Is it time for a new PvP game mode?

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

With all games you get Random Arenas, Team Arenas, Heroes' Ascent, and Guild versus Guild game formats which offer Player versus Player interaction.

Guild Wars: Factions introduced Alliance Battles, a new twelve versus twelve system in split teams of three (to avoid skill abuse) to capture shrines in order to score points of a cap of 500 to win. Winning shifts a boundary line which affects PvE gameplay, even if only slightly.

Guild Wars: Nightfall introduced Hero Battles, which I still haven't tried one game of, because everyone tells me it's not that fun.

Guild Wars: Eye of the North introduced dungeons, extra heroes, a fantastic storyline, cinematics, and gameplay...for PvE. From a vast majority of my friends, and reviewers online, it should have broughten new elements to PvP besides 100 new skills.

Is it possible to release a new type of game mode, specifically tied with Eye of the North? Why couldn't we find a way to make the Norn Tournament, Polymock, Boxing, etc. all PvP playable? Or perhaps, a new mode of gameplay that can be split completely apart of that of Eye of the North.

You need Factions to play Alliance Battles, and even that is fun. But, I think it's time to offer more. I have almost rank 3 in Gladiator (9 point away, grr.) and rank 6 in Luxon, and rank 4 in Kurzick. It's getting old. I have no time to sit and wait to get into groups in Heroes' Ascent, because no one will take me because I'm rank 2, and there's no way of proving that and only demand rank 3 and above. My guild is a group of friends, not expert players, so GvG is out of the question.

Can we get new friendly elements that could make the game more fun and interesting?

Capture the Flag? Two teams of twelve, try to capture the flag three times in a fifteen minute game full of harmful environmental problems, SOME (keyword) preset skills, and holding the flag disables all skill casting, as well as 10% slower running speed?

King of the Hill? Last one standing wins. If you win, you will be automatically put into the next match with a yellow notifying dot and ding sound repeatedly telling people where you are, so they can get their revenge, even though the King recieves a bonus to stay alive, and can accept possibly 32 people into the match?

Any other suggestions? We need more than just what we have, and even if you're content with what we have, there's a majority of us who don't play PvE a lot, and have circumstances as to why we can't play the other gameplay modes. I really just want some more competitive gameplay.

Jade Quarry and Fort Aspenwood...these are practically dead. Spice them up! They're PvP related, however, they can't really be considered that, due to the fact that there's really no benefit from them. Instead, make it so say, winning teams get 2 of whatever team they are on (for example, if you're Luxon, you get 2 Jade shards) and the losing team recieves 1. The faction is increased by how quickly your team can do certain activities, and make it so that players can take on more roles. Such as, in Aspenwood, have one player have the ability to enlist more aid for either the Kurzick or Luxon side through NPC help at a cost. Have players control the turtles rather than be NPC controlled, etc. Things need to be done to bring them back to life.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
My guild is a group of friends, not expert players, so GvG is out of the question.
Why do you have to be an expert to GvG or even Ha? Do you expect to go into GvG or Ha and play like DF or rawr? GvG at the end of the ladder is a hell of a lot of fun with the right people. Take this from someone who doesnt play GvG at top100 level. and i am only r1 in my hero title.
Just take your guldies put on some half decent bars that you think mgiht work and have a go at it. the worst that could happen is loosing. But as long as you gave your best you cant complain you lost to a better team learn from it.

about your suggestions. You pretty much just suggest Ha. Capture the flag = Relic Runs. KotH=KotH lol

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I would like PvP modes that involved more than just 2 sides that doesnt degenerate into a gankfest.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

No.
12charslol

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by I D E L E T E D I
Why do you have to be an expert to GvG or even Ha? Do you expect to go into GvG or Ha and play like DF or rawr? GvG at the end of the ladder is a hell of a lot of fun with the right people. Take this from someone who doesnt play GvG at top100 level. and i am only r1 in my hero title.
Just take your guldies put on some half decent bars that you think mgiht work and have a go at it. the worst that could happen is loosing. But as long as you gave your best you cant complain you lost to a better team learn from it.

about your suggestions. You pretty much just suggest Ha. Capture the flag = Relic Runs. KotH=KotH lol
The thing is, as a player, I personally don't really like the aspect for Guild versus Guild, nor do the rest of my guild members. Sure, having a rank would be respectable, and we do have GvG's and we win and lose some, but overall, we have more fun with Alliance Battles or Team Arenas. We just want new modes of gameplay.

Relic runs are relic runs, however. Not capture the flag. They have tiny little maps, and not obstacle related maps that could make it more fun.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Lady Raenef
Relic runs are relic runs, however. Not capture the flag. They have tiny little maps, and not obstacle related maps that could make it more fun.
Gate control is the closest you'd get to obstacles in this game, and one of the Relic run maps have it. That said, Relic runs are capture the flag. You go into the enemy base, get an object, and bring it back to your base. Whether its a flag or not doesn't matter, the style of gameplay is the same.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by -Loki-
Gate control is the closest you'd get to obstacles in this game, and one of the Relic run maps have it. That said, Relic runs are capture the flag. You go into the enemy base, get an object, and bring it back to your base. Whether its a flag or not doesn't matter, the style of gameplay is the same.
The only way to access relic runs is through Heroes' Ascent, and I've answered my dilema with that already. -_-

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

OMG!11
Aye!
We need a new PvP-mode!

We should name it:
Follow The X!
The first one pressing it wins!


Update!11!
I think it's in the game already!1
You need to find the "X" on your screen and press it as fast as you can!
And then you win!

The "X" looks like this:


OMG!111
I wonder what prizes you'll get!







(But seriously - I don't want them putting anything into making new PvP modes until they COMPLETELY Aspy! Fix the bloody game we have - instead of giving us shiny new diversions!)

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by Lady Raenef
The only way to access relic runs is through Heroes' Ascent, and I've answered my dilema with that already. -_-
I hear you man. But here a qustion. Do you have confidence when you play your main. Do you think you have accomplished everything you can? If you do have this confidence then ask higher ranked players if they will take you into their group. as long as you dont suck you will be fine in most cases. all my fame which is 52 i have gotten with r7+ pugs who were kind enough to give me a shot, and i didnt dissapoint them. But then again Ha is just a joke. its full of immature fame farmers who only play gimmicks such as sway, iway and god knows what else is out there.

So what your asking for is basically a more tactical pvp mode right? Well thats GvG. Especially when u climbt the ladder it becomes alot of fun. But you said it aint for you.

In general Ha is a very nice pvp mode but what makes it so shit, is the lame fame farmers who want their r9 tiger or their crystalline sword. I wish they would split Ha up into 2. One mode where u get fame the other where u get the chest once u get to halls. the fame mode would be full of noobs and the halls one where the real game is at^^

But anet are busy with GW2 they wont fix pvp anymore and we defo wont be seeing a new pvp mode

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Actually, I'm not looking for tactical, but more messy.

If I really wanted a gameplay mode, it'd be last man standing, up to infinite players can join, it's a tiny box like map with nothing and no where to hide, just blast the crap out of each other until one person is alive. It'd be mass chaos, no point, but it'd be extremely fun for the five minutes of gameplay.

My main is a warrior, and I'm definitely comfortable with a warrior, but I don't see many people taking them now days. Though, Heroes' Ascent and GvG aren't the answers I'm looking for, honestly. I just want more mass oriented gameplay modes. Alliance Battles are fun for me, purely on masses.

I'd really like Fort Aspenwood and Jade Quarry to be fixed, especially Aspenwood. Those were two extremely fun PvP modes, but they're dying due to the lack of circumstance.

Sheena Inverse

Sheena Inverse

Academy Page

Join Date: Sep 2007

Thats for me to know... and for you.../stab

[Myth]

E/Mo

I like the modes we currently have, however I would like to see a larger scale gvg type match. I don't know what it would take in coding to implement it, and it may not be viable since many players play on dialup speed connections. What I would love to see if possible is simply co-op guild matches similar to ab, but with say 3 teams of 8 on each side, there would be more than just the single flag to fight over, there would be 2-4 flag stations with different boosts, and a larger fortress on either side with roaming npc mob gangs and possibly puzzles (easy ones) to open gates n such.
The possibility of more than just 2 opposing sides would be interesting as well, but they would have to implement something to make it so that one side cant just say (coming from green team) "hey red team, lets take out blue team, then we can fight it out"
Basicaly im suggesting something that would make all other forms off pvp somewhat obsolete though, so might just be best left for gw2.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

roar organised AB matches roar. Pick your own teams and own some, would be fun.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

How about adding new maps to Alliance Battles first. Haven't players been clamoring for some AB love for a while? Its almost been two years.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

PVP Polymock and brass knuckle knockouts?

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

A free for all area, some form of mist ruins would be cool, and just pure ownage. Maybe even select builds like a constant PvP snowball arena!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by CHunterX
How about adding new maps to Alliance Battles first. Haven't players been clamoring for some AB love for a while? Its almost been two years.
Silence! The last time people wanted new maps to TA, we got retarded HB maps.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

I didn't even bother reading the OP, i'll just respond to the title.

No. They can do one final proper skill balance, fix HA (lame farmer scrubs gtfo) fix HvH (shadowstepping gtfo) improving the AB servers (wait time gtfo).

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by dan-the-noob
I didn't even bother reading the OP, i'll just respond to the title.
If you're not going to actually take the time to read the content, then don't take the time to post a response.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

I've posted this suggestion elsewhere, but I'll stick it here since it's on topic. Remember how the Costume Brawl had these new cap-related maps with GW:EN backgrounds? Also remember how when the HB maps were added to RA/TA, they were sometimes fun, but took WAY too long (major complaint I heard was they were too long for the reward you got: a win). So how about take all those arenas that already exist, shove them all into a new arena specifically tailored to human teams doing a capture points thing (Humanized Hero Battles, if you will). I would play it. My main complaint on HB is how mindless Heroes are.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I'd settle for just making AB's have a map rotation and do away with the current tide of battle crap on the main map. Just do a progression like Saltspray, Etnaran, Grenz, Kanai, etc. so we don't keep playing the same map 10 times in a row.

17eIvIoN

Ascalonian Squire

Join Date: Jun 2007

The Biggyverse

Perhaps Alliance battles with YOUR alliance, where 1 alliance of 3 teams of 4 vs another alliance of 3 teams of 4 would be interesting or maybe make it 2 teams of 4 and make it whomever in the alliance could enter it so it wouldnt effect rank but would be like 2 split teams, would be very interesting

Iotan

Krytan Explorer

Join Date: Feb 2006

Time Is Running [OUT]

Me/

Quote:
Originally Posted by Lady Raenef
Actually, I'm not looking for tactical, but more messy.

If I really wanted a gameplay mode, it'd be last man standing, up to infinite players can join, it's a tiny box like map with nothing and no where to hide, just blast the crap out of each other until one person is alive. It'd be mass chaos, no point, but it'd be extremely fun for the five minutes of gameplay.
This isn't intended as a flame, but this is an absolutely terrible idea. Nobody would bring any damage skills since there's no incentive to kill anyone. Healing Hands wammos and 55 monks sitting around doing nothing should not be part of PvP.

Quote:
Originally Posted by Lady Raenef
My main is a warrior, and I'm definitely comfortable with a warrior, but I don't see many people taking them now days. Though, Heroes' Ascent and GvG aren't the answers I'm looking for, honestly. I just want more mass oriented gameplay modes. Alliance Battles are fun for me, purely on masses.
I'm not exactly sure where this is coming from. I see warriors in every type of PvP still unless it's some dumb build like sin spike in HA. The only reason I can think that there are fewer warriors is that people bring absolutely terrible bars when they play warrior and aren't able to kill anything. A shock axe or cripslash bar is still good in any form of PvP.

Also, the whole idea of mass-PvP goes against the general concept of how PvP works. If you allow a clusterf*** then you'll see blockway/instaspike if the teams are coordinated and set up in advance, or you'll see 12 fire eles on either team nuking a bunch of morons who don't understand how damage works. Neither of these options sounds even a little bit fun so it sounds to me like you're describing a version of PvE...

Back during preview of Factions they allowed people to enter ABs as a single and not as a 4 man team. This allowed stuff like orders and Heal Party to pretty much win games but I guess if you're looking for a bunch of people who go around doing their own thing it's probably this.

Quote:
Originally Posted by Lady Raenef
I'd really like Fort Aspenwood and Jade Quarry to be fixed, especially Aspenwood. Those were two extremely fun PvP modes, but they're dying due to the lack of circumstance.
FA is still pretty good IMO. Jade Quarry has never been worth playing since Factions release and the only time I remember being able to get a game in a timely manner was the first double Kurz/Lux Faction weekend. Increasing rewards would get more people to these places (triple the reward for JQ maybe?), but for what it's intended to do I think FA is still alright.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

OP's idea is fine, I've suggested it before myself.

PvP boxing would be nice and new maps for AB.
I'd love to see luxons and kurzicks take their fight all over tyria.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

After all they've done for pve, making pvp more accessible would be nice.

However...all these conversations are moot. They have said ad infinitum everything is going into GW2 other than updates. I'd rather they not spend time throwing a few developers into making a half-ass edition to pvp; which it would be. For a new aspect to be made takes time and people they want for their future. The next update will be separate servers in GW2 for pvp, and a world vs world server to replace the old Luxon vs Kurzick(since, according to the storyline, the Emperor beats down both groups. Sorry for spoiler ^ ^), in which pvp and pve can meet.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Quote:
Originally Posted by lutz
No.
12charslol
Thank you..
12charslol

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

i think something like polymock and norn tourney 1vs1 would be nice.
i don't like team pvp...

IlikeGW

Jungle Guide

Join Date: Aug 2005

sealed deck or halloween style set builds would be nice. for awhile we got some extra fun in arenas until the assholes whined it out.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

Quote:
Originally Posted by Lady Raenef
Guild Wars: Eye of the North introduced dungeons, extra heroes, a fantastic storyline, cinematics, and gameplay...for PvE. From a vast majority of my friends, and reviewers online, it should have broughten new elements to PvP besides 100 new skills.
are you freakin insane? great storyline?!?!?! the dungeons were pathetic, the elements it brought into pvp were a turn for the worse, and and overall it was a completely useless campaign that was just to throw us a bone to wait on for the next year or so until Gw2 comes out...in others words it was a stupid campaign and I haven't seen very many who actually liked it at all. (maybe a few of the skills were good but other then that *spits on it*)

For my answer to the subject in general, I think it's about time they add in "something" new to the pvp aspects of the game...but I won't dive straight away into what because I want them to focus on making a new game not trying to improve (and ultimately screwing up) and older and worn out one.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

I think a pvp random polymock arena or dwarven boxing arena would be awesome!

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Maybe just a format where both players' builds are exactly the same. Their attributes.. the same. Their equipment.. irrelevant.

Finally it would be down to skill with what you are given and not the latest imba build.

Seraphic Divinity

Seraphic Divinity

Krytan Explorer

Join Date: Jun 2006

Heroes Ascent

Mo/

It sounds like you're suggesting new PvP formats

Wrong frorum- Sardelac

WARPATh

WARPATh

Frost Gate Guardian

Join Date: May 2007

Argentina

Umbrella Corp.

N/

New maps and new mods.


PVP is diying...

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by WARPATh
New maps and new mods.


PVP is diying...
Wouldn't say it's dying, but agree it really needs a big kick up the arse in the map department.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Lady Raenef
Is it possible to release a new type of game mode, specifically tied with Eye of the North? Why couldn't we find a way to make the Norn Tournament, Polymock, Boxing, etc. all PvP playable? Or perhaps, a new mode of gameplay that can be split completely apart of that of Eye of the North.
- Because these would be really, really poor excuses of PvP modes. 1 vs 1 tournament... Guild Wars isn't designed for it. Polymock = better interrupter wins, which again is determined by lag. There is exactly one way to Polymock and once you have figured it out it's trivial like tic-tac-toe on 3x3 board. Boxing... and again what strategy is here? Hit the bright buttons in certain order to win.

Quote:
Originally Posted by Lady Raenef
You need Factions to play Alliance Battles, and even that is fun. But, I think it's time to offer more.
- Look what happened to Jade Quarry. Two wrongs doesn't equal one right, especially when ANET has been proven to rarely have skill to do things right on first try. Why do you think that if the game's not designed to work well in really anything outside existing GvG, HA and TA game modes, there should be new ones? Do the obvious: get a game where PvP is better handled and stop beating a dead horse.

Quote:
Originally Posted by Lady Raenef
I have almost rank 3 in Gladiator (9 point away, grr.) and rank 6 in Luxon, and rank 4 in Kurzick. It's getting old. I have no time to sit and wait to get into groups in Heroes' Ascent, because no one will take me because I'm rank 2, and there's no way of proving that and only demand rank 3 and above. My guild is a group of friends, not expert players, so GvG is out of the question.
- My grandmother sends me socks every Christmas. I guess she means well, but I don't really need those as I have huge stack of them already. Hang on, I'll go feed my guinea pig before returning to write this message.

Quote:
Originally Posted by Lady Raenef
Capture the Flag? Two teams of twelve, try to capture the flag three times in a fifteen minute game full of harmful environmental problems, SOME (keyword) preset skills, and holding the flag disables all skill casting, as well as 10% slower running speed?
- It's already part of GvG.

Quote:
Originally Posted by Lady Raenef
King of the Hill? Last one standing wins. If you win, you will be automatically put into the next match with a yellow notifying dot and ding sound repeatedly telling people where you are, so they can get their revenge, even though the King recieves a bonus to stay alive, and can accept possibly 32 people into the match?
- Mindless and wouldn't work because everyone just tanks.

Quote:
Originally Posted by Lady Raenef
Jade Quarry and Fort Aspenwood...these are practically dead. Spice them up! They're PvP related, however, they can't really be considered that, due to the fact that there's really no benefit from them. Instead, make it so say, winning teams get 2 of whatever team they are on (for example, if you're Luxon, you get 2 Jade shards) and the losing team recieves 1. The faction is increased by how quickly your team can do certain activities, and make it so that players can take on more roles.
- You can put ugly candy on beautiful wrapping, but it's not going to take long before players realize that it's not the wrapping and other "incentives" that makes a good game. See all these topics related to grind.

Quote:
Originally Posted by Lady Raenef
Such as, in Aspenwood, have one player have the ability to enlist more aid for either the Kurzick or Luxon side through NPC help at a cost. Have players control the turtles rather than be NPC controlled, etc. Things need to be done to bring them back to life.
- That sounds like idea worth considering. It's easier to create scenarios like this for PvE though, when designer can utilize event triggers complete with distinct skillbars for every monster. PvP is much more difficult to balance with all AoE, shadowsteps, Consume Corpse, classes with really crappy self-healing and power creep of later chapters.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

new game modes? deathmatch, capture the flag(relic), king of the hill, and assault(gvg).....thats almost more or the same amount of any other pvp online based game, even FPS have these same features.

i think you just need to open your eyes a little bit more

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I'd rather them make all gametypes easy to access.

For every gametype there is (except HB), there should be 2 seperate ways to team up: Click and wait to enter (like RA), and forming your own team (like TA). Casual players can join a random team, while keeping an option for more experienced players to form their own team for any gametype. I've always had much interest in GvG, but it's abit hard to form a group for one in some guilds.

Competitive missions (Aspenwood/Jade quarry) should just be considered another form of AB and make an npc for them in the GH, then add a feature to form your own teams (while keeping an area to join random teams). Besides that, they have less faction benefits than AB so they're very unpopular.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I've really been craving for an arena thats an all out blood bath, none of that capping or any crap to distract you from actual combat. How about something like...

Juggernaut Arena:
Matches of 12 players, no teams. Resurrection occurs every 60 seconds. (At the location you died at) First player to make a kill gets the "Juggernaut Mode" effect on him, first player that then kills him steals it, so on and so forth. Rounds last 7 minutes, who ever has the most kills by the end of the game wins, followed by a second and third place.

Juggernaut Mode - You move and attack 25% faster, skills recharge 33% quicker, and you have +3 health regen +1 energy regen.

Kill - A kill is obtained when you deal a majority of damage to a target, within the last 10 seconds before that target's death.

1st Place - 3 Gladiator Points, 750 Balthazar Faction, move onto next round and have a golden star next to your name for that fight.

2nd Place - 2 Gladiator Points, 550 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.

3rd Place - 1 Gladiator Point, 350 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.

Winnings - 25 Balthazar Faction per kill, 50 Balthazar Faction at the end of the match.

Online ranking....
Name - Country - # of Wins - # of Kills - # of Assists - # of Deaths - # of losses

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

If we were to get a new PvP mode it would be best for it to be sealed. Sealed actually takes some skill, and is fun too.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by lyra_song
I would like PvP modes that involved more than just 2 sides that doesnt degenerate into a gankfest.
HA used to have that=p Can't see how they would keep it separate so teams could not join forces to gank. That was part of the fun in hall .. the whispers from other teams to team up. Yes it of course sucks to be the team ganked but still funny running to other team then not attacking. Your mileage will of course vary.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

I vote for no-capping hero battles.