A question to veteran Rit players. What weapon stats give the maximum output for Spawning, Channeling, Restoration etc. I know most channeling and restoration skills are spells/skills etc. so would it be best to have a 20/20 offhand and wand for those attributes? What about the others?
If I am not clear. Think of how most good monks use 20/20 Wand and offhands for Healing skills and a 20/40 staff with Enchantment mod for Prot skills. They use a 20/40 staff w/ Enchanment mod for Prot skills since majority of Prot skills are enchantments. and a 40/40 set for Healing since majority of Healing skills are straight casted.
Thx in advance for any replies.
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question on rit weapons
TokeTokeTokeTokeToke
spirit of defeat
what is best depends on your build, if you are a spirit spammer then don't use 20/20 mods, while spirits ain't spells.
Builds where you will hold an item 100% of the time it is best to have extra energy weapons, if you lose our item then at least you will have energy to cast it again.
Builds where you hold items a lot but not always, then try to have low or even no energy weapons so you won't have energy gaps when casting or dropping the item.
And about enchantment mods... if you use an enchantment then it is use full.
I hope this answers your question.
Builds where you will hold an item 100% of the time it is best to have extra energy weapons, if you lose our item then at least you will have energy to cast it again.
Builds where you hold items a lot but not always, then try to have low or even no energy weapons so you won't have energy gaps when casting or dropping the item.
And about enchantment mods... if you use an enchantment then it is use full.
I hope this answers your question.