What would you like flesh golem to be?

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Yes I know its way to late, no way the skill is getting an update this late in GW.

But still I think many can agree that our only elite minion, isn't elite enough.
The purpose of [skill=text]Animate Flesh Golem[/skill] is mainly tanking.
Want damage? [skill=text]Animate Bone Fiend[/skill] + [skill=text]Order of Undeath[/skill] > Fleshy, hands down.

It's bad in both PvE and PvP, because even though it has more health and armor than any other minion;
there is only one of it; and at times it just sits around being useless, for no apparent reason.
(Is it supposed to seem disobedient/lazy ?)
It's not like horrors or minions, that form a nice flock in melee body blocking the enemy.

I agree with anyone that says its good for farming, when alone the big fellar is good to take damage for you; I use him for farming all the time too.
But GW != MM farming(well at least not any more since the 10 minion cap)
So I reckon most MM's have an idea or 2 on a elite minion that does focus on general game play.

So...
I would like to know what you want our elite minion to be?A 5 sec recharge version of [skill=text]Animate Vampiric Horror[/skill]? A minion with an [wiki]Afflicted Soul Explosion[/wiki] effect? Personally I think, simply an elite version of the lvl 18 [skill=text]Animate Bone Horror[/skill] we all know and love,
with an additional...1 or 2 extra levels? Extra health? Bit of damage reduction? Heals you/adjacent a little when it takes damage/dies? Or anything else you can think of. Share your thoughts for the sake of boredom relief; while you could also take as stand for fleshies everywhere, try not to turn this into a flame thread please.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Personally, I think the Flesh Golem is elite enough. It's the only minion that leaves an exploitable corpse when it dies, so it's the only minion that you can keep bringing back to the field in areas that have little to no corpses; you just need a single corpse from any source (*nominates the team's token suicidal wammo to do the job*) and you'll be able to keep your flesh golem with you for the remainder of the mission with an occasional resummon when it goes down. You can't say that that aspect of the flesh golem isn't useful.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

I've always thought minions should scale with the level of the foes they are animated from.

Right now minions are pretty useless as anything other than bombs and e-management in most hard areas.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

same as now but projecting a well of undead regen when immobile.

err, +8 hp regen on allied minions in well.

or.

same as now but projecting a degen field of -2 on enemy when immobile and a +2 regen field on allies.?

nah the regen doesnt really fit with death magic, um...

same as above but cause enemys to move/attack x...y% slower.
alternatively causes allied minions in well to attack X...y % faster.

basicaly make the Golem a useful support feature axed around necro magic.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Remove the one limit cap.

Thier damage is crap, they just have alot of health. If you wanna spend your elite on that I think it's fair.

Besides, at a thirty second recharge, your not going to get enough summons out of it quickly enough to break it.

Spellforge

Frost Gate Guardian

Join Date: Mar 2006

Guildless

N/

Make their (slow) attacks cause disease and bleeding for 5 seconds OR

Remove their HP degeneration all together - then they really would be an elite minion that follows you around like a ranger pet OR

Give it wings and a flying animation like phoenix or eagle (just because ... )

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

the fleshie is very good as a minion...however the 1 unit cap means that your minion army gets a single "boss" minion, 1 minion no matter how high a level is still just a minion and won't make as much of an impact as say...every "normal" minion getting a boost to damage.

what the fleshie needs i think is simply a stronger punch to make it have more appeal than a souped up minion tank.

but...as long as i can wish for things i want an elite "artillery" ranged AoE minion

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Make it cost 25 energy, not leave a new corpse and have no limit to the max number of golems in play.

Getting 10 Flesh Golems at a time would be quite powerful but very hard to maintain or start considering the 30 second recharge without a very specialized build. Not leaving a new corpse is to prevent pvp exploits with minion factory teams having 20-30 golems training enemies with 75ish damage hits.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I would like to see them have their own skills - perhaps one that steals health and heals them, and another that causes a deep wound. The only other thing that would be neat would be for the flesh golem to essentially recreate itself when it dies.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Minion elite should be...

Elite normal minions, which are not affected by the level cap.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Biostem
I would like to see them have their own skills Yes, that might be nice. Anet isn't going to eliminate the 1 FG cap, but they might (maybe) raise the cap to 2 FG....

But mostly I want him to be as smart as a Hero. FG has a serious stupidity factor and needs an IQ boost.

I also want to have flying minions, assasin-like (melee-spike) minions, and maybe some that exist only for defense. Also, something like a hex that draws all minions to a specific target.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Shadowmere
the fleshie is very good as a minion...however the 1 unit cap means that your minion army gets a single "boss" minion, 1 minion no matter how high a level is still just a minion... That gave me an idea.
At times I have trouble directing my minions when I'm hanging back just a few steps too far for the minions to notice the foes, their aggro is a bit smaller than my spell range so they just stand near me being useless.

Then I though it would be cool if minions, had a control panel like ranger pets do, so you could tell them to attack or heel. But that would be overpowered as they are supposed to be brain dead.
But if only the 1 fleshy had the control panel and your other minions would just follow it around, so fleshy would become the power to direct your minions around much more efficiently. In essence their commander.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Solus Spartan
Minion elite should be...

Elite normal minions, which are not affected by the level cap. Hun? What level cap?
Minions aren't players they don't have a level cap. You can get lvl 21 normal minions(horrors, fiends, or shambelings) with 19 death magic
(16 + golden egg(+1) + necromancer of Grenth blessing(+1) and a 20%(+1 )weapon mod)

Or do you mean normal minions not affected by the 10 minion cap?
That would be great as well.

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

Quote:
Originally Posted by The Meth
Make it cost 25 energy, not leave a new corpse and have no limit to the max number of golems in play.

Getting 10 Flesh Golems at a time would be quite powerful but very hard to maintain or start considering the 30 second recharge without a very specialized build. Not leaving a new corpse is to prevent pvp exploits with minion factory teams having 20-30 golems training enemies with 75ish damage hits. I like that idea, but I think the energy cost is too drastic, even with a high SR. At a 30 second recharge, it would be good enough to leave the energy cost at 10, maybe boost it up to 15.

I also think it'd be worth it if the just made them look like the Golems on Perdition Rock. ^_^

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Remove cap imo

and add recharge to the quantity of golems

[skill]Animate Flesh Golem[/skill]

as like:

Exploit nearest corpse to animate a level 2...20 Flesh Golem. The Flesh Golem leaves an exploitable corpse. If you have more then 3 Flesh Golems at this time, this skill is disabled for 90 seconds.

10 3 15

lowering the current recharge is a way to quickly get a new one when the first one dies.
Disable feature is to prevent easy golem armies.

Morianna Nightshade

Morianna Nightshade

Ascalonian Squire

Join Date: Feb 2007

Castle Draconis

Draconis Guard

N/

Quote:
Originally Posted by Carinae Dragonblood
Also, something like a hex that draws all minions to a specific target. Thats a cool idea, that would make Barbs and MoP even better on an MM ^_^

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Elementer Masta
I like that idea, but I think the energy cost is too drastic, even with a high SR. At a 30 second recharge, it would be good enough to leave the energy cost at 10, maybe boost it up to 15. By power 1 golem is already better then 1 fiend, so I think the cost is warranted. Only reason its so cheap now is the 1 max drawback prevents you from making more. I'm trying to make it as hard as possible to get a godly army of 7-10 golems up, while still letting 2-3 be in play most of the time.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

how about a golem that causes deep wound on hit or poison or buffs your other minions like a paragon

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

I would like an elite that does the exact same thing as [skill=text]animate bone minions[/skill]. The only difference is that, when it dies, it has the same effect as a bone minion with [skill=text]death nova[/skill] and it would be a little higher level.

The elite spell might say:

Animate explosive minions - 15e - 3 sec cast - 5 sec recharge - exploit nearest corpse to raise two level 15 minions. When these minions die, all adjacent foes take 105 damage and are poisoned for 15 seconds. Explosive minions can not be the target of an enchantment. (to stop people from stacking death nova on an explosive minion...)

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Personally ( if we could) maybe we can get some death magic skill that raises death magic atribs by a few points? I mean if u look at guildwiki it says at 20 Death magic its a lvl 32, which really would just kill the wammo so he would get out of my way

But a more realisitc and balanced apporach is to make it 10 energy (read on you will see why) and you will have unlimited. BUT it will be required to have a 13 or less 50% chance, if the attempt fails u get a RANDOM minion. But this RANDOM minions would have its level halfed.

Complicated yes but it could in theory work..

mortis corpus

mortis corpus

Frost Gate Guardian

Join Date: Mar 2007

Private room in the Catacombs with Eve

Deaths Doormen (DOA)

N/E

i personally like flesh golem the way it is however Animate Bone Fiend from 25e to 15e that i would love

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Quote:
Originally Posted by mortis corpus
i personally like flesh golem the way it is however Animate Bone Fiend from 25e to 15e that i would love That would be a bit overpowered in a sense, a lowish energy cost minion with a 5 second recharge, high damage, and range ability would be a bit unfair. If this happened bone horrors might not even used anymore if this happened.

infusco

infusco

Ascalonian Squire

Join Date: Jun 2006

Canada

Stupid Tag For You

R/W

Quote:
Originally Posted by Brian the Gladiator
I would like an elite that does the exact same thing as [skill=text]animate bone minions[/skill]. The only difference is that, when it dies, it has the same effect as a bone minion with [skill=text]death nova[/skill] and it would be a little higher level.

The elite spell might say:

Animate explosive minions - 15e - 3 sec cast - 5 sec recharge - exploit nearest corpse to raise two level 15 minions. When these minions die, all adjacent foes take 105 damage and are poisoned for 15 seconds. Explosive minions can not be the target of an enchantment. (to stop people from stacking death nova on an explosive minion...) I just drooled over myself.
There is no way in hell such a thing would ever get added to the game. As much as I would personally LOVE this elite, it would be ridiculously overpowered. One of the main problems players generally have is that it is quite difficult to target minions with Death Nova, not to mention tough to get off a 2 second cast on a minion that is being pounded on before he dies. This elite would be beyond sexy!

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Splitisoda
That would be a bit overpowered in a sense, a lowish energy cost minion with a 5 second recharge, high damage, and range ability would be a bit unfair. If this happened bone horrors might not even used anymore if this happened. There's no reason Bone Fiends should cost 15e. Each has their own advantages and downsides.

The thing is, Bone fiends suck in HM - Weak ranged minions that die in seconds are no good. Bone horrors have the extra armor, and are more likely to be targeted since they get up in melee range. Of course Fiends are good in hm though, where meatshields are needed and you just want your minions to put out high damage. Their effectiveness in nm shouldn't stop anet from giving them the 15e cost they need.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by infusco
I just drooled over myself.
There is no way in hell such a thing would ever get added to the game. As much as I would personally LOVE this elite, it would be ridiculously overpowered. One of the main problems players generally have is that it is quite difficult to target minions with Death Nova, not to mention tough to get off a 2 second cast on a minion that is being pounded on before he dies. This elite would be beyond sexy! This is exactly why we need an elite skill like this. Heroes run bone minions + death nova perfectly. I think humans need an elite counterpart to make them more viable. Why should a party take a human minion master when they could take a Hero that does a better job???

If this is too overpowered, then so is the Hero MM and then why is that not nerfed. Personally, i don't think it is overpowered because, not only can a hero do this, but they can apply jagged bones to the same minions with ease making him even more ridiculously imba. At least this skill would allow human MMs to be in the same playing field as the Hero MM.

Edit: I am now realising that this post is kind of off topic. What I think they should do to flesh golem is to do away with the fact that, when it dies, it leaves an exploitable corpse. Then, increase the amount that you can have up at a time to 3 IMO.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Brian the Gladiator
Edit: I am now realising that this post is kind of off topic. What I think they should do to flesh golem is to do away with the fact that, when it dies, it leaves an exploitable corpse. Then, increase the amount that you can have up at a time to 3 IMO.
Actually not so much, the more and original ideas the better.
Quote: Originally Posted by System_Crush
A minion with an Afflicted Soul Explosion effect? Was one of the basic suggestions, the soul explosion stacks with [skill=text]Death Nova[/skill] and deals damage dependent on the level of the minion, on 1 level 13 minion it's less damage than on a lvl 18 minion, but as it is dealt twice I guess reasonably balanced.
It is a minion bomb that works even if you miss a death nova, but doesn't make death nova useless to take as well, because it doesn't poison and more damage is never bad.

Joshie0808

Academy Page

Join Date: Apr 2007

Mo/

Perhaps something like..

25e, 3 second cast, 20s recharge.
Create a level 0...24 Flesh Golem. When flesh golem dies, all adjacent enemies take 30...80 dmg, all nearby enemies take 20...60 dmg, all enemies in the area take 10...50 dmg.

Doesnt leave exploitable corpse, and theres still the cap of one each.
Basically like, a minion with a death nova that works like the ele elite shockwave. (kinda)


OR

25e, 3 second cast, 10s recharge
Create a level 0...24 Flesh Golem. This minion attacks 33% faster, hits all adjacent enemies (kinda like a scythe), and causes bleeding when it hits. You can only have 1...2 Flesh Golems at a time.

Doesnt leave exploitable corpse, but cap is according to attribute level.
Bleeding or disease.. but disease is kinda overpowered compared to bleeding. Bleeding makes more sense (imo) because of the huge axe looking thing on the fleshy's arm.

Personally, I think the only "buff" needed to minions is to make them look more intimidating. Sure they look cool already but they're just too small.. like a tiny pet fleshy/bony horror isnt very "wow"ing. Purely asethetic improvement, but just double the size of all the minions.. lol, so they're as big as an actual character and flesh golems would be about 2.5 times the size of a character. Then when you actually have 10 minions forming a wall, it doesnt look like a crowd of tiny things around that monster boss your trying to kill, it ACTUALLY looks like a wall of mean fighting machines.

Foldesur V.

Foldesur V.

Ascalonian Squire

Join Date: Dec 2006

Demons Of Razgris

N/

Quote:
Originally Posted by Kaida the Heartless
Remove the one limit cap.

Thier damage is crap, they just have alot of health. If you wanna spend your elite on that I think it's fair.

Besides, at a thirty second recharge, your not going to get enough summons out of it quickly enough to break it. *Slams desk* Yeah wow! come on one Golem and its a slow bastard too. Eather give me 1 more golem or make the thing attack like a dervish or be fast attacking.
Or give it a better recharge so I can at least spam the thing... I can take the enegy cost just give it better recharge and maby longer cast??? naaa....

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

I think for it to be elite it should be one/a few of the following things:

-raised to something on the lines of level 35
-remove the degeneration
-allow it to cause bleeding/poison/weakness per hit.
-give it armor penetration
-make the actual golum HUGE... like 4 times the size it is now and/or 8 times the size of a necro. That is a real golum.
-give it an AoE-typed attack. when it attacks, it should hit all foes in the area instead of just a person.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

One easy change.

Flesh Golem scales with the level of the animated corpse.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

i like the AoE idea.

"golem stomp" -triggers every 12 seconds, foes in the area take 10...60 dmg and are knocked down

or make it adrenaline based for the golem itself.

problem is if a whole team just takes it, so capping the number of golems on the field would be necessary i guess.

Another thing that would be cool is a line of Beast Mastery type skills for the Golem.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I want Flesh Golem to be worth the Elite slot. I don't feel it is, so I have not bothered to cap it on my Necro.
Quote:
Originally Posted by Carinae Dragonblood
But mostly I want him to be as smart as a Hero. FG has a serious stupidity factor and needs an IQ boost. What Carrinae said. That was what I was going to post. Give it improved AI, let it respond to called targets, and not just shamble around like a rotting sack of meat.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

FG would be made worth its elite slot in PvE and probably also in low level PvP by that change : making it respond to called targets, and functioning as the "minion general" by inclining other minions to follow it. That would not even require a different wording of the skill.

Also the Flesh Golem should show up in your party list, imho.

Gaia_Hunter

Academy Page

Join Date: Oct 2006

Is there a reason to play MM at all, when u have the likes of Olias?

Tyla

Emo Goth Italics

Join Date: Sep 2006

golem is kinda baed, i use jag bones since its just...repeatable minions and degen gogo

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by tyla salanari
golem is kinda baed, i use jag bones since its just...repeatable minions and degen gogo That is the point, what would be the best way to fix golem? So that is on par with JB.

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

To tell the truth if I want explosive minions I use [skill]death nova[/skill]+[skill]Jagged Bones[/skill] + [skill]Animate bone Minions[/skill] + [skill]Animate Shambling Horror[/skill]

Plus maybe [skill]Feast for the Dead[/skill] or somthing to that effect. Makes a constant supply of minions, explosions, and will keep them alive when there is nothing to kill.

On-topic. To make Golem better, I say let him soak damage for you. like a "bonding" of some sort. He has a crap load of HP so either let him soak damage for you or mabe your minion army.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

[skill]Dark Bond[/skill] kinda does that already and it isn't such a great effect anyway as your minions should occupy/bodyblock your enemies (in PvE at least). I think Golems should have an AoE attack similar to a scythe, then when your horrors/minions have enemies clumped together the flesh golem can bring out teh pwn.

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

Quote:
Originally Posted by Togira Ikonaka
[skill]Dark Bond[/skill] kinda does that already and it isn't such a great effect anyway as your minions should occupy/bodyblock your enemies (in PvE at least). Ya I figured that could be used, however what if FG had a permanent DB for your minions. It would allow them to survive a bit longer while in battle.

Or I say give FG a skillset, maybe make that axe/club thing a hammer and allow it to have 3-4 skills, maybe one KD skill.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Give Flesh Golem a radar dish, so that you can keep track of all your minions' health, enchantments, and locations, making them easy to target for Death Nova/JB. Whenever Flesh Golem dies, BLOOOOP! Quick, quick, restore power! BZZZZZAP! Yes! Power restored! *Keeps spamming BotM when necessary.*

*Has urge to play C&C now...*