04 Dec 2007 at 21:55 - 64
I am still at the opinion, that DP system is only good for Pvp, there its balanced, but for pve its just unbalanced crap, where the % rates should be -25/+25 and not -60/+10 ...
And then give characters other negative effects, so more they die, instead of ever reducinc more and more the max H, until the dumbest monsters can kill you with their little farts in 1 Hit "theoretically"
Negative effects, like decreased to none experience anymore per kill, decreased to none money gain anymore for monster kill.
Reduced durations of Enchants, or longer durations of hexes, logner durations of conditions, or stronger effects of conditions, like Deep Wonds reducing HP instead of 20% for +5% more per death, while being on the field/dungeon.
Slower Skill recharges, higher Skill Energy Cost ect pp..
there are loads of much better fierce negative DP effects, then reducing the max Hp to the points, where you get insta killed, especially in HM and just have no chance anymore, to delete the DP, because of these heavily unbalanced Hp decrease you become unable to kill anything, before somethign kill you.
Protective Spirit is no allround wonder skill ..ists just an enchant, which can be very quick removed, then need the enemies to deal to you while ur unenchanted with it 1 hit = dead, when you have then meanwhile no skills active, which prevent deadly hits, which would otherwise kill you.
only because this unbalanced gameplay system stays now in the game for the time that GW exists, doesn#t mean, that this system is perfect and can't be improved.
insanely reducing the max HP to under the half is not the only thing, which can be a good "Death Penalty" ....
people which think this, are either absolutely ignorant, small minded, or even both together at same time
just my 2 cents