Being Knocked Down removes your stance

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P
Puzur
Ascalonian Squire
#21
If we are looking for more realistic features in the game perhaps we should remove the res shrines too...
a
ax mastery
Frost Gate Guardian
#22
lol? you want kd's to be more powerful? you do realize that for 2-4 full seconds a person can do NOTHING right? KD's dont need to be more powerful. Especially shock... it's like the most versitile skill on a warrior's bar. I play warrior in gvg just so you know. This is a terrible idea.
MithranArkanere
MithranArkanere
Underworld Spelunker
#23
XD... shock.... it would be funny... XD...
Currently there are only 3 skills that remove stances The 'Wild' skills...

Maybe that has a reason to be that way...
BlackSephir
BlackSephir
Forge Runner
#24
Quote:
Originally Posted by HawkofStorms
/notsigned
Skill balance is never done based on "what makes sense."
Yeah, what he said.
D
Dante the Warlord
Desert Nomad
#25
Sorry, i know in real life it really does make sense that you won't be in stance anymore, but it'll make knockdown over buffed not to mention kill off any stance heavy war.

/notsigned
Mineria
Mineria
Krytan Explorer
#26
It would really improve PvP balance... lol

/notsigned
Biostem
Biostem
Jungle Guide
#27
The problem w/ this idea is that if you're going to attribute more features to something, then it might cause us to look at other effects in-game.

For instance, should weapons w/ ice mods also slow? Should weapons w/ fire mods also cause burning? If it "makes sense" for one condition to cause other effects, then what about others?

The strict distinction between conditions, though not 100% realistic, is necessary for balance.
a
audioaxes
Jungle Guide
#28
horrible idea, knock down is already powerful enough
legion_rat
legion_rat
Desert Nomad
#29
/not signed
I agree with audioaxes KD is already powerful. I would like to see a few more stance removal skills but this isnt the way to go in my some what humble opinion.

~the rat~

I get knocked down, but I get up again (Chumbawumba)
sagilltwins
sagilltwins
Banned
#30
KDing is already broken as hell...
legion_rat
legion_rat
Desert Nomad
#31
Quote:
Originally Posted by sagilltwins
KDing is already broken as hell...
I know this has nothing to do with topic and may be deleted but I love your avatar pic

~the rat~
L
LuckyStripe
Ascalonian Squire
#32
I like the idea, it makes sense.

But if this was to go through, I think a lot of PvE builds would be nerfed.

Sorry, i like this a lot but /notsinged.
sagilltwins
sagilltwins
Banned
#33
Quote:
Originally Posted by legion_rat
I know this has nothing to do with topic and may be deleted but I love your avatar pic

~the rat~
lol Thanks

but...how does your post have anything to do with the topic?
C
C2K
Krytan Explorer
#34
Quote:
Originally Posted by Dante the Warlord
Sorry, i know in real life it really does make sense that you won't be in stance anymore, but it'll make knockdown over buffed not to mention kill off any stance heavy war.

/notsigned

/notsigned

Can't have stance heavy warriors take a hit, would actually make RA more challenging.
t
thedeadlyassassin
Krytan Explorer
#35
/notsigned.


Makes logical sense, but then stances would be worthless. Shock's already valuable, I don't see why you said it'd make it more valuable, because people use it without it removing a stance.

I'd like it better if stances would not be in effect while KD, but to have it removed... seems like every KD would be overpowered.
A
A11Eur0
Furnace Stoker
#36
I'm up in the air about this. In order for a warrior to have stance removal, he needs to use a skill slot for wild blow. If not...every single warrior out there who follows the shock axe cookie cutter crap build would put another skill in for wild blow and use shock.

Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes. What else is there...grapple? KD yourself, instead you put in another skill (balanced stance) to counter that. May as well have taken wild blow and kept shock.

The only warriors this would change would be hammer warriors, with tons of KD. If a hammer warrior gets one of his hits through whirling and scores his KD, he doesn't skip a beat. On the other hand, whirling defense shuts a hammer warrior down as he relies on large adrenaline skills for his bar...going strictly off of a few 5 energy attacks isn't going to do much.

Imagine what "You Move Like A Dwarf!" would do to shiro. instead of a warrior nuking his adrenaline reserves with wild blow and killing his damage output, he just pops out the insta-KD from across the room and bingo, no more battle scars.
RotteN
RotteN
Forge Runner
#37
Quote:
Originally Posted by A11Eur0
Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes.
your target will be dead after one well timed shock (as both those skills have a recharge that is way longer than the time it takes to get wtfowned by a warrior), so no, it wouldn't kill your energy.

/not signed

stances are just fine
Lord Sojar
Lord Sojar
The Fallen One
#38
/notsigned This would destroy the use of stances during KD spikes on Monks, thus destroying a large section of monk defense in PvP. Icky... no.
Turtle222
Turtle222
Wilds Pathfinder
#39
Wanderlust would have a whole new meaning
System_Crush
System_Crush
Jungle Guide
#40
Wasn't this implemented once?
I have had this notion for a while now that knockdown did remove stances.

I don't really use them enough to be sure though.