Hey all.
I started this thread as the title suggests, but I am not meaning the mission itself only but also the explorable area. I have pretty much trouble to counter groups with
a.= multiple Shiro'Ken Elementalists
b.= 2 monks, (Spell Shield ftl)
c.= for my tank/sword master, multiple Necromancers.
d.= for some low-energy casters, the Rangers
I will state why =
Shiro'ken Elementalists, because they deal 55 earth, armor-ignoring damage every time they are attacked. Since henchmen follow your calls, they will get roughly 5x damaged per second, meaning at least 250 dps, not counting other monsters attacking you.
Shiro'ken Monks = They spam Spell Shield as hell in HM, and if it are 2 of them, they cast it like double hell. BHA has proven to work, but still difficult.
Shiro'ken Necromancers = Wail of Doom disables all attack skills for pretty some time, and making the melee-characters useless.
Shiro'ken Rangers = with their Dehabilitating Shot, they make you lose 13 energy a shot, so if it are 3, and you aggro first, you lose 39 energy.
That's about it, help would be really appreciated.
~Shiro Hayate
Raisu Palace Hard Mode
Adriaanz#Shiro
Trx
Sliver armor on the ele's doesn't ignore armor, so taking a warrior or paragon with Save Yourselves really helps for that. I use mostly melee setups so the monks arent a big problem for me. Rangers and necro's are annoying but they dont really shut down your team completely and they dont do too much damage.
Probably easier to give advice if we know what class you are, if you run it with hero/hench or players, etc.
Probably easier to give advice if we know what class you are, if you run it with hero/hench or players, etc.
darkk wound
me and my friend breazed through raisu explorable ... he was a splinter barrager and we used 6 necros Sabs necro N/Rt's and my ele went as a Bear as the tank worked well.
darkk wound
got no answer for raisu palce hardmode :/ me and my other friend are having problems on that also QQ
bifter
Helps if you have a human with one of the ubar celestial skills (ele is particularly useful). It's worth taking shiroken elementalists down first, and using a minion bomber will usually give you enough of a meat wall to do this, then you can pick the rest of the mob off. You want spammable melee shutdown (blind and / or weakness), as always in hardmode. If you're warrior, I suggest that you aggro with a bow with your hench flagged slightly back, and try to get the minions to take some of the initial aggro - the point isn't to save you from damage, but to block off enemy mobs from your backline.
One thing that used to work in Raisu explorable, is that if you bought a morale blessing at a shrine, it would also recharge your celestial skills. This might still work, in which case do the vanquish when the world has favour.
In the mission, just try to find a human ele to help you out. An ele echo chaining celestial storm properly can practically finish the mission on his own.
One thing that used to work in Raisu explorable, is that if you bought a morale blessing at a shrine, it would also recharge your celestial skills. This might still work, in which case do the vanquish when the world has favour.
In the mission, just try to find a human ele to help you out. An ele echo chaining celestial storm properly can practically finish the mission on his own.
bungusmaximus
argh, failed to see you didn't mean the mission itself, fixed. Runs off once again for fresh coffee.
Adriaanz#Shiro
well, I'm an Assassin myself. I found the A/P Crit Spear Disenchanter veeeeery useful (all my respect to the founder), and I'm using Sab's heroes as well as sometimes a Paragon (SoR) or an SH Ele. Any more advice?
To Bungusmaximus :
I'm meaning the mission itself too, since that one has a time limit.
To Bungusmaximus :
I'm meaning the mission itself too, since that one has a time limit.