1) Being unable to play due to the lack of BMP on your account.
2) Sheer boredom.
Co-Op mode as written here seems heavily two-playered, however, they can be done in solo play, under different settings and objectives. In some missions, it'd be considered more like hard mode.
Requirements to do Co-Op?:
- One person at least must have the Bonus Mission Pack accessible.
- That same person must have found all discoveries in said mission to make said mission be used in Co-Op mode.
What This Would Offer?:
What co-op mode would simply endorse, is that the missions be reverted in a manner so that two people can join in the game for some little extra fun. This would be allowed to anyone who owns the BMP or doesn't own, have the ability to play, but with an extra person. The missions would offer more harder scenarios depending on the mission you are actually playing. Simply, this would offer a new mode of gameplay for the mission you are doing, for example, Togo's story. Master Togo and Talon Silverwing would be the two playable characters. This would be harder than you think, as the guards would be tougher, and so would the assassins. Also, more in numbers.
Rewards?:
We know that all BMP owners get new weapon skins. I enjoy the skins, but should we keep that ability to those who qualified, or spread it out, but very limitedly.
Alternatives to rewards:
- Offer ONE book reward for ANY mission of the non-owner of the BMP's choice. Only ONE book, from any of the four missions they have completed. Meaning, you do all four, but you can only choose one single book.
- Offer ONE book from ALL four missions. So, they can get one book, and one book only from these missions.
- 2.5K hard cash, like a discovery. The owner also recieves the BMP.
(These are account based, so when you recieve the book, whichever character gets the weapon, that it's customized to whoever claims the reward.)
ALTERNATIVE PLAYS TO THE MISSIONS?:
Two characters, twice the fun. The owner of the BMP decides who is what character upon playing.
Togo's Story:
The owner of the BMP gets to choose among two characters, Master Togo and Talon Silverwing. Both character's roles are the same, however, one player plays as Togo, the other Talon.
Talon starts off inside, and simply awaits Master Togo's arrival. Talon may talk to other Tengu around to learn particular skills. Talon's bar can be preset with the skills he is given, but the player may choose one additional skill from the other two heroes.
Swift Honorclaw's ability: Your attack speed increases by 33%. Every time your attacks succeeds to hit, you gain +15 life.
Gull Hookbeak's ability: You unleash the rage of the Sensali, doing 100 direct damage to all foes in the area.
Whirling attack would be a defaulted skill to Talon.
Assassins would be buffed to level 18, and Guards to level 14. Yuri the Hand would be able to summon two assassin allies to help him assist, one being a fellow assassin, the other a mesmer with the ability to have a short duration empathy, and instantly destroy one spirit every 30 seconds. Dragon Empire Rage would no longer be able to kill guards instantly, but instead, all foes are also knocked down.
Riyo's students will attack you during the boss battle. Wona and Sunpo will attack you at nearly the same time, Wona attacking 15 seconds after Sunpo charges giving you some time to think and lay strategy. Winning would simply require.
Requirements for Victory:
- Togo and Talon surviving.
- Wona = dead.
Saul's Story:
One player would play as Saul, the other as Hablion. Saul's role will remain, as Hablion will become a party member instead of an ally (obviously).
Hablion would play as a Paragon in a way, using shouts while maintaining decent damage. He'll start off in his typical spot, near Saul. Hundred Blades could be his elite that he uses.
"Do Not Fall Brothers!": This instantly brings any dead ally back to life (this skill excludes Saul), at the cost of Hablion's life. Allies resurrected will be temporarily invulnerable to damage for 2 seconds (basically the standing up period) Hablion may be resurrected by the monk ally, however, Saul will remain to have no resurrect. This skill can only be used once every 300 seconds, or five minutes.
All charr levels will be buffed, and allies of Saul will go to level 20. The charr groups towards the end will increase by slight numbers. Getting to the Charr camp will be harder, as there will be charr spotters which basically count as a larger aggro bubble you have to avoid. Some cases may be unavoidable.
Requirements for Victory:
- Saul and Hablion MUST be alive.
Turai's Story:
One person will play as Turai, the other a Sunspear General. The Sunspear General will either play as a buffing Paragon, or a Dervish. In this case, Turai is set under a time limit to flank towards Palawa Joko and bring him down, or else Palawa's army rips the Sunspears to shreds. As the...
Sunspear General, you undertake a role in leading a group of Sunspears of many professions using shouts similiar to Saul. One shout will tell your allies to come to your location, another will buff up their damage. "For Elona!" will also be a shout usable by your Sunspear General. Though there will be tons of npc's along the journey, the constant struggle against the undead and siege attacks will lower your chances of survival. For if the Sunspear General falls, the army is left leaderless and fails.
Sunspear Siege [elite]: Target foe and foes in area are hit for 200 damage. Usable every 60 seconds. (A catapult for the Sunspears which remains in the back launches this upon the target, and the animation of a falling rock overhead hurling itself on the enemies is shown.)
"Sunspears Unite!": All Sunspear allies rally to your current position.
"Witness Our Power!": You and all Sunspear allies and npcs within earshot recieve +4 health regeneration and deal +10 extra damage per attack for sixty seconds. (Only usable at the end while fighting only the massive of Palawa's forces. Where Turai is overhead and can see the armies fighting below.)
The Sunspear General must lead the army through the obstacles Turai sees overhead. Using team effort to break down doors, and clearing out undead in massive waves. At the end, the shout above is used to keep all the sunspears alive, and you alive for that matter.
Requirements for Victory:
- Turai Ossa and Sunspear General survival.
- Palawa Joko slain in less than 15 minutes.
Gwen's Story:
This was a difficult one, but I thought of a solution.
One player plays as Gwen, the other as Anton. Gwen's role will remain the same, under some new changes. Learning a mesmer skill shouldn't instantly happen, instead, it takes 30 seconds for her to learn a skill. She is also pressured under time to escape before the Charr come in. After the Charr see that you've escaped to the ruins, they try to break down the door with brute force. When they succeed, they will chase you through the cavern. Reason for this pressure? Let's move on to Anton.
Anton will use a build sort of like the one he was given from Costume Brawl, Aura of Displacement, Golden Phoenix Strike, Horns of the Ox, Falling Spider*, and Twisting Fangs. Instead of Horns of the Ox, it can be...
Rampage of the Ox: Dual-attack. Must follow an off-hand. Target foe is knocked down and takes +25 damage. (strikes twice like any dual.) This removes the need to have the target alone. Recharge of eight seconds.
Also...
Dagger Storm: Spell. Send out ten Dagger's each striking for 30 damage. If all ten hit target foe, target foe is inflicted with deep-wound. Dagger Storm has half the normal range. This skill counts as an off-hand. Recharge of 60 seconds. Unaffected by armor, so a guaranteed 300 damage, so long as they all hit. (in particular to almost, or instantly killing one foe.)
His role in the story is as followed. Captain Langmar was given a report that a nearby Charr camp has captured human prisoners, and asked Anton to investigate. Anton will be assisted by two warriors, a ranger, and a monk. This small task force will be on a path set aside from Gwen's role.
Starting from where Gwen has to run to, Anton will be forced on a separate path which leads to the side of the encampment. Anton will have moments where he must create a diversion, or use Aura of Displacement to get in and out of areas to pull levers to open up gates. From the side, there will be two charr groups, one of which is a patrol that patrols where Gwen has to pass through to get 'home safely.' If you kill this patrol, this will eliminate a small group of who Gwen has to avoid. Attacking the patrol will send the other group to help chase Gwen, increasing the rate the door will be busted open. Attacking the other group will send the patrol out to the field for extra attention to avoid. After you eliminate one of the groups, you may come into the back and towards the prisoners. You need to free the prisoners by finding the Prison Guard, and eliminating him to recieve a ring of keys. After freeing the prisoners, they will run back with your npc allies. There will be a charr boss commanding the break-in of the door. You have to attack him, and when he dies (he won't be devastatingly hard), a horn will go off telling others the leader has fallen. The door will cease to break and the charr will come back to his location. If the door is already broken, particular units down in the ruins will come back. They will seal off the exit you came through, and you must find a different path to escape. This is where you must Aura of displacement to a certain point to activate a lever, return, and go out the door safely back to base.
Gwen will have to avoid the incoming charr, who will not leave the ruins, and she will have to avoid attention to get back.
Requirements for Victory:
- Gwen makes it to the Ebon Vanguard safely.
- Anton safely rescues the prisoners, and takes down the leader of the charr encampment, and returning to the Ebon Vanguard.
My inspiration for making this, well, now that I've done everything in the Bonus Mission Packs, I wanted more. Randomly, one of my guildies said "It'd be cool if you could play Talon. It may be cheap for the discovery, but still." So, I expanded, only tried to make it less cheap, and more filled with fun and opportunity. This also allows those without the BMP to try it, even if it's more difficult, but it seems like a fair and reasonable trade.
/signed
/unsigned
Any opinions, comments, anything really? It'd be a new element, and it'd be fun. Admit it.