Is it time for a new PvP game mode?
Lady Raenef
With all games you get Random Arenas, Team Arenas, Heroes' Ascent, and Guild versus Guild game formats which offer Player versus Player interaction.
Guild Wars: Factions introduced Alliance Battles, a new twelve versus twelve system in split teams of three (to avoid skill abuse) to capture shrines in order to score points of a cap of 500 to win. Winning shifts a boundary line which affects PvE gameplay, even if only slightly.
Guild Wars: Nightfall introduced Hero Battles, which I still haven't tried one game of, because everyone tells me it's not that fun.
Guild Wars: Eye of the North introduced dungeons, extra heroes, a fantastic storyline, cinematics, and gameplay...for PvE. From a vast majority of my friends, and reviewers online, it should have broughten new elements to PvP besides 100 new skills.
Is it possible to release a new type of game mode, specifically tied with Eye of the North? Why couldn't we find a way to make the Norn Tournament, Polymock, Boxing, etc. all PvP playable? Or perhaps, a new mode of gameplay that can be split completely apart of that of Eye of the North.
You need Factions to play Alliance Battles, and even that is fun. But, I think it's time to offer more. I have almost rank 3 in Gladiator (9 point away, grr.) and rank 6 in Luxon, and rank 4 in Kurzick. It's getting old. I have no time to sit and wait to get into groups in Heroes' Ascent, because no one will take me because I'm rank 2, and there's no way of proving that and only demand rank 3 and above. My guild is a group of friends, not expert players, so GvG is out of the question.
Can we get new friendly elements that could make the game more fun and interesting?
Capture the Flag? Two teams of twelve, try to capture the flag three times in a fifteen minute game full of harmful environmental problems, SOME (keyword) preset skills, and holding the flag disables all skill casting, as well as 10% slower running speed?
King of the Hill? Last one standing wins. If you win, you will be automatically put into the next match with a yellow notifying dot and ding sound repeatedly telling people where you are, so they can get their revenge, even though the King recieves a bonus to stay alive, and can accept possibly 32 people into the match?
Any other suggestions? We need more than just what we have, and even if you're content with what we have, there's a majority of us who don't play PvE a lot, and have circumstances as to why we can't play the other gameplay modes. I really just want some more competitive gameplay.
Jade Quarry and Fort Aspenwood...these are practically dead. Spice them up! They're PvP related, however, they can't really be considered that, due to the fact that there's really no benefit from them. Instead, make it so say, winning teams get 2 of whatever team they are on (for example, if you're Luxon, you get 2 Jade shards) and the losing team recieves 1. The faction is increased by how quickly your team can do certain activities, and make it so that players can take on more roles. Such as, in Aspenwood, have one player have the ability to enlist more aid for either the Kurzick or Luxon side through NPC help at a cost. Have players control the turtles rather than be NPC controlled, etc. Things need to be done to bring them back to life.
Guild Wars: Factions introduced Alliance Battles, a new twelve versus twelve system in split teams of three (to avoid skill abuse) to capture shrines in order to score points of a cap of 500 to win. Winning shifts a boundary line which affects PvE gameplay, even if only slightly.
Guild Wars: Nightfall introduced Hero Battles, which I still haven't tried one game of, because everyone tells me it's not that fun.
Guild Wars: Eye of the North introduced dungeons, extra heroes, a fantastic storyline, cinematics, and gameplay...for PvE. From a vast majority of my friends, and reviewers online, it should have broughten new elements to PvP besides 100 new skills.
Is it possible to release a new type of game mode, specifically tied with Eye of the North? Why couldn't we find a way to make the Norn Tournament, Polymock, Boxing, etc. all PvP playable? Or perhaps, a new mode of gameplay that can be split completely apart of that of Eye of the North.
You need Factions to play Alliance Battles, and even that is fun. But, I think it's time to offer more. I have almost rank 3 in Gladiator (9 point away, grr.) and rank 6 in Luxon, and rank 4 in Kurzick. It's getting old. I have no time to sit and wait to get into groups in Heroes' Ascent, because no one will take me because I'm rank 2, and there's no way of proving that and only demand rank 3 and above. My guild is a group of friends, not expert players, so GvG is out of the question.
Can we get new friendly elements that could make the game more fun and interesting?
Capture the Flag? Two teams of twelve, try to capture the flag three times in a fifteen minute game full of harmful environmental problems, SOME (keyword) preset skills, and holding the flag disables all skill casting, as well as 10% slower running speed?
King of the Hill? Last one standing wins. If you win, you will be automatically put into the next match with a yellow notifying dot and ding sound repeatedly telling people where you are, so they can get their revenge, even though the King recieves a bonus to stay alive, and can accept possibly 32 people into the match?
Any other suggestions? We need more than just what we have, and even if you're content with what we have, there's a majority of us who don't play PvE a lot, and have circumstances as to why we can't play the other gameplay modes. I really just want some more competitive gameplay.
Jade Quarry and Fort Aspenwood...these are practically dead. Spice them up! They're PvP related, however, they can't really be considered that, due to the fact that there's really no benefit from them. Instead, make it so say, winning teams get 2 of whatever team they are on (for example, if you're Luxon, you get 2 Jade shards) and the losing team recieves 1. The faction is increased by how quickly your team can do certain activities, and make it so that players can take on more roles. Such as, in Aspenwood, have one player have the ability to enlist more aid for either the Kurzick or Luxon side through NPC help at a cost. Have players control the turtles rather than be NPC controlled, etc. Things need to be done to bring them back to life.
I D E L E T E D I
Quote:
My guild is a group of friends, not expert players, so GvG is out of the question. |
Just take your guldies put on some half decent bars that you think mgiht work and have a go at it. the worst that could happen is loosing. But as long as you gave your best you cant complain you lost to a better team learn from it.
about your suggestions. You pretty much just suggest Ha. Capture the flag = Relic Runs. KotH=KotH lol
lyra_song
I would like PvP modes that involved more than just 2 sides that doesnt degenerate into a gankfest.
lutz
No.
12charslol
12charslol
Lady Raenef
Quote:
Originally Posted by I D E L E T E D I
Why do you have to be an expert to GvG or even Ha? Do you expect to go into GvG or Ha and play like DF or rawr? GvG at the end of the ladder is a hell of a lot of fun with the right people. Take this from someone who doesnt play GvG at top100 level. and i am only r1 in my hero title.
Just take your guldies put on some half decent bars that you think mgiht work and have a go at it. the worst that could happen is loosing. But as long as you gave your best you cant complain you lost to a better team learn from it. about your suggestions. You pretty much just suggest Ha. Capture the flag = Relic Runs. KotH=KotH lol |
Relic runs are relic runs, however. Not capture the flag. They have tiny little maps, and not obstacle related maps that could make it more fun.
-Loki-
Quote:
Originally Posted by Lady Raenef
Relic runs are relic runs, however. Not capture the flag. They have tiny little maps, and not obstacle related maps that could make it more fun.
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Lady Raenef
Quote:
Originally Posted by -Loki-
Gate control is the closest you'd get to obstacles in this game, and one of the Relic run maps have it. That said, Relic runs are capture the flag. You go into the enemy base, get an object, and bring it back to your base. Whether its a flag or not doesn't matter, the style of gameplay is the same.
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upier
OMG!11
Aye!
We need a new PvP-mode!
We should name it:
Follow The X!
The first one pressing it wins!
Update!11!
I think it's in the game already!1
You need to find the "X" on your screen and press it as fast as you can!
And then you win!
The "X" looks like this:
OMG!111
I wonder what prizes you'll get!
(But seriously - I don't want them putting anything into making new PvP modes until they COMPLETELY Aspy! Fix the bloody game we have - instead of giving us shiny new diversions!)
Aye!
We need a new PvP-mode!
We should name it:
Follow The X!
The first one pressing it wins!
Update!11!
I think it's in the game already!1
You need to find the "X" on your screen and press it as fast as you can!
And then you win!
The "X" looks like this:
OMG!111
I wonder what prizes you'll get!
(But seriously - I don't want them putting anything into making new PvP modes until they COMPLETELY Aspy! Fix the bloody game we have - instead of giving us shiny new diversions!)
I D E L E T E D I
Quote:
Originally Posted by Lady Raenef
The only way to access relic runs is through Heroes' Ascent, and I've answered my dilema with that already. -_-
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So what your asking for is basically a more tactical pvp mode right? Well thats GvG. Especially when u climbt the ladder it becomes alot of fun. But you said it aint for you.
In general Ha is a very nice pvp mode but what makes it so shit, is the lame fame farmers who want their r9 tiger or their crystalline sword. I wish they would split Ha up into 2. One mode where u get fame the other where u get the chest once u get to halls. the fame mode would be full of noobs and the halls one where the real game is at^^
But anet are busy with GW2 they wont fix pvp anymore and we defo wont be seeing a new pvp mode
Lady Raenef
Actually, I'm not looking for tactical, but more messy.
If I really wanted a gameplay mode, it'd be last man standing, up to infinite players can join, it's a tiny box like map with nothing and no where to hide, just blast the crap out of each other until one person is alive. It'd be mass chaos, no point, but it'd be extremely fun for the five minutes of gameplay.
My main is a warrior, and I'm definitely comfortable with a warrior, but I don't see many people taking them now days. Though, Heroes' Ascent and GvG aren't the answers I'm looking for, honestly. I just want more mass oriented gameplay modes. Alliance Battles are fun for me, purely on masses.
I'd really like Fort Aspenwood and Jade Quarry to be fixed, especially Aspenwood. Those were two extremely fun PvP modes, but they're dying due to the lack of circumstance.
If I really wanted a gameplay mode, it'd be last man standing, up to infinite players can join, it's a tiny box like map with nothing and no where to hide, just blast the crap out of each other until one person is alive. It'd be mass chaos, no point, but it'd be extremely fun for the five minutes of gameplay.
My main is a warrior, and I'm definitely comfortable with a warrior, but I don't see many people taking them now days. Though, Heroes' Ascent and GvG aren't the answers I'm looking for, honestly. I just want more mass oriented gameplay modes. Alliance Battles are fun for me, purely on masses.
I'd really like Fort Aspenwood and Jade Quarry to be fixed, especially Aspenwood. Those were two extremely fun PvP modes, but they're dying due to the lack of circumstance.
Sheena Inverse
I like the modes we currently have, however I would like to see a larger scale gvg type match. I don't know what it would take in coding to implement it, and it may not be viable since many players play on dialup speed connections. What I would love to see if possible is simply co-op guild matches similar to ab, but with say 3 teams of 8 on each side, there would be more than just the single flag to fight over, there would be 2-4 flag stations with different boosts, and a larger fortress on either side with roaming npc mob gangs and possibly puzzles (easy ones) to open gates n such.
The possibility of more than just 2 opposing sides would be interesting as well, but they would have to implement something to make it so that one side cant just say (coming from green team) "hey red team, lets take out blue team, then we can fight it out"
Basicaly im suggesting something that would make all other forms off pvp somewhat obsolete though, so might just be best left for gw2.
The possibility of more than just 2 opposing sides would be interesting as well, but they would have to implement something to make it so that one side cant just say (coming from green team) "hey red team, lets take out blue team, then we can fight it out"
Basicaly im suggesting something that would make all other forms off pvp somewhat obsolete though, so might just be best left for gw2.
bungusmaximus
roar organised AB matches roar. Pick your own teams and own some, would be fun.
CHunterX
How about adding new maps to Alliance Battles first. Haven't players been clamoring for some AB love for a while? Its almost been two years.
bhavv
PVP Polymock and brass knuckle knockouts?
Roshi_ikkyu
A free for all area, some form of mist ruins would be cool, and just pure ownage. Maybe even select builds like a constant PvP snowball arena!
BlackSephir
Quote:
Originally Posted by CHunterX
How about adding new maps to Alliance Battles first. Haven't players been clamoring for some AB love for a while? Its almost been two years.
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~ Dan ~
I didn't even bother reading the OP, i'll just respond to the title.
No. They can do one final proper skill balance, fix HA (lame farmer scrubs gtfo) fix HvH (shadowstepping gtfo) improving the AB servers (wait time gtfo).
No. They can do one final proper skill balance, fix HA (lame farmer scrubs gtfo) fix HvH (shadowstepping gtfo) improving the AB servers (wait time gtfo).
Lady Raenef
Quote:
Originally Posted by dan-the-noob
I didn't even bother reading the OP, i'll just respond to the title.
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TaCktiX
I've posted this suggestion elsewhere, but I'll stick it here since it's on topic. Remember how the Costume Brawl had these new cap-related maps with GW:EN backgrounds? Also remember how when the HB maps were added to RA/TA, they were sometimes fun, but took WAY too long (major complaint I heard was they were too long for the reward you got: a win). So how about take all those arenas that already exist, shove them all into a new arena specifically tailored to human teams doing a capture points thing (Humanized Hero Battles, if you will). I would play it. My main complaint on HB is how mindless Heroes are.
Edge Martinez
I'd settle for just making AB's have a map rotation and do away with the current tide of battle crap on the main map. Just do a progression like Saltspray, Etnaran, Grenz, Kanai, etc. so we don't keep playing the same map 10 times in a row.
17eIvIoN
Perhaps Alliance battles with YOUR alliance, where 1 alliance of 3 teams of 4 vs another alliance of 3 teams of 4 would be interesting or maybe make it 2 teams of 4 and make it whomever in the alliance could enter it so it wouldnt effect rank but would be like 2 split teams, would be very interesting
Iotan
Quote:
Originally Posted by Lady Raenef
Actually, I'm not looking for tactical, but more messy.
If I really wanted a gameplay mode, it'd be last man standing, up to infinite players can join, it's a tiny box like map with nothing and no where to hide, just blast the crap out of each other until one person is alive. It'd be mass chaos, no point, but it'd be extremely fun for the five minutes of gameplay. |
Quote:
Originally Posted by Lady Raenef
My main is a warrior, and I'm definitely comfortable with a warrior, but I don't see many people taking them now days. Though, Heroes' Ascent and GvG aren't the answers I'm looking for, honestly. I just want more mass oriented gameplay modes. Alliance Battles are fun for me, purely on masses.
|
Also, the whole idea of mass-PvP goes against the general concept of how PvP works. If you allow a clusterf*** then you'll see blockway/instaspike if the teams are coordinated and set up in advance, or you'll see 12 fire eles on either team nuking a bunch of morons who don't understand how damage works. Neither of these options sounds even a little bit fun so it sounds to me like you're describing a version of PvE...
Back during preview of Factions they allowed people to enter ABs as a single and not as a 4 man team. This allowed stuff like orders and Heal Party to pretty much win games but I guess if you're looking for a bunch of people who go around doing their own thing it's probably this.
Quote:
Originally Posted by Lady Raenef
I'd really like Fort Aspenwood and Jade Quarry to be fixed, especially Aspenwood. Those were two extremely fun PvP modes, but they're dying due to the lack of circumstance.
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ensoriki
OP's idea is fine, I've suggested it before myself.
PvP boxing would be nice and new maps for AB.
I'd love to see luxons and kurzicks take their fight all over tyria.
PvP boxing would be nice and new maps for AB.
I'd love to see luxons and kurzicks take their fight all over tyria.
Clarissa F
After all they've done for pve, making pvp more accessible would be nice.
However...all these conversations are moot. They have said ad infinitum everything is going into GW2 other than updates. I'd rather they not spend time throwing a few developers into making a half-ass edition to pvp; which it would be. For a new aspect to be made takes time and people they want for their future. The next update will be separate servers in GW2 for pvp, and a world vs world server to replace the old Luxon vs Kurzick(since, according to the storyline, the Emperor beats down both groups. Sorry for spoiler ^ ^), in which pvp and pve can meet.
However...all these conversations are moot. They have said ad infinitum everything is going into GW2 other than updates. I'd rather they not spend time throwing a few developers into making a half-ass edition to pvp; which it would be. For a new aspect to be made takes time and people they want for their future. The next update will be separate servers in GW2 for pvp, and a world vs world server to replace the old Luxon vs Kurzick(since, according to the storyline, the Emperor beats down both groups. Sorry for spoiler ^ ^), in which pvp and pve can meet.
Thorondor Port
Quote:
Originally Posted by lutz
No.
12charslol |
12charslol
mafia cyborg
i think something like polymock and norn tourney 1vs1 would be nice.
i don't like team pvp...
i don't like team pvp...
IlikeGW
sealed deck or halloween style set builds would be nice. for awhile we got some extra fun in arenas until the assholes whined it out.
Darkhell153
Quote:
Originally Posted by Lady Raenef
Guild Wars: Eye of the North introduced dungeons, extra heroes, a fantastic storyline, cinematics, and gameplay...for PvE. From a vast majority of my friends, and reviewers online, it should have broughten new elements to PvP besides 100 new skills.
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For my answer to the subject in general, I think it's about time they add in "something" new to the pvp aspects of the game...but I won't dive straight away into what because I want them to focus on making a new game not trying to improve (and ultimately screwing up) and older and worn out one.
samcobra
I think a pvp random polymock arena or dwarven boxing arena would be awesome!
~ Dan ~
Maybe just a format where both players' builds are exactly the same. Their attributes.. the same. Their equipment.. irrelevant.
Finally it would be down to skill with what you are given and not the latest imba build.
Finally it would be down to skill with what you are given and not the latest imba build.
Seraphic Divinity
It sounds like you're suggesting new PvP formats
Wrong frorum- Sardelac
Wrong frorum- Sardelac
WARPATh
New maps and new mods.
PVP is diying...
PVP is diying...
Blackhawk
Quote:
Originally Posted by WARPATh
New maps and new mods.
PVP is diying... |
aapo
Quote:
Originally Posted by Lady Raenef
Is it possible to release a new type of game mode, specifically tied with Eye of the North? Why couldn't we find a way to make the Norn Tournament, Polymock, Boxing, etc. all PvP playable? Or perhaps, a new mode of gameplay that can be split completely apart of that of Eye of the North.
|
Quote:
Originally Posted by Lady Raenef
You need Factions to play Alliance Battles, and even that is fun. But, I think it's time to offer more.
|
Quote:
Originally Posted by Lady Raenef
I have almost rank 3 in Gladiator (9 point away, grr.) and rank 6 in Luxon, and rank 4 in Kurzick. It's getting old. I have no time to sit and wait to get into groups in Heroes' Ascent, because no one will take me because I'm rank 2, and there's no way of proving that and only demand rank 3 and above. My guild is a group of friends, not expert players, so GvG is out of the question.
|
Quote:
Originally Posted by Lady Raenef
Capture the Flag? Two teams of twelve, try to capture the flag three times in a fifteen minute game full of harmful environmental problems, SOME (keyword) preset skills, and holding the flag disables all skill casting, as well as 10% slower running speed?
|
Quote:
Originally Posted by Lady Raenef
King of the Hill? Last one standing wins. If you win, you will be automatically put into the next match with a yellow notifying dot and ding sound repeatedly telling people where you are, so they can get their revenge, even though the King recieves a bonus to stay alive, and can accept possibly 32 people into the match?
|
Quote:
Originally Posted by Lady Raenef
Jade Quarry and Fort Aspenwood...these are practically dead. Spice them up! They're PvP related, however, they can't really be considered that, due to the fact that there's really no benefit from them. Instead, make it so say, winning teams get 2 of whatever team they are on (for example, if you're Luxon, you get 2 Jade shards) and the losing team recieves 1. The faction is increased by how quickly your team can do certain activities, and make it so that players can take on more roles.
|
Quote:
Originally Posted by Lady Raenef
Such as, in Aspenwood, have one player have the ability to enlist more aid for either the Kurzick or Luxon side through NPC help at a cost. Have players control the turtles rather than be NPC controlled, etc. Things need to be done to bring them back to life.
|
Stupid Shizno
new game modes? deathmatch, capture the flag(relic), king of the hill, and assault(gvg).....thats almost more or the same amount of any other pvp online based game, even FPS have these same features.
i think you just need to open your eyes a little bit more
i think you just need to open your eyes a little bit more
Cathode_Reborn
I'd rather them make all gametypes easy to access.
For every gametype there is (except HB), there should be 2 seperate ways to team up: Click and wait to enter (like RA), and forming your own team (like TA). Casual players can join a random team, while keeping an option for more experienced players to form their own team for any gametype. I've always had much interest in GvG, but it's abit hard to form a group for one in some guilds.
Competitive missions (Aspenwood/Jade quarry) should just be considered another form of AB and make an npc for them in the GH, then add a feature to form your own teams (while keeping an area to join random teams). Besides that, they have less faction benefits than AB so they're very unpopular.
For every gametype there is (except HB), there should be 2 seperate ways to team up: Click and wait to enter (like RA), and forming your own team (like TA). Casual players can join a random team, while keeping an option for more experienced players to form their own team for any gametype. I've always had much interest in GvG, but it's abit hard to form a group for one in some guilds.
Competitive missions (Aspenwood/Jade quarry) should just be considered another form of AB and make an npc for them in the GH, then add a feature to form your own teams (while keeping an area to join random teams). Besides that, they have less faction benefits than AB so they're very unpopular.
Nevin
I've really been craving for an arena thats an all out blood bath, none of that capping or any crap to distract you from actual combat. How about something like...
Juggernaut Arena:
Matches of 12 players, no teams. Resurrection occurs every 60 seconds. (At the location you died at) First player to make a kill gets the "Juggernaut Mode" effect on him, first player that then kills him steals it, so on and so forth. Rounds last 7 minutes, who ever has the most kills by the end of the game wins, followed by a second and third place.
Juggernaut Mode - You move and attack 25% faster, skills recharge 33% quicker, and you have +3 health regen +1 energy regen.
Kill - A kill is obtained when you deal a majority of damage to a target, within the last 10 seconds before that target's death.
1st Place - 3 Gladiator Points, 750 Balthazar Faction, move onto next round and have a golden star next to your name for that fight.
2nd Place - 2 Gladiator Points, 550 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.
3rd Place - 1 Gladiator Point, 350 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.
Winnings - 25 Balthazar Faction per kill, 50 Balthazar Faction at the end of the match.
Online ranking....
Name - Country - # of Wins - # of Kills - # of Assists - # of Deaths - # of losses
Juggernaut Arena:
Matches of 12 players, no teams. Resurrection occurs every 60 seconds. (At the location you died at) First player to make a kill gets the "Juggernaut Mode" effect on him, first player that then kills him steals it, so on and so forth. Rounds last 7 minutes, who ever has the most kills by the end of the game wins, followed by a second and third place.
Juggernaut Mode - You move and attack 25% faster, skills recharge 33% quicker, and you have +3 health regen +1 energy regen.
Kill - A kill is obtained when you deal a majority of damage to a target, within the last 10 seconds before that target's death.
1st Place - 3 Gladiator Points, 750 Balthazar Faction, move onto next round and have a golden star next to your name for that fight.
2nd Place - 2 Gladiator Points, 550 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.
3rd Place - 1 Gladiator Point, 350 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.
Winnings - 25 Balthazar Faction per kill, 50 Balthazar Faction at the end of the match.
Online ranking....
Name - Country - # of Wins - # of Kills - # of Assists - # of Deaths - # of losses
Master Ketsu
If we were to get a new PvP mode it would be best for it to be sealed. Sealed actually takes some skill, and is fun too.
leprekan
Quote:
Originally Posted by lyra_song
I would like PvP modes that involved more than just 2 sides that doesnt degenerate into a gankfest.
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netniwk
I vote for no-capping hero battles.