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Being Knocked Down removes your stance
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The problem w/ this idea is that if you're going to attribute more features to something, then it might cause us to look at other effects in-game.
For instance, should weapons w/ ice mods also slow? Should weapons w/ fire mods also cause burning? If it "makes sense" for one condition to cause other effects, then what about others?
The strict distinction between conditions, though not 100% realistic, is necessary for balance.
For instance, should weapons w/ ice mods also slow? Should weapons w/ fire mods also cause burning? If it "makes sense" for one condition to cause other effects, then what about others?
The strict distinction between conditions, though not 100% realistic, is necessary for balance.
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Originally Posted by Dante the Warlord
Sorry, i know in real life it really does make sense that you won't be in stance anymore, but it'll make knockdown over buffed not to mention kill off any stance heavy war.
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/notsigned
Can't have stance heavy warriors take a hit, would actually make RA more challenging.

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/notsigned.
Makes logical sense, but then stances would be worthless. Shock's already valuable, I don't see why you said it'd make it more valuable, because people use it without it removing a stance.
I'd like it better if stances would not be in effect while KD, but to have it removed... seems like every KD would be overpowered.
Makes logical sense, but then stances would be worthless. Shock's already valuable, I don't see why you said it'd make it more valuable, because people use it without it removing a stance.
I'd like it better if stances would not be in effect while KD, but to have it removed... seems like every KD would be overpowered.
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I'm up in the air about this. In order for a warrior to have stance removal, he needs to use a skill slot for wild blow. If not...every single warrior out there who follows the shock axe cookie cutter crap build would put another skill in for wild blow and use shock.
Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes. What else is there...grapple? KD yourself, instead you put in another skill (balanced stance) to counter that. May as well have taken wild blow and kept shock.
The only warriors this would change would be hammer warriors, with tons of KD. If a hammer warrior gets one of his hits through whirling and scores his KD, he doesn't skip a beat. On the other hand, whirling defense shuts a hammer warrior down as he relies on large adrenaline skills for his bar...going strictly off of a few 5 energy attacks isn't going to do much.
Imagine what "You Move Like A Dwarf!" would do to shiro. instead of a warrior nuking his adrenaline reserves with wild blow and killing his damage output, he just pops out the insta-KD from across the room and bingo, no more battle scars.
Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes. What else is there...grapple? KD yourself, instead you put in another skill (balanced stance) to counter that. May as well have taken wild blow and kept shock.
The only warriors this would change would be hammer warriors, with tons of KD. If a hammer warrior gets one of his hits through whirling and scores his KD, he doesn't skip a beat. On the other hand, whirling defense shuts a hammer warrior down as he relies on large adrenaline skills for his bar...going strictly off of a few 5 energy attacks isn't going to do much.
Imagine what "You Move Like A Dwarf!" would do to shiro. instead of a warrior nuking his adrenaline reserves with wild blow and killing his damage output, he just pops out the insta-KD from across the room and bingo, no more battle scars.
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Originally Posted by A11Eur0
Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes.
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/not signed
stances are just fine
