that one for sure. You don't want to know how good baddies are at interrupting and you're a frontliner. Put them points into tactics and take 'watch yourself!' instead.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by bungusmaximus
Energizing chorus has an activation time, I would drop that one for sure. It's not needed on his current build anyway. He hardly has any energy skills.