Just wondering I mean the weapons are cool looking and I'm not complaining about BMP I think its pretty cool. I was wondering if any of you guys agree with me that having some of those Hero's skills would be cool for PvE Only?
Like Togo's "Call of the Spirit Realm" Turai Ossa's "For Elona!" or "Giant Stomp" and Saul's "Signet of the Unseen", dunno which of Gwen's skills would be useful though (maybe flee?).
I think that would be cool I was wondering about that because I've already gotten most of my Characters and Heros outfitted with equipment already when the BMP came out. What do you think?
BMP Skills
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Originally Posted by RPGmaniac
Yes. More damage, shorter recharge, and larger AoE effect I believe.
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Originally Posted by Rahja the Thief
It KDs everything, not just target. Also, its recharge is ridiculous. A mesmer with 15 inspiration and 13 fast cast with Mantra of Inscriptions would rip everything apart if that was a PvE only skill, especially if it wasn't elite and they could bring echo.... @_@
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Quote:
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Originally Posted by Rahja the Thief
It KDs everything, not just target. Also, its recharge is ridiculous. A mesmer with 15 inspiration and 13 fast cast with Mantra of Inscriptions would rip everything apart if that was a PvE only skill, especially if it wasn't elite and they could bring echo.... @_@
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http://wiki.guildwars.com/wiki/Signet_of_the_Unseen
1 Cast, 7 Recharge
Elite Signet. Target foe and all nearby foes take 80 damage and are knocked down. If any of those foes are summoned creatures, those foes begin Burning for 6 seconds.
Use with Mantra of Inscriptions, and you need nothing else.
Come on. 5 players and this are enough to constantly KD and kill even the biggest mob with ease. They just have to chain the KD, big deal.
PvE needs more incentives for clever tactics and creative skill use, a spiced up gamedesign, not URSANS and such signets.
1 Cast, 7 Recharge
Elite Signet. Target foe and all nearby foes take 80 damage and are knocked down. If any of those foes are summoned creatures, those foes begin Burning for 6 seconds.
Use with Mantra of Inscriptions, and you need nothing else.
Come on. 5 players and this are enough to constantly KD and kill even the biggest mob with ease. They just have to chain the KD, big deal.
PvE needs more incentives for clever tactics and creative skill use, a spiced up gamedesign, not URSANS and such signets.
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Originally Posted by 杀TanK杀
The skills in there are only there for a reason.. its a solo quest.
If they were to create a few new 'balanced' skills like the lux/kurz ones, and you get them if you find all discoveries in that challenge cool.. But this should only happen when -everyone- has acess to BMP |
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The essential gwen skill would be feign death.
Losing the fight, all fall down till mob moves on, it would be an essential skill on all bars.
Great for farming too no one would ever die and there would never be any DP.
You would need another skill to regenerate FD so you dont have to wait the normal 300 regen time.
Don't think we need worry though Anet would never add it to the game, thankfully.
Losing the fight, all fall down till mob moves on, it would be an essential skill on all bars.
Great for farming too no one would ever die and there would never be any DP.
You would need another skill to regenerate FD so you dont have to wait the normal 300 regen time.
Don't think we need worry though Anet would never add it to the game, thankfully.
I'm happy with the many hundreds of skills available to me. I really don't want or need the BMP skills to be part of everyday use.
They were specifically designed to be used in the particular missions as part of solo play. Only one person in the team using them, keeping the missions balanaced. Sticking them into everyday PvE would be pointless and imbalance even further, particularly for those professions involved. 4/10 professions getting some new skills. a bit unfair don't you think?
They were specifically designed to be used in the particular missions as part of solo play. Only one person in the team using them, keeping the missions balanaced. Sticking them into everyday PvE would be pointless and imbalance even further, particularly for those professions involved. 4/10 professions getting some new skills. a bit unfair don't you think?
