Please implement a small logic in map rotation system to check for number of opponents in HoH match before a map is randomly chosen.
If there are only 2 teams playing each other in HoH, there is no point in having a relic run match. It is best to have cap points or King of the hill type matches.
So, if two teams in HoH then do not choose relic run map. Simple!
Please sign.
- Vel
HoH Map Rotation Logic Change for 1v1 matches
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Originally Posted by Prof Of Black
/notsigned.
Why not? ~Prof. |
T
HE he he Divine.
Uhmm I'm sorry, but learn how to play TACTICALLY please. Each map have its own tactics. Urgg, so why do you think the dam [GANK] won hall a lot? You dont think they get ganked do you? Of course they do! They just play too much and get used to it and have different tactics depending on different situation.
Though I dont like [GANK] because they play corrupted builds. They just play whatever get them fame not fun. So in the game, they are top ten HA. In real life, I doubt it if they have a happy life HA Ha ha......!!!
/notsign
Uhmm I'm sorry, but learn how to play TACTICALLY please. Each map have its own tactics. Urgg, so why do you think the dam [GANK] won hall a lot? You dont think they get ganked do you? Of course they do! They just play too much and get used to it and have different tactics depending on different situation.
Though I dont like [GANK] because they play corrupted builds. They just play whatever get them fame not fun. So in the game, they are top ten HA. In real life, I doubt it if they have a happy life HA Ha ha......!!!
/notsign
