Need help improving my D-Slash build
Draak Calinca
So this is what i have so far:
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]frenzy[/skill][skill]"for great justice!"[/skill][skill]healing signet[/skill][skill]resurrection signet[/skill]
I've heard going W/P for Enduring Harmony to make FGJ last longer, and I've heard going W/D for Natural Healing (same as Heal Sig, just no -40 armor and faster cast time)
any suggestion/opinions would be appreciated
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]frenzy[/skill][skill]"for great justice!"[/skill][skill]healing signet[/skill][skill]resurrection signet[/skill]
I've heard going W/P for Enduring Harmony to make FGJ last longer, and I've heard going W/D for Natural Healing (same as Heal Sig, just no -40 armor and faster cast time)
any suggestion/opinions would be appreciated
Lord Natural
Assuming you're talking about pve, drop frenzy for flail and heal sig for enduring harmony.
Shadowfox1125
[card]Dragon Slash[/card][skill]Brawling Headbutt[/skill][card]Steelfang Slash[/card][skill]"Save Yourselves!"[/skill][card]"For Great Justice!"[/card][card]Flail[/card][card]Enraging Charge[/card][card]Enduring Harmony[/card]
zling
I'd drop FGJ all together, yeah it may sound unpopular but you have S&M in there for a reason...
in PvE I would instead add "save yourselves" and perhaps switch frenzy with flail.
in PvP you'll have to bring a speed buff, and dervish seems to have the best ones... and rend is awsome so why not just go /dervish and kick some butt?
drop FGJ and Heal Sig for your favourite wind prayers speed buff and rend(or natural healing if you dont trust your monks)
in PvE I would instead add "save yourselves" and perhaps switch frenzy with flail.
in PvP you'll have to bring a speed buff, and dervish seems to have the best ones... and rend is awsome so why not just go /dervish and kick some butt?
drop FGJ and Heal Sig for your favourite wind prayers speed buff and rend(or natural healing if you dont trust your monks)
Sir Pandra Pierva
I would just say drop frenzy for flail in pve and also drop sever artery and gash for enraging charge. And silverwing slash(the one that you deal more dmg while in a stance) those are what I use for my dragonslasher.
Krazax
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]Rush[/skill][skill]frenzy[/skill][skill]"for great justice!"[/skill][skill]healing signet[/skill][skill]resurrection signet[/skill] for PvP
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]Sun and Moon Slash[/skill][skill]Flail[/skill][skill]"for great justice!"[/skill][skill]Lion's Comfort[/skill][skill]resurrection signet[/skill] for PvE with [skill]"Charge!"[/skill] on Koss's bar.
Charge will counter Flail, allowing you to move normally with an active IAS.
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]Sun and Moon Slash[/skill][skill]Flail[/skill][skill]"for great justice!"[/skill][skill]Lion's Comfort[/skill][skill]resurrection signet[/skill] for PvE with [skill]"Charge!"[/skill] on Koss's bar.
Charge will counter Flail, allowing you to move normally with an active IAS.
The Meth
Quote:
Originally Posted by Shadowfox1125
Quote: Originally Posted by zling I'd drop FGJ all together, yeah it may sound unpopular but you have S&M in there for a reason... Getting 1 extra adrenaline from 1 attack skill is nothing compared to spamming a +40ish attack skill every hit, while charging the rest of your bar instantly.
Quote:
People kite so they don't get wtfpwned by attacks.
Originally Posted by Krazax
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]Rush[/skill][skill]frenzy[/skill][skill]"for great justice!"[/skill][skill]healing signet[/skill][skill]resurrection signet[/skill] for PvP
[skill]dragon slash[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]Sun and Moon Slash[/skill][skill]Flail[/skill][skill]"for great justice!"[/skill][skill]Lion's Comfort[/skill][skill]resurrection signet[/skill] for PvE with [skill]"Charge!"[/skill] on Koss's bar. Charge will counter Flail, allowing you to move normally with an active IAS. I really have to recommend against sever artery + gash combo. The reason being that deep wound is capped at a max of -100 health, where as just using dragon slash twice will give about 80+ bonus damage and taking up 1 skill slot instead of 3. Using an extra 2 skill slots to apply bleeding and a removable -100 health (granted in pve you almost never worry about your conditions being removed, but still...) seems like a waste to me when you could be using stuff that will help far more. Krazax
Quote:
Originally Posted by The Meth
I really have to recommend against sever artery + gash combo. The reason being that deep wound is capped at a max of -100 health, where as just using dragon slash twice will give about 80+ bonus damage and taking up 1 skill slot instead of 3. Using an extra 2 skill slots to apply bleeding and a removable -100 health (granted in pve you almost never worry about your conditions being removed, but still...) seems like a waste to me when you could be using stuff that will help far more.
The importance of DW and Bleeding:
How many Dragon Slash's does it take to kill a 500 hp opponent? How many Dragon Slash's does it take to kill a 400 hp opponent? How many seconds would that be for each with an IAS? How many seconds do you now have leftover with FGJ still up for each? Does Gash have a +dmg bonus? Does this mean MORE THAN 100hps of dmg when you combine +dmg + DW = ? Does Bleeding prevent a kiting player from receiving natural regen? Does Sever + Gash do more or less total damage than Dragon Slash + Dragon Slash? 1) Weapon Dmg + Weapon Dmg + 21dmg + DW (100) or 2) Weapon Dmg + 42 dmg + Weapon Dmg + 42 dmg Let's say Weapon dmg = 20 (after AP and AL calculations) 1) 20 + 20 + 21 + 100 = 161 dmg in 2 attacks or 2) 20 + 42 + 20 +42 = 124 dmg in 2 attacks 161 dmg > 124 dmg by 37 dmg.. almost a whole extra Dragon Slash worth of bonus dmg. And Finally: Does a normal +100 health heal remove conditions such as bleeding and deep wound? The question here is, which makes red bars go up farther, raw + heal spell, or one that also removes conditions? Summary, Dmg from conditions needs separate consideration by healers. In order to get that 100hps back, they have to remove the condition, not just heal it, or their buddy is still going to be at -100hps from their max. There are spells that remove conditions and heal you at the same time, but they don't heal for as much total as raw +health heals can, nor normally as quickly. As such, DW'd targets in the midst of a spike are harder to keep alive then those who aren't. In PvP, kiting is a major problem, and many players will kite to take advantage of natural regen. Bleeding helps combat this. If they stop to remove it, you catch them. If they don't, they take degen and do not get natural regen. In PvE, bleeding isn't really worth spit, and if swords had a way to apply DW without it like axes, sever would never be used. Sir Pandra Pierva
DW isn't even all that good. Yes I know people are going to attack me for this...
But in PVE NM and HM for me mobs die too fast for it to make any diff Peter Panic
Quote:
Originally Posted by Krazax
The importance of DW and Bleeding:
How many Dragon Slash's does it take to kill a 500 hp opponent? How many Dragon Slash's does it take to kill a 400 hp opponent? How many seconds would that be for each with an IAS? How many seconds do you now have leftover with FGJ still up for each? Does Gash have a +dmg bonus? Does this mean MORE THAN 100hps of dmg when you combine +dmg + DW = ? Does Bleeding prevent a kiting player from receiving natural regen? Does Sever + Gash do more or less total damage than Dragon Slash + Dragon Slash? 1) Weapon Dmg + Weapon Dmg + 21dmg + DW (100) or 2) Weapon Dmg + 42 dmg + Weapon Dmg + 42 dmg Let's say Weapon dmg = 20 (after AP and AL calculations) 1) 20 + 20 + 21 + 100 = 161 dmg in 2 attacks or 2) 20 + 42 + 20 +42 = 124 dmg in 2 attacks 161 dmg > 124 dmg by 37 dmg.. almost a whole extra Dragon Slash worth of bonus dmg. And Finally: Does a normal +100 health heal remove conditions such as bleeding and deep wound? The question here is, which makes red bars go up farther, raw + heal spell, or one that also removes conditions? no, ur figures are wrong, for a d-slash warrior(assuming ur good and havd FGJ) it goes more like this: 1) 42(d-slash)+20(sever)+20(gash)+DW figures 2) 42+42+42+42+42 (all d-slash) d-slash is good because u can spam it so much with FGJ and flail. if ur taking all that time to do sever-gash, thats all time spent not spamming d-slash, wich severely damages ur dmg output. your best bet is the brawling headbutt steelfang one posted earlier. its so good, its scary :P Terraban
Quote:
Originally Posted by Peter Panic
no, ur figures are wrong, for a d-slash warrior(assuming ur good and havd FGJ) it goes more like this:
1) 42(d-slash)+20(sever)+20(gash)+DW figures 2) 42+42+42+42+42 (all d-slash) d-slash is good because u can spam it so much with FGJ and flail. if ur taking all that time to do sever-gash, thats all time spent not spamming d-slash, wich severely damages ur dmg output. your best bet is the brawling headbutt steelfang one posted earlier. its so good, its scary :P How do you get in 5 attacks in the time of 3? Just wondering.... And you forgot bonus damage on Gash. ZystD
Deep wound might not be godly instant kill, but you do know that in addition to the -100 health, it reduces healing by 20% til its removed? That being said, using it vs a restore conditions monk would be stupid, but if we're talking pve you can find out what you're up against ahead of time. Sooo if you like deep wound so much, forget sword and grab an axe, you can still use a shield, you can use whirling attacks, ebon dust + cyclone axe blinds all melee attacking you, far better than a stance.
Axe ftw. Go Dragon slash/silverwing/galrath/enraging, you'll always have a +40 damage skill available. (if still intent on sword) Terraban
Quote:
Originally Posted by ZystD
Axe ftw. Go Dragon slash/silverwing/galrath/enraging, you'll always have a +40 damage skill available. (if still intent on sword)
Galrath with D-Slash?
Weird. MercenaryK
[skill]Dragon Slash[/skill][skill]Whirlwind Attack[/skill][skill]Sun and Moon Slash[/skill][skill]Lion's Comfort[/skill][skill]"Save Yourselves!"[/skill][skill]"For Great Justice!"[/skill][skill]Plague Touch[/skill][skill]Flail[/skill]
[skill]Lion's Comfort[/skill] = Win with all of that adrenaline you'll have, and yeah there's benefits of having [skill]Healing Signet[/skill] but I've adapted to using [skill]Lion's Comfort[/skill] so much I prefer it. I added Whirlwind Attack mainly for whenever FGJ! is down you can, if surrounded by at least 2+ opponents, can gain adrenaline for more D-Slash during FGJ! downtime. Yes there isn't a resurrection signet. It's really not needed with your brain functions outside of exhale and inhale. I prefer [skill]Plague Touch[/skill] so whenever Weakness is applied I can remove it a.s.a.p. It's such a bitch when your DPS build is ruined by Weakness Arkantos
Quote:
Originally Posted by Shadowfox1125
[card]Dragon Slash[/card][skill]Brawling Headbutt[/skill][card]Steelfang Slash[/card][skill]"Save Yourselves!"[/skill][card]"For Great Justice!"[/card][card]Flail[/card][card]Enraging Charge[/card][card]Enduring Harmony[/card]
This is probably your best choice. Nothing better then perma KD along with party wide +100 armor that can be kept up for the majority of the time.
Savio
Well, if you have a Paragon with SY already, you can drop SY, FGJ, and EH for something more useful.
Originally Posted by Krazax
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Quote: Originally Posted by ZystD you can use whirling attacks, ebon dust + cyclone axe blinds all melee attacking you, far better than a stance. Whirling Axe and Ebon Dust Aura are crap.
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Go Dragon slash/silverwing/galrath
Silverwing, Galrath, and whatever other random sword attacks detract from Dslash's adrenaline pool. That's bad. Quote:
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