Let us see Allies in the party menu for missions and AB.
freekedoutfish
There are a few times when playing GWs that you are expected to work along side "Allies", such as two mission in Factions (one being unwaking waters) and other places like AB. They may be more that i've never experienced in pvp, but I don't know.
There is nothing wrong with that, except when you cant see your allies status because their not shown in the party menu.
This causes issues because..
1) In missions like unwaking waters, you dont know if you have an allie team of humans, AI or a mix.
2) You cant see the full status of your team (i.e who is alive, who is dead, who needs health and protecting, who has degen on them), because you can only see your 4 or 8 players.
3) You may get lost and unable to find team members in areas like AB. If you die and res you have a fairly big map to run around to find your team and sometimes thats not easy if the team is mobbing or broken up. But you can only tell when you close to your original 4 man team because their names turn white, but it doesnt help you find the other 8 or 12 (how ever many it is in AB).
Anet really should have done this when they decided to have missions or challenges which involved "Allies", because you need to know the location and status of your entire team, otherwise how you can accurately fight as one?
This is especially more important in the allied missions though!
I realise it would add a party bar with upwards of 16+ players (including pets) and it may get comfusing, but with them seperated into an "allies" section and/or a "pets" section like you do with NPCs, it should be easy to distinguise.
P.S how about star rating it if you like the idea!
There is nothing wrong with that, except when you cant see your allies status because their not shown in the party menu.
This causes issues because..
1) In missions like unwaking waters, you dont know if you have an allie team of humans, AI or a mix.
2) You cant see the full status of your team (i.e who is alive, who is dead, who needs health and protecting, who has degen on them), because you can only see your 4 or 8 players.
3) You may get lost and unable to find team members in areas like AB. If you die and res you have a fairly big map to run around to find your team and sometimes thats not easy if the team is mobbing or broken up. But you can only tell when you close to your original 4 man team because their names turn white, but it doesnt help you find the other 8 or 12 (how ever many it is in AB).
Anet really should have done this when they decided to have missions or challenges which involved "Allies", because you need to know the location and status of your entire team, otherwise how you can accurately fight as one?
This is especially more important in the allied missions though!
I realise it would add a party bar with upwards of 16+ players (including pets) and it may get comfusing, but with them seperated into an "allies" section and/or a "pets" section like you do with NPCs, it should be easy to distinguise.
P.S how about star rating it if you like the idea!
Onarik Amrak
/signed
Had a couple of problems in the co-op missions with the other team close to wiping. It's very hard to support the other team because you have to find them on the battlefield to heal them, and you can't tell if they need it until you select them.
Had a couple of problems in the co-op missions with the other team close to wiping. It's very hard to support the other team because you have to find them on the battlefield to heal them, and you can't tell if they need it until you select them.
I D E L E T E D I
/signed
I Monk in AB and i would love to see the allies to prot them up too. But we have to be careful here. Allies =/= Party Members (incase someone didnt know -_-)
I Monk in AB and i would love to see the allies to prot them up too. But we have to be careful here. Allies =/= Party Members (incase someone didnt know -_-)
trinwroth
I think this is a good idea for PvE, however, allowing a monk to go and stand by the Elite Elementalist Shrine in an AB might be a tad unfair.
Tyla
/signed monking in ab is annoying specially when you're in a pug, they run off 100% of the time, complain about you not healing, then comes the other teams.
monking is easy(in ab and pve, but annoying nevertheless) because of the Alt+Click *doh it missed*
monking is easy(in ab and pve, but annoying nevertheless) because of the Alt+Click *doh it missed*
Woop Shotty
Allies could be separate window, because it would mean much more to monks than anyone else, really. I hear Monkies around the world shouting "Bring it on!"
/signed
/signed
Sakkaku Kaikou
I completely and wholeheartedly agree. Granted, in Unwaking or Vizunah the party list would be horribly long (8 in the party + 8 allies = 16 (+2 for Vizunah)), but it would be really nice to be able to easily target your allies, and make sure that they're doing okay.
By the way, didn't early AB show all the allies as party members?
/signed
By the way, didn't early AB show all the allies as party members?
/signed
thedeadlyassassin
/signed. I've always thought the same way, and having a monk in your AB 12 player group is nothing to get your hopes up because they can't tell what you're doing!
I GO TO AMERICA
/signed
123456789
123456789
freaky naughty
/signed
this would help a bunch in Vizu Square.
this would help a bunch in Vizu Square.
Dev121
/Signed
Good idea, not a required change but would help out.
Good idea, not a required change but would help out.
chowmein69
/signed
this will make it eaier to organize and to make it easier to play with allies in pve
this will make it eaier to organize and to make it easier to play with allies in pve
CyberMesh0
Simple solution- they already have separate windows for Observer Mode, just make the Allies floater window un-clickable so they can't be healed or w/e.
Woop Shotty
Unclickable? Why would we want it unclickable??? We can heal allies that are manually selected, and while it would be nice to have an allies window if only to see their health-bars, why would we limit the use to that?
You can't see me
/Signed.
This would make coordinating team efforts much easier.
This would make coordinating team efforts much easier.
杀TanK杀
/signed
Have it like observer mode, have different coloured tabs for different teams
Have it like observer mode, have different coloured tabs for different teams
TaCktiX
/Signed
I consider it virtually mandatory for AB, but only for actual players. That thing is too much of a "zomg, enemy lemme go kill"-fest it's pretty ridiculous. For the co-op missions in Factions, it'd be nice to be able to support the other team. The first time I did Vizunah, I didn't realize it was 16 people until we were halfway through the 2nd siege.
I consider it virtually mandatory for AB, but only for actual players. That thing is too much of a "zomg, enemy lemme go kill"-fest it's pretty ridiculous. For the co-op missions in Factions, it'd be nice to be able to support the other team. The first time I did Vizunah, I didn't realize it was 16 people until we were halfway through the 2nd siege.
MithranArkanere
Not neccesarily pets, but the 8 players in the other two teams listed under Allies would be nice and good enough.
And if their pets where listed they would be listed under Pets, of course.
Same goes for Vizunah and Unwaking Waters. The ally party should be listed under allies (and resurrect automatically if it is a full-hench party)
And if their pets where listed they would be listed under Pets, of course.
Same goes for Vizunah and Unwaking Waters. The ally party should be listed under allies (and resurrect automatically if it is a full-hench party)
System_Crush
/signed, it's useful and kind of necessary, but I agree with MithranArkanere that we don't need to see their pets though.
BlackSephir
/signed
yes plx
yes plx
Vel
/signed
It was like that before and people used to leave right away if the team did not fit their choice. With reporting and dishonor system in place this may not be a huge issue anymore.
It was like that before and people used to leave right away if the team did not fit their choice. With reporting and dishonor system in place this may not be a huge issue anymore.
Phoenix Tears
signed...
i hate it, when heroes or henchs don't heal their other allies, only because they don't get shown up in the party window -.-
I don#t see, where the problem is to put everything into the party window simple .. and once the window grows too big, then will appear som click buttons in the party window, which will reduce the length of the party window and let the player decide, which part of the paty window should be showed by it ...
its like it functions in forums ..
You click such an little arrow button..and a part of a forum will be show to you, you click that button again and the once shown to you part of the forum will disappear and gets smallered to a single line with the name of the area of the part of the forum..
i ask me really, why that can#t be changed to such a system ingame for the party window
i hate it, when heroes or henchs don't heal their other allies, only because they don't get shown up in the party window -.-
I don#t see, where the problem is to put everything into the party window simple .. and once the window grows too big, then will appear som click buttons in the party window, which will reduce the length of the party window and let the player decide, which part of the paty window should be showed by it ...
its like it functions in forums ..
You click such an little arrow button..and a part of a forum will be show to you, you click that button again and the once shown to you part of the forum will disappear and gets smallered to a single line with the name of the area of the part of the forum..
i ask me really, why that can#t be changed to such a system ingame for the party window
IslandHermet
Quote:
Originally Posted by freekedoutfish
There are a few times when playing GWs that you are expected to work along side "Allies", such as two mission in Factions (one being unwaking waters) and other places like AB. They may be more that i've never experienced in pvp, but I don't know.
There is nothing wrong with that, except when you cant see your allies status because their not shown in the party menu. This causes issues because.. 1) In missions like unwaking waters, you dont know if you have an allie team of humans, AI or a mix. 2) You cant see the full status of your team (i.e who is alive, who is dead, who needs health and protecting, who has degen on them), because you can only see your 4 or 8 players. 3) You may get lost and unable to find team members in areas like AB. If you die and res you have a fairly big map to run around to find your team and sometimes thats not easy if the team is mobbing or broken up. But you can only tell when you close to your original 4 man team because their names turn white, but it doesnt help you find the other 8 or 12 (how ever many it is in AB). Anet really should have done this when they decided to have missions or challenges which involved "Allies", because you need to know the location and status of your entire team, otherwise how you can accurately fight as one? This is especially more important in the allied missions though! I realise it would add a party bar with upwards of 16+ players (including pets) and it may get comfusing, but with them seperated into an "allies" section and/or a "pets" section like you do with NPCs, it should be easy to distinguise. P.S how about star rating it if you like the idea! |
Tips for all the bolded.
1.Use Alt and check to see if you see real names or heros or henchies its not that hard
2. Again Alt is your friend and just mouseing over the char shows the health bar. I heal this way In AB all the time I heal my party and whoever is low on health outside of my party. I get alot of Thank yous.
3. It is Ab 4-4-4 split DONT MOB UP
Tyla
Quote:
Originally Posted by IslandHermet
1.Use Alt and check to see if you see real names or heros or henchies its not that hard
|
Quote:
2. Again Alt is your friend and just mouseing over the char shows the health bar. I heal this way In AB all the time I heal my party and whoever is low on health outside of my party. I get alot of Thank yous. |
i have ALOT of trouble mousing over them like that
Quote:
3. It is Ab 4-4-4 split DONT MOB UP |
specially if the other 8 players are bad, mob and you are just standing there /sighing
moriz
if i were to add this, i'll make other parties available through tabs on the party bar, which allows you to quickly switch between each allied party.
but i don't see this happening.
but i don't see this happening.
freekedoutfish
Quote:
Originally Posted by IslandHermet
Its a great idea and all but I dont see Anet adding this.
Tips for all the bolded. 1.Use Alt and check to see if you see real names or heros or henchies its not that hard 2. Again Alt is your friend and just mouseing over the char shows the health bar. I heal this way In AB all the time I heal my party and whoever is low on health outside of my party. I get alot of Thank yous. 3. It is Ab 4-4-4 split DONT MOB UP |
The point of adding them all the party bar is so you can quickly and very easily find them and regroup with 4+ people. You find yourself alone in AB all too often because groups die and your left alone and your wonder around a pretty big map trying to find others.
The main reason AB can get so messed up is becaus we cant see where each other are easily, like you can the 4 people in your small party. You end up running around like a headless chicken, unless your fortunate enough to find one or two people running around and you join them.
The entire point of party search is to show information on your entire team, and in AB or other missions that includes more then just 4 or 8 people. The entire team is the full 12 or 16.
We should be able to see them all.
Using short cuts like alt isnt good enough when your alone and being chased by 2 to 3 people from the opposing side!
Emik
Another addition for people who don't k now how to play the game.
/notsigned
/notsigned
Kattar
/signed. This would be really helpful in AB.
Alex the Great
/signed
woo hoo
woo hoo
Yosh
Not a big deal but I don't see anything wrong with the idea.
/signed
/signed