"The Runesmith"
Introduction:
-Hi, Uhm, Hope you like it^^!
The Contents:
- The Background, Tells it's purpose in the GW Lore.
- The Status, Tells what is it's Status and General Data.
- The Attributes, Abilites or Skills which diffines this Class from the others.
- The Strength, Tells which does this Class' Abilities are good at to.
- The Weakness, Tells which does this Class' Abilities are burdened to.
-A Group of Rebellions have been organized to fight against Emperor ?'s Tyranny. These Rebels study in Artifacy and Mystiscm. By using Artifacy with Mystiscm they can Augment magic to Signet, Glyphs, Runes and Gems. They can Convert anything to Creatures, from Health to Energy. And they use Gems to maintain Spells trapping Spells in the Gems for Maintenance or Disabling Spells. |
- Maintained Hexes, Artificers can cast Maintainable Hexes but Maintainable Hexes cost more than Maintained Enchantments.
- Gem Spells, Gem Spells are Signets which requires Energy, Gem Spells too doesn't need a Target.
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.
Armour:
Headgear
-Gems
-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Insignia:
Forger's
-Bonus Armor +5 (While Equiping 1 or more Gem or Signet)
Armor +5 (While Equiping 2 or more Gem or Signet)
Armor +5 (While Equiping 3 or more Gem or Signet)
Weaver's
-Bonus Armor +5 (While Maintaining 1 or more Allies)
Armor +5 (While Maintaining 2 or more Allies)
Armor +5 (While Maintaining 3 or more Allies)
Carver's
-Bonus Armor +5 (While Maintaining 1 or more Enemies)
Armor +5 (While Maintaining 2 or more Enemies)
Armor +5 (While Maintaining 3 or more Enemies)
Weapon:
Staff
Chaos Damage 11-22 (req.9 Mana Forging/Weaving/Carving)
Energy +10
Two-Handed
Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed
Attribute:
Mana Crafting(Primary)
-For each Rank of Attunement, Whenever a Maintained Creature casts a Spell, You gain 1.5% Energy from the Spell cast by that Creature.
Mana Forging
-Specializes in Buffing Allies and Increasing Battle Abilities.
Mana Weaving
-Specializes in Energy Regain and Increasing Magic Cause.
Mana Carving
-Specializes in Stealing Energy and Reducing Magic Cause.
Skill Listing:
Maintenance(Primary)
Sheltered Mana[Elite]
-Enchantment Spell, 15e|3c|30r : While Maintaining, Target Ally can't lose Energy (Excluding Energy Cost).
Healing Gem
-Gem Spell, 5e|10r : You and Maintained Allies gain Healing Gem, for 5-10(15) seconds whenever a Maintained Foe loses Energy, Maintained Allies are Healed for 100-200% of that Amount.
Manavorism
-Enchantment Spell, 5e|1p|2c|30r : While you maintain this enchantment, Whenever a Creature in earshot loses Energy, 0-60(80)% of that Energy is divided by each creature that gained it through Manavorism.
Mana Carving
Mana Leak[Elite]
-Hex Spell, 10e|1p|3c|25r : While Maintaining, Target Foe and you lose 1-12(15)% more Energy, Whenever that Foe cast a Spell and Durations of Spells cast by Target Foe are Shortened for 11-22(33)%.
Obfocusating Signet
-Signet, 4c|35r : The Next 1-3(4) times Target Foe Atacks, the Attack is Redirected at another Foe in the Area of that Foe. If there is no Foe in the Area of that Foe this Skill does nothing
Ethereal Seperation
-Hex Spell, 10e|1p|2c|20r : While Maintaining, Whenever Target Foe Attacks, That Foe can strike up to 3-2(2) Creatures but Damage dealt is reduced by 30-45(50)%.
Mana Forging
Spell Binding Gem[Elite]
-Gem Spell, 15e|35r : For 1-3(4) seconds the Next Spell Maintained Allies cast does nothing, After 12-5(3) seconds the Affected Spells are Applied Twice.
Siphon Signet
-Signet, 5c|25r : For 3-10(12) seconds, Next Time a Maintained Foe casts a Spell, Target Ally gains 50-125(150)% Energy of Amount Lost from the Spell.
Mana Signet
-Signet, 3c|40r : For 7-15(17) seconds, Whenever Target Ally is Healed that Ally gains 1-2(2) energy but receive 15% less Healing from all Sources.
Symbolism
Signet of Symbolism[Elite]
-Signet, 4c|40r : For 10-15(20) seconds, Signets you cast 33% Faster and Uninteruptable.
Potential Gem
-Gem Spell, 3c|30r : While Maintaining, Maintained Creature's Enchantments and Hexes last 15-25(33)% longer but Cast 25% longer.
Maintaining Gem
-Gem Spell, 4c|45r : While Maintaining, You suffer no Energy Loss from Maintained Enchantment or Hex but whenever you cast a Maintained Enchantment or Hex you lose 15% Maximum Energy.
Functions:
-Maintenance is your Primary.
-Mana Carving is your De-Buff.
-Mana Forging is your Buff.
-Symbolism is your Buff.
Strengths:
-
Weaknesses:
-
Picture:
Coming Soon^^!
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Hope you like it^^!