* Ursan blessing and other overpowered PvE skills.
* Lvl10s being allowed into Eotn.
also (but not so bad) * Triple experience from all primary storyline quests in Eye of the North.
* Double the chance to receive rare items from chests, and triple the drop rate of Lockpicks in Eye of the North. (Ok these are only for a 10 day period)
This is either very deliberate businessmanship or it is gross negligence on the part of Anet.
I think it must be deliberate. I mean the only way for them to make money is to sell their games. And when GW2 comes out they MUST get GW players onto it otherwise they will lose money. All those people who say they will continue with GW and will not buy GW2 are actually bad business for the devs, and are not paying their salaries.
The upside of this is that they WILL listen to the community because they want us to all buy the game.
The downside is that now that GW is no longer economically viable for them (the ammount of sales will be decreasing exponentialy by now, hence all the promotions to get people to buy it) it seems as though they are deliberately trying to put our beloved game to death, so that by the time GW2 is released we will want to buy it as GW will be completely unrewarding if not unplayable.
Remember how hard your first DoA run was? How difficult it was to get a team that worked together just right, each understanding their roles and having exactly the right build in order to get to and beat Mallyx? Only players who really understood how the game worked, who had the correct skillbars and had put a lot of effort in could do it.
Why havent they nerfed Ursan Blessing yet? (the touch modification hasn't nerfed its power yet). Again, either negligence or a deliberate scheme to gradually kill off the game. So now any noob of any profession who doesnt have a clue how the game really works only has to get to lvl10 before hopping into Eotn and grabbing his Ursan Blessing. He can then power through the rest of the game with this skill and a couple of monk heros and some henchies, get to the elite areas and team up with all the other UB noobs to run through the hardest parts of the game.
Of course i'm ranting a bit, by the time you reach DoA you must have some understanding of the game mechanics even if you used UB to get there, but its still making things incredibly easy, and destroying all enjoyment for those of us who spend most of our time in those ultra-hard (compared to the rest of the game at least) areas.
Remember how elite DoA used to be? Remember all those frustrated wammos or 'sins begging to be let onto a team? It really annoyed me the first time i arrived there, it seemed so elitist. But as i learned the builds and joined teams it taught me to be a better player and to understand the game, and i remember the satisfaction of finally beating mallyx after many evenings getting pwned by a bit of over aggro after hours in the foundry.
All that is gone now, the joy of owning weapons which required many runs through these areas is gone. Every warrior i see these days has a Tormented shield. Six noob ursans and a couple of monks (heros will do) can breeze through anything. Of course there will always be the purists who insist on doing things the traditional way, but the majority of players will take the path of least resistance, and destroy the overall game for the rest of us. Its already happening.
Anet, dont you realise what you are doing to our game? Or are these overpowered skills and eroding of team standards a deliberate attempt to slowly kill it off so that by the time GW2 comes out GW will be unrewarding and unplayable?
By refusing to nerf UB you are telling us that it is deliberate.
Rest in Peace Guildwars. Your death will go forgotten under the bulldozer of capitalism.
B



