Hi there, ive been creating this build and in a bit of a pickle. this build is pve btw
[skill]Enraging Charge[/skill] [skill]Flail[/skill] [skill]Forceful Blow[/skill] [skill]Fierce Blow[/skill] [skill]Mighty Blow[/skill] [skill]Yeti Smash[/skill] [skill]Lion's Comfort[/skill] [skill]Resurrection Signet[/skill]
Hammer mastery: 12+1+1
Strength: 12+1
Tactics: 3+1
I would like to recharge my adrenaline quickly. when i switch over from one target to the other, i may finish them off too quickly and have to build it up all over again

. and while enraging charge helps, i thought about adding
[skill]"You Will Die!"[/skill] or [skill]"To The Limit!"[/skill]. these will allow me to have a nice supply of adrenaline when i need it, but that means i would probably have to sacrifice something in return (one of my attack skills, thus lowering my damage chain)
do you think i should lower my strength, and add a few points in tactics? or shall i resort to using a major rune?
i was growing tired of using my Devastating + crushing blow build and thought i'd try something else

Consider [skill]Berserker Stance[/skill]
I have a build that's more energy based with a KD that uses it, if you're interested? The build has a lot of synergy, no energy or adren problems, and constantly recharges it's stances. The jist of it is:
[skill]Enraging Charge[/skill] or [skill]Tiger Stance[/skill] (or use both)
[skill]Backbreaker[/skill]
Pulverizing Smash (your deep wound)
[skill]Auspicious Blow[/skill] (your +energy)
[skill]Renewing Smash[/skill] (your stance charger)
[skill]Berserker Stance[/skill] (this crappy skill actually works good here
Put in Tiger Stance, or FGJ, or a self heal, or Res. Whatever floats your boat. If you have FGJ and Enraging in there you can unload the combo right off the bat. Probably doesn't do as much +dmg as yours, but with the right skills it recharges quickly and maintains itself. This allows you to run up, unload your combo, hit berserker's when FGJ is down, and build up adren on your next target quickly. The overlapping of +adren skills just keeps you going and going.
The durations and recharges will work with each other nicely enough. The combo isn't a half bad spike/KD, so the quick recharge and application onto one target after another, makes it work very nicely and you're not waiting for it to charge up so much even during extended battles.
I'll hit FGJ + Enraging
unload the combo
hit berserker's while FGJ is still up
unload the combo in no time again
hit renewing smash
hit enraging
unload the combo
etc