The Effects On Guild Wars - Monk Skill Changes - Complete 55/600 Monk Nerf

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

These Skills Below have played a big role in 55 monk farming since the start of it, And after playing since pretty much the start of gw I've had my fair share of 55 monking and I sometimes feel that we need to refresh them, better late than never.

Protective Spirit
5e
1/4 second cast
15 Second Recharge

For 5 Seconds target ally takes 25%-75% less dmg.
----------------------

Protective Bond
10e
1/4 second cast
-1 energy pip
0 Second Recharge

Target Ally Takes 25% - 75% Less dmg and you lose 3 energy every time target takes a hit. (still dunno what to do with it)
------------------------

Spirit Bond - Now linked to healing prayers
5e
15 Second recharge

For 5 seconds this enchantment does nothing, when it ends you gain 60-190% of the dmg you have taken
-------------------------
SpellBreaker
5e
20 second recharge

For 10-30 seconds spells targeting target ally have 25-50% chance to fail.
------------------------

Please do not take my skill changes and flame them, that is not the point of this thread, they are just ideas... but to refresh the monk and remove the main 55 skills i feel that we would be doing gw a favor, and also giving monks new toys in both pve and pvp.

How do you think would this effect the game pve and pvp, the economy and botting?

Xue Fang

Banned

Join Date: Nov 2007

Quote:
Originally Posted by dont feel no pain
These Skills Below have played a big role in 55 monk farming since the start of it, I sometimes feel that we need to refresh them, better late than never.

Protective Spirit
5e
1/4 second cast
15 Second Recharge

For 5 Seconds target ally takes 25%-75% less dmg.
----------------------

Protective Bond
10e
1/4 second cast
-1 energy pip
0 Second Recharge

Target Ally Takes 25% - 75% Less dmg and you lose 3 energy every time target takes a hit. (still dunno what to do with it)
------------------------

Spirit Bond - Now linked to healing prayers
5e
15 Second recharge

For 5 seconds this enchantment does nothing, when it ends you gain 60-190% of the dmg you have taken
-------------------------
SpellBreaker
5e
20 second recharge

For 30 seconds spells targeting target ally have 25-50% chance to fail.
------------------------

Please do not take my skill changes and flame, they are just ideas... but to refresh the monk and remove the main 55 skills i feel that we would be doing gw a favor, and also giving monks new toys in both pve and pvp.

How do you think would this effect the game pve and pvp, the economy and botting?

Prot Spirit plays a vital role in all of GW and nerfing it to such a point would be temporarily game breaking.

Prot Bond is not used and should be buffed.

Spirit Bond is one of the most used anti-spike skills used in pvp, removing it would make users even more vulnerable to spikes.

Spellbreaker buff is just dumb.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by Xue Fang
Prot Spirit plays a vital role in all of GW and nerfing it to such a point would be temporarily game breaking.

Prot Bond is not used and should be buffed.

Spirit Bond is one of the most used anti-spike skills used in pvp, removing it would make users even more vulnerable to spikes.

Spellbreaker buff is just dumb.
Like i said, pls dont take into account my ideas... just the concept of 55/600 monk removel

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Why are 55/600 monks a problem? Even if they are, the bulk of the 'damage' that they have done is done already. Like in 2005.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by makosi
Why are 55/600 monks a problem? Even if they are, the bulk of the 'damage' that they have done is done already. Like in 2005.
I dont mind 55 monks and 600 monks, i just wonder like would you consider them pve overpowered (yes lol the irony) and would gw be just better without them?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Prot Spirit... minimum 15?

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by Racthoh
Prot Spirit... minimum 15?
rephrase? could mean so many things XD

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Prot bond actually broke the game in the first release version. There was something about it crashing servers.

'Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers. '
Retrieved from http://wiki.guildwars.com/wiki/Protective_Bond

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by DeVaNeY121
Prot bond actually broke the game in the first release version. There was something about it crashing servers.

'Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers. '
Retrieved from "http://wiki.guildwars.com/wiki/Protective_Bond"
I used to play the old prot bond 55 monk, but i never knew about that lol

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by dont feel no pain
I dont mind 55 monks and 600 monks, i just wonder like would you consider them pve overpowered (yes lol the irony) and would gw be just better without them?
I do understand where you're coming from but nerfing 55/600 monks will just inspire new farming builds. It's not healthy for the game if there's a game of cat and mouse between ANet and the playing community whereby the community finds clever farming builds, ANet nerfs, more farming builds are created and ANet nerfs. It will be a never-endign cycle of disappointments.

anonymous

Wilds Pathfinder

Join Date: Jan 2006

I think the skills are fine as they are. Prot spirit and spirit bond are staple monk skills, just because their effect is useful in many situations does not mean the effect is overpowered. Spirit bond would be terrible with that change, they need the healing when it is put on them, not 5 seconds after when they are on the ground dead. Prot bond still wouldn't be useful after the change, yeah your guy might be alive but you will be out of energy.

Just because a skill is used for 55 farming doesn't mean they should be killed. Prot bond was killed because you cast it on yourself then were unkillable. At least you have to keep prot spirit up.

ヽ(??ー`)ノ

ヽ(??ー`)ノ

Academy Page

Join Date: Oct 2007

This is why you should just stick with making farming builds.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by makosi
I do understand where you're coming from but nerfing 55/600 monks will just inspire new farming builds. It's not healthy for the game if there's a game of cat and mouse between ANet and the playing community whereby the community finds clever farming builds, ANet nerfs, more farming builds are created and ANet nerfs. It will be a never-endign cycle of disappointments.
Isn't that what we go through already XD, but its always fun working on new ones, nerfing major builds make people think of better things, more complicated too

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Quote:
Originally Posted by makosi
I do understand where you're coming from but nerfing 55/600 monks will just inspire new farming builds. It's not healthy for the game if there's a game of cat and mouse between ANet and the playing community whereby the community finds clever farming builds, ANet nerfs, more farming builds are created and ANet nerfs. It will be a never-endign cycle of disappointments.
WELCOME TO THE GAME WE KNOW AS GUILD WARS.!

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

LOL i just noticed how misleading my title is people are gonna be like :O OH NOES!!!!

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

lol.
If prot spirit was changed to that, it would be so ridiculously broken.
-75% damage for 5e? lolol

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Leave the skills alone

Anyways

izzy said Protective bond was nerfed because there was a bug that it caused.

Does that scream lazy or what?
Quote:
I've had my fair share of 55 monking
You don't want other people to gain money like you have and thus be 1 of the people who are very rich after this nerf.

Only the assassin and VWK will survive!

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Xue Fang
Prot Spirit plays a vital role in all of GW and nerfing it to such a point would be temporarily game breaking.

Prot Bond is not used and should be buffed.

Spirit Bond is one of the most used anti-spike skills used in pvp, removing it would make users even more vulnerable to spikes.

Spellbreaker buff is just dumb.
QFT. These spells are all vital to team builds in many Hard Mode areas, not just for solo farming.

Besides, Monks aren't all the popular for solo farming most areas anymore. Ele / Sin nerf anyone?

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by lutz
lol.
If prot spirit was changed to that, it would be so ridiculously broken.
-75% damage for 5e? lolol
well.... i was thinking fast and that would be at 16 prot with a 10 sec downtime, but yeah read the Bold writing on the OP pls

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by dont feel no pain
rephrase? could mean so many things XD
The minimum it could reduce damage to would be 15.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by w00t!
QFT. These spells are all vital to team builds in many Hard Mode areas, not just for solo farming.

Besides, Monks aren't all the popular for solo farming most areas anymore. Ele / Sin nerf anyone?
I would happly press the nerf button if i had one

but yeah im mainly focusing on the 55 monk and it over the years has been the most major and out of place farming build around.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Quote:
Originally Posted by Racthoh
The minimum it could reduce damage to would be 15.
yeah =] like i said, my ideas are just quick thoughts, though the concept of the nerf would be the same, all 55/600 monk based skills for thier survival would be completely changed.

Ultra Mega

Frost Gate Guardian

Join Date: Aug 2005

OCAU

Mo/Me

You haven't really said why you want to see these builds nerfed. Should all solo farming builds be nerfed or just these ones?

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

He said, "refreshed", I believe. What an assinine idea. Leave the freakin thing alone.

KANE

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

No, just NO. It's a farming build. Unless you're inexperienced/retarded, it won't hurt anyone in PvP except the poor team with the 55er. There's no reason they should be nerfed. Loot scaling and other things has already made farming a LOT less effective. These builds aren't giving anyone an advantage over anyone else.

No matter what you do, you can't stop botting. There will always be bots, whether 55/600 monks exist or not. I don't see any point to this thread.

I heavily agree with Kane's above post. There is no reason to nerf farming as it currently is, 55/600 monks, E/A / A/E, wammos, spirit spammers, W/Rt UW/FoW builds, all of these are fine as they are.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

/NOTSIGNED

Loot scaling and botocausts are better ways to deal with the effect of farming on the economy than trying to make skills unusable.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

anet has already proven their ability to make PvE only skills. I'm sure they could convert the one's we have to that format if they chose to.

Go ahead and "refresh" those monk skills in PvP only, and I won't give a damn.

KANE

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by ensoriki
izzy said Protective bond was nerfed because there was a bug that it caused.

Does that scream lazy or what?
Yeah...the bug of Balth Spirit and Essence Bond making it a free skill....that is the "bug"

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by KANE OG
He said, "refreshed", I believe. What an assinine idea. Leave the freakin thing alone.

KANE
Though I would have put it words that have a tad more value, it sums up the first part of what I was about to say.

The second part was that the 55/600 monk is in no way over powered comparative to other builds. The Obsidian Flesh Elementalist, the 130 Dervish, the Invicable Para-Way, and so on.

Low hitpoints and synergizing this with skills like Protective Spirit isn't over powered, it's just used widely because it's one of the easiest ways to solo farm many areas. One Shatter Enchantment and you're 1 hit KO'd. There are only so many mobs that do not carry enchantment removal, and the drops aren't great when it comes down to solo farming. As to 600/55 dungeon runs, I don't see the difference between this and using any other builds that work.

Just because it works, and it's versital, is no reason to remove it from the system. I don't think the idea is any sort of improvement on the game, or your skill changes would be for the better. Rather, I would say I disagree to the tenth power.

But seriously, if you removed them, what good would it do? A few areas would not be farmed as much, and UrsanWay would take over what high end areas the 55/600 use to be good at. Prices of items would go down lower because a lot more people can use an Ursan bar than work a 55, which means even more influx of items, and since you need new armor and runes and weapons for 55ing, that would just be a loss of a money sink.


Summary:

Bad Idea.
In the long run, this would do no good for GW.
Skill changes listed would be majorly IMBA.
Did I mention bad idea?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by dont feel no pain
I dont mind 55 monks and 600 monks, i just wonder like would you consider them pve overpowered (yes lol the irony) and would gw be just better without them?
I think A-Net already taken care of the solo farming situation, gives you sad drops now a days. so the answers is no.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

/signed
mix up the cards

Agatsu

Agatsu

Academy Page

Join Date: Nov 2005

R/

Quote:
Originally Posted by mafia cyborg
/signed
mix up the cards

LOL....so, just because you and the op (and whoever else) are bored with the current builds you want them nerfed to force people to come up with new and exciting builds?

Well, if you are all such geniuses that the current system bores you lets see you come up with a few new genius builds and show them to us poor slobs who make their gold by using the current builds.

C'mon,... we're waiting,.....

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Agatsu
LOL....so, just because you and the op (and whoever else) are bored with the current builds you want them nerfed to force people to come up with new and exciting builds?

Well, if you are all such geniuses that the current system bores you lets see you come up with a few new genius builds and show them to us poor slobs who make their gold by using the current builds.

C'mon,... we're waiting,.....
I am pretty sure that was not the point in nerfing them.

I don't think he wanted them nerfed so he could make a better one.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

/notsigned How would i be able to prot against spikes in PvP? prot spirit and spirti bond every 15 secs? that wont cut it, infuse will be so energy heavy

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by dont feel no pain
I used to play the old prot bond 55 monk, but i never knew about that lol
Greedy. Sounds like a "I got my money the hard way, don't give others a chance to catch up" arguement to me.

Besides, 55ers are so last year. Terratanks, VmK, Shadowform builds, trappers, troll farmers, famine farmers, kenetic armor farmers, etc. Nerfing them now would acomplish nothing.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Wow. I really think the accusations about the OP saying that they don't want people to make as much money as they did is ridiculous. What I get from it is that the OP suggests that maybe some changes are made to inspire new builds. The problem with the 55 is the skills that are used are such a huge staple to almost any PvE and PvP Monk build (namely, spirit bond and prot spirit), not just the 55 build. I would assume that it's why it wasn't never touched in the first place.

I'm always up for new ideas. I would like it though, if instead of nerfing skills, we can buff some skills.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Or you can just buff some skills in a better way than adding X to Y and reducing W recharge.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Or you can quit giving Anet ideas about nerfing a farming build which has been in the game over a year. Many many threads have been made about how to "kill" the 55. If Anet was to nerf the 55, they would have done it by now. Quit beating the dead horse.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

give me prot bond just like that. Please. My reason.

And if you dont like 55 monks, don't play them, don't play with them, and learn how to remove their enchantments in PvP if you're just whining about not being able to kill them.

If this is about Mhenlo kicking your ass in bison's tourney..rofl.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Keep the spells as is.
If 55/600 were meant to be nerfed, they would have done it a long time ago. That, and basically you are removing two of the biggest prots in the game with that shit-tastic nerf.