for now S/O are optional, ill put s/o and b/o later... I reserve the blablabla...
<--- IGN CarnX The Green, Ti Ber
BOWs
1. Vampiric Dragon Hornbow of Fortitude
Dmg 15-28 (req 9 mark)
Inscription: Strenght and Honor
Damage +15% (while healthis above 50%)
Health +30
Life stealing 5
Health regen -1
s/b 15k
2. Sundering Storm Bow (not inscriptable but has 20v50 mod)
dmg 15-28 req 9
dmg +20% (while health is below 50%)
armor penetration 20/20
s/b 15k
Hammers
7. Furious Gavel of the nephilim of fortitude
Blunt DMG 19-35 (req 10 hammer mastery)
Inscription Strenght and Honor
DMG +14% (while health is above 50%)
Double Adrenaline on hit (Chance 10%)
Health +30
8. Icy Zodiac Hammer of enchanting
19-35 req 11
enchantments last 19% longer
Inscription Guided by fate
dmg 15% while enchanted
9. Sundering Hammer Haft 20/20
10. Furious hammer haft Chance 10%
Axes
14. Furious Great Axe of enchanting
slashing Dmg 6-28 (req 11 axe mastery)
DMG +15 vs hexed foes
Double adrenalin on hit (9%)
Enchantments last 19% longer
15. War Axe of Axe mastery
slashing Dmg 6-28 (req 11 axe mastery)
DMG +14%
energy -5
Axe Mastery +1
16. Poisonous Dragoncrest Axe of shelter
slashing Dmg 6-28 (req 11 axe mastery)
DMG +19% (while health is below 50%)
Armor +7 (vs. physical Dmg)
Lengthnens poison duration 33%
Daggers
22. Vampiric oni daggers of shelter
piercing dmg 7-17 (req 10 dagger mastery)
Life stealing 3
Helth reg -1
armor +7 (vs.physical dmg)
23. +30hp for Daggers
Shields
27. Ornate buckler
Armor 16 (req 10 tactics)
Health +41
CASTERS
31. Milius eye (green) --- offhand
Energy +12 (req 9 energy storage)
Reduces dazed duration on u by 20% (stacking)
Health +45 (while enchanted)
32. Milius Pillar (Green) ---x2
Energy +10
Earth DMG 11-22 (req 9 earth magic)
Halves casting time of spells (chance 10%)
Halves skill recharge of spells (chance 20%)
Health +30
Energy +5
33. Earth wand
Earth DMG 11-22 (req 9 earth magic)
energy +5
34. Chaneling Rod
Cold Dmg 11-22 (req 9 channeling)
Energy +5
35. Zodiac Scepter
Cold Dmg 11-22 (req 9 channeling)
Energy +5 (while health is below 50%)
36. Truncheon
Dark dmg 11-22 (req 10 blood magic)
energy +5 (while health is above 50%)
37. Zodiac Scepter
Cold Dmg 11-22 (req 10 earth magic)
Halves casting time of curses (chance 20%)
39. Flame artifact --- offhand
energy +12 (req 11 fire magic)
Halves casting time of spells (chance 10%)
energy +15
energy reg -1
40. Insightful Scrying Glass Staff of shelter
Halves skill recharge of spells (chance 20%)
energy +10
Chaos DMG 11-22 (req 11 inspiration magic)
Inscription: Aptitude not Attitude
Halevs casting time of inspiration magic spells (19%)
energy +4
armor +7 (vs. physical dmg)
41. Wayward Wand
Chaos DMG 11-22 (req 11 illusion magic)
Energy +5 (while enchanted)
42. Hale Plagueborn Staff of Shelter
Halves skill recharge of spells (chance 20%)
energy +10
fire DMG 11-22 (req 11 fire magic)
Reduces bleeding duration by 20%
Health +29
armor +7 (vs. physical dmg)
43. Defensive Cockatrice Staff of Fortitude
Halves skill recharge of spells (chance 20%)
energy +10
Cold DMG 11-22 (req 12 water magic)
Halevs casting time of death magic spells (20%)
Health +29
armor +5
50. Fire Wand
11-22 req 12 fire magic
halves casting time of airmagic spells 20%
51. Storm Artifact
energy +12 req 10 air magic
Armor +5 (vs. physical dmg)
52. Hale zodiac Staff of smiting prayers
Halves skill rechargee of spells 20%
energy +10
earth dmg 11-22 req10 earth
Halves cating time of spells 9%
health +27
Smiting prayers +1 (20%)
52. Water wand
11-22 req 10 water magic
Halves casting time of water magic 19%
48. Broadsword of Warding
15-22 req9 sword.
armor +7 vs. elem.
b/o 3k c/o 3k--- ign: diablo outcast
49.Furious Oni Sword of Defence
DMG: 15-22 req 10 sword.
dmg +14%vs hexed foes
Double adrenalin on hit 9%
Armor +5
s/b 2k
52. Kanaxais mallet (green)
dmg 19-35 req 9
dmg +15% while health is above 50%
armor penetration 20/20
Health +30
s/b 6k
C
