Attributes:
12 Illusion Magic
14 Tactics (13+1)
4 Strength (3+1)
1 Swordsmanship (0+1) or 1 Axe
Balanced:
1) Illusionary Weaponry
2) Flurry
3) Sun and Moon Slash (double 34/34 dmg) or Cyclone Axe
4) Bonetti's Defense (11 sec)
5) "To the Limit!" (6 adren max)
6) "For Great Justice!" (doubles adren from TtL)
7) Healing Signet (+145 health)
8) Res Sig
Gear:
Radiant Gear, all slots.
Zealous +5 Energy Sword of Enchantment
If you can actually get targets to attack you, so Bonetti's does some good for your energy regen, the build can be fun. When you can't, it sucks and you need a Zealous mod to get your energy back. If you feel like being full offensive, replace 7/8 slots with Riposte/Deadly Riposte. Their dmg is the same as listed in the skill with IW up or not. IW does not piggy back on their dmg. The skills work normally with IW up or down.
The double hit from Sun&Moon is nice and all, but honestly, I felt a lot more productive with a zealous axe and cyclone axe, allowing me to get adren and energy back faster when fighting a lot of packed in targets. But then you loose the ripostes.
Approximations as a IW War/Me:
To kill any AL target with IW + Flurry takes about 13 seconds, not including cast time for IW.
To kill any AL target with IW + Flurry + Sun&Moon takes about 10 seconds, not including cast time for IW, or skill activations on TtL/FGJ to charge Sun&Moon.
You hit FGJ, and then TTL to charge Bonetti's and get your energy back and reduce dmg. The talks in the other forum basically amounted to how IW is not for a warrior primary, and other classes use it a lot more effectively. You take a hit to your DPS using this skill, compared to using a regular warrior skill line-up.
But sometimes people just wanna mess around. So have fun.
06 Dec 2007 at 22:21 - 7
kinda like running classic wammo in RA and having fun with it.
06 Dec 2007 at 22:25 - 8
amity is funny and bad
but iw is bad