Anet has messed up Ursan Blessing.
elegovan
It is unfortunate that Anet has changed Ursan Stike to touch range spell.
In its original sense, it was fair for both melee player (warrior) and the ranged one (elementalist). Both of the kind of players deal equal amount of damage using this spell and they don’t have to move from their position to execute the spell.
Revised version of the skill requires players to be in touch range to execute the spell. It is not a problem for a warrior who stands near the foe and fights. But an elementalist has to run from his position to the foe to execute the spell. An elementalist’s armor is much lower when compared to a warrior. Hence, even before he could reach the foe to execute the spell, he could get killed as some of the foes deal very high hp damage in one strike. So, the revised version of the skill is biased towards warriors and assassins. Players with ranged weapon are at a disadvantage when compared to melee players.
Someone may argue that a bear has to be in touch range to deal a blow. But for god sake, this skill is a blessing. Further, you are not expected to change into a bear. Hence, it should be a blessing for melee players as well as ranged players. In its present form, it is a blessing for melee players and a curse for ranged ones. If the player is transformed into bear to use the skill, then the situation is different.
If this spell is meant to a touch range skill, then it would be fair that Ursan Blessing gives the same armor status and same increase in hp whether the player is warrior or an elementlist. For example, Ursan blessing has to give the players “X armor and +Y hp increase” who ever is the player instead of giving “+X increase in armor and +Y hp increase in hp”.
May I hear the opinions from others?
S Elangovan
In its original sense, it was fair for both melee player (warrior) and the ranged one (elementalist). Both of the kind of players deal equal amount of damage using this spell and they don’t have to move from their position to execute the spell.
Revised version of the skill requires players to be in touch range to execute the spell. It is not a problem for a warrior who stands near the foe and fights. But an elementalist has to run from his position to the foe to execute the spell. An elementalist’s armor is much lower when compared to a warrior. Hence, even before he could reach the foe to execute the spell, he could get killed as some of the foes deal very high hp damage in one strike. So, the revised version of the skill is biased towards warriors and assassins. Players with ranged weapon are at a disadvantage when compared to melee players.
Someone may argue that a bear has to be in touch range to deal a blow. But for god sake, this skill is a blessing. Further, you are not expected to change into a bear. Hence, it should be a blessing for melee players as well as ranged players. In its present form, it is a blessing for melee players and a curse for ranged ones. If the player is transformed into bear to use the skill, then the situation is different.
If this spell is meant to a touch range skill, then it would be fair that Ursan Blessing gives the same armor status and same increase in hp whether the player is warrior or an elementlist. For example, Ursan blessing has to give the players “X armor and +Y hp increase” who ever is the player instead of giving “+X increase in armor and +Y hp increase in hp”.
May I hear the opinions from others?
S Elangovan
Citadel Runner
Its so obvious. ANET makes a super skill so that everyone will be excited about it, hear about it, and buy GWEN. After all, if you don't have GWEN, you can't have Ursan Blessing. ANET gets to a point where most sales are fairly saturated and slow down. ANET changes the game. ANET changes the skills. ANET allows level 10's to now come into the game. Its all about money. Period.
I think the common term is "Bait and Switch"
I think the common term is "Bait and Switch"
SpaceGh057
The long awaited nerf kicks and now scrubs can't power through PvE as easily. It does tend to help to know how to play.
I'm personally glad they nerfed, kind of, Ursan, which was overused and overpowered.
I'm personally glad they nerfed, kind of, Ursan, which was overused and overpowered.
L|S >+>+G+<+<
omg i cant use my one skill - ursan tank..boohoo :P
lmao i expect many ppl to complain about this now and i dont mean any offence to the op but...come on we have many many skills available so lets just get on with it and expect that ever used nerf bat to be around eh
lmao i expect many ppl to complain about this now and i dont mean any offence to the op but...come on we have many many skills available so lets just get on with it and expect that ever used nerf bat to be around eh
Burst Cancel
This is such a minor nerf it's hardly worth complaining about. And it doesn't favor assassins any more than it favors Rangers, Dervishes, or Paragons. Then again, you'd have to be a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing idiot to run Ursan if you were a Paragon, so nevermind.
The Meth
As far as i'm concerned the only reason for Ursan Blessing was to allow unwanted classes to be able to get into pugs by providing a skill set that could be used equally well by both. Now Ursan is just about useless for any caster, but retains almost all of its power for warriors/rangers/paragons/ect. I would rather the stats on the skills themselves be nerfed but keep the spell range on the skill.
The Little Viking
i agree with the meth.
Jesse
i still think it should have visually changed you to a bear for ursan and other animals for others. That would have been way cool and would have fitted. other than that........cry me a river you have to run next to the target with +xx armor and +xxx health.
Steboy93
This wasn't a nerf as much as a bug fix, the skill was functioning differently than it was in the quest so it was changed to that.
And why you have made 2 different threads with the same name goes beyond me.
And why you have made 2 different threads with the same name goes beyond me.
English Warrior
Meh im a warrior so frankily the ursan blessing update pleases me now when i click skill number 1 under UB i go and chase the target
Valeria
I'm a warrior as well but the update sux for me. Ursan form was the skill to use when you get blinded weakened mind freezed and crippled. Blinding still doesn't matter but all the snares do now. Since 95% of the enemys have some way of freezin/crippling you it decreases the usefulness of ursan blessing. You often have to attack enemys you cannot reach due to cliffs and walls as well.
the nerf was not really unsuspected so im not too sad
Only thing that annoys me is that compared to bear, wolf and raven are crap.
(raven attack dosen't deal dmg so no energy gain, that's just stupid )
the nerf was not really unsuspected so im not too sad
Only thing that annoys me is that compared to bear, wolf and raven are crap.
(raven attack dosen't deal dmg so no energy gain, that's just stupid )
Longasc
I think as a Necro I am a better Ursan than a Warrior could ever be. :>
The same for Elementalists, who can stay the bear for much longer periods of time, enough for longish fights.
Every Ursan has at least 80 armor, without any buff. Nobody prevents you from taking a shield to increase this armor even more, even if you are a caster.
But of course experienced players here already came to the conclusion
Quote:
The same for Elementalists, who can stay the bear for much longer periods of time, enough for longish fights.
Every Ursan has at least 80 armor, without any buff. Nobody prevents you from taking a shield to increase this armor even more, even if you are a caster.
But of course experienced players here already came to the conclusion
Quote:
Start thinking, then you would have made it even as a player of one of the undervalued classes. The skill is still immensly overpowered, and people will still use it over all other alternatives.
And given the fact that the blessings in the quests never had the ranged attack ability, this skill was not only overpowered, but BROKEN.
Message to all Scrub-Ursans out there, it is still your best bet to master every challenge in GW without having any clue...
payne
i feel so sad *jumps with glee*
~ Dan ~
Quote:
Originally Posted by Citadel Runner
Its so obvious. ANET makes a super skill so that everyone will be excited about it, hear about it, and buy GWEN. After all, if you don't have GWEN, you can't have Ursan Blessing. ANET gets to a point where most sales are fairly saturated and slow down. ANET changes the game. ANET changes the skills. ANET allows level 10's to now come into the game. Its all about money. Period.
I think the common term is "Bait and Switch" So changing ursan to touch range was a decision regarding profit? o rite, i get it now.
I think the common term is "Bait and Switch" So changing ursan to touch range was a decision regarding profit? o rite, i get it now.
Onarik Amrak
Quote:
Originally Posted by Steboy93
This wasn't a nerf as much as a bug fix, the skill was functioning differently than it was in the quest so it was changed to that.
QFT. It's not really a big deal for most Ursan tanks.
It's a little annoying you can't finish off fleeing foes, and ranged users aren't as effective.
But overall it's still a very effective skill.
Not to mention the other 2 forms were fixed as well, though they are rarely used.
It's a little annoying you can't finish off fleeing foes, and ranged users aren't as effective.
But overall it's still a very effective skill.
Not to mention the other 2 forms were fixed as well, though they are rarely used.
redarow46
I have been working hard to attain level ten in Ursan blessing and Guildwars goes and totally makes a great skill ho hum......Whoever did this needs to be fired ... what a loser .....I'm totally disgusted with them changing the skill after everyone been using it for so long.....it does not make sense to have a bow and then have to run up to the enemy to use both a bow and Urasan Strike you idiots...
redarow46
Oh great now the Ice Imps can just hit you at range and while you walk in slow motion and you can't do anything until you get there .......You Idiots !
Avarre
Quote:
Originally Posted by redarow46
Oh great now the Ice Imps can just hit you at range and while you walk in slow motion and you can't do anything until you get there .......You Idiots !
Oh snap, you might have to remove a hex now!
keli
Quote:
Originally Posted by redarow46
I have been working hard to attain level ten in Ursan blessing and Guildwars goes and totally makes a great skill ho hum......Whoever did this needs to be fired ... what a loser .....I'm totally disgusted with them changing the skill after everyone been using it for so long.....it does not make sense to have a bow and then have to run up to the enemy to use both a bow and Urasan Strike you idiots...
ye because the bear feet are flying right? (what a loser)
The Meth
Quote:
Originally Posted by Longasc
The same for Elementalists, who can stay the bear for much longer periods of time, enough for longish fights.
Every Ursan has at least 80 armor, without any buff. Nobody prevents you from taking a shield to increase this armor even more, even if you are a caster.
But of course experienced players here already came to the conclusion
This is just wrong.
Start thinking, then you would have made it even as a player of one of the undervalued classes. The skill is still immensly overpowered, and people will still use it over all other alternatives.
And given the fact that the blessings in the quests never had the ranged attack ability, this skill was not only overpowered, but BROKEN.
Message to all Scrub-Ursans out there, it is still your best bet to master every challenge in GW without having any clue...
Quote:
Originally Posted by redarow46
Oh great now the Ice Imps can just hit you at range and while you walk in slow motion and you can't do anything until you get there .......You Idiots !
I lol'ed
Onarik Amrak
Maybe we should argue the semantics behind fix and nerf.
True, its usefulness to casters has been hit harder than melee professions. But it's still just a fix and not really a nerf. mcsumo
I think it was a good idea to make it melee range (just coz it makes sense)
.....BUT if they are gonna fix it why not really fix it? Instead of + armor, set armor to 95-105 depending on rank. Set energy to 50-60 depending on rank. Make strike a melee attack so that blind does affect it. Make the 2 attacks slightly more damaging. Then you would have a good elite skill that treats everyone the same, but isn't totally imba. blue.rellik
I don't see what's wrong.
Ursan gives you a big life boost, a nice armour boost, a shout that weakens everything in range and a aoe-adjacent knockdown skill and people are still worried that they're going to die? [DE]
Quote:
Originally Posted by Citadel Runner
Its so obvious. ANET makes a super skill so that everyone will be excited about it, hear about it, and buy GWEN. After all, if you don't have GWEN, you can't have Ursan Blessing. ANET gets to a point where most sales are fairly saturated and slow down. ANET changes the game. ANET changes the skills. ANET allows level 10's to now come into the game. Its all about money. Period.
I think the common term is "Bait and Switch" I think the correct term is "overpowered" Oh no, now people have to start using the next best overpowered skill, Save Yourselves. PVE IS RUINED Steboy93
Quote:
Originally Posted by redarow46
Oh great now the Ice Imps can just hit you at range and while you walk in slow motion and you can't do anything until you get there .......You Idiots !
Hahaha dear god is the average player this degenerate?
Funniest quote for ages, i LOL at you Burst Cancel
It's been a while since I've seen a thread quite so full of fail as this one. Given that this is GWG, that's Saying Something.
redarow could be a poster kid for birth control. Washi
Quote:
Originally Posted by Valeria
Since 95% of the enemys have some way of freezin/crippling you it decreases the usefulness of ursan blessing.
LOL are we playing the same game? I don't think so.
This thread is so full of bs I can't believe it. Learn to play people. I'm waiting till someone suggests that UB should be available in pvp lol. Moloch Vein
I play necromancer and I like this change.
I like it because it forces the Ursans to tank. That's what they're supposed to do. I don't like the skill, but there are people running this for areas, and I'm more than comfortable using this insanely overpowered skill, be it with 60 or 80 base armor rating. Maybe the retards running this skill now have to learn that you don't go as an Ursan "tank" with 400 health, or no shield, or no attributes put into said shield. When I run this, I play with 655 health (disregarding Ursan's bonus), 76AL (again disregarding) and +10 +30 vs Slashing. Trust me, it works. MercenaryKnight
The nerf isn't that bad, all we do is now body block enemies from going to our monks. Bad thing is the ai flee that we will now encounter from touch range. Basically it's a little more work and now we'll need melee weapons and to spam ursan rage to run into melee.
strcpy
I've always defended this skill - it gives those of us that prefer one of the non-cookie cutter class/builds to get into a group pretty much anywhere (though it obviously a cookie cutter build). I said it still took knowing how to position and use your skills, nor was it truly a "single skill" as it replaced your skill bar. More akin to getting a cookie cutter build off of PvXWiki and some of them (Paragon anyone?) was even more overpowered. I still firmly believe this and that neither one needs a nerf.
However - if this change really makes it such that you can longer use the skill, just quit. I mean really - this is, by far, the most powerful skill in the game. If you can't figure out how multiple UB's can use a spammable 2s AoE knockdown to neuter *any* group you oppose then you deserve to die (IMO this has *always* been the most abusable part of the build, even with just one person using UB). It never occurred to me that the ranged part was what most people found key as I found the spammable AoE Knockdown/interrupt with any class able to be upfront and use it as the most unbalanced. Casters get *more* than enough armor and health boost to tank, add in that even a poorly organized UB group should be keeping the enemy on their back most of the time (and then - who gives a flip what your armor rating is?) and you still have a button mashing kill everything build (and now, you don't even need to worry about putting yourself into the correct range for the knockdown - just mash "2" after mashing "1"). I'm just as disappointed by the people who consider this the nerf that it had coming. If this was all you needed I would have agreed from day one to "nerf" it as this is a buff to the button masher. It takes the same level of ignorance to consider this an effective nerf whether you intend said nerf as good or bad. So, no, don't take this as me saying you guys are correct either - anyone who considers this much more than a *really* mild nerf falls into the "WTF?" category, anyone who thinks this changes much at all falls into the "you suck" category. Nemo the Capitalist
Quote:
Originally Posted by Citadel Runner
Its so obvious. ANET makes a super skill so that everyone will be excited about it, hear about it, and buy GWEN. After all, if you don't have GWEN, you can't have Ursan Blessing. ANET gets to a point where most sales are fairly saturated and slow down. ANET changes the game. ANET changes the skills. ANET allows level 10's to now come into the game. Its all about money. Period.
I think the common term is "Bait and Switch" Thank goodnes they is someeone sane in here who cna understand the lame marketing ploty ANET IS doing. Glad im not the only one Tyrany of the ignorant ~GG Racthoh
All three blessings received a change to their main attack; it wasn't a nerf it was a bug fix to match how these skills worked during the main storyline.
Mr Fizzle
You still have 300+ Ursan ways looking to clear places,its not like you still can't use the skill to power your way through pve.
The Meth
Quote:
Originally Posted by mcsumo
I think it was a good idea to make it melee range (just coz it makes sense)
.....BUT if they are gonna fix it why not really fix it? Instead of + armor, set armor to 95-105 depending on rank. Set energy to 50-60 depending on rank. Make strike a melee attack so that blind does affect it. Make the 2 attacks slightly more damaging. Then you would have a good elite skill that treats everyone the same, but isn't totally imba. Agree with everything except the set energy and making them more damaging. The biggest problem is people getting a natural 140-150 armor on certain classes and setting it to 100 base and not being modifiable + lowering damage and/or nerf the recharge on the knockdown skill would make it less of a c-space bar that a 2 year old could use. Taurus
This thread has brighten up my day.
DRGN
This is a taste of what would/will happen when/if they nerf Ursan.
I hope they do. I could use additional lulz from more threads like this one. SnipiousMax
From past experience, this subject has some pretty polarized views. What I've read so far isn't enough to convince me that this thread isn't going the direction of the last one.
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